Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1603 #1,328 of 3,686 on the Elo list →
Aoi1650445 matches
El Blaze1583390 matches
Lion1629357 matches
Eileen1583272 matches
Jacky1588266 matches
Shun1640251 matches
Pai1648215 matches
Jean1607183 matches
Goh1601160 matches
Sarah1597155 matches
Vanessa1569144 matches
Lei Fei1606103 matches
Akira160998 matches
Lau162162 matches
Kage161161 matches
Jeffry157848 matches
Wolf161229 matches
Taka160226 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 34 | 826 | 485 | 341 | 58.7% |
|---|---|---|---|---|---|
| Jacky | 33 | 706 | 400 | 306 | 56.7% |
| Lion | 35 | 639 | 363 | 276 | 56.8% |
| Aoi | 35 | 569 | 341 | 228 | 59.9% |
| Jean | 33 | 537 | 328 | 209 | 61.1% |
| Eileen | 32 | 478 | 288 | 190 | 60.2% |
| Sarah | 33 | 448 | 279 | 169 | 62.3% |
| Shun | 35 | 409 | 254 | 155 | 62.1% |
| Pai | 35 | 373 | 245 | 128 | 65.7% |
| Lei Fei | 33 | 347 | 237 | 110 | 68.3% |
| Goh | 30 | 262 | 161 | 101 | 61.5% |
| Vanessa | 30 | 236 | 145 | 91 | 61.4% |
| Lau | 31 | 197 | 139 | 58 | 70.6% |
| Akira | 30 | 196 | 120 | 76 | 61.2% |
| Kage | 30 | 173 | 126 | 47 | 72.8% |
| Taka | 27 | 93 | 66 | 27 | 71.0% |
| Jeffry | 27 | 74 | 53 | 21 | 71.6% |
| Wolf | 27 | 70 | 52 | 18 | 74.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
12,998 of 13,093 rounds counted5.2 inputs a second (310 a minute) this season. Faster than 4% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 5.6 | 336 | 1,784 |
|---|---|---|---|
| El Blaze | 4.9 | 294 | 1,559 |
| Lion | 5.4 | 322 | 1,396 |
| Eileen | 5.2 | 312 | 1,111 |
| Jacky | 5.0 | 302 | 1,064 |
| Shun | 5.8 | 346 | 963 |
| Pai | 5.1 | 309 | 872 |
| Jean | 4.8 | 285 | 750 |
| Goh | 4.9 | 293 | 626 |
| Sarah | 4.8 | 286 | 584 |
| Vanessa | 4.7 | 279 | 561 |
| Lei Fei | 5.5 | 328 | 454 |
| Akira | 5.1 | 305 | 408 |
| Lau | 4.8 | 290 | 240 |
| Kage | 5.2 | 314 | 231 |
| Jeffry | 4.6 | 277 | 183 |
| Wolf | 4.8 | 286 | 112 |
| Taka | 5.4 | 325 | 100 |
By opponent's character
| Akira | 5.2 | 312 | 1,409 |
|---|---|---|---|
| Jacky | 5.3 | 319 | 1,019 |
| Wolf | 5.3 | 319 | 1,014 |
| Sarah | 5.2 | 312 | 899 |
| Lau | 5.3 | 318 | 795 |
| Kage | 5.1 | 308 | 775 |
| Goh | 5.2 | 310 | 722 |
| Jeffry | 5.0 | 302 | 712 |
| Brad | 5.3 | 319 | 668 |
| Pai | 5.1 | 305 | 659 |
| Shun | 5.0 | 301 | 640 |
| Jean | 5.0 | 303 | 607 |
| Vanessa | 5.1 | 309 | 556 |
| Aoi | 5.2 | 309 | 534 |
| Lei Fei | 5.0 | 297 | 473 |
| Lion | 5.0 | 301 | 451 |
| El Blaze | 5.2 | 311 | 370 |
| Eileen | 4.9 | 294 | 340 |
| Dural | 5.6 | 338 | 201 |
| Taka | 4.9 | 294 | 154 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 362 | 236 | 126 | 65.2% | +6.0 |
|---|---|---|---|---|---|
| Jacky | 258 | 150 | 108 | 58.1% | -1.8 |
| Wolf | 251 | 154 | 97 | 61.4% | +0.6 |
| Sarah | 227 | 134 | 93 | 59.0% | -2.1 |
| Lau | 203 | 116 | 87 | 57.1% | -1.4 |
| Kage | 197 | 122 | 75 | 61.9% | +2.1 |
| Goh | 187 | 116 | 71 | 62.0% | +1.9 |
| Jeffry | 179 | 97 | 82 | 54.2% | -2.8 |
| Brad | 176 | 88 | 88 | 50.0% | -5.4 |
| Pai | 169 | 108 | 61 | 63.9% | +2.3 |
| Shun | 164 | 94 | 70 | 57.3% | -3.4 |
| Jean | 155 | 91 | 64 | 58.7% | -1.7 |
| Vanessa | 140 | 79 | 61 | 56.4% | -2.7 |
| Aoi | 139 | 94 | 45 | 67.6% | +5.7 |
| Lei Fei | 116 | 69 | 47 | 59.5% | -0.6 |
| Lion | 113 | 67 | 46 | 59.3% | +3.8 |
| El Blaze | 96 | 67 | 29 | 69.8% | +6.6 |
| Eileen | 85 | 43 | 42 | 50.6% | -10.1 |
| Dural | 50 | 26 | 24 | 52.0% | -10.5 |
| Taka | 39 | 24 | 15 | 61.5% | +3.0 |
0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 369 | 227 | 142 | 61.5% | +1.0 |
|---|---|---|---|---|---|
| Breakable Full Fence | 364 | 216 | 148 | 59.3% | -1.3 |
| Open | 336 | 196 | 140 | 58.3% | -1.6 |
| Breakable Half Fence | 333 | 199 | 134 | 59.8% | -0.5 |
| Half Fence | 326 | 197 | 129 | 60.4% | +2.0 |
| Rectangle | 324 | 196 | 128 | 60.5% | +0.8 |
| Low Fence | 318 | 199 | 119 | 62.6% | +2.7 |
| Full Fence | 314 | 182 | 132 | 58.0% | -0.0 |
| Single Wall | 297 | 171 | 126 | 57.6% | -2.7 |
| Full Fence and Open | 158 | 91 | 67 | 57.6% | -3.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 2,030 | 60.0% | 59.7% | +0.3 |
| No walls | 951 | 59.5% | 60.0% | -0.5 |
Walls against open: +0.8 points (95% range -3.3 to +4.8), p 0.709 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| けいすけ新宿 (Rank 33) | 45 | 31 | 14 | 68.9% |
|---|---|---|---|---|
| reiya---0602 (Rank 36) | 41 | 16 | 25 | 39.0% |
| Uecchi-Ver53 (Rank 32) | 27 | 14 | 13 | 51.9% |
| a_h_i_k_o (Rank 27) | 27 | 16 | 11 | 59.3% |
| Hi-VisionZERO (Rank 32) | 26 | 15 | 11 | 57.7% |
| orz (Rank 32) | 23 | 13 | 10 | 56.5% |
| xXsoul-childXx (Rank 27) | 23 | 17 | 6 | 73.9% |
| 你知道我為什麼叫雷飛嗎? (Rank 21) | 23 | 15 | 8 | 65.2% |
| chileung18 (Rank 32) | 22 | 14 | 8 | 63.6% |
| a39611619 (Rank 21) | 21 | 17 | 4 | 81.0% |
| MaBoy (Rank 34) | 20 | 11 | 9 | 55.0% |
| nidaimebannai (Rank 37) | 20 | 6 | 14 | 30.0% |
| pinturicchio (Rank 33) | 20 | 12 | 8 | 60.0% |
| Gz-KYO (Rank 32) | 19 | 10 | 9 | 52.6% |
| alleni3xvf5ws (Rank 38) | 19 | 12 | 7 | 63.2% |
| umiyama_kai (Rank 39) | 19 | 6 | 13 | 31.6% |
| zakisan (Rank 38) | 19 | 6 | 13 | 31.6% |
| GOODGODDOG (Rank 30) | 17 | 5 | 12 | 29.4% |
| VF12360-PC (Rank 37) | 17 | 8 | 9 | 47.1% |
| dalmax72 (Rank 24) | 17 | 16 | 1 | 94.1% |
| hsat0310 (Rank 35) | 17 | 10 | 7 | 58.8% |
| くろなぎ (Rank 30) | 17 | 12 | 5 | 70.6% |
| fuuchanakira (Rank 30) | 16 | 9 | 7 | 56.2% |
| kagemaru1 (Rank 32) | 16 | 9 | 7 | 56.2% |
| marble-w03 (Rank 27) | 16 | 14 | 2 | 87.5% |
Most played opponents, most recent first
| a_h_i_k_o (Rank 27) | 2026/09/15 | 27 | 16 | 11 | 59.3% |
|---|---|---|---|---|---|
| hsat0310 (Rank 35) | 2026/09/13 | 17 | 10 | 7 | 58.8% |
| Gz-KYO (Rank 32) | 2026/09/13 | 19 | 10 | 9 | 52.6% |
| Uecchi-Ver53 (Rank 32) | 2026/09/12 | 27 | 14 | 13 | 51.9% |
| zakisan (Rank 38) | 2026/09/08 | 19 | 6 | 13 | 31.6% |
| nidaimebannai (Rank 37) | 2026/09/08 | 20 | 6 | 14 | 30.0% |
| alleni3xvf5ws (Rank 38) | 2026/09/08 | 19 | 12 | 7 | 63.2% |
| MaBoy (Rank 34) | 2026/09/08 | 20 | 11 | 9 | 55.0% |
| marble-w03 (Rank 27) | 2026/09/07 | 16 | 14 | 2 | 87.5% |
| umiyama_kai (Rank 39) | 2026/09/07 | 19 | 6 | 13 | 31.6% |
| reiya---0602 (Rank 36) | 2026/09/07 | 41 | 16 | 25 | 39.0% |
| VF12360-PC (Rank 37) | 2026/09/07 | 17 | 8 | 9 | 47.1% |
| kagemaru1 (Rank 32) | 2026/08/29 | 16 | 9 | 7 | 56.2% |
| fuuchanakira (Rank 30) | 2026/07/28 | 16 | 9 | 7 | 56.2% |
| pinturicchio (Rank 33) | 2026/07/26 | 20 | 12 | 8 | 60.0% |
| chileung18 (Rank 32) | 2026/07/25 | 22 | 14 | 8 | 63.6% |
| GOODGODDOG (Rank 30) | 2026/07/22 | 17 | 5 | 12 | 29.4% |
| Hi-VisionZERO (Rank 32) | 2026/07/22 | 26 | 15 | 11 | 57.7% |
| けいすけ新宿 (Rank 33) | 2026/07/22 | 45 | 31 | 14 | 68.9% |
| くろなぎ (Rank 30) | 2026/07/22 | 17 | 12 | 5 | 70.6% |
| orz (Rank 32) | 2026/07/21 | 23 | 13 | 10 | 56.5% |
| 你知道我為什麼叫雷飛嗎? (Rank 21) | 2026/06/30 | 23 | 15 | 8 | 65.2% |
| dalmax72 (Rank 24) | 2026/06/26 | 17 | 16 | 1 | 94.1% |
| xXsoul-childXx (Rank 27) | 2026/06/25 | 23 | 17 | 6 | 73.9% |
| a39611619 (Rank 21) | 2026/06/13 | 21 | 17 | 4 | 81.0% |
Round openings
Every character
| punchP | 261 | 2.0% |
|---|---|---|
| backdash into evade up | 235 | 1.8% |
| guardG | 215 | 1.6% |
| no input | 180 | 1.4% |
| crouch dash forward into guardG | 178 | 1.4% |
| evade up into guardG | 177 | 1.4% |
| forward dash into Low Spin Kick | 176 | 1.3% |
| Taizan Soukoushu4P+K | 170 | 1.3% |
| evade up | 152 | 1.2% |
| Shadow Strike6P | 143 | 1.1% |
| forward dash into Kusanagi2K+G | 137 | 1.0% |
| Shicchi Soutai3K+G | 128 | 1.0% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 125 | 0.9% |
| evade down into guardG | 124 | 0.9% |
| Banchu6P | 120 | 0.9% |
1,826 further openings account for the other 10,598 rounds.
