VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

dancho--hs

  • Kage
Career matches8,698
Career win rate50.8%
Round win rate48.3%
Peak rank39
Distinct opponents310
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1701 #801 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau396,4363,2633,17350.7%
Kage342,2621,1551,10751.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,210 of 4,870 rounds counted

6.8 inputs a second (406 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau6.94152,963
Kage6.53881,247

By opponent's character

Jacky6.7400392
Sarah6.6398354
Pai6.8409331
Akira6.8410270
Kage6.6398340
Aoi6.8409312
Wolf7.1426283
Brad6.7400233
Shun6.9416228
Lau6.9413217
Lion6.9417237
Jeffry6.8405133
Vanessa6.5392170
Jean6.8409179
Goh6.8407174
El Blaze6.6397141
Lei Fei6.5392131
Taka7.042337
Eileen6.740439
Dural6.84079

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky114516344.7%-4.0
Sarah99475247.5%+4.0
Pai87365141.4%-7.0
Akira86355140.7%-5.2
Kage86266030.2%-15.7
Aoi85374843.5%-0.8
Wolf81552667.9%+22.9
Brad65293644.6%-1.2
Shun65244136.9%-8.1
Lau63293446.0%-0.3
Lion61263542.6%-6.6
Jeffry56263046.4%-0.0
Vanessa55253045.5%+3.7
Jean54381670.4%+20.9
Goh51252649.0%+3.3
El Blaze43232053.5%+4.3
Lei Fei32112134.4%-10.7
Taka116554.5%+12.2
Eileen107370.0%+23.1
Dural31233.3%-15.5

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence132597344.7%-0.4
Half Fence132666650.0%+5.4
Full Fence126596746.8%-0.5
Open124566845.2%-0.7
Octagon122566645.9%-2.5
Single Wall121606149.6%+2.8
Rectangle114506443.9%-1.2
Breakable Full Fence109446540.4%-4.8
Low Fence99514851.5%+5.2
Full Fence and Open58283048.3%+2.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls73545.4%45.9%-0.5
No walls34448.5%46.5%+2.0

Walls against open: -2.5 points (95% range -9.4 to +4.4), p 0.480 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ツッチー (Rank 38)2026/10/142271531.8%
『Nεnji』.β (Rank 41)2026/10/14138561.5%
お~ちゃん (Rank 35)2026/10/14128466.7%
デネ (Rank 41)2026/10/11103730.0%
マハリータまるこ (Rank 39)2026/10/101841422.2%
ENGLID (Rank 37)2026/10/10158753.3%
じゃんぬ兄(公認) (Rank 38)2026/10/10179852.9%
究極無敵 (Rank 38)2026/10/09138561.5%
アドリブ使い (Rank 33)2026/10/09103730.0%
Umemon2026 (Rank 36)2026/10/09102820.0%
xu.simon29 (Rank 34)2026/10/04115645.5%
CoCoSyrup (Rank 36)2026/09/291641225.0%
くろね@のびしろF (Rank 35)2026/09/28106460.0%
へっぽこラウ (Rank 35)2026/09/24109190.0%
たたみん♪ (Rank 31)2026/09/24125741.7%
cyomiko (Rank 37)2026/09/222251722.7%
JoonJoon (Rank 36)2026/09/18134930.8%
寿司眼鉄 (Rank 38)2026/09/14146842.9%
えなお (Rank 37)2026/09/13102820.0%
∈挙動不審∋ (Rank 34)2026/09/11135838.5%
MaBoy (Rank 35)2026/09/111411378.6%
ゲッパー (Rank 38)2026/09/08115645.5%
みんみんさん (Rank 36)2026/09/05104640.0%
司馬 威太郎 (Rank 37)2026/08/18114736.4%
こんにちわアキラ (Rank 36)2026/07/30103730.0%

Round openings

Every character

punchP1794.0%
crouch into Chisoutai2K+G1232.7%
crouch into Senchutai3K1142.5%
Fukko Kensou1P942.1%
punchP into RenshouPP882.0%
Genchi Senpukyaku8K+G821.8%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K811.8%
crouch into Nirenkyaku3KK761.7%
crouch into down-back kick1K741.6%
Rouko Tankai6P+K into Rouko Tekiga6P+KP+K721.6%
Souchuken2P711.6%
backdash into Junho Chushou33P631.4%
backdash into backward movement581.3%
Hiji'uchi6P571.3%
backdash into Chisoutai2K+G561.2%

522 further openings account for the other 3,211 rounds.

Counted from 1,113 of the 1,207 matches played. The rest were not pulled for openings.

