Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1692 #838 of 3,686 on the Elo list →
Akira1698110 matches
Jacky171286 matches
Kage176649 matches
Jeffry169638 matches
Lau168932 matches
Wolf169427 matches
Jean169926 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 33 | 224 | 180 | 44 | 80.4% |
|---|---|---|---|---|---|
| Jacky | 32 | 196 | 128 | 68 | 65.3% |
| Akira | 31 | 180 | 120 | 60 | 66.7% |
| Lau | 29 | 105 | 85 | 20 | 81.0% |
| Jeffry | 30 | 81 | 61 | 20 | 75.3% |
| Wolf | 27 | 51 | 32 | 19 | 62.8% |
| Goh | 28 | 39 | 31 | 8 | 79.5% |
| Jean | 28 | 29 | 24 | 5 | 82.8% |
| Pai | 27 | 11 | 11 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,469 of 1,555 rounds counted7.8 inputs a second (466 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 8.5 | 513 | 435 |
|---|---|---|---|
| Jacky | 7.2 | 434 | 345 |
| Kage | 7.7 | 462 | 156 |
| Jeffry | 7.2 | 430 | 157 |
| Lau | 7.5 | 451 | 108 |
| Wolf | 7.3 | 436 | 110 |
| Jean | 7.9 | 476 | 99 |
| Goh | 8.1 | 485 | 31 |
| Pai | 8.3 | 498 | 28 |
By opponent's character
| Wolf | 7.8 | 470 | 170 |
|---|---|---|---|
| Akira | 7.9 | 474 | 178 |
| Jacky | 7.8 | 465 | 132 |
| Pai | 7.8 | 471 | 120 |
| Jeffry | 7.9 | 474 | 107 |
| Shun | 7.5 | 453 | 113 |
| Goh | 7.7 | 462 | 75 |
| Aoi | 7.9 | 474 | 47 |
| Lau | 8.1 | 489 | 62 |
| Lei Fei | 8.0 | 481 | 60 |
| Kage | 7.5 | 448 | 60 |
| Lion | 7.8 | 468 | 61 |
| Sarah | 7.7 | 459 | 49 |
| Brad | 7.6 | 455 | 52 |
| El Blaze | 7.9 | 472 | 43 |
| Jean | 7.6 | 456 | 42 |
| Vanessa | 7.2 | 433 | 47 |
| Eileen | 7.6 | 453 | 32 |
| Taka | 7.9 | 473 | 13 |
| Dural | 8.5 | 512 | 6 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 43 | 29 | 14 | 67.4% | -0.8 |
|---|---|---|---|---|---|
| Akira | 42 | 25 | 17 | 59.5% | -10.0 |
| Jacky | 39 | 32 | 7 | 82.0% | +9.7 |
| Pai | 32 | 16 | 16 | 50.0% | -19.2 |
| Jeffry | 30 | 25 | 5 | 83.3% | +16.9 |
| Shun | 29 | 17 | 12 | 58.6% | -7.0 |
| Goh | 23 | 18 | 5 | 78.3% | +16.0 |
| Aoi | 17 | 13 | 4 | 76.5% | +8.6 |
| Lau | 17 | 11 | 6 | 64.7% | -2.4 |
| Lei Fei | 17 | 11 | 6 | 64.7% | -8.1 |
| Kage | 16 | 12 | 4 | 75.0% | +4.0 |
| Lion | 15 | 11 | 4 | 73.3% | +6.7 |
| Sarah | 15 | 10 | 5 | 66.7% | -6.6 |
| Brad | 12 | 9 | 3 | 75.0% | +6.4 |
| El Blaze | 11 | 7 | 4 | 63.6% | -9.4 |
| Jean | 11 | 7 | 4 | 63.6% | -2.6 |
| Vanessa | 11 | 8 | 3 | 72.7% | -0.4 |
| Eileen | 9 | 6 | 3 | 66.7% | -6.7 |
| Taka | 3 | 2 | 1 | 66.7% | +7.5 |
| Dural | 2 | 2 | 0 | 100.0% | +32.0 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 58 | 37 | 21 | 63.8% | -7.6 |
|---|---|---|---|---|---|
| Low Fence | 53 | 34 | 19 | 64.2% | -5.6 |
