VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Brad

UltraSeBassツ

  • El Blaze
Career matches13,489
Career win rate52.0%
Round win rate53.9%
Peak rank36
Distinct opponents238
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1707 #777 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad367,9644,0953,86951.4%
El Blaze365,5252,9212,60452.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,551 of 5,111 rounds counted

7.3 inputs a second (439 a minute) this season. Faster than 55% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze7.34402,019
Brad7.34381,532

By opponent's character

Kage6.8407352
Brad7.5449283
Akira7.4443342
Wolf7.3437245
Pai7.4443166
Sarah7.5448236
Lion7.1426206
Jacky7.4446255
Vanessa7.5450175
Jeffry7.3436116
Lau7.4445179
Lei Fei7.5450128
Aoi7.2434109
Shun7.5447175
El Blaze7.4442124
Goh7.4444133
Jean7.7460128
Taka6.740497
Eileen7.544847
Dural7.545155

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Kage124636150.8%+2.8
Brad120714959.2%+5.6
Akira117724561.5%+4.4
Wolf89474252.8%+2.7
Pai86513559.3%+0.8
Sarah80483260.0%+1.4
Lion79285135.4%-8.0
Jacky76453159.2%-4.8
Vanessa64442068.8%+12.0
Jeffry61352657.4%-17.0
Lau59283147.5%-11.4
Lei Fei53361767.9%-2.1
Aoi52331963.5%+0.5
Shun52421080.8%+9.0
El Blaze44222250.0%-4.0
Goh44251956.8%+0.7
Jean35211460.0%-3.6
Taka3092130.0%-23.2
Eileen2619773.1%+15.2
Dural1510566.7%+15.6

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1791037657.5%+1.6
Half Fence159897056.0%-2.6
Full Fence131725955.0%-1.4
Low Fence131834863.4%+6.4
Single Wall128666251.6%-8.2
Rectangle120744661.7%+3.7
Open115684759.1%+0.1
Octagon110634757.3%+4.9
Breakable Full Fence109595054.1%-4.1
Full Fence and Open66392759.1%+0.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls80856.9%56.7%+0.3
No walls37458.0%58.5%-0.5

Walls against open: +0.8 points (95% range -5.3 to +6.8), p 0.807 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

無謀 (Rank 38)2026/10/181721511.8%
Username (Rank 36)2026/10/18139469.2%
BLACKSTAR (Rank 35)2026/10/1526141253.9%
ChilePiquín (Rank 30)2026/10/141715288.2%
n.fang (Rank 40)2026/10/1460253541.7%
onuelito (Rank 33)2026/10/1325101540.0%
Mr_LoverMan85 (Rank 31)2026/10/121812666.7%
RentalAnimator (Rank 41)2026/10/103993023.1%
evoyd (Rank 33)2026/10/102617965.4%
xChimerax⛧ (Rank 32)2026/10/0545261957.8%
Jaguar (Rank 36)2026/09/30156940.0%
BLACKALERT!!! (Rank 42)2026/09/301971236.8%
Akai (Rank 39)2026/09/292051525.0%
ItsameBS (Rank 33)2026/09/26157846.7%
KrsJin (Rank 33)2026/09/24139469.2%
seedash (Rank 32)2026/07/191812666.7%
Nate__theRipper (Rank 38)2026/07/1838102826.3%
iKillYouXChicken (Rank 38)2026/07/18262247.7%
SDVF|JINXHAND (Rank 33)2026/07/03158753.3%
phanatik (Rank 34)2026/07/02135838.5%
hgamery (Rank 32)2026/06/222213959.1%
llMICll (Rank 33)2026/06/161410471.4%
brucelabestia (Rank 34)2026/05/2924111345.8%
carchariasvit (Rank 31)2026/04/181411378.6%
StayRealChill (Rank 33)2026/04/121310376.9%

Round openings

Every character

Jolt Upper3P into Jolt Upper~Spin Kick3PK2595.8%
Backswing Rocket1P+K2435.5%
Middle Spin Kick66K into Ten Kao6K2295.2%
Ducking6P+K+G into Crush Knee KickK+G2104.7%
Demon Dance9P+K into Demon's Tail9P+KK1954.4%
Spine Whip4P into Lumpini Combination4PK1593.6%
Straight6P+K1443.2%
Sway Back4P+K+G into Mighty Knee UpperK1403.2%
Shouda46PP into Rising Back Spin Kick46PPK1313.0%
Destruction Body3P+K into Rapid Double JabP+K1232.8%
Sharp Shoot1P1202.7%
backdash into evade down1192.7%
Volcano Upper4P+K into crouch1102.5%
Shadow Strike6P into Shadow Fang6PK1062.4%
Ten Kao6K982.2%

311 further openings account for the other 2,040 rounds.

Counted from 1,126 of the 1,306 matches played. The rest were not pulled for openings.

