VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

chen

  • Lei Fei
  • Pai
  • Jean
  • Sarah
Career matches8,817
Career win rate55.4%
Round win rate51.5%
Peak rank44
Distinct opponents232
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1906 #132 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad444,9432,7882,15556.4%
Lei Fei421,71390680752.9%
Pai411,49482866655.4%
Jean3964135129054.8%
Jacky—128466.7%
Goh—75271.4%
Sarah3372528.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,466 of 3,714 rounds counted

9.4 inputs a second (563 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad9.55721,365
Lei Fei9.25531,192
Pai9.5569609
Jean9.2550296
Sarah8.45044

By opponent's character

Akira9.4567409
Kage9.4564335
Lau9.6573343
Jacky9.8588295
Lion9.5572247
Shun9.1548202
Vanessa9.2552217
Goh8.9535168
Jean9.4567159
Sarah9.3557164
Aoi9.1545133
Eileen9.2554145
El Blaze9.4565135
Wolf9.255095
Lei Fei9.6574120
Pai9.758480
Brad9.154898
Taka9.054274
Jeffry9.456733
Dural9.456714

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira105584755.2%+1.8
Kage89454450.6%-6.3
Lau87384943.7%-6.2
Jacky72353748.6%+3.3
Lion62372559.7%+6.3
Shun56362064.3%+13.2
Vanessa56381867.9%+14.0
Goh44281663.6%+8.0
Jean43241955.8%+4.8
Sarah40271367.5%+6.1
Aoi36152141.7%-14.0
Eileen36142238.9%-14.6
El Blaze33141942.4%-11.5
Wolf30191163.3%+8.3
Lei Fei2862221.4%-34.0
Pai27121544.4%-7.6
Brad2518772.0%+25.3
Taka1841422.2%-26.2
Jeffry128466.7%+10.7
Dural42250.0%+3.4

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open125675853.6%-0.8
Breakable Full Fence106446241.5%-11.9
Low Fence98534554.1%-2.4
Full Fence95613464.2%+11.1
Breakable Half Fence94474750.0%-4.6
Single Wall89484153.9%+3.9
Rectangle84503459.5%+6.5
Octagon70304042.9%-7.9
Half Fence62362658.1%+8.6
Full Fence and Open39211853.9%+3.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls51152.4%52.6%-0.2
No walls31253.8%53.8%+0.1

Walls against open: -0.2 points (95% range -7.6 to +7.2), p 0.956 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

どっせプレビに出たい (Rank 41)2026/10/17126650.0%
デネ (Rank 42)2026/10/1325121348.0%
ReoRao77 (Rank 45)2026/10/13103730.0%
ハマラウ (Rank 42)2026/10/13105550.0%
ミスプロ狼@tenrishoko (Rank 41)2026/10/09118372.7%
硬め濃いめ少なめお米 (Rank 43)2026/10/09118372.7%
Tokkovanessa_VF (Rank 41)2026/10/092014670.0%
ひかる (Rank 41)2026/10/06178947.1%
おかし (Rank 41)2026/10/061541126.7%
lost-growth6050 (Rank 42)2026/10/06105550.0%
sizzle (Rank 41)2026/10/05137653.9%
愛蒔らぶり (Rank 41)2026/09/25149564.3%
究極無敵 (Rank 38)2026/09/1694544.4%
shishamo55 (Rank 41)2026/09/14101910.0%
klkun (Rank 42)2026/09/141710758.8%
うるヲ参拾 (Rank 39)2026/09/13107370.0%
jinmenusagi (Rank 42)2026/09/131871138.9%
藪からBOY (Rank 43)2026/09/021911857.9%
gucchi_1222 (Rank 42)2026/09/021510566.7%
めがじぇね (Rank 42)2026/09/02104640.0%
Aki (Rank 41)2026/08/17115645.5%
manatsu_7 (Rank 42)2026/08/17104640.0%
ちょっぱぁ~ (Rank 42)2026/08/1794544.4%
cyomiko (Rank 40)2026/08/021210283.3%
とぅでい (Rank 41)2026/07/26168850.0%

Round openings

Every character

offensive move1304.0%
Dantai4K1193.7%
Senpukyaku66K+G into kickK1093.4%
SokutankyakuK+G into Shishi DaichoukouK+GP942.9%
Dtee Sawk Dtrohng4P+K852.6%
Middle Spin Kick66K601.8%
guardG into throw escape561.7%
forward movement into punchP541.7%
Fukusoushou2P531.6%
backdash into Stop Kick4K521.6%
backdash into Sway Back4P+K+G511.6%
Jackal Straight46P+K501.5%
Oihiji4P+K441.4%
Sit Jab2P421.3%
Gaiken6P+K into punch+kick+guardP+K+G371.1%

602 further openings account for the other 2,218 rounds.

Counted from 792 of the 903 matches played. The rest were not pulled for openings.

Lei Fei

Career
906–807 · 52.9%
This season
307 matches · 52.4%
Peak rank
42

First hit in 53.4% of 1,195 rounds. Won 56.1% of the rounds they struck first, 45.8% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “66K+G Senpukyaku into K kick” in 14.6% of rounds, against 7.3% in their other rounds.
  • Against Shun: opens with “66K+G Senpukyaku into K kick” in 17.3% of rounds, against 8.3% against everyone else.