| Open | 48 | 31 | 17 | 64.6% | -5.3 |
| Full Fence | 41 | 30 | 11 | 73.2% | +2.4 |
| Single Wall | 39 | 21 | 18 | 53.9% | -12.3 |
| Rectangle | 34 | 24 | 10 | 70.6% | +6.4 |
| Breakable Full Fence | 27 | 23 | 4 | 85.2% | +14.3 |
| Octagon | 27 | 16 | 11 | 59.3% | -7.5 |
| Breakable Half Fence | 25 | 19 | 6 | 76.0% | +5.7 |
| Full Fence and Open | 23 | 20 | 3 | 87.0% | +17.2 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 212 | 70.3% | 69.3% | +1.0 |
| No walls | 140 | 61.4% | 68.0% | -6.6 |
Walls against open: +7.6 points (95% range -2.3 to +17.4), p 0.132 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| HB (Rank 30) | 12 | 6 | 6 | 50.0% |
|---|---|---|---|---|
| 南部の釣れないルアー (Rank 31) | 9 | 4 | 5 | 44.4% |
| hsat0310 (Rank 34) | 7 | 5 | 2 | 71.4% |
| 無槪念野獸/무개념야수 (Rank 26) | 6 | 5 | 1 | 83.3% |
| legend0219 (Rank 29) | 5 | 4 | 1 | 80.0% |
| m01ch1 (Rank 31) | 5 | 5 | 0 | 100.0% |
| ma.ya2013 (Rank 29) | 5 | 4 | 1 | 80.0% |
| おるが@のびしろF (Rank 31) | 5 | 3 | 2 | 60.0% |
| BANANA (Rank 30) | 4 | 2 | 2 | 50.0% |
| Grimaster (Rank 27) | 4 | 2 | 2 | 50.0% |
| Shurkn-_-pap03 (Rank 26) | 4 | 2 | 2 | 50.0% |
| crazy7infinty (Rank 29) | 4 | 2 | 2 | 50.0% |
| satoru5110 (Rank 27) | 4 | 3 | 1 | 75.0% |
| striker0123 (Rank 31) | 4 | 4 | 0 | 100.0% |
| vivid_dot4 (Rank 33) | 4 | 0 | 4 | 0.0% |
| ロザリオ (Rank 23) | 4 | 3 | 1 | 75.0% |
| ロストマン (Rank 27) | 4 | 3 | 1 | 75.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 4 | 3 | 1 | 75.0% |
| 豆次郎 (Rank 23) | 4 | 3 | 1 | 75.0% |
| 무파ZeroBlue (Rank 33) | 4 | 4 | 0 | 100.0% |
| jytgfr46nkdeqadc (Rank 23) | 3 | 3 | 0 | 100.0% |
| りてりん (Rank 27) | 3 | 2 | 1 | 66.7% |
| りゅうのすけ (Rank 31) | 3 | 2 | 1 | 66.7% |
| カミナリおやじ (Rank 29) | 3 | 1 | 2 | 33.3% |
| 鳩男 (Rank 29) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| 豆次郎 (Rank 23) | 2026/10/17 | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|---|
| jytgfr46nkdeqadc (Rank 23) | 2026/10/15 | 3 | 3 | 0 | 100.0% |
| m01ch1 (Rank 31) | 2026/10/08 | 5 | 5 | 0 | 100.0% |
| legend0219 (Rank 29) | 2026/09/18 | 5 | 4 | 1 | 80.0% |
| striker0123 (Rank 31) | 2026/09/17 | 4 | 4 | 0 | 100.0% |
| おるが@のびしろF (Rank 31) | 2026/09/16 | 5 | 3 | 2 | 60.0% |
| Shurkn-_-pap03 (Rank 26) | 2026/09/10 | 4 | 2 | 2 | 50.0% |
| カミナリおやじ (Rank 29) | 2026/09/10 | 3 | 1 | 2 | 33.3% |
| 無槪念野獸/무개념야수 (Rank 26) | 2026/09/09 | 6 | 5 | 1 | 83.3% |
| crazy7infinty (Rank 29) | 2026/09/05 | 4 | 2 | 2 | 50.0% |
| BANANA (Rank 30) | 2026/09/05 | 4 | 2 | 2 | 50.0% |
| satoru5110 (Rank 27) | 2026/09/05 | 4 | 3 | 1 | 75.0% |
| ロストマン (Rank 27) | 2026/08/22 | 4 | 3 | 1 | 75.0% |
| 南部の釣れないルアー (Rank 31) | 2026/08/22 | 9 | 4 | 5 | 44.4% |
