Virtua Fighter 5 REVO · v1.10 · Region: Oceania
Elo rating
Overall, and on each character played 10+ times1242 #3,320 of 3,686 on the Elo list →
Akira1223423 matches
Lei Fei1255180 matches
Wolf1269178 matches
Vanessa1252155 matches
Eileen1250144 matches
Sarah121590 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 24 | 2,531 | 1,084 | 1,447 | 42.8% |
|---|---|---|---|---|---|
| Eileen | 26 | 1,254 | 588 | 666 | 46.9% |
| Wolf | 24 | 1,171 | 547 | 624 | 46.7% |
| Vanessa | 25 | 1,139 | 536 | 603 | 47.1% |
| Lei Fei | 25 | 1,068 | 477 | 591 | 44.7% |
| Sarah | 23 | 487 | 209 | 278 | 42.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,338 of 4,696 rounds counted6.5 inputs a second (388 a minute) this season. Faster than 30% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 6.9 | 412 | 1,576 |
|---|---|---|---|
| Lei Fei | 6.2 | 375 | 729 |
| Wolf | 6.2 | 369 | 615 |
| Vanessa | 6.2 | 375 | 557 |
| Eileen | 6.5 | 388 | 576 |
| Sarah | 5.9 | 355 | 285 |
By opponent's character
| Akira | 6.6 | 394 | 756 |
|---|---|---|---|
| Aoi | 6.5 | 390 | 393 |
| Jacky | 6.3 | 378 | 379 |
| Wolf | 6.5 | 387 | 281 |
| Kage | 6.3 | 376 | 270 |
| Sarah | 6.3 | 377 | 250 |
| Lau | 6.5 | 389 | 259 |
| Shun | 6.4 | 384 | 226 |
| Goh | 6.6 | 398 | 188 |
| Jeffry | 6.5 | 388 | 182 |
| Lion | 6.6 | 397 | 175 |
| Pai | 6.5 | 389 | 190 |
| Jean | 6.6 | 397 | 149 |
| El Blaze | 6.6 | 394 | 149 |
| Vanessa | 6.2 | 370 | 116 |
| Lei Fei | 6.4 | 384 | 113 |
| Eileen | 6.6 | 394 | 95 |
| Taka | 6.7 | 401 | 87 |
| Brad | 6.7 | 399 | 80 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 199 | 107 | 92 | 53.8% | +9.0 |
|---|---|---|---|---|---|
| Aoi | 109 | 62 | 47 | 56.9% | +15.1 |
| Jacky | 97 | 37 | 60 | 38.1% | -7.6 |
| Wolf | 81 | 36 | 45 | 44.4% | +2.0 |
| Kage | 79 | 35 | 44 | 44.3% | -9.3 |
| Sarah | 71 | 33 | 38 | 46.5% | +4.5 |
| Lau | 68 | 33 | 35 | 48.5% | -3.3 |
| Shun | 57 | 21 | 36 | 36.8% | -6.2 |
| Goh | 54 | 26 | 28 | 48.1% | +1.2 |
| Jeffry | 52 | 15 | 37 | 28.9% | -13.6 |
| Lion | 51 | 31 | 20 | 60.8% | +12.5 |
| Pai | 51 | 17 | 34 | 33.3% | -8.7 |
| Jean | 38 | 15 | 23 | 39.5% | -0.1 |
| El Blaze | 36 | 15 | 21 | 41.7% | -0.7 |
| Vanessa | 32 | 7 | 25 | 21.9% | -13.3 |
| Lei Fei | 31 | 12 | 19 | 38.7% | -2.4 |
| Eileen | 26 | 8 | 18 | 30.8% | -19.5 |
| Taka | 23 | 13 | 10 | 56.5% | +11.3 |
| Brad | 22 | 6 | 16 | 27.3% | -15.7 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 142 | 69 | 73 | 48.6% | +4.2 |
|---|---|---|---|---|---|
| Low Fence | 141 | 63 | 78 | 44.7% | +0.4 |
| Full Fence | 126 | 63 | 63 | 50.0% | +5.1 |
| Breakable Full Fence | 120 | 54 | 66 | 45.0% | +0.4 |
| Octagon | 119 | 53 | 66 | 44.5% | +1.5 |
| Rectangle | 119 | 53 | 66 | 44.5% | -1.8 |
| Half Fence | 118 | 50 | 68 | 42.4% | -5.7 |
| Breakable Half Fence | 110 | 46 | 64 | 41.8% | -3.4 |
| Single Wall | 68 | 29 | 39 | 42.6% | +1.0 |
| Full Fence and Open | 62 | 27 | 35 | 43.5% | -0.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 712 | 44.8% | 45.3% | -0.5 |