Aoi
- Career
- 341–228 · 59.9%
- This season
- 446 matches · 58.7%
- Peak rank
- 35
First hit in 52.9% of 1,781 rounds. Won 57.3% of the rounds they struck first, 51.4% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 69.5% of rounds, against 51.0% in their other rounds.
- Against Wolf: backs off first in 19.6% of rounds, against 2.9% against everyone else.
- After opening the round before by backing off: backs off first in 35.8% of rounds, against 4.0% after anything else.
- After the opponent opened the round before by backing off: moves in first in 31.3% of rounds, against 19.7% after anything else.
- After winning a round: waits first in 5.6% of rounds, against 2.1% after losing one.
- In round 1: opens with “P+K+G Tenchi In'you” in 8.3% of rounds, against 2.8% in their other rounds.
- Against Kage: opens with “forward dash into 2K+G Kusanagi” in 21.3% of rounds, against 7.0% against everyone else.
- After opening the round before with “P+K+G Tenchi In'you”: opens with “PP Nirentotsu into PPP Nirentotsu Ouchu” in 14.5% of rounds, against 5.8% after anything else.
- After winning a round: opens with “PP Nirentotsu into PPP Nirentotsu Ouchu” in 9.1% of rounds, against 3.0% after losing one.
- When ahead: opens with “PP Nirentotsu into PPP Nirentotsu Ouchu” in 9.8% of rounds, against 3.9% when level or behind.
| forward dash into Kusanagi2K+G | 137 | 7.7% |
|---|---|---|
| NirentotsuPP into Nirentotsu OuchuPPP | 110 | 6.2% |
| Sou'unha66K | 108 | 6.0% |
| Kasumigeri2K into Kasuminagi2KP | 98 | 5.5% |
| Tenchi In'youP+K+G | 75 | 4.2% |
| evade up into Sodeshinken33P+K | 65 | 3.6% |
| forward dash into Tsukiashibarai1P | 58 | 3.2% |
| Hou'oushu3P | 55 | 3.1% |
| evade up into Sou'unha66K | 41 | 2.3% |
| Kasumigeri2K into kickK | 39 | 2.2% |
| evade up | 38 | 2.1% |
| Ryoushi43P | 36 | 2.0% |
| punchP | 36 | 2.0% |
| punchP into NirentotsuPP | 34 | 1.9% |
| Chudan Hiji'ate6P | 31 | 1.7% |
205 further openings account for the other 825 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 14–10 · 58% | 10–9 · 53% | too few to test |
| Sarah | 16–10 · 62% | 5–5 · 50% | too few to test |
| Wolf | 21–6 · 78% | 4–5 · 44% | too few to test |
| Pai | 15–6 · 71% | 4–5 · 44% | too few to test |
| Akira | 14–10 · 58% | 4–0 · 100% | too few to test |
| Brad | 15–8 · 65% | 2–4 · 33% | too few to test |
| Goh | 9–5 · 64% | 2–6 · 25% | too few to test |
| Kage | 7–10 · 41% | 3–0 · 100% | too few to test |
| El Blaze | 6–6 · 50% | 9–2 · 82% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 485–341 · 58.7%
- This season
- 390 matches · 53.3%
- Peak rank
- 34
First hit in 48.0% of 1,564 rounds. Won 56.5% of the rounds they struck first, 46.7% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 78.2% of rounds, against 60.7% in their other rounds.
- Against Shun: evades first in 33.3% of rounds, against 11.3% against everyone else.
- On Full Fence stages: evades first in 25.3% of rounds, against 11.9% on the other stages.
- After opening the round before by backing off: backs off first in 29.3% of rounds, against 8.6% after anything else.
- After losing a round: attacks straight away in 69.9% of rounds, against 51.8% after winning one.
- When behind: attacks straight away in 68.3% of rounds, against 57.6% when ahead or level.
- In round 1: opens with “4P Back Knuckle into 4PK Shadow Spin Kick” in 8.2% of rounds, against 4.4% in their other rounds.
- Against Jacky: opens with “4P Back Knuckle into 4PK Shadow Spin Kick” in 17.1% of rounds, against 4.5% against everyone else.
- After opening the round before with “4P Back Knuckle into 4PK Shadow Spin Kick”: opens with “4P Back Knuckle into 4PK Shadow Spin Kick” in 18.1% of rounds, against 3.5% after anything else.
- After losing a round: opens with “6P Shadow Strike” in 11.2% of rounds, against 6.0% after winning one.
