VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

El Blaze

RyuKawa

  • Aoi
  • Lion
  • Eileen
  • Jacky
  • Shun
  • Pai
  • Jean
  • Goh
  • Sarah
  • Vanessa
  • Lei Fei
  • Akira
  • Lau
  • Kage
  • Jeffry
  • Wolf
  • Taka
Career matches6,633
Career win rate61.5%
Round win rate55.6%
Peak rank35
Distinct opponents854
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1603 #1,328 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze3482648534158.7%
Jacky3370640030656.7%
Lion3563936327656.8%
Aoi3556934122859.9%
Jean3353732820961.1%
Eileen3247828819060.2%
Sarah3344827916962.3%
Shun3540925415562.1%
Pai3537324512865.7%
Lei Fei3334723711068.3%
Goh3026216110161.5%
Vanessa302361459161.4%
Lau311971395870.6%
Akira301961207661.2%
Kage301731264772.8%
Taka2793662771.0%
Jeffry2774532171.6%
Wolf2770521874.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

12,998 of 13,093 rounds counted

5.2 inputs a second (310 a minute) this season. Faster than 4% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi5.63361,784
El Blaze4.92941,559
Lion5.43221,396
Eileen5.23121,111
Jacky5.03021,064
Shun5.8346963
Pai5.1309872
Jean4.8285750
Goh4.9293626
Sarah4.8286584
Vanessa4.7279561
Lei Fei5.5328454
Akira5.1305408
Lau4.8290240
Kage5.2314231
Jeffry4.6277183
Wolf4.8286112
Taka5.4325100

By opponent's character

Akira5.23121,409
Jacky5.33191,019
Wolf5.33191,014
Sarah5.2312899
Lau5.3318795
Kage5.1308775
Goh5.2310722
Jeffry5.0302712
Brad5.3319668
Pai5.1305659
Shun5.0301640
Jean5.0303607
Vanessa5.1309556
Aoi5.2309534
Lei Fei5.0297473
Lion5.0301451
El Blaze5.2311370
Eileen4.9294340
Dural5.6338201
Taka4.9294154

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira36223612665.2%+6.0
Jacky25815010858.1%-1.8
Wolf2511549761.4%+0.6
Sarah2271349359.0%-2.1
Lau2031168757.1%-1.4
Kage1971227561.9%+2.1
Goh1871167162.0%+1.9
Jeffry179978254.2%-2.8
Brad176888850.0%-5.4
Pai1691086163.9%+2.3
Shun164947057.3%-3.4
Jean155916458.7%-1.7
Vanessa140796156.4%-2.7
Aoi139944567.6%+5.7
Lei Fei116694759.5%-0.6
Lion113674659.3%+3.8
El Blaze96672969.8%+6.6
Eileen85434250.6%-10.1
Dural50262452.0%-10.5
Taka39241561.5%+3.0

0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon36922714261.5%+1.0
Breakable Full Fence36421614859.3%-1.3
Open33619614058.3%-1.6
Breakable Half Fence33319913459.8%-0.5
Half Fence32619712960.4%+2.0
Rectangle32419612860.5%+0.8
Low Fence31819911962.6%+2.7
Full Fence31418213258.0%-0.0
Single Wall29717112657.6%-2.7
Full Fence and Open158916757.6%-3.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2,03060.0%59.7%+0.3
No walls95159.5%60.0%-0.5

Walls against open: +0.8 points (95% range -3.3 to +4.8), p 0.709 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