| No walls | 351 | 45.9% | 44.0% | +1.8 |
Walls against open: -2.3 points (95% range -8.6 to +4.0), p 0.472 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 22) | 36 | 20 | 16 | 55.6% |
|---|---|---|---|---|
| chimichama (Rank 22) | 27 | 14 | 13 | 51.9% |
| yasai (Rank 22) | 19 | 12 | 7 | 63.2% |
| : (Rank 27) | 18 | 4 | 14 | 22.2% |
| asteroid-belt777 (Rank 23) | 18 | 11 | 7 | 61.1% |
| unknown (Rank 24) | 18 | 7 | 11 | 38.9% |
| nekota (Rank 25) | 16 | 7 | 9 | 43.8% |
| トローリロートル (Rank 21) | 16 | 8 | 8 | 50.0% |
| 김멋있다 (Rank 23) | 16 | 13 | 3 | 81.2% |
| mokoha_jean (Rank 23) | 15 | 10 | 5 | 66.7% |
| 技術応用部/初心者 (Rank 22) | 14 | 7 | 7 | 50.0% |
| cs2skoda (Rank 24) | 13 | 4 | 9 | 30.8% |
| naowai (Rank 22) | 13 | 9 | 4 | 69.2% |
| 失礼!スマッシュ☆彡 (Rank 26) | 13 | 2 | 11 | 15.4% |
| MaxMuncy(お茶 (Rank 25) | 12 | 5 | 7 | 41.7% |
| ら族 (Rank 24) | 12 | 4 | 8 | 33.3% |
| Shako_P (Rank 23) | 11 | 4 | 7 | 36.4% |
| Jyuryoku_Eileen (Rank 23) | 10 | 3 | 7 | 30.0% |
| kkd8281 (Rank 21) | 10 | 4 | 6 | 40.0% |
| osAnKIRA (Rank 21) | 10 | 8 | 2 | 80.0% |
| qzmix (Rank 24) | 10 | 8 | 2 | 80.0% |
| あかげら (Rank 24) | 10 | 3 | 7 | 30.0% |
| はおいー先生 (Rank 24) | 10 | 7 | 3 | 70.0% |
| みらめたる (Rank 22) | 10 | 5 | 5 | 50.0% |
| ガンジャッキー(bunbun) (Rank 26) | 10 | 3 | 7 | 30.0% |
Most played opponents, most recent first
| ら族 (Rank 24) | 2026/10/18 | 12 | 4 | 8 | 33.3% |
|---|---|---|---|---|---|
| osAnKIRA (Rank 21) | 2026/10/17 | 10 | 8 | 2 | 80.0% |
| qzmix (Rank 24) | 2026/10/17 | 10 | 8 | 2 | 80.0% |
| chimichama (Rank 22) | 2026/10/17 | 27 | 14 | 13 | 51.9% |
| dalmax72 (Rank 22) | 2026/10/14 | 36 | 20 | 16 | 55.6% |
| Jyuryoku_Eileen (Rank 23) | 2026/10/14 | 10 | 3 | 7 | 30.0% |
| あかげら (Rank 24) | 2026/10/13 | 10 | 3 | 7 | 30.0% |
| はおいー先生 (Rank 24) | 2026/10/12 | 10 | 7 | 3 | 70.0% |
| mokoha_jean (Rank 23) | 2026/10/12 | 15 | 10 | 5 | 66.7% |
| asteroid-belt777 (Rank 23) | 2026/10/12 | 18 | 11 | 7 | 61.1% |
| kkd8281 (Rank 21) | 2026/10/12 | 10 | 4 | 6 | 40.0% |
| naowai (Rank 22) | 2026/10/11 | 13 | 9 | 4 | 69.2% |
| トローリロートル (Rank 21) | 2026/10/06 | 16 | 8 | 8 | 50.0% |
| みらめたる (Rank 22) | 2026/10/02 | 10 | 5 | 5 | 50.0% |
| ガンジャッキー(bunbun) (Rank 26) | 2026/10/02 | 10 | 3 | 7 | 30.0% |
| unknown (Rank 24) | 2026/09/30 | 18 | 7 | 11 | 38.9% |
| 김멋있다 (Rank 23) | 2026/09/28 | 16 | 13 | 3 | 81.2% |
| : (Rank 27) | 2026/09/27 | 18 | 4 | 14 | 22.2% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/09/24 | 13 | 2 | 11 | 15.4% |
| nekota (Rank 25) | 2026/09/23 | 16 | 7 | 9 | 43.8% |
| yasai (Rank 22) | 2026/09/22 | 19 | 12 | 7 | 63.2% |
| MaxMuncy(お茶 (Rank 25) | 2026/09/18 | 12 | 5 | 7 | 41.7% |
| cs2skoda (Rank 24) | 2026/09/18 | 13 | 4 | 9 | 30.8% |
| 技術応用部/初心者 (Rank 22) | 2026/07/20 | 14 | 7 | 7 | 50.0% |
| Shako_P (Rank 23) | 2026/06/25 | 11 | 4 | 7 | 36.4% |
Round openings
Every character
| guardG into evade down | 196 | 4.8% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 152 | 3.8% |