| 鳩男 (Rank 29) | 2026/08/22 | 3 | 2 | 1 | 66.7% |
| りゅうのすけ (Rank 31) | 2026/08/20 | 3 | 2 | 1 | 66.7% |
| HB (Rank 30) | 2026/08/20 | 12 | 6 | 6 | 50.0% |
| 무파ZeroBlue (Rank 33) | 2026/08/18 | 4 | 4 | 0 | 100.0% |
| ma.ya2013 (Rank 29) | 2026/07/31 | 5 | 4 | 1 | 80.0% |
| vivid_dot4 (Rank 33) | 2026/07/25 | 4 | 0 | 4 | 0.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/07/22 | 4 | 3 | 1 | 75.0% |
| りてりん (Rank 27) | 2026/07/22 | 3 | 2 | 1 | 66.7% |
| ロザリオ (Rank 23) | 2026/06/18 | 4 | 3 | 1 | 75.0% |
| Grimaster (Rank 27) | 2026/06/11 | 4 | 2 | 2 | 50.0% |
| hsat0310 (Rank 34) | 2026/05/23 | 7 | 5 | 2 | 71.4% |
Round openings
Every character
| backdash into evade up | 142 | 10.3% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 81 | 5.9% |
| Middle Smash6P into Middle Smash Back Knuckle6PP | 75 | 5.5% |
| backdash into evade down | 46 | 3.3% |
| backdash into throwP+G | 38 | 2.8% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 36 | 2.6% |
| Senchutai3K | 33 | 2.4% |
| Souka Housui3P+K | 32 | 2.3% |
| forward movement into punchP | 22 | 1.6% |
| Low Spin Kick1K+G | 20 | 1.4% |
| Chugeki6P into Hou'ou Soushou6PP | 17 | 1.2% |
| guardG | 16 | 1.2% |
| forward dash into evade up | 15 | 1.1% |
| forward dash into throwP+G | 14 | 1.0% |
| Ryubisen44K+G | 13 | 0.9% |
328 further openings account for the other 776 rounds.
Counted from 349 of the 368 matches played. The rest were not pulled for openings.
Akira
- Career
- 120–60 · 66.7%
- This season
- 110 matches · 61.8%
- Peak rank
- 31
First hit in 53.7% of 419 rounds. Won 61.3% of the rounds they struck first, 52.1% of the rounds they were struck first.
Significant Tells
- Against Shun: evades first in 21.8% of rounds, against 7.4% against everyone else.
- Against Shun: opens with “3P+K Souka Housui” in 25.5% of rounds, against 4.9% against everyone else.
| Rimon Chouchu66P into Jouho Touken6P | 81 | 19.3% |
|---|---|---|
| Souka Housui3P+K | 32 | 7.6% |
| backdash into evade up | 32 | 7.6% |
| backdash into Rimon Chouchu66P | 12 | 2.9% |
| evade down into Rimon Chouchu66P | 12 | 2.9% |
| crouch dash back into Jouho Senshou46P | 10 | 2.4% |
| backdash into Jouho Senshou46P | 9 | 2.1% |
| backdash into evade down | 9 | 2.1% |
| forward dash into Souka Housui3P+K | 9 | 2.1% |
| forward dash into Yakuho Chouchu666P | 9 | 2.1% |
| evade up into Rimon Chouchu66P | 8 | 1.9% |
| forward dash into evade up | 8 | 1.9% |
| Ekishou3P | 7 | 1.7% |
| forward dash into throwP+G | 7 | 1.7% |
| backdash into Chouzan Housui46P+K | 6 | 1.4% |
79 further openings account for the other 168 rounds.