Brad

Career
4,095–3,869 · 51.4%
This season
628 matches · 56.4%
Peak rank
36

First hit in 44.9% of 2,468 rounds. Won 57.0% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 17.0% of rounds, against 9.8% in their other rounds.
  • Against Lion: evades first in 15.5% of rounds, against 5.8% against everyone else.
  • After winning a round: backs off first in 12.9% of rounds, against 6.5% after losing one.
  • When ahead: backs off first in 13.2% of rounds, against 8.1% when level or behind.
  • In round 2: opens with “66K Middle Spin Kick into 6K Ten Kao” in 12.0% of rounds, against 8.2% in their other rounds.
  • After opening the round before with “66K Middle Spin Kick into 6K Ten Kao”: opens with “4P Spine Whip into 4PK Lumpini Combination” in 12.2% of rounds, against 5.6% after anything else.
  • After the opponent opened the round before with “P punch”: opens with “66K Middle Spin Kick into 6K Ten Kao” in 24.4% of rounds, against 11.3% after anything else.
  • After losing a round: opens with “66K Middle Spin Kick into 6K Ten Kao” in 17.4% of rounds, against 6.4% after winning one.
  • When behind: opens with “66K Middle Spin Kick into 6K Ten Kao” in 15.5% of rounds, against 8.7% when ahead or level.

How is this tested?

Jolt Upper3P into Jolt Upper~Spin Kick3PK25910.4%
Middle Spin Kick66K into Ten Kao6K2299.2%
Ducking6P+K+G into Crush Knee KickK+G2108.4%
Spine Whip4P into Lumpini Combination4PK1596.4%
Sway Back4P+K+G into Mighty Knee UpperK1405.6%
Destruction Body3P+K into Rapid Double JabP+K1234.9%
Sharp Shoot1P1204.8%
Ten Kao6K983.9%
backdash into evade down803.2%
Double Knee Solo9K682.7%
Ten Kao6K into Ten Kao~Sawk Kun6KP622.5%
crouch into Double Strike2KK612.5%
forward dash into Ten Kao6K451.8%
Sway Back4P+K+G into punchP411.6%
backdash into backward movement351.4%

181 further openings account for the other 762 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage19–18 · 51%14–9 · 61%too few to test
Akira28–16 · 64%8–4 · 67%too few to test
Sarah27–16 · 63%10–1 · 91%too few to test
Pai23–10 · 70%8–10 · 44%too few to test
Wolf18–12 · 60%5–10 · 33%too few to test
Brad18–13 · 58%12–3 · 80%too few to test
Vanessa9–7 · 56%6–3 · 67%too few to test
Lion5–10 · 33%8–10 · 44%too few to test
Jeffry8–8 · 50%7–2 · 78%too few to test
Jacky10–6 · 62%0–6 · 0%too few to test
Lau9–11 · 45%5–5 · 50%too few to test
Lei Fei13–8 · 62%3–2 · 60%too few to test
Aoi10–8 · 56%5–4 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
2,921–2,604 · 52.9%
This season
678 matches · 58.3%
Peak rank
36

First hit in 48.4% of 1,922 rounds. Won 58.3% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 19.9% of rounds, against 15.5% in their other rounds.
  • Against Aoi: evades first in 20.7% of rounds, against 5.8% against everyone else.
  • In round 4 or later: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 17.8% of rounds, against 7.7% in their other rounds.
  • Against Shun: opens with “1P+K Backswing Rocket” in 25.5% of rounds, against 11.9% against everyone else.
  • After opening the round before with “1P+K Backswing Rocket”: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 18.1% of rounds, against 10.9% after anything else.
  • After losing a round: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 17.2% of rounds, against 6.8% after winning one.
  • When behind: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 13.7% of rounds, against 8.7% when ahead or level.

How is this tested?

Backswing Rocket1P+K24312.6%
Demon Dance9P+K into Demon's Tail9P+KK19510.1%
Straight6P+K1447.5%
Shouda46PP into Rising Back Spin Kick46PPK1316.8%
Volcano Upper4P+K into crouch1105.7%
Shadow Strike6P into Shadow Fang6PK1065.5%
backward movement into Shadow Strike6P663.4%
High Spin KickK+G552.8%
evade up into High Spin KickK+G492.5%
backward movement into Straight6P+K452.3%
Hammer Smash46P+K412.1%
backdash into evade down392.0%
evade down into High Spin KickK+G392.0%
Shadow Spear6K into forward dash371.9%
Back Knuckle4P into Shadow Spin Kick4PK361.9%

142 further openings account for the other 598 rounds.

Counted from 498 of the 678 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad23–21 · 52%7–8 · 47%too few to test
Akira14–12 · 54%8–4 · 67%too few to test
Kage7–17 · 29%6–5 · 55%too few to test
Jacky19–9 · 68%3–3 · 50%too few to test
Goh10–12 · 45%3–1 · 75%too few to test
El Blaze7–10 · 41%7–3 · 70%too few to test
Wolf8–4 · 67%7–8 · 47%too few to test
Shun16–0 · 100%8–2 · 80%too few to test
Eileen16–7 · 70%1–0 · 100%too few to test
Lau11–5 · 69%0–2 · 0%too few to test
Pai9–8 · 53%0–0 · —too few to test
Aoi4–4 · 50%12–2 · 86%too few to test
Sarah3–8 · 27%2–3 · 40%too few to test
Vanessa6–0 · 100%7–6 · 54%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

180 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 9 of 16 tests hold up
  • El Blaze: 7 of 15 tests hold up