a_h_i_k_o (Rank 27)2026/09/1527161159.3%
hsat0310 (Rank 35)2026/09/131710758.8%
Gz-KYO (Rank 32)2026/09/131910952.6%
Uecchi-Ver53 (Rank 32)2026/09/1227141351.9%
zakisan (Rank 38)2026/09/081961331.6%
nidaimebannai (Rank 37)2026/09/082061430.0%
alleni3xvf5ws (Rank 38)2026/09/081912763.2%
MaBoy (Rank 34)2026/09/082011955.0%
marble-w03 (Rank 27)2026/09/071614287.5%
umiyama_kai (Rank 39)2026/09/071961331.6%
reiya---0602 (Rank 36)2026/09/0741162539.0%
VF12360-PC (Rank 37)2026/09/07178947.1%
kagemaru1 (Rank 32)2026/08/29169756.2%
fuuchanakira (Rank 30)2026/07/28169756.2%
pinturicchio (Rank 33)2026/07/262012860.0%
chileung18 (Rank 32)2026/07/252214863.6%
GOODGODDOG (Rank 30)2026/07/221751229.4%
Hi-VisionZERO (Rank 32)2026/07/2226151157.7%
けいすけ新宿 (Rank 33)2026/07/2245311468.9%
くろなぎ (Rank 30)2026/07/221712570.6%
orz (Rank 32)2026/07/2123131056.5%
你知道我為什麼叫雷飛嗎? (Rank 21)2026/06/302315865.2%
dalmax72 (Rank 24)2026/06/261716194.1%
xXsoul-childXx (Rank 27)2026/06/252317673.9%
a39611619 (Rank 21)2026/06/132117481.0%

Round openings

Every character

punchP2612.0%
backdash into evade up2351.8%
guardG2151.6%
no input1801.4%
crouch dash forward into guardG1781.4%
evade up into guardG1771.4%
forward dash into Low Spin Kick1761.3%
Taizan Soukoushu4P+K1701.3%
evade up1521.2%
Shadow Strike6P1431.1%
forward dash into Kusanagi2K+G1371.0%
Shicchi Soutai3K+G1281.0%
Meishouho4P+K+G into Ensei SenpukyakuK+G1250.9%
evade down into guardG1240.9%
Banchu6P1200.9%

1,826 further openings account for the other 10,598 rounds.

Aoi

Career
341–228 · 59.9%
This season
446 matches · 58.7%
Peak rank
35

First hit in 52.9% of 1,781 rounds. Won 57.3% of the rounds they struck first, 51.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 69.5% of rounds, against 51.0% in their other rounds.
  • Against Wolf: backs off first in 19.6% of rounds, against 2.9% against everyone else.
  • After opening the round before by backing off: backs off first in 35.8% of rounds, against 4.0% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 31.3% of rounds, against 19.7% after anything else.
  • After winning a round: waits first in 5.6% of rounds, against 2.1% after losing one.
  • In round 1: opens with “P+K+G Tenchi In'you” in 8.3% of rounds, against 2.8% in their other rounds.
  • Against Kage: opens with “forward dash into 2K+G Kusanagi” in 21.3% of rounds, against 7.0% against everyone else.
  • After opening the round before with “P+K+G Tenchi In'you”: opens with “PP Nirentotsu into PPP Nirentotsu Ouchu” in 14.5% of rounds, against 5.8% after anything else.
  • After winning a round: opens with “PP Nirentotsu into PPP Nirentotsu Ouchu” in 9.1% of rounds, against 3.0% after losing one.
  • When ahead: opens with “PP Nirentotsu into PPP Nirentotsu Ouchu” in 9.8% of rounds, against 3.9% when level or behind.

How is this tested?

forward dash into Kusanagi2K+G1377.7%
NirentotsuPP into Nirentotsu OuchuPPP1106.2%
Sou'unha66K1086.0%
Kasumigeri2K into Kasuminagi2KP985.5%
Tenchi In'youP+K+G754.2%
evade up into Sodeshinken33P+K653.6%
forward dash into Tsukiashibarai1P583.2%
Hou'oushu3P553.1%
evade up into Sou'unha66K412.3%
Kasumigeri2K into kickK392.2%
evade up382.1%
Ryoushi43P362.0%
punchP362.0%
punchP into NirentotsuPP341.9%
Chudan Hiji'ate6P311.7%

205 further openings account for the other 825 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky14–10 · 58%10–9 · 53%too few to test
Sarah16–10 · 62%5–5 · 50%too few to test
Wolf21–6 · 78%4–5 · 44%too few to test
Pai15–6 · 71%4–5 · 44%too few to test
Akira14–10 · 58%4–0 · 100%too few to test
Brad15–8 · 65%2–4 · 33%too few to test
Goh9–5 · 64%2–6 · 25%too few to test
Kage7–10 · 41%3–0 · 100%too few to test
El Blaze6–6 · 50%9–2 · 82%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
485–341 · 58.7%
This season
390 matches · 53.3%
Peak rank
34

First hit in 48.0% of 1,564 rounds. Won 56.5% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 78.2% of rounds, against 60.7% in their other rounds.
  • Against Shun: evades first in 33.3% of rounds, against 11.3% against everyone else.
  • On Full Fence stages: evades first in 25.3% of rounds, against 11.9% on the other stages.
  • After opening the round before by backing off: backs off first in 29.3% of rounds, against 8.6% after anything else.
  • After losing a round: attacks straight away in 69.9% of rounds, against 51.8% after winning one.
  • When behind: attacks straight away in 68.3% of rounds, against 57.6% when ahead or level.
  • In round 1: opens with “4P Back Knuckle into 4PK Shadow Spin Kick” in 8.2% of rounds, against 4.4% in their other rounds.
  • Against Jacky: opens with “4P Back Knuckle into 4PK Shadow Spin Kick” in 17.1% of rounds, against 4.5% against everyone else.
  • After opening the round before with “4P Back Knuckle into 4PK Shadow Spin Kick”: opens with “4P Back Knuckle into 4PK Shadow Spin Kick” in 18.1% of rounds, against 3.5% after anything else.
  • After losing a round: opens with “6P Shadow Strike” in 11.2% of rounds, against 6.0% after winning one.
  • When the score is level: opens with “P punch” in 4.8% of rounds, against 2.9% when ahead or behind.

How is this tested?

Shadow Strike6P1439.1%
punchP into Volcano Upper4P+K1167.4%
Back Knuckle4P into Shadow Spin Kick4PK845.3%
punchP into Low Drop Kick1K+G724.6%
punchP473.0%
Demon Dance9P+K into Shadow Strike6P442.8%
Demon Dance9P+K into Shadow Fang6PK412.6%
guardG402.5%
backdash into evade up342.2%
Demon Dance9P+K into punchP322.0%
evade down into guardG301.9%
kickK301.9%
Demon Dance9P+K into Demon's Tail9P+KK291.9%
evade up into Rocket Discharge6P+K+G291.9%
evade up into guardG291.9%

219 further openings account for the other 771 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–9 · 57%8–2 · 80%too few to test
Wolf6–12 · 33%8–8 · 50%too few to test
Shun6–13 · 32%6–2 · 75%too few to test
Jacky9–4 · 69%9–4 · 69%too few to test
Sarah4–9 · 31%6–4 · 60%too few to test
Lion9–6 · 60%3–6 · 33%too few to test
Jeffry5–5 · 50%3–6 · 33%too few to test
Lau11–7 · 61%1–4 · 20%too few to test
Goh13–9 · 59%1–1 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
363–276 · 56.8%
This season
357 matches · 55.2%
Peak rank
35

First hit in 49.1% of 1,397 rounds. Won 57.1% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 75.9% of rounds, against 65.4% in their other rounds.
  • Against Lion: evades first in 30.6% of rounds, against 6.0% against everyone else.
  • After opening the round before by attacking: attacks straight away in 70.2% of rounds, against 55.3% after anything else.
  • After the opponent opened the round before by evading: attacks straight away in 75.0% of rounds, against 63.9% after anything else.
  • After losing a round: attacks straight away in 73.3% of rounds, against 58.3% after winning one.
  • When behind: attacks straight away in 73.8% of rounds, against 61.2% when ahead or level.
  • Against Sarah: opens with “3K+G Shicchi Soutai” in 22.2% of rounds, against 8.3% against everyone else.
  • After opening the round before with “4P+K Taizan Soukoushu”: opens with “4P+K Taizan Soukoushu” in 20.2% of rounds, against 10.1% after anything else.
  • After losing a round: opens with “8P+K Juchou Senshou” in 6.7% of rounds, against 3.1% after winning one.
  • When behind: opens with “8P+K Juchou Senshou” in 7.4% of rounds, against 3.5% when ahead or level.

How is this tested?