- When the score is level: opens with “P punch” in 4.8% of rounds, against 2.9% when ahead or behind.
| Shadow Strike6P | 143 | 9.1% |
|---|---|---|
| punchP into Volcano Upper4P+K | 116 | 7.4% |
| Back Knuckle4P into Shadow Spin Kick4PK | 84 | 5.3% |
| punchP into Low Drop Kick1K+G | 72 | 4.6% |
| punchP | 47 | 3.0% |
| Demon Dance9P+K into Shadow Strike6P | 44 | 2.8% |
| Demon Dance9P+K into Shadow Fang6PK | 41 | 2.6% |
| guardG | 40 | 2.5% |
| backdash into evade up | 34 | 2.2% |
| Demon Dance9P+K into punchP | 32 | 2.0% |
| evade down into guardG | 30 | 1.9% |
| kickK | 30 | 1.9% |
| Demon Dance9P+K into Demon's Tail9P+KK | 29 | 1.9% |
| evade up into Rocket Discharge6P+K+G | 29 | 1.9% |
| evade up into guardG | 29 | 1.9% |
219 further openings account for the other 771 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–9 · 57% | 8–2 · 80% | too few to test |
| Wolf | 6–12 · 33% | 8–8 · 50% | too few to test |
| Shun | 6–13 · 32% | 6–2 · 75% | too few to test |
| Jacky | 9–4 · 69% | 9–4 · 69% | too few to test |
| Sarah | 4–9 · 31% | 6–4 · 60% | too few to test |
| Lion | 9–6 · 60% | 3–6 · 33% | too few to test |
| Jeffry | 5–5 · 50% | 3–6 · 33% | too few to test |
| Lau | 11–7 · 61% | 1–4 · 20% | too few to test |
| Goh | 13–9 · 59% | 1–1 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 363–276 · 56.8%
- This season
- 357 matches · 55.2%
- Peak rank
- 35
First hit in 49.1% of 1,397 rounds. Won 57.1% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 75.9% of rounds, against 65.4% in their other rounds.
- Against Lion: evades first in 30.6% of rounds, against 6.0% against everyone else.
- After opening the round before by attacking: attacks straight away in 70.2% of rounds, against 55.3% after anything else.
- After the opponent opened the round before by evading: attacks straight away in 75.0% of rounds, against 63.9% after anything else.
- After losing a round: attacks straight away in 73.3% of rounds, against 58.3% after winning one.
- When behind: attacks straight away in 73.8% of rounds, against 61.2% when ahead or level.
- Against Sarah: opens with “3K+G Shicchi Soutai” in 22.2% of rounds, against 8.3% against everyone else.
- After opening the round before with “4P+K Taizan Soukoushu”: opens with “4P+K Taizan Soukoushu” in 20.2% of rounds, against 10.1% after anything else.
- After losing a round: opens with “8P+K Juchou Senshou” in 6.7% of rounds, against 3.1% after winning one.
- When behind: opens with “8P+K Juchou Senshou” in 7.4% of rounds, against 3.5% when ahead or level.
| Taizan Soukoushu4P+K | 170 | 12.0% |
|---|---|---|
| Shicchi Soutai3K+G | 128 | 9.1% |
| Banchu6P | 120 | 8.5% |
| punchP into RensuitaiPK | 111 | 7.9% |
| Juchou Senshou8P+K | 67 | 4.7% |
| backdash into back kick+guard4K+G | 50 | 3.5% |
| backdash into Sentai4K | 46 | 3.3% |
| punchP into Koushu RensuiPP | 40 | 2.8% |
| Koushu RensuiPP into Renkan SenshouPPP | 27 | 1.9% |
| backward movement into Banchu6P | 25 | 1.8% |
| Banchu6P into crouch dash forward | 24 | 1.7% |
| backward movement into forward punch+kick6P+K | 23 | 1.6% |
| crouch dash forward into guardG | 19 | 1.3% |
| no input | 18 | 1.3% |
| punchP into Juchou Senshou8P+K | 18 | 1.3% |
189 further openings account for the other 527 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 20–12 · 62% | 10–4 · 71% | too few to test |
| Lau | 12–8 · 60% | 7–5 · 58% | too few to test |
| Kage | 7–12 · 37% | 8–2 · 80% | too few to test |
| Wolf | 10–4 · 71% | 4–8 · 33% | too few to test |
| Pai | 5–12 · 29% | 4–1 · 80% | too few to test |
| Sarah | 3–5 · 38% | 5–7 · 42% | too few to test |
| Jean | 6–5 · 55% | 2–3 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Eileen
- Career
- 288–190 · 60.2%
- This season
- 276 matches · 60.9%
- Peak rank
- 32
First hit in 50.3% of 1,107 rounds. Won 60.0% of the rounds they struck first, 54.4% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 14.5% of rounds, against 5.6% in their other rounds.
- Against Akira: backs off first in 15.5% of rounds, against 5.1% against everyone else.
- After opening the round before by backing off: backs off first in 36.2% of rounds, against 6.9% after anything else.
- After losing a round: attacks straight away in 72.5% of rounds, against 58.8% after winning one.
- When ahead: backs off first in 12.2% of rounds, against 3.7% when level or behind.
- In round 1: opens with “6P+K Jinraishou into 6P+KP Sayu Gekishou” in 13.0% of rounds, against 4.3% in their other rounds.
- Against Kage: opens with “3K+G Honshin Kousoutai” in 17.0% of rounds, against 3.7% against everyone else.
| punchP into Jinraishou6P+K | 94 | 8.4% |
|---|---|---|
| Jinraishou6P+K into Sayu Gekishou6P+KP | 72 | 6.5% |
| punchP into Sayu Gekishou6P+KP | 71 | 6.4% |
| Honshin Kousoutai3K+G | 48 | 4.3% |
| punchP | 44 | 3.9% |
| Douchu6P | 41 | 3.7% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 36 | 3.2% |
| guardG | 33 | 3.0% |
| Enkou Nyurin66P | 30 | 2.7% |
| Jouho Chu'un6PP into Geimen Senpu6PPK | 28 | 2.5% |
| Douchu6P into Jouho Chu'un6PP | 24 | 2.1% |
| crouch dash forward into guardG | 24 | 2.1% |
| forward movement into Enkou Nyudou214P+K | 24 | 2.1% |
| backdash into evade up | 21 | 1.9% |
| evade up into Enkou Nyurin66P | 21 | 1.9% |
165 further openings account for the other 506 rounds.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 18–13 · 58% | 6–3 · 67% | too few to test |
| Goh | 7–3 · 70% | 4–5 · 44% | too few to test |
| Jacky | 6–6 · 50% | 6–2 · 75% | too few to test |
| Lau | 6–6 · 50% | 1–5 · 17% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 400–306 · 56.7%
- This season
- 268 matches · 51.9%
- Peak rank
- 33
First hit in 48.2% of 1,071 rounds. Won 56.4% of the rounds they struck first, 46.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 65.7% of rounds, against 52.1% in their other rounds.
- Against Sarah: moves in first in 36.2% of rounds, against 15.5% against everyone else.
- After opening the round before by backing off: backs off first in 36.5% of rounds, against 13.6% after anything else.
- After the opponent opened the round before by backing off: moves in first in 29.4% of rounds, against 15.4% after anything else.
- After winning a round: backs off first in 22.0% of rounds, against 9.6% after losing one.
- When ahead: backs off first in 19.7% of rounds, against 10.9% when level or behind.
- In round 4 or later: opens with “backdash into evade up” in 7.4% of rounds, against 2.7% in their other rounds.
- Against Sarah: opens with “forward dash into 1K+G Low Spin Kick” in 17.0% of rounds, against 8.2% against everyone else.
- After winning a round: opens with “backdash into evade up” in 8.8% of rounds, against 0.8% after losing one.
- When ahead: opens with “backdash into evade up” in 8.8% of rounds, against 0.2% when level or behind.
| Middle Smash6P | 107 | 10.0% |
|---|---|---|
| forward dash into Low Spin Kick1K+G | 96 | 9.0% |
| Low Spin Kick1K+G | 42 | 3.9% |
| backdash into Spin Heel Sword4K+G | 42 | 3.9% |
| backdash into evade up | 42 | 3.9% |
| Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K | 39 | 3.6% |
| Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K | 36 | 3.4% |
| Slant Back Knuckle1P into Rage Kick1PK | 30 | 2.8% |
| Jab StraightPP into Jab Double StraightPPP | 25 | 2.3% |
| Middle Spin Kick46K+G | 22 | 2.0% |
| no input | 21 | 2.0% |
| evade up into High Angle Upper Kick6K | 20 | 1.9% |
| evade down into guardG | 19 | 1.8% |
| Middle Smash6P into crouch dash forward | 17 | 1.6% |
| backdash into Long Stride Back Knuckle4P+K | 17 | 1.6% |
147 further openings account for the other 497 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 13–9 · 59% | 3–1 · 75% | too few to test |
| Vanessa | 10–4 · 71% | 4–6 · 40% | too few to test |
| Jacky | 3–11 · 21% | 4–7 · 36% | too few to test |
| Sarah | 6–5 · 55% | 4–5 · 44% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Shun
- Career
- 254–155 · 62.1%
- This season
- 252 matches · 63.5%
- Peak rank
- 35
First hit in 49.3% of 963 rounds. Won 64.0% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 78.6% of rounds, against 56.4% in their other rounds.
- Against Shun: evades first in 24.4% of rounds, against 9.5% against everyone else.
- After opening the round before by backing off: backs off first in 41.3% of rounds, against 17.6% after anything else.
- After losing a round: attacks straight away in 69.4% of rounds, against 46.0% after winning one.
- When ahead: backs off first in 29.5% of rounds, against 11.6% when level or behind.
- On 10–14 drinks: backs off first in 41.5% of rounds, against 18.0% on other drink counts.
- In round 1: opens with “3P Gyou'in Haishu” in 17.1% of rounds, against 6.0% in their other rounds.
- Against Sarah: opens with “4P+K+G Koushinhi” in 21.1% of rounds, against 4.2% against everyone else.
- After opening the round before with “4P+K+G Koushinhi”: opens with “4P+K+G Koushinhi” in 20.0% of rounds, against 5.6% after anything else.
- After losing a round: opens with “3P Gyou'in Haishu” in 11.7% of rounds, against 1.5% after winning one.
- When behind: opens with “3P Gyou'in Haishu” in 14.4% of rounds, against 2.1% when ahead or level.
- On 5–9 drinks: opens with “4P+K+G Koushinhi” in 17.0% of rounds, against 4.4% on other drink counts.
| Gyou'in Haishu3P | 86 | 8.8% |
|---|---|---|
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 78 | 8.0% |
| Haisenchu1P | 75 | 7.7% |
| Koushinhi4P+K+G | 53 | 5.5% |
| backward movement into Kasen Chugeki6P | 45 | 4.6% |
| evade up into guardG | 40 | 4.1% |
| backward movement into Kasen Zenbokushou6PP | 34 | 3.5% |
| backdash into evade up | 26 | 2.7% |
| Honshin Rensenkyaku4K+G | 24 | 2.5% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 23 | 2.4% |
| offensive move | 22 | 2.3% |
| crouch into Haisenchu Kaikakyaku1PK | 20 | 2.1% |
| no input | 18 | 1.9% |
| evade up | 16 | 1.6% |
| offensive move into evade down | 16 | 1.6% |
158 further openings account for the other 397 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 9–9 · 50% | 5–2 · 71% | too few to test |
| Wolf | 11–6 · 65% | 6–1 · 86% | too few to test |
| Akira | 11–4 · 73% | 5–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 245–128 · 65.7%
- This season
- 222 matches · 61.3%
- Peak rank
- 35
First hit in 47.4% of 874 rounds. Won 62.8% of the rounds they struck first, 50.2% of the rounds they were struck first.
Significant Tells
- Against Shun: evades first in 21.4% of rounds, against 3.2% against everyone else.
- After opening the round before by attacking: attacks straight away in 88.8% of rounds, against 56.2% after anything else.
- When the score is level: attacks straight away in 89.7% of rounds, against 84.6% when ahead or behind.
- Against Akira: opens with “4P+K+G Meishouho into K+G Ensei Senpukyaku” in 43.5% of rounds, against 12.6% against everyone else.
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 125 | 14.2% |
|---|---|---|
| Soukasui3P into punchP | 107 | 12.1% |
| Soukasui3P into backdash | 92 | 10.4% |
| Soukasui3P into Souka Senpukyaku3PK | 76 | 8.6% |
| Soukasui3P | 55 | 6.2% |
| Honshin Soukyaku1K+G | 28 | 3.2% |
| Meishouho4P+K+G | 28 | 3.2% |
| Soukasui3P into Souka Rensui3PP | 21 | 2.4% |
| forward dash into Honshin Soukyaku1K+G | 19 | 2.1% |
| Soukasui3P into backward movement | 16 | 1.8% |
| Enbu Renkyaku6K+G | 14 | 1.6% |
| no input | 14 | 1.6% |
| throwP+G into Ensei SenpukyakuK+G | 14 | 1.6% |
| Meishouho4P+K+G into punchP | 11 | 1.2% |
| Senchuken6P | 11 | 1.2% |
100 further openings account for the other 251 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Brad | 8–5 · 62% | 4–3 · 57% | too few to test |
| Jeffry | 10–9 · 53% | 2–1 · 67% | too few to test |
| Lau | 9–7 · 56% | 2–2 · 50% | too few to test |
| Sarah | 10–2 · 83% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 328–209 · 61.1%
- This season
- 191 matches · 58.6%
- Peak rank
- 33
First hit in 50.8% of 750 rounds. Won 56.2% of the rounds they struck first, 51.5% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 22.5% of rounds, against 6.1% against everyone else.
- After opening the round before by attacking: attacks straight away in 71.0% of rounds, against 52.7% after anything else.
- Against Wolf: opens with “P punch” in 17.2% of rounds, against 4.3% against everyone else.
| Gyaku Seikenzuki66P | 81 | 10.6% |
|---|---|---|
| punchP into Maeken~Joudan MawashigeriPK | 67 | 8.8% |
| Yoko'enpi6P | 66 | 8.7% |
| punchP | 41 | 5.4% |
| punchP into Agezuki3P+K | 36 | 4.7% |
| Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK | 35 | 4.6% |
| no input | 21 | 2.8% |
| backdash into Doumawashi Kaitengeri46K+G | 19 | 2.5% |
| guardG | 17 | 2.2% |
| punchP into KounirenPP | 17 | 2.2% |
| backdash into evade up | 16 | 2.1% |
| KounirenPP into Nishin KakegeriPPK | 15 | 2.0% |
| evade down into guardG | 15 | 2.0% |
| Renge Karitsumi2K+G | 12 | 1.6% |
| Ryoutezuki66P+K | 12 | 1.6% |
115 further openings account for the other 293 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–4 · 64% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 161–101 · 61.5%
- This season
- 161 matches · 64.6%
- Peak rank
- 30
First hit in 45.3% of 633 rounds. Won 63.4% of the rounds they struck first, 54.3% of the rounds they were struck first.
Significant Tells
- Against Lau: waits first in 18.2% of rounds, against 3.5% against everyone else.
- After opening the round before by evading: evades first in 25.0% of rounds, against 9.3% after anything else.
- In round 1: opens with “6K+G Raijinsatsu” in 13.7% of rounds, against 3.8% in their other rounds.
| punchP into Shouda~KasumigoroshiPK | 44 | 6.9% |
|---|---|---|
| Raijinsatsu6K+G | 40 | 6.3% |
| backdash into Karura4P+K | 33 | 5.2% |
| Karura4P+K | 30 | 4.7% |
| crouch dash forward into guardG | 27 | 4.3% |
| punchP into Karura4P+K | 25 | 3.9% |
| forward dash into throwP+G | 21 | 3.3% |
| Hiji'ate6P | 18 | 2.8% |
| backward movement into Ropputsubushi6P+K | 18 | 2.8% |
| punchP into Shouzuka Okuri1P+K | 18 | 2.8% |
| backdash into evade up | 17 | 2.7% |
| kickK | 17 | 2.7% |
| evade up into kickK | 14 | 2.2% |
| evade up | 12 | 1.9% |
| Ni'oudaoshi3K+G | 11 | 1.7% |
118 further openings account for the other 289 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–8 · 50% | 4–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 279–169 · 62.3%
- This season
- 155 matches · 61.9%
- Peak rank
- 33
First hit in 52.9% of 579 rounds. Won 60.5% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 63.2% of rounds, against 42.2% in their other rounds.
- Against Akira: backs off first in 24.6% of rounds, against 9.9% against everyone else.
- After opening the round before by moving in: moves in first in 47.8% of rounds, against 19.6% after anything else.
| Rising Elbow6P | 67 | 11.2% |
|---|---|---|
| forward dash into Low Spin Kick3K+G | 59 | 9.9% |
| backdash into Crescent Heel4K+G | 38 | 6.3% |
| Leg Slicer2K+G | 25 | 4.2% |
| guardG | 20 | 3.3% |
| punchP | 18 | 3.0% |
| Hide Side Kick (Deflect)P+K | 17 | 2.8% |
| crouch dash forward into guardG | 14 | 2.3% |
| no input | 13 | 2.2% |
| forward dash into Full Spin Heel Kick9K | 12 | 2.0% |
| Low Spin Kick3K+G | 11 | 1.8% |
| Rising Elbow6P into Double Joint Butt6PK | 11 | 1.8% |
| Rising Elbow6P into kickK | 11 | 1.8% |
| evade up into guardG | 11 | 1.8% |
| punchP into Jab StraightPP | 11 | 1.8% |
118 further openings account for the other 260 rounds.
Vanessa
- Career
- 145–91 · 61.4%
- This season
- 144 matches · 56.9%
- Peak rank
- 30
First hit in 22.9% of 559 rounds. Won 66.4% of the rounds they struck first, 49.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 20.6% of rounds, against 7.4% in their other rounds.
- After opening the round before by backing off: backs off first in 36.4% of rounds, against 12.8% after anything else.
- In round 1: opens with “Defensive Style: kick into KK Switch Left Slicer” in 11.8% of rounds, against 2.2% in their other rounds.
- After opening the round before with “Defensive Style: backdash into 4K+G back kick+guard”: opens with “Defensive Style: backdash into 4K+G back kick+guard” in 30.2% of rounds, against 7.8% after anything else.
| Defensive Style: Back Charge Kick | 70 | 12.5% |
|---|---|---|
| Defensive Style: backdash into back kick+guard4K+G | 56 | 10.0% |
| Defensive Style: Stinger Low Blow | 53 | 9.4% |
| Defensive Style: kick | 28 | 5.0% |
| Defensive Style: kick into Switch Left SlicerKK | 26 | 4.6% |
| Defensive Style: punch | 17 | 3.0% |
| Defensive Style: crouch dash forward into guardG | 14 | 2.5% |
| Defensive Style: guard | 13 | 2.3% |
| Defensive Style: backdash into Back Charge Kick44K+G | 11 | 2.0% |
| Defensive Style: Back Knuckle | 9 | 1.6% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 8 | 1.4% |
| Defensive Style: punch into Jab~BodyPP | 8 | 1.4% |
| Defensive Style: evade down into guardG | 7 | 1.2% |
| Defensive Style: Defensive Elbow (Deflect) | 6 | 1.1% |
| Defensive Style: backdash into evade up | 6 | 1.1% |
126 further openings account for the other 229 rounds.
Lei Fei
- Career
- 237–110 · 68.3%
- This season
- 115 matches · 72.2%
- Peak rank
- 33
First hit in 45.1% of 459 rounds. Won 66.7% of the rounds they struck first, 61.5% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 10.5% of rounds, against 3.8% in their other rounds.
- After opening the round before by attacking: attacks straight away in 84.7% of rounds, against 50.9% after anything else.
- In round 1: opens with “PP Sayu Shouken into PPP Renkan Mahosui” in 33.9% of rounds, against 16.3% in their other rounds.
- On Full Fence stages: opens with “6K+G Tenshi Ryusentai” in 18.6% of rounds, against 5.1% on the other stages.
- After opening the round before with “PP Sayu Shouken into PPP Renkan Mahosui”: opens with “PP Sayu Shouken into PPP Renkan Mahosui” in 34.6% of rounds, against 10.6% after anything else.
| Sayu ShoukenPP into Renkan MahosuiPPP | 95 | 20.7% |
|---|---|---|
| punchP into Sayu ShoukenPP | 48 | 10.5% |
| Senpukyaku66K+G | 43 | 9.4% |
| Shazen Tenshin Haikyaku8K | 39 | 8.5% |
| Tenshi Ryusentai6K+G | 29 | 6.3% |
| offensive move | 26 | 5.7% |
| offensive move into evade down | 15 | 3.3% |
| backdash into Kaisei Tento1P+K | 12 | 2.6% |
| no input | 10 | 2.2% |
| Rigoutai6K | 8 | 1.7% |
| Toushou66P | 8 | 1.7% |
| guardG | 7 | 1.5% |
| Nehan Shiki1P+K+G into Honshin KouryoukyakuK | 5 | 1.1% |
| Shatenshou33P | 5 | 1.1% |
| crouch | 5 | 1.1% |
64 further openings account for the other 104 rounds.
Akira
- Career
- 120–76 · 61.2%
- This season
- 103 matches · 64.1%
- Peak rank
- 30
First hit in 51.0% of 414 rounds. Won 65.4% of the rounds they struck first, 50.2% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 27.7% of rounds, against 7.4% against everyone else.
- After opening the round before by attacking: attacks straight away in 53.4% of rounds, against 34.5% after anything else.
- Against Kage: opens with “forward dash into 3P+K Souka Housui” in 23.6% of rounds, against 12.0% against everyone else.
| forward dash into Souka Housui3P+K | 56 | 13.5% |
|---|---|---|
| Rimon Chouchu66P | 55 | 13.3% |
| Souka Housui3P+K | 23 | 5.6% |
| backdash into evade up | 18 | 4.3% |
| forward dash into Jouho Touken6P | 13 | 3.1% |
| Rimon Chouchu66P into evade down | 11 | 2.7% |
| Senzankou66P+K | 10 | 2.4% |
| no input | 9 | 2.2% |
| Senzankou66P+K into throwP+G | 8 | 1.9% |
| crouch into Youzentai2K | 8 | 1.9% |
| evade up into Sokutai3K | 8 | 1.9% |
| Geimon Tessen46P+K+G | 6 | 1.4% |
| crouch dash forward into Youhou33P | 6 | 1.4% |
| evade up into Rimon Chouchu66P | 6 | 1.4% |
| forward dash into forward, down punch+kick62P+K | 6 | 1.4% |
89 further openings account for the other 171 rounds.
Lau
- Career
- 139–58 · 70.6%
- This season
- 62 matches · 74.2%
- Peak rank
- 31
First hit in 51.3% of 238 rounds. Won 68.0% of the rounds they struck first, 63.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Fukko Kensou1P | 37 | 15.4% |
|---|---|---|
| Chugeki6P | 18 | 7.5% |
| RenshouPP into Renkanshou3PPP | 14 | 5.8% |
| Shakashou3P | 10 | 4.2% |
| punchP | 9 | 3.8% |
| Renkanshou3PPP into Renshou Tenshinkyaku3PPPK | 7 | 2.9% |
| crouch dash forward into guardG | 7 | 2.9% |
| Souko Sensou66P+K | 6 | 2.5% |
| kickK | 6 | 2.5% |
| Honshin Hekiken1P+K | 5 | 2.1% |
| evade up into guardG | 5 | 2.1% |
| RenshouPP into Renshou Senputai3PPK | 4 | 1.7% |
| evade up | 4 | 1.7% |
| forward dash into forward movement | 4 | 1.7% |
| Chisoutai2K+G | 3 | 1.2% |
65 further openings account for the other 101 rounds.
