VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

SinNagy

  • Eileen
  • Pai
Career matches3,874
Career win rate33.0%
Round win rate38.2%
Peak rank27
Distinct opponents228
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1052 #3,637 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei271,8625741,28830.8%
Pai241,6165961,02036.9%
Eileen2139610728927.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,761 of 2,291 rounds counted

6.9 inputs a second (412 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei6.43821,129
Eileen7.8466632

By opponent's character

Akira7.2432283
Aoi7.3436251
Lion7.0417125
Jeffry6.6396113
Kage6.5388130
Sarah6.8411112
Lau6.4383115
Pai6.740046
Jacky6.639491
Wolf6.840561
Brad7.746386
Goh6.840552
Jean6.337861
Shun6.438738
El Blaze6.438642
Eileen7.142533
Lei Fei7.544730
Taka7.042243
Vanessa5.834516
Dural6.740233

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira95336234.7%+3.3
Aoi77255232.5%+4.7
Lion44202445.5%+10.3
Jeffry41221953.7%+14.2
Kage3672919.4%-13.6
Sarah36102627.8%-7.0
Lau3272521.9%-13.0
Pai2862221.4%-8.9
Jacky2762122.2%-4.6
Wolf27101737.0%+6.9
Brad2171433.3%+3.6
Goh20101050.0%+19.8
Jean181175.6%-24.7
Shun1651131.2%+2.8
El Blaze157846.7%+20.2
Eileen1331023.1%-10.9
Lei Fei121118.3%-27.6
Taka123925.0%-10.7
Vanessa121118.3%-17.3
Dural104640.0%+16.4

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open66283842.4%+12.2
Octagon65184727.7%-5.7
Breakable Full Fence63204331.8%+3.9
Single Wall62184429.0%-2.3
Breakable Half Fence60213935.0%+2.7
Low Fence59184130.5%+0.9
Rectangle55193634.5%-0.6
Full Fence51163531.4%+2.7
Half Fence51114021.6%-15.1
Full Fence and Open2891932.1%-1.2

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls34530.4%32.1%-1.7
No walls18734.2%30.8%+3.4

Walls against open: -5.0 points (95% range -14.4 to +4.3), p 0.292 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ほーげつ (Rank 23)2026/10/185050.0%
haohwhite (Rank 23)2026/10/1261516.7%
Jyuryoku_Eileen (Rank 23)2026/10/1291811.1%
委員ちょ@レバーレス難 (Rank 21)2026/10/1175271.4%
Shadowiori (Rank 21)2026/10/116060.0%
Johnnybwai (Rank 24)2026/10/111541126.7%
dojoGR (Rank 22)2026/10/0564266.7%
*NIL-NEON* (Rank 22)2026/10/04118372.7%
G.S (Rank 21)2026/09/14101910.0%
yasai (Rank 23)2026/08/3161516.7%
熟女♡ベネッサ62 (Rank 27)2026/08/3151420.0%
你是来拉屎的吗 (Rank 21)2026/08/302972224.1%
Mary (Rank 21)2026/08/2363350.0%
sk901 (Rank 21)2026/08/021410471.4%
實驗型-雜魚30cm (Rank 21)2026/08/02108280.0%
chuson.110 (Rank 21)2026/08/0254180.0%
dalmax72 (Rank 24)2026/08/0294544.4%
patosa (Rank 23)2026/07/2672528.6%
KhanJude (Rank 23)2026/06/2283537.5%
I'mabeginner (Rank 21)2026/06/2251420.0%
SOLA (Rank 21)2026/06/1452340.0%
コデリン03 (Rank 21)2026/06/0763350.0%
SpaceKnight (Rank 26)2026/05/3171614.3%
廿撚二 (Rank 24)2026/05/2581712.5%
김치 (Rank 21)2026/03/3063350.0%

Round openings

Every character

up-back kick7K1578.1%
Sayu ShoukenPP into Renkan MahosuiPPP1276.5%
Dantai4K1166.0%
offensive move into evade up1095.6%
punchP into Sayu ShoukenPP733.8%
up-back kick7K into kickK693.6%
Kousokuhon7K+G into Rigou TenshintaiK+G623.2%
Ensei Haijinkyaku7K+G into Ensei SenpukyakuK+G502.6%
backdash into guardG482.5%
evade down into guardG482.5%
guardG442.3%
RenshouPP into RaigekishouPPP422.2%
Enkou RensouPP into Rensou HekizanPPP412.1%
Ensei Haijinkyaku7K+G371.9%
Souhikyaku9K+G321.6%

248 further openings account for the other 885 rounds.

Counted from 500 of the 592 matches played. The rest were not pulled for openings.

Lei Fei

Career
574–1,288 · 30.8%
This season
375 matches · 29.6%
Peak rank
27

First hit in 44.2% of 1,436 rounds. Won 39.2% of the rounds they struck first, 35.3% of the rounds they were struck first.

Significant Tells

  • Against Jeffry: attacks straight away in 93.2% of rounds, against 81.8% against everyone else.
  • After opening the round before by attacking: attacks straight away in 83.0% of rounds, against 68.7% after anything else.
  • In round 1: opens with “PP Sayu Shouken into PPP Renkan Mahosui” in 20.3% of rounds, against 4.7% in their other rounds.
  • Against Sarah: opens with “7K up-back kick” in 22.5% of rounds, against 10.2% against everyone else.
  • After winning a round: opens with “4K Dantai” in 17.7% of rounds, against 3.9% after losing one.
  • When ahead: opens with “4K Dantai” in 14.5% of rounds, against 6.5% when level or behind.

How is this tested?

up-back kick7K15710.8%
Sayu ShoukenPP into Renkan MahosuiPPP1278.7%
Dantai4K1168.0%
offensive move into evade up1097.5%
punchP into Sayu ShoukenPP735.0%
up-back kick7K into kickK694.8%
guardG382.6%
backdash into guardG372.5%
evade down into guardG352.4%
Souhikyaku9K+G322.2%
Shazen Tenshin Haikyaku8K into Tenshin Senputai8KK281.9%
guardG into evade down261.8%
punchP261.8%
Hai Shiki2P+K+G into SenshippoP+K241.6%
up-back kick7K into Shazen Tenshin Haikyaku8K241.6%

167 further openings account for the other 533 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–26 · 24%9–11 · 45%too few to test
Aoi4–18 · 18%5–6 · 45%too few to test
Jeffry12–11 · 52%7–2 · 78%too few to test
Lion8–13 · 38%3–1 · 75%too few to test
Lau4–11 · 27%1–6 · 14%too few to test
Pai3–10 · 23%2–9 · 18%too few to test
Kage4–8 · 33%2–5 · 29%too few to test
Wolf2–6 · 25%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
107–289 · 27.0%
This season
163 matches · 27.0%
Peak rank
21

First hit in 59.4% of 276 rounds. Won 42.1% of the rounds they struck first, 33.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kousokuhon7K+G into Rigou TenshintaiK+G6222.5%
Enkou RensouPP into Rensou HekizanPPP4114.9%
punchP into Enkou RensouPP196.9%
evade down into guardG114.0%
Kousokuhon7K+G82.9%
Touku Geimentai4K+G into Kousokuhon7K+G82.9%
Goku Senshin (Deflect)4P+K+G72.5%
Tanhikyaku9K into kickK72.5%
backdash into guardG72.5%
Enkou Chousou3P into Enkou Santen3PP62.2%
Enkou Toutou3P+K into Dokuritsu SouganP+K51.8%
Goku Shicchi (Interrupt Moves)6P+K+G into Hikou Niki6K51.8%
Hikou Senshi66K into kickK51.8%
punchP51.8%
punchP into Rensou HekizanPPP51.8%

52 further openings account for the other 75 rounds.

Counted from 71 of the 163 matches played. The rest were not pulled for openings.

Pai

Career
596–1,020 · 36.9%
This season
54 matches · 61.1%
Peak rank
24

First hit in 61.1% of 208 rounds. Won 56.7% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ensei Haijinkyaku7K+G into Ensei SenpukyakuK+G5023.8%
RenshouPP into RaigekishouPPP4220.0%
Ensei Haijinkyaku7K+G3717.6%
Kochoukyaku4K+G into Ensei Haijinkyaku7K+G115.2%
punchP into RenshouPP73.3%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK52.4%
Meishouho4P+K+G52.4%
Soukasui3P into Souka Senpukyaku3PK52.4%
backdash into guardG41.9%
crouch into Ensei Haijinkyaku7K+G41.9%
guardG41.9%
Hi'en Tankyaku9K31.4%
Meishouho4P+K+G into punchP31.4%
punchP into RaigekishouPPP31.4%
punchP into RenkentaiPK31.4%

21 further openings account for the other 24 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 6 of 15 tests hold up
  • Eileen: not tested (too few rounds)
  • Pai: not tested (too few rounds)