| guardG | 125 | 3.1% |
| evade down into Elbow Butt4P | 103 | 2.5% |
| punchP | 90 | 2.2% |
| crouch dash back into Koboku214P | 87 | 2.1% |
| guardG into evade up | 82 | 2.0% |
| offensive move into evade down | 75 | 1.9% |
| Defensive Style: backdash into back kick+guard4K+G | 73 | 1.8% |
| guardG into Souka Housui3P+K | 54 | 1.3% |
| backdash into Chouzan Housui46P+K | 47 | 1.2% |
| guardG into Low Drop Kick62K | 44 | 1.1% |
| crouch dash back into evade down | 43 | 1.1% |
| punchP into forward dash | 43 | 1.1% |
| offensive move | 42 | 1.0% |
765 further openings account for the other 2,791 rounds.
Counted from 1,012 of the 1,177 matches played. The rest were not pulled for openings.
Akira
- Career
- 1,084–1,447 · 42.8%
- This season
- 424 matches · 44.3%
- Peak rank
- 24
First hit in 50.1% of 1,225 rounds. Won 49.0% of the rounds they struck first, 41.6% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Rimon Chouchu66P into Jouho Touken6P | 152 | 12.4% |
|---|---|---|
| crouch dash back into Koboku214P | 87 | 7.1% |
| guardG into evade down | 83 | 6.8% |
| guardG into Souka Housui3P+K | 54 | 4.4% |
| guardG | 48 | 3.9% |
| backdash into Chouzan Housui46P+K | 47 | 3.8% |
| guardG into evade up | 45 | 3.7% |
| guardG into Rimon Chouchu66P | 24 | 1.9% |
| forward dash into Jouho Touken6P | 21 | 1.7% |
| guardG into Jouho Senshou46P | 21 | 1.7% |
| crouch dash back into evade down | 17 | 1.4% |
| forward movement into punchP | 17 | 1.4% |
| punchP into forward dash | 17 | 1.4% |
| punchP | 16 | 1.3% |
| guardG into Jouho Touken6P | 14 | 1.1% |
202 further openings account for the other 566 rounds.
Counted from 307 of the 424 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 20–11 · 65% | 12–7 · 63% | too few to test |
| Kage | 8–6 · 57% | 5–6 · 45% | too few to test |
| Aoi | 7–7 · 50% | 0–5 · 0% | too few to test |
| Shun | 5–11 · 31% | 0–1 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
117 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lei Fei
- Career
- 477–591 · 44.7%
- This season
- 182 matches · 44.5%
- Peak rank
- 25
First hit in 46.3% of 709 rounds. Won 48.8% of the rounds they struck first, 45.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| offensive move into evade down | 75 | 10.4% |
|---|---|---|
| guardG into evade down | 44 | 6.1% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 33 | 4.6% |
| offensive move | 32 | 4.5% |
| Souryu Shukkai43P+K | 28 | 3.9% |
| Kochouheki (Deflect)236P+K | 19 | 2.6% |
| offensive move into punchP | 19 | 2.6% |
| guardG | 16 | 2.2% |
| Toushou66P into Kakushu Suigeki6P | 15 | 2.1% |
| offensive move into Sayu ShoukenPP | 15 | 2.1% |
| Souryu Shukkai43P+K into guardG | 14 | 1.9% |
| evade up into guardG | 13 | 1.8% |
| offensive move into kickK | 13 | 1.8% |
| guardG into Souryu Shukkai43P+K | 11 | 1.5% |
| offensive move into SokutankyakuK+G | 11 | 1.5% |
171 further openings account for the other 360 rounds.