Lau

Career
3,263–3,173 · 50.7%
This season
853 matches · 45.4%
Peak rank
39

First hit in 53.0% of 3,139 rounds. Won 49.7% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 6.6% of rounds, against 3.2% in their other rounds.
  • Against El Blaze: backs off first in 33.7% of rounds, against 18.8% against everyone else.
  • After opening the round before by backing off: attacks straight away in 50.2% of rounds, against 36.9% after anything else.
  • After winning a round: backs off first in 26.2% of rounds, against 16.1% after losing one.
  • When ahead: backs off first in 26.0% of rounds, against 17.1% when level or behind.
  • In round 1: opens with “crouch into 3K Senchutai” in 7.7% of rounds, against 2.3% in their other rounds.
  • Against Jean: opens with “P punch” in 10.0% of rounds, against 3.7% against everyone else.
  • After losing a round: opens with “1P Fukko Kensou” in 4.1% of rounds, against 2.1% after winning one.

How is this tested?

punchP1274.0%
crouch into Chisoutai2K+G1233.9%
crouch into Senchutai3K1143.6%
Fukko Kensou1P943.0%
punchP into RenshouPP882.8%
Genchi Senpukyaku8K+G822.6%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K812.6%
crouch into down-back kick1K742.3%
Rouko Tankai6P+K into Rouko Tekiga6P+KP+K722.3%
Souchuken2P712.2%
backdash into Junho Chushou33P632.0%
backdash into Chisoutai2K+G561.8%
Chugeki6P into Hou'ou Soushou6PP551.7%
Souko Sensou66P+K into Rouko Tankai6P+K541.7%
backdash into Honten Rakutoutai46K+G531.7%

334 further openings account for the other 1,951 rounds.

Counted from 783 of the 853 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage13–31 · 30%5–15 · 25%too few to test
Sarah16–23 · 41%7–12 · 37%too few to test
Pai18–27 · 40%4–3 · 57%too few to test
Aoi16–23 · 41%6–7 · 46%too few to test
Wolf23–7 · 77%12–4 · 75%too few to test
Akira12–20 · 38%8–14 · 36%too few to test
Jacky11–12 · 48%9–11 · 45%too few to test
Lau8–15 · 35%8–7 · 53%too few to test
Shun11–14 · 44%4–9 · 31%too few to test
Jean16–8 · 67%10–3 · 77%too few to test
Brad8–14 · 36%6–10 · 38%too few to test
Lion11–17 · 39%4–4 · 50%too few to test
Vanessa6–10 · 38%10–6 · 62%too few to test
Goh13–11 · 54%4–5 · 44%too few to test
Jeffry10–11 · 48%2–1 · 67%too few to test
El Blaze8–4 · 67%7–3 · 70%too few to test
Lei Fei5–14 · 26%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

70 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
1,155–1,107 · 51.1%
This season
354 matches · 48.0%
Peak rank
34

First hit in 58.8% of 1,328 rounds. Won 51.7% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 36.5% of rounds, against 23.7% in their other rounds.
  • After opening the round before by attacking: backs off first in 34.2% of rounds, against 26.3% after anything else.
  • Against Pai: opens with “backdash into 3P Fusenjin” in 12.0% of rounds, against 3.0% against everyone else.
  • On Breakable Half Fence stages: opens with “backdash into 3P Fusenjin” in 9.7% of rounds, against 3.2% on the other stages.

How is this tested?

crouch into Nirenkyaku3KK765.7%
Hiji'uchi6P574.2%
backdash into Engetsugeri9K+G544.0%
punchP523.9%
backdash into Fusenjin3P493.6%
backdash into Furikakato OtoshiK+G403.0%
backdash into Hagakure-ryu In Raijingeki46P+K403.0%
backdash into Gen'you4K+G372.8%
crouch into Surigeri2K312.3%
Fusenjin3P into Shippuzan3PP272.0%
Ura Tsumujigeri44K251.9%
Engetsugeri9K+G241.8%
crouch into Jizuridan2P241.8%
Jizuridan2P211.6%
Kodachinuki4K into Ryubigeri4KK211.6%

217 further openings account for the other 763 rounds.

Counted from 330 of the 354 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky7–11 · 39%8–12 · 40%too few to test
Akira7–3 · 70%3–6 · 33%too few to test
Sarah10–8 · 56%3–3 · 50%too few to test
Jeffry8–4 · 67%1–8 · 11%too few to test
Pai7–9 · 44%0–3 · 0%too few to test
Wolf11–8 · 58%0–2 · 0%too few to test
Brad6–5 · 55%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

24 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 8 of 17 tests hold up
  • Kage: 4 of 15 tests hold up