Taizan Soukoushu4P+K17012.0%
Shicchi Soutai3K+G1289.1%
Banchu6P1208.5%
punchP into RensuitaiPK1117.9%
Juchou Senshou8P+K674.7%
backdash into back kick+guard4K+G503.5%
backdash into Sentai4K463.3%
punchP into Koushu RensuiPP402.8%
Koushu RensuiPP into Renkan SenshouPPP271.9%
backward movement into Banchu6P251.8%
Banchu6P into crouch dash forward241.7%
backward movement into forward punch+kick6P+K231.6%
crouch dash forward into guardG191.3%
no input181.3%
punchP into Juchou Senshou8P+K181.3%

189 further openings account for the other 527 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira20–12 · 62%10–4 · 71%too few to test
Lau12–8 · 60%7–5 · 58%too few to test
Kage7–12 · 37%8–2 · 80%too few to test
Wolf10–4 · 71%4–8 · 33%too few to test
Pai5–12 · 29%4–1 · 80%too few to test
Sarah3–5 · 38%5–7 · 42%too few to test
Jean6–5 · 55%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
288–190 · 60.2%
This season
276 matches · 60.9%
Peak rank
32

First hit in 50.3% of 1,107 rounds. Won 60.0% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 14.5% of rounds, against 5.6% in their other rounds.
  • Against Akira: backs off first in 15.5% of rounds, against 5.1% against everyone else.
  • After opening the round before by backing off: backs off first in 36.2% of rounds, against 6.9% after anything else.
  • After losing a round: attacks straight away in 72.5% of rounds, against 58.8% after winning one.
  • When ahead: backs off first in 12.2% of rounds, against 3.7% when level or behind.
  • In round 1: opens with “6P+K Jinraishou into 6P+KP Sayu Gekishou” in 13.0% of rounds, against 4.3% in their other rounds.
  • Against Kage: opens with “3K+G Honshin Kousoutai” in 17.0% of rounds, against 3.7% against everyone else.

How is this tested?

punchP into Jinraishou6P+K948.4%
Jinraishou6P+K into Sayu Gekishou6P+KP726.5%
punchP into Sayu Gekishou6P+KP716.4%
Honshin Kousoutai3K+G484.3%
punchP443.9%
Douchu6P413.7%
Enkou Nyudou214P+K into Enkou ShutsudouP363.2%
guardG333.0%
Enkou Nyurin66P302.7%
Jouho Chu'un6PP into Geimen Senpu6PPK282.5%
Douchu6P into Jouho Chu'un6PP242.1%
crouch dash forward into guardG242.1%
forward movement into Enkou Nyudou214P+K242.1%
backdash into evade up211.9%
evade up into Enkou Nyurin66P211.9%

165 further openings account for the other 506 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira18–13 · 58%6–3 · 67%too few to test
Goh7–3 · 70%4–5 · 44%too few to test
Jacky6–6 · 50%6–2 · 75%too few to test
Lau6–6 · 50%1–5 · 17%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
400–306 · 56.7%
This season
268 matches · 51.9%
Peak rank
33

First hit in 48.2% of 1,071 rounds. Won 56.4% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 65.7% of rounds, against 52.1% in their other rounds.
  • Against Sarah: moves in first in 36.2% of rounds, against 15.5% against everyone else.
  • After opening the round before by backing off: backs off first in 36.5% of rounds, against 13.6% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 29.4% of rounds, against 15.4% after anything else.
  • After winning a round: backs off first in 22.0% of rounds, against 9.6% after losing one.
  • When ahead: backs off first in 19.7% of rounds, against 10.9% when level or behind.
  • In round 4 or later: opens with “backdash into evade up” in 7.4% of rounds, against 2.7% in their other rounds.
  • Against Sarah: opens with “forward dash into 1K+G Low Spin Kick” in 17.0% of rounds, against 8.2% against everyone else.
  • After winning a round: opens with “backdash into evade up” in 8.8% of rounds, against 0.8% after losing one.
  • When ahead: opens with “backdash into evade up” in 8.8% of rounds, against 0.2% when level or behind.

How is this tested?

Middle Smash6P10710.0%
forward dash into Low Spin Kick1K+G969.0%
Low Spin Kick1K+G423.9%
backdash into Spin Heel Sword4K+G423.9%
backdash into evade up423.9%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K393.6%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K363.4%
Slant Back Knuckle1P into Rage Kick1PK302.8%
Jab StraightPP into Jab Double StraightPPP252.3%
Middle Spin Kick46K+G222.0%
no input212.0%
evade up into High Angle Upper Kick6K201.9%
evade down into guardG191.8%
Middle Smash6P into crouch dash forward171.6%
backdash into Long Stride Back Knuckle4P+K171.6%

147 further openings account for the other 497 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–9 · 59%3–1 · 75%too few to test
Vanessa10–4 · 71%4–6 · 40%too few to test
Jacky3–11 · 21%4–7 · 36%too few to test
Sarah6–5 · 55%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Shun

Career
254–155 · 62.1%
This season
252 matches · 63.5%
Peak rank
35

First hit in 49.3% of 963 rounds. Won 64.0% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 78.6% of rounds, against 56.4% in their other rounds.
  • Against Shun: evades first in 24.4% of rounds, against 9.5% against everyone else.
  • After opening the round before by backing off: backs off first in 41.3% of rounds, against 17.6% after anything else.
  • After losing a round: attacks straight away in 69.4% of rounds, against 46.0% after winning one.
  • When ahead: backs off first in 29.5% of rounds, against 11.6% when level or behind.
  • On 10–14 drinks: backs off first in 41.5% of rounds, against 18.0% on other drink counts.
  • In round 1: opens with “3P Gyou'in Haishu” in 17.1% of rounds, against 6.0% in their other rounds.
  • Against Sarah: opens with “4P+K+G Koushinhi” in 21.1% of rounds, against 4.2% against everyone else.
  • After opening the round before with “4P+K+G Koushinhi”: opens with “4P+K+G Koushinhi” in 20.0% of rounds, against 5.6% after anything else.
  • After losing a round: opens with “3P Gyou'in Haishu” in 11.7% of rounds, against 1.5% after winning one.
  • When behind: opens with “3P Gyou'in Haishu” in 14.4% of rounds, against 2.1% when ahead or level.
  • On 5–9 drinks: opens with “4P+K+G Koushinhi” in 17.0% of rounds, against 4.4% on other drink counts.

How is this tested?

Gyou'in Haishu3P868.8%
Haisenchu1P into Haisenchu Kaikakyaku1PK788.0%
Haisenchu1P757.7%
Koushinhi4P+K+G535.5%
backward movement into Kasen Chugeki6P454.6%
evade up into guardG404.1%
backward movement into Kasen Zenbokushou6PP343.5%
backdash into evade up262.7%
Honshin Rensenkyaku4K+G242.5%
Gyou'in Haishu3P into Tenshin Benshu4P+K232.4%
offensive move222.3%
crouch into Haisenchu Kaikakyaku1PK202.1%
no input181.9%
evade up161.6%
offensive move into evade down161.6%

158 further openings account for the other 397 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–9 · 50%5–2 · 71%too few to test
Wolf11–6 · 65%6–1 · 86%too few to test
Akira11–4 · 73%5–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
245–128 · 65.7%
This season
222 matches · 61.3%
Peak rank
35

First hit in 47.4% of 874 rounds. Won 62.8% of the rounds they struck first, 50.2% of the rounds they were struck first.

Significant Tells

  • Against Shun: evades first in 21.4% of rounds, against 3.2% against everyone else.
  • After opening the round before by attacking: attacks straight away in 88.8% of rounds, against 56.2% after anything else.
  • When the score is level: attacks straight away in 89.7% of rounds, against 84.6% when ahead or behind.
  • Against Akira: opens with “4P+K+G Meishouho into K+G Ensei Senpukyaku” in 43.5% of rounds, against 12.6% against everyone else.

How is this tested?

Meishouho4P+K+G into Ensei SenpukyakuK+G12514.2%
Soukasui3P into punchP10712.1%
Soukasui3P into backdash9210.4%
Soukasui3P into Souka Senpukyaku3PK768.6%
Soukasui3P556.2%
Honshin Soukyaku1K+G283.2%
Meishouho4P+K+G283.2%
Soukasui3P into Souka Rensui3PP212.4%
forward dash into Honshin Soukyaku1K+G192.1%
Soukasui3P into backward movement161.8%
Enbu Renkyaku6K+G141.6%
no input141.6%
throwP+G into Ensei SenpukyakuK+G141.6%
Meishouho4P+K+G into punchP111.2%
Senchuken6P111.2%

100 further openings account for the other 251 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad8–5 · 62%4–3 · 57%too few to test
Jeffry10–9 · 53%2–1 · 67%too few to test
Lau9–7 · 56%2–2 · 50%too few to test
Sarah10–2 · 83%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
328–209 · 61.1%
This season
191 matches · 58.6%
Peak rank
33

First hit in 50.8% of 750 rounds. Won 56.2% of the rounds they struck first, 51.5% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 22.5% of rounds, against 6.1% against everyone else.
  • After opening the round before by attacking: attacks straight away in 71.0% of rounds, against 52.7% after anything else.
  • Against Wolf: opens with “P punch” in 17.2% of rounds, against 4.3% against everyone else.

How is this tested?

Gyaku Seikenzuki66P8110.6%
punchP into Maeken~Joudan MawashigeriPK678.8%
Yoko'enpi6P668.7%
punchP415.4%
punchP into Agezuki3P+K364.7%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK354.6%
no input212.8%
backdash into Doumawashi Kaitengeri46K+G192.5%
guardG172.2%
punchP into KounirenPP172.2%
backdash into evade up162.1%
KounirenPP into Nishin KakegeriPPK152.0%
evade down into guardG152.0%
Renge Karitsumi2K+G121.6%
Ryoutezuki66P+K121.6%

115 further openings account for the other 293 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–4 · 64%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
161–101 · 61.5%
This season
161 matches · 64.6%
Peak rank
30

First hit in 45.3% of 633 rounds. Won 63.4% of the rounds they struck first, 54.3% of the rounds they were struck first.

Significant Tells

  • Against Lau: waits first in 18.2% of rounds, against 3.5% against everyone else.
  • After opening the round before by evading: evades first in 25.0% of rounds, against 9.3% after anything else.
  • In round 1: opens with “6K+G Raijinsatsu” in 13.7% of rounds, against 3.8% in their other rounds.

How is this tested?

punchP into Shouda~KasumigoroshiPK446.9%
Raijinsatsu6K+G406.3%
backdash into Karura4P+K335.2%
Karura4P+K304.7%
crouch dash forward into guardG274.3%
punchP into Karura4P+K253.9%
forward dash into throwP+G213.3%
Hiji'ate6P182.8%
backward movement into Ropputsubushi6P+K182.8%
punchP into Shouzuka Okuri1P+K182.8%
backdash into evade up172.7%
kickK172.7%
evade up into kickK142.2%
evade up121.9%
Ni'oudaoshi3K+G111.7%

118 further openings account for the other 289 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–8 · 50%4–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
279–169 · 62.3%
This season
155 matches · 61.9%
Peak rank
33

First hit in 52.9% of 579 rounds. Won 60.5% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 63.2% of rounds, against 42.2% in their other rounds.
  • Against Akira: backs off first in 24.6% of rounds, against 9.9% against everyone else.
  • After opening the round before by moving in: moves in first in 47.8% of rounds, against 19.6% after anything else.

How is this tested?

Rising Elbow6P6711.2%
forward dash into Low Spin Kick3K+G599.9%
backdash into Crescent Heel4K+G386.3%
Leg Slicer2K+G254.2%
guardG203.3%
punchP183.0%
Hide Side Kick (Deflect)P+K172.8%
crouch dash forward into guardG142.3%
no input132.2%
forward dash into Full Spin Heel Kick9K122.0%
Low Spin Kick3K+G111.8%
Rising Elbow6P into Double Joint Butt6PK111.8%
Rising Elbow6P into kickK111.8%
evade up into guardG111.8%
punchP into Jab StraightPP111.8%

118 further openings account for the other 260 rounds.

Vanessa

Career
145–91 · 61.4%
This season
144 matches · 56.9%
Peak rank
30

First hit in 22.9% of 559 rounds. Won 66.4% of the rounds they struck first, 49.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 20.6% of rounds, against 7.4% in their other rounds.
  • After opening the round before by backing off: backs off first in 36.4% of rounds, against 12.8% after anything else.
  • In round 1: opens with “Defensive Style: kick into KK Switch Left Slicer” in 11.8% of rounds, against 2.2% in their other rounds.
  • After opening the round before with “Defensive Style: backdash into 4K+G back kick+guard”: opens with “Defensive Style: backdash into 4K+G back kick+guard” in 30.2% of rounds, against 7.8% after anything else.

How is this tested?

Defensive Style: Back Charge Kick7012.5%
Defensive Style: backdash into back kick+guard4K+G5610.0%
Defensive Style: Stinger Low Blow539.4%
Defensive Style: kick285.0%
Defensive Style: kick into Switch Left SlicerKK264.6%
Defensive Style: punch173.0%
Defensive Style: crouch dash forward into guardG142.5%
Defensive Style: guard132.3%
Defensive Style: backdash into Back Charge Kick44K+G112.0%
Defensive Style: Back Knuckle91.6%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP81.4%
Defensive Style: punch into Jab~BodyPP81.4%
Defensive Style: evade down into guardG71.2%
Defensive Style: Defensive Elbow (Deflect)61.1%
Defensive Style: backdash into evade up61.1%

126 further openings account for the other 229 rounds.

Lei Fei

Career
237–110 · 68.3%
This season
115 matches · 72.2%
Peak rank
33

First hit in 45.1% of 459 rounds. Won 66.7% of the rounds they struck first, 61.5% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 10.5% of rounds, against 3.8% in their other rounds.
  • After opening the round before by attacking: attacks straight away in 84.7% of rounds, against 50.9% after anything else.
  • In round 1: opens with “PP Sayu Shouken into PPP Renkan Mahosui” in 33.9% of rounds, against 16.3% in their other rounds.
  • On Full Fence stages: opens with “6K+G Tenshi Ryusentai” in 18.6% of rounds, against 5.1% on the other stages.
  • After opening the round before with “PP Sayu Shouken into PPP Renkan Mahosui”: opens with “PP Sayu Shouken into PPP Renkan Mahosui” in 34.6% of rounds, against 10.6% after anything else.

How is this tested?

Sayu ShoukenPP into Renkan MahosuiPPP9520.7%
punchP into Sayu ShoukenPP4810.5%
Senpukyaku66K+G439.4%
Shazen Tenshin Haikyaku8K398.5%
Tenshi Ryusentai6K+G296.3%
offensive move265.7%
offensive move into evade down153.3%
backdash into Kaisei Tento1P+K122.6%
no input102.2%
Rigoutai6K81.7%
Toushou66P81.7%
guardG71.5%
Nehan Shiki1P+K+G into Honshin KouryoukyakuK51.1%
Shatenshou33P51.1%
crouch51.1%

64 further openings account for the other 104 rounds.

Akira

Career
120–76 · 61.2%
This season
103 matches · 64.1%
Peak rank
30

First hit in 51.0% of 414 rounds. Won 65.4% of the rounds they struck first, 50.2% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 27.7% of rounds, against 7.4% against everyone else.
  • After opening the round before by attacking: attacks straight away in 53.4% of rounds, against 34.5% after anything else.
  • Against Kage: opens with “forward dash into 3P+K Souka Housui” in 23.6% of rounds, against 12.0% against everyone else.

How is this tested?

forward dash into Souka Housui3P+K5613.5%
Rimon Chouchu66P5513.3%
Souka Housui3P+K235.6%
backdash into evade up184.3%
forward dash into Jouho Touken6P133.1%
Rimon Chouchu66P into evade down112.7%
Senzankou66P+K102.4%
no input92.2%
Senzankou66P+K into throwP+G81.9%
crouch into Youzentai2K81.9%
evade up into Sokutai3K81.9%
Geimon Tessen46P+K+G61.4%
crouch dash forward into Youhou33P61.4%
evade up into Rimon Chouchu66P61.4%
forward dash into forward, down punch+kick62P+K61.4%

89 further openings account for the other 171 rounds.

Lau

Career
139–58 · 70.6%
This season
62 matches · 74.2%
Peak rank
31

First hit in 51.3% of 238 rounds. Won 68.0% of the rounds they struck first, 63.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukko Kensou1P3715.4%
Chugeki6P187.5%
RenshouPP into Renkanshou3PPP145.8%
Shakashou3P104.2%
punchP93.8%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK72.9%
crouch dash forward into guardG72.9%
Souko Sensou66P+K62.5%
kickK62.5%
Honshin Hekiken1P+K52.1%
evade up into guardG52.1%
RenshouPP into Renshou Senputai3PPK41.7%
evade up41.7%
forward dash into forward movement41.7%
Chisoutai2K+G31.2%

65 further openings account for the other 101 rounds.

Kage

Career
126–47 · 72.8%
This season
61 matches · 70.5%
Peak rank
30

First hit in 47.4% of 232 rounds. Won 60.9% of the rounds they struck first, 63.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gen'you4K+G239.8%
backward movement into Nagiharai6P+K239.8%
Hagakure-ryu In Raijingeki46P+K229.3%
Ryu'eikyaku66K229.3%
evade up177.2%
Hiji'uchi6P125.1%
evade up into kickK83.4%
forward movement into Rasen4P73.0%
Yokoshutou4P+K52.1%
backdash into Rasen4P52.1%
no input52.1%
punchP52.1%
Fusenjin3P into punchP41.7%
Kouten63214P41.7%
Nagiharai6P+K41.7%

45 further openings account for the other 70 rounds.

Jeffry

Career
53–21 · 71.6%
This season
48 matches · 62.5%
Peak rank
27

First hit in 56.4% of 188 rounds. Won 66.0% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Knuckle KickPK2814.9%
Elbow Butt6P2010.6%
punchP105.3%
no input94.8%
Ducking Low2K+G63.2%
evade down into Side Kick3K52.7%
punchP into Double KnucklePP52.7%
punchP into crouch52.7%
Elbow Butt6P into forward dash42.1%
backdash into Side Kick3K42.1%
punchP into crouch dash forward42.1%
Side Kick3K31.6%
backdash into Double Hammer Down43P31.6%
crouch dash forward into guardG31.6%
crouch into Ducking Low2K+G31.6%

61 further openings account for the other 76 rounds.

Wolf

Career
52–18 · 74.3%
This season
29 matches · 82.8%
Peak rank
27

First hit in 53.1% of 111 rounds. Won 69.5% of the rounds they struck first, 67.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Hammer KickPK1412.5%
Quick Shoulder66P+K1311.6%
Jab StraightPP into One Two UpperPPP76.2%
kickK54.5%
punchP into Gasp Kneel Palm Bomb6P+K54.5%
punchP into Low Drop Kick62K54.5%
Rolling Savate6K+G43.6%
punchP into Jab StraightPP43.6%
punchP into Short Shoulder46P+K43.6%
punchP into throwP+G43.6%
Body Blow6P into Rolling Back Elbow6PP+K32.7%
backdash into Short Shoulder46P+K32.7%
evade up32.7%
punchP into Rolling Savate6K+G32.7%
Low Hammer2P into forward dash21.8%

29 further openings account for the other 33 rounds.

Taka

Career
66–27 · 71.0%
This season
26 matches · 73.1%
Peak rank
27

First hit in 60.0% of 100 rounds. Won 68.3% of the rounds they struck first, 65.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Kirikabu Kudaki1P+K1010.0%
evade up into Kachi'age33P+K88.0%
punchP into Kumoyaburi4P+K88.0%
punchP into Chu Tsuppari6P+K55.0%
crouch into Shita Harite2P44.0%
evade up into Zangeki33P44.0%
Kachi'age33P+K33.0%
Kirikabu Kudaki1P+K33.0%
Shita Harite2P33.0%
punchP into Chu Tsuppari 26P+KP33.0%
punchP into Ten'yaburi4P+KP33.0%
punchP into Tsuyubarai2P+K33.0%
Hiji'ate6P22.0%
Sokubi Otoshi41236P22.0%
crouch dash forward into guardG22.0%

32 further openings account for the other 37 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (198 here; about 9.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 10 of 16 tests hold up
  • El Blaze: 11 of 16 tests hold up
  • Lion: 10 of 15 tests hold up
  • Eileen: 7 of 15 tests hold up
  • Jacky: 10 of 15 tests hold up
  • Shun: 12 of 17 tests hold up
  • Pai: 4 of 15 tests hold up
  • Jean: 3 of 15 tests hold up
  • Goh: 3 of 14 tests hold up
  • Sarah: 3 of 15 tests hold up
  • Vanessa: 4 of 15 tests hold up
  • Lei Fei: 5 of 15 tests hold up
  • Akira: 3 of 15 tests hold up
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Taka: not tested (too few rounds)