Counted from 179 of the 182 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 13–16 · 45% | 4–7 · 36% | too few to test |
| Aoi | 8–2 · 80% | 6–5 · 55% | too few to test |
| Jacky | 6–8 · 43% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 547–624 · 46.7%
- This season
- 178 matches · 44.4%
- Peak rank
- 24
First hit in 53.9% of 679 rounds. Won 48.9% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| evade down into Elbow Butt4P | 103 | 14.8% |
|---|---|---|
| guardG into Low Drop Kick62K | 44 | 6.3% |
| Elbow Butt4P into punchP | 41 | 5.9% |
| Low Drop Kick62K | 27 | 3.9% |
| Jab StraightPP into One Two UpperPPP | 25 | 3.6% |
| backdash into Short Shoulder46P+K | 21 | 3.0% |
| guardG | 19 | 2.7% |
| guardG into evade down | 18 | 2.6% |
| punchP | 18 | 2.6% |
| Screw Hook63214P into Screw Lariat63214PP | 15 | 2.2% |
| crouch dash back into evade down | 15 | 2.2% |
| punchP into forward dash | 15 | 2.2% |
| forward movement into Elbow Butt4P | 14 | 2.0% |
| punchP into backdash | 13 | 1.9% |
| Quick Shoulder66P+K | 12 | 1.7% |
122 further openings account for the other 296 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–8 · 50% | 4–2 · 67% | too few to test |
| Wolf | 5–11 · 31% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Vanessa
- Career
- 536–603 · 47.1%
- This season
- 155 matches · 48.4%
- Peak rank
- 25
First hit in 28.4% of 566 rounds. Won 60.2% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Defensive Style: backdash into back kick+guard4K+G | 73 | 12.8% |
|---|---|---|
| Defensive Style: Back Charge Kick | 35 | 6.1% |
| Defensive Style: punch | 33 | 5.8% |
| Defensive Style: guard into evade down | 27 | 4.7% |
| Defensive Style: guard | 25 | 4.4% |
| Defensive Style: guard into evade up | 24 | 4.2% |
| Defensive Style: punch into Jab~BodyPP | 24 | 4.2% |
| Defensive Style: backdash into Back Charge Kick44K+G | 19 | 3.3% |
| Offensive Style: Long Barrel Blow into Body Blow6P | 15 | 2.6% |
| Defensive Style: punch into Jab High KickPK | 14 | 2.5% |
| Defensive Style: kick into Switch Left SlicerKK | 11 | 1.9% |
| Defensive Style: evade up into guardG | 8 | 1.4% |
| Defensive Style: Ducking Body Blow into Ducking Body Smash66PP | 7 | 1.2% |
| Defensive Style: crouch dash back into guardG | 7 | 1.2% |
| Defensive Style: guard into Switch Left SlicerKK | 7 | 1.2% |
129 further openings account for the other 241 rounds.
Counted from 141 of the 155 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–12 · 43% | 1–1 · 50% | too few to test |
| Kage | 6–9 · 40% | 4–1 · 80% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Eileen
- Career
- 588–666 · 46.9%
- This season
- 144 matches · 45.8%
- Peak rank
- 26
First hit in 46.8% of 554 rounds. Won 51.0% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| punchP | 43 | 7.7% |
|---|---|---|
| evade down into Matsumensou4P+K | 41 | 7.3% |
| punchP into Enkou RensouPP | 31 | 5.6% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 30 | 5.4% |
| Enkou Nyudou214P+K | 28 | 5.0% |
| Douchu6P into Jouho Chu'un6PP | 27 | 4.8% |
| guardG | 25 | 4.5% |
| guardG into evade down | 19 | 3.4% |
| offensive move into kickK | 15 | 2.7% |
| evade down into Enkou Nyudou214P+K | 10 | 1.8% |
| offensive move | 10 | 1.8% |
| punchP into Jