VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

banok

  • Taka
Career matches2,673
Career win rate64.2%
Round win rate51.5%
Peak rank41
Distinct opponents21
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1881 #176 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei401,7341,08964562.8%
Taka4193962831166.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

542 of 542 rounds counted

7.4 inputs a second (443 a minute) this season. Faster than 56% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka7.5448358
Lei Fei7.2431184

By opponent's character

Shun7.4446216
Lion7.1427126
Brad7.645763
Akira7.444430
Dural7.645626
Lau7.544920
Wolf7.444411
Jeffry7.042113
El Blaze8.14856
Jean6.94147
Lei Fei7.64568
Pai7.645410
Vanessa6.74036

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun52143826.9%-18.9
Lion3092130.0%-21.3
Brad1615193.8%+27.5
Akira880100.0%+22.2
Dural63350.0%-20.6
Lau660100.0%+48.3
Wolf440100.0%+7.5
Jeffry32166.7%+14.7
El Blaze220100.0%+6.7
Jean220100.0%+35.4
Lei Fei220100.0%+9.2
Pai220100.0%+44.0
Vanessa220100.0%+63.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence167943.8%-2.9
Breakable Half Fence158753.3%-4.3
Open157846.7%-6.9
Rectangle156940.0%-6.8
Single Wall134930.8%-18.1
Breakable Full Fence128466.7%+10.8
Half Fence129375.0%+17.9
Low Fence125741.7%-17.5
Octagon1110190.9%+26.7
Full Fence and Open62433.3%-3.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8159.3%54.4%+4.9
No walls4040.0%52.4%-12.4

Walls against open: +17.3 points (95% range -10.0 to +44.5), p 0.214 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

y2d (Rank 43)39112828.2%
RentalAnimator (Rank 41)2982127.6%
Denkai (Rank 43)1331023.1%
SC1_Signia (Rank 38)1312192.3%
BLACKSTAR (Rank 37)63350.0%
CMoney012 (Rank 39)660100.0%
DJ_Clarknova (Rank 41)32166.7%
BLACKALERT!!! (Rank 42)220100.0%
ChilePiquín (Rank 35)220100.0%
GenesisFrenzy (Rank 38)220100.0%
Jaguar (Rank 36)220100.0%
Mr_LoverMan85 (Rank 35)220100.0%
SFPunker (Rank 36)220100.0%
StigandSigbjorn (Rank 5)220100.0%
SuperKumaFGC (Rank 22)220100.0%
THEWEIAND (Rank 23)220100.0%
Tom_Foolery_333 (Rank 18)220100.0%
raybladex (Rank 30)220100.0%
redmsked (Rank 26)220100.0%
DaComebackKid75 (Rank 21)110100.0%
MashPotatoTower (Rank 28)110100.0%

Most played opponents, most recent first

THEWEIAND (Rank 23)2026/10/10220100.0%
RentalAnimator (Rank 41)2026/10/072982127.6%
Tom_Foolery_333 (Rank 18)2026/10/07220100.0%
Mr_LoverMan85 (Rank 35)2026/10/07220100.0%
redmsked (Rank 26)2026/10/07220100.0%
Jaguar (Rank 36)2026/09/30220100.0%
DaComebackKid75 (Rank 21)2026/09/30110100.0%
y2d (Rank 43)2026/09/1239112828.2%
raybladex (Rank 30)2026/09/12220100.0%
MashPotatoTower (Rank 28)2026/09/12110100.0%
DJ_Clarknova (Rank 41)2026/09/1232166.7%
BLACKSTAR (Rank 37)2026/09/0363350.0%
SC1_Signia (Rank 38)2026/08/281312192.3%
StigandSigbjorn (Rank 5)2026/08/26220100.0%
ChilePiquín (Rank 35)2026/07/25220100.0%
CMoney012 (Rank 39)2026/07/11660100.0%
Denkai (Rank 43)2026/07/111331023.1%
SuperKumaFGC (Rank 22)2026/07/11220100.0%
BLACKALERT!!! (Rank 42)2026/06/13220100.0%
SFPunker (Rank 36)2026/06/13220100.0%
GenesisFrenzy (Rank 38)2026/06/13220100.0%

Round openings

Every character

punchP into Tsuppari 2PP7117.8%
Morotezuki66P into Morote Tsuppari66PP328.0%
Tsuppari 2PP into Tsuppari 3PPP276.8%
kickK194.8%
crouch into Shita Harite2P174.2%
Shita Harite2P133.2%
backdash into Zangeki33P82.0%
backdash into kickK82.0%
punchP82.0%
punchP into Sayu ShoukenPP82.0%
Hiji'ate6P into punchP71.8%
evade up into Kachi'age33P+K71.8%
punchP into Chu Tsuppari6P+K71.8%
Hiji'ate6P61.5%
backdash into Yoko Harite4P61.5%

92 further openings account for the other 156 rounds.

Counted from 100 of the 135 matches played. The rest were not pulled for openings.

Taka

Career
628–311 · 66.9%
This season
89 matches · 50.6%
Peak rank
41

First hit in 51.4% of 352 rounds. Won 53.0% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP into Tsuppari 2PP7119.8%
Morotezuki66P into Morote Tsuppari66PP328.9%
Tsuppari 2PP into Tsuppari 3PPP277.5%
kickK195.3%
crouch into Shita Harite2P174.7%
Shita Harite2P133.6%
backdash into Zangeki33P82.2%
punchP82.2%
Hiji'ate6P into punchP71.9%
backdash into kickK71.9%
evade up into Kachi'age33P+K71.9%
punchP into Chu Tsuppari6P+K71.9%
Hiji'ate6P61.7%
backdash into Yoko Harite4P61.7%
punchP into crouch61.7%

70 further openings account for the other 118 rounds.

Lei Fei

Career
1,089–645 · 62.8%
This season
46 matches · 56.5%
Peak rank
40

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Sayu ShoukenPP819.5%
kickK into crouch37.3%
Sayu ShoukenPP into Renkan MahosuiPPP24.9%
SokutankyakuK+G24.9%
SokutankyakuK+G into Shishi DaichoukouK+GP24.9%
backdash into offensive move24.9%
crouch dash back into Kakushu Suigeki6P24.9%
crouch dash back into Niki Bunkyaku9K24.9%
crouch into Fukusoushou2P24.9%
Fukusoushou2P12.4%
Kochouheki (Deflect)236P+K12.4%
Tenshi Ryusentai6K+G12.4%
backdash into Kaisei Tento1P+K12.4%
backdash into kickK12.4%
backward movement into Rigoutai6K12.4%

10 further openings account for the other 10 rounds.

Counted from 11 of the 46 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Taka: 0 of 13 tests hold up
  • Lei Fei: not tested (too few rounds)