Counted from 106 of the 110 matches played. The rest were not pulled for openings.
Jacky
- Career
- 128–68 · 65.3%
- This season
- 86 matches · 65.1%
- Peak rank
- 32
First hit in 53.8% of 344 rounds. Won 63.8% of the rounds they struck first, 57.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Middle Smash6P into Middle Smash Back Knuckle6PP | 75 | 21.7% |
|---|---|---|
| backdash into evade up | 44 | 12.8% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 36 | 10.4% |
| Low Spin Kick1K+G | 20 | 5.8% |
| backdash into throwP+G | 16 | 4.6% |
| backdash into evade down | 12 | 3.5% |
| Middle Kick3K | 11 | 3.2% |
| forward movement into Jab StraightPP | 7 | 2.0% |
| forward dash into throwP+G | 6 | 1.7% |
| forward movement into punchP | 6 | 1.7% |
| guardG | 6 | 1.7% |
| Middle Kick3K into guardG | 4 | 1.2% |
| backdash into Middle Smash Sword6PK | 4 | 1.2% |
| evade up into crouch dash forward | 4 | 1.2% |
| forward dash into Low Spin Kick1K+G | 4 | 1.2% |
60 further openings account for the other 90 rounds.
Kage
- Career
- 180–44 · 80.4%
- This season
- 54 matches · 70.4%
- Peak rank
- 33
First hit in 49.3% of 211 rounds. Won 64.4% of the rounds they struck first, 62.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 19 | 9.0% |
|---|---|---|
| backdash into evade down | 15 | 7.1% |
| Ryubisen44K+G | 13 | 6.1% |
| Hiji'uchi6P | 12 | 5.7% |
| Ura Tsumujigeri44K | 11 | 5.2% |
| backdash into Gen'you4K+G | 11 | 5.2% |
| backdash into Nakageri3K | 10 | 4.7% |
| backdash into Nirenkyaku3KK | 9 | 4.2% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 6 | 2.8% |
| Hiji'uchi6P into forward dash | 5 | 2.4% |
| backdash into Doukudaki46K | 5 | 2.4% |
| Nakageri3K into Nirenkyaku3KK | 4 | 1.9% |
| backdash into throwP+G | 4 | 1.9% |
| Gen'you4K+G into throwP+G | 3 | 1.4% |
| Hiji'uchi6P into crouch dash forward | 3 | 1.4% |
57 further openings account for the other 82 rounds.
Lau
- Career
- 85–20 · 81.0%
- This season
- 36 matches · 69.4%
- Peak rank
- 29
First hit in 58.7% of 138 rounds. Won 70.4% of the rounds they struck first, 56.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Senchutai3K | 33 | 23.9% |
|---|---|---|
| Chugeki6P into Hou'ou Soushou6PP | 17 | 12.3% |
| Fukko Kensou1P | 9 | 6.5% |
| backdash into evade up | 9 | 6.5% |
| Shakashou3P into punchP | 6 | 4.3% |
| crouch into Chisoutai2K+G | 5 | 3.6% |
| Senchutai3K into guardG | 4 | 2.9% |
| backdash into Chisoutai2K+G | 4 | 2.9% |
| backdash into Sako Soushou4P+K | 4 | 2.9% |
| backdash into Kosoushou46P | 3 | 2.2% |
| Fukko Kensou1P into Souchuken2P | 2 | 1.4% |
| Kensou4P into Fukko Kensou1P | 2 | 1.4% |
| Kosoushou46P into forward movement | 2 | 1.4% |
| Senchutai3K into Kasoutai2K | 2 | 1.4% |
| Senchutai3K into forward dash | 2 | 1.4% |
32 further openings account for the other 34 rounds.