Kage
- Career
- 126–47 · 72.8%
- This season
- 61 matches · 70.5%
- Peak rank
- 30
First hit in 47.4% of 232 rounds. Won 60.9% of the rounds they struck first, 63.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Gen'you4K+G | 23 | 9.8% |
|---|---|---|
| backward movement into Nagiharai6P+K | 23 | 9.8% |
| Hagakure-ryu In Raijingeki46P+K | 22 | 9.3% |
| Ryu'eikyaku66K | 22 | 9.3% |
| evade up | 17 | 7.2% |
| Hiji'uchi6P | 12 | 5.1% |
| evade up into kickK | 8 | 3.4% |
| forward movement into Rasen4P | 7 | 3.0% |
| Yokoshutou4P+K | 5 | 2.1% |
| backdash into Rasen4P | 5 | 2.1% |
| no input | 5 | 2.1% |
| punchP | 5 | 2.1% |
| Fusenjin3P into punchP | 4 | 1.7% |
| Kouten63214P | 4 | 1.7% |
| Nagiharai6P+K | 4 | 1.7% |
45 further openings account for the other 70 rounds.
Jeffry
- Career
- 53–21 · 71.6%
- This season
- 48 matches · 62.5%
- Peak rank
- 27
First hit in 56.4% of 188 rounds. Won 66.0% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Knuckle KickPK | 28 | 14.9% |
|---|---|---|
| Elbow Butt6P | 20 | 10.6% |
| punchP | 10 | 5.3% |
| no input | 9 | 4.8% |
| Ducking Low2K+G | 6 | 3.2% |
| evade down into Side Kick3K | 5 | 2.7% |
| punchP into Double KnucklePP | 5 | 2.7% |
| punchP into crouch | 5 | 2.7% |
| Elbow Butt6P into forward dash | 4 | 2.1% |
| backdash into Side Kick3K | 4 | 2.1% |
| punchP into crouch dash forward | 4 | 2.1% |
| Side Kick3K | 3 | 1.6% |
| backdash into Double Hammer Down43P | 3 | 1.6% |
| crouch dash forward into guardG | 3 | 1.6% |
| crouch into Ducking Low2K+G | 3 | 1.6% |
61 further openings account for the other 76 rounds.
Wolf
- Career
- 52–18 · 74.3%
- This season
- 29 matches · 82.8%
- Peak rank
- 27
First hit in 53.1% of 111 rounds. Won 69.5% of the rounds they struck first, 67.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Hammer KickPK | 14 | 12.5% |
|---|---|---|
| Quick Shoulder66P+K | 13 | 11.6% |
| Jab StraightPP into One Two UpperPPP | 7 | 6.2% |
| kickK | 5 | 4.5% |
| punchP into Gasp Kneel Palm Bomb6P+K | 5 | 4.5% |
| punchP into Low Drop Kick62K | 5 | 4.5% |
| Rolling Savate6K+G | 4 | 3.6% |
| punchP into Jab StraightPP | 4 | 3.6% |
| punchP into Short Shoulder46P+K | 4 | 3.6% |
| punchP into throwP+G | 4 | 3.6% |
| Body Blow6P into Rolling Back Elbow6PP+K | 3 | 2.7% |
| backdash into Short Shoulder46P+K | 3 | 2.7% |
| evade up | 3 | 2.7% |
| punchP into Rolling Savate6K+G | 3 | 2.7% |
| Low Hammer2P into forward dash | 2 | 1.8% |
29 further openings account for the other 33 rounds.
Taka
- Career
- 66–27 · 71.0%
- This season
- 26 matches · 73.1%
- Peak rank
- 27
First hit in 60.0% of 100 rounds. Won 68.3% of the rounds they struck first, 65.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Kirikabu Kudaki1P+K | 10 | 10.0% |
|---|---|---|
| evade up into Kachi'age33P+K | 8 | 8.0% |
| punchP into Kumoyaburi4P+K | 8 | 8.0% |
| punchP into Chu Tsuppari6P+K | 5 | 5.0% |
| crouch into Shita Harite2P | 4 | 4.0% |
| evade up into Zangeki33P | 4 | 4.0% |
| Kachi'age33P+K | 3 | 3.0% |
| Kirikabu Kudaki1P+K | 3 | 3.0% |
| Shita Harite2P | 3 | 3.0% |
| punchP into Chu Tsuppari 26P+KP | 3 | 3.0% |
| punchP into Ten'yaburi4P+KP | 3 | 3.0% |
| punchP into Tsuyubarai2P+K | 3 | 3.0% |
| Hiji'ate6P | 2 | 2.0% |
| Sokubi Otoshi41236P | 2 | 2.0% |
| crouch dash forward into guardG | 2 | 2.0% |
32 further openings account for the other 37 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (198 here; about 9.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Aoi: 10 of 16 tests hold up
- El Blaze: 11 of 16 tests hold up
- Lion: 10 of 15 tests hold up
- Eileen: 7 of 15 tests hold up
- Jacky: 10 of 15 tests hold up
- Shun: 12 of 17 tests hold up
- Pai: 4 of 15 tests hold up
- Jean: 3 of 15 tests hold up
- Goh: 3 of 14 tests hold up
- Sarah: 3 of 15 tests hold up
- Vanessa: 4 of 15 tests hold up
- Lei Fei: 5 of 15 tests hold up
- Akira: 3 of 15 tests hold up
- Lau: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Taka: not tested (too few rounds)