How is this tested?

Dantai4K1199.9%
offensive move1149.5%
Senpukyaku66K+G into kickK1099.1%
SokutankyakuK+G into Shishi DaichoukouK+GP947.8%
Fukusoushou2P534.4%
Gaiken6P+K into punch+kick+guardP+K+G373.1%
Toushou66P262.2%
Zaban Hekishou66P+K252.1%
offensive move into evade down211.8%
offensive move into crouch201.7%
Senpukyaku66K+G into Rigoutai6K191.6%
Touku Tenshinkyaku8K+G191.6%
Fukusoushou2P into crouch181.5%
offensive move into Kinkei DokuritsuP+K181.5%
offensive move into Sayu ShoukenPP181.5%

172 further openings account for the other 490 rounds.

Counted from 295 of the 307 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun16–6 · 73%4–2 · 67%too few to test
Lau6–11 · 35%3–6 · 33%too few to test
Akira6–10 · 38%4–3 · 57%too few to test
Vanessa8–5 · 62%6–3 · 67%too few to test
Goh10–3 · 77%6–1 · 86%too few to test
Jacky3–3 · 50%6–9 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
2,788–2,155 · 56.4%
This season
328 matches · 51.5%
Peak rank
44

First hit in 51.1% of 1,167 rounds. Won 55.5% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • Against Vanessa: waits first in 23.7% of rounds, against 8.4% against everyone else.
  • Against Akira: opens with “4P+K Dtee Sawk Dtrohng” in 15.3% of rounds, against 6.1% against everyone else.

How is this tested?

Dtee Sawk Dtrohng4P+K857.3%
Middle Spin Kick66K605.1%
backdash into Stop Kick4K524.4%
backdash into Sway Back4P+K+G514.4%
Jackal Straight46P+K504.3%
Sit Jab2P423.6%
guardG into throw escape312.6%
backward movement into Jackal Straight46P+K302.6%
forward movement into punchP221.9%
Sharp Shoot1P into crouch211.8%
forward movement into Dtee Sawk Dtrohng4P+K211.8%
Elbow Hook6P into forward movement201.7%
Further Low1K+G201.7%
evade down into forward dash201.7%
forward dash into Sharp Shoot1P201.7%

189 further openings account for the other 625 rounds.

Counted from 282 of the 328 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage11–14 · 44%4–2 · 67%too few to test
Akira14–10 · 58%4–3 · 57%too few to test
Lau11–6 · 65%6–11 · 35%too few to test
Vanessa6–3 · 67%7–4 · 64%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

46 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
828–666 · 55.4%
This season
159 matches · 54.1%
Peak rank
41

First hit in 52.5% of 548 rounds. Won 53.5% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hi'en Tankyaku9K376.7%
forward movement into punchP254.5%
crouch into Souka Senpukyaku3PK183.3%
Honshin Soukyaku1K+G into evade down142.5%
Kochoukyaku4K+G142.5%
Ryoushou6P+K into offensive move142.5%
Souanshou3P+K132.4%
Hi'en Tankyaku9K into guardG122.2%
Meishouho4P+K+G into punchP122.2%
crouch into Soukasui3P122.2%
Honshin Soukyaku1K+G101.8%
Senchutai3K101.8%
Souchuken2P91.6%
Henshin Engeki44P81.5%
Meishouho4P+K+G into Ensei SenpukyakuK+G81.5%

162 further openings account for the other 333 rounds.

Counted from 132 of the 159 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky7–9 · 44%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

27 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
351–290 · 54.8%
This season
108 matches · 56.5%
Peak rank
39

First hit in 50.6% of 326 rounds. Won 53.3% of the rounds they struck first, 55.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Oihiji4P+K4413.3%
Shitamaeken2P3610.9%
backdash into Oihiji4P+K288.5%
Gyaku Seikenzuki66P195.7%
Shitanagi Shutou1P into evade down123.6%
Nozuchi1P+K103.0%
backdash into Hou'ou Kourui Otoshi4K+G82.4%
guardG into throw escape82.4%
Hou'ou Kourui Otoshi4K+G61.8%
punchP into Maeken~Joudan MawashigeriPK61.8%
Hizageri4K into Kousenshu4KP51.5%
Sune'ori1K+G51.5%
Nozuchi1P+K into punchP41.2%
Tate'enpi33P into Agezuki3P+K41.2%
Yoko'enpi6P41.2%

93 further openings account for the other 132 rounds.

Counted from 82 of the 108 matches played. The rest were not pulled for openings.

Sarah

Career
2–5 · 28.6%
This season
1 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Double Rise Kick4P+K125.0%
Long Snap Side Chop3P+K into guardG125.0%
backdash into Crescent Heel4K+G125.0%
crouch into Leg Slicer2K+G125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (58 here; about 2.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 2 of 15 tests hold up
  • Brad: 2 of 15 tests hold up
  • Pai: 0 of 14 tests hold up
  • Jean: 0 of 14 tests hold up
  • Sarah: not tested (too few rounds)