Jeffry
- Career
- 61–20 · 75.3%
- This season
- 38 matches · 73.7%
- Peak rank
- 30
First hit in 60.0% of 110 rounds. Won 68.2% of the rounds they struck first, 68.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 13 | 11.8% |
|---|---|---|
| Ducking Low2K+G | 10 | 9.1% |
| Side Kick3K | 6 | 5.5% |
| Side Kick3K into guardG | 5 | 4.5% |
| Sunlit Body Upper3P+K | 5 | 4.5% |
| forward movement into punchP | 5 | 4.5% |
| Low Knuckle2P | 3 | 2.7% |
| Middle Hell Stab6P+K | 3 | 2.7% |
| backdash into throwP+G | 3 | 2.7% |
| crouch into Low Knuckle2P | 3 | 2.7% |
| evade up into crouch dash forward | 3 | 2.7% |
| Low Knuckle2P into Toe Kick2K | 2 | 1.8% |
| Low Knuckle2P into backdash | 2 | 1.8% |
| Low Knuckle2P into backward movement | 2 | 1.8% |
| Low Knuckle2P into evade down | 2 | 1.8% |
37 further openings account for the other 43 rounds.
Counted from 28 of the 38 matches played. The rest were not pulled for openings.
Wolf
- Career
- 32–19 · 62.8%
- This season
- 27 matches · 63.0%
- Peak rank
- 27
First hit in 62.7% of 110 rounds. Won 69.6% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 15 | 13.6% |
|---|---|---|
| Arrow Knuckle3P | 9 | 8.2% |
| backdash into throwP+G | 7 | 6.4% |
| Low Drop Kick62K | 6 | 5.5% |
| backdash into evade down | 6 | 5.5% |
| Screw Hook63214P into Screw Lariat63214PP | 5 | 4.5% |
| backdash into Elbow Butt4P | 5 | 4.5% |
| Arrow Knuckle3P into Low Hammer2P | 4 | 3.6% |
| Face Lift Kick3K | 4 | 3.6% |
| Heavy Middle Kick3K+G | 4 | 3.6% |
| crouch into Low Hammer2P | 4 | 3.6% |
| Face Lift Kick3K into guardG | 2 | 1.8% |
| Knee Lift6K | 2 | 1.8% |
| Low Hammer2P | 2 | 1.8% |
| Low Hammer2P into crouch dash forward | 2 | 1.8% |
29 further openings account for the other 33 rounds.
Goh
- Career
- 31–8 · 79.5%
- This season
- 9 matches · 88.9%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 8 | 25.8% |
|---|---|---|
| Maegeri3K into Batousatsu3KP | 3 | 9.7% |
| Ni'oudaoshi3K+G | 2 | 6.5% |
| backdash into Batousatsu3KP | 2 | 6.5% |
| crouch into Maegeri3K | 2 | 6.5% |
| forward dash into Ni'oudaoshi3K+G | 2 | 6.5% |
| forward dash into evade up | 2 | 6.5% |
| Hoderi4P into Hoderi~Shikigami4PP | 1 | 3.2% |
| Ni'oudaoshi3K+G into forward dash | 1 | 3.2% |
| Soukyu46P into forward movement | 1 | 3.2% |
| backdash into Kyousengeri46K | 1 | 3.2% |
| backdash into evade down | 1 | 3.2% |
| backward movement into evade up | 1 | 3.2% |
| crouch dash back into Batousatsu3KP | 1 | 3.2% |
| evade down into forward dash | 1 | 3.2% |
2 further openings account for the other 2 rounds.
Pai
- Career
- 11–0 · 100.0%
- This season
- 8 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Senchuken6P into evade down | 2 | 18.2% |
|---|---|---|
| backdash into evade up | 2 | 18.2% |
| forward movement into punchP | 2 | 18.2% |
| Honshin Soukyaku1K+G into backdash | 1 | 9.1% |
| backdash into Honrakukyaku46K+G | 1 | 9.1% |
| backdash into Renkan Tanheki66KP | 1 | 9.1% |
| backdash into throwP+G | 1 | 9.1% |
| forward movement into Renken ToukikyakuPPKK | 1 | 9.1% |
Counted from 3 of the 8 matches played. The rest were not pulled for openings.
Not counted here: Jean. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 2 of 15 tests hold up
- Jacky: 0 of 13 tests hold up
- Kage: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Pai: not tested (too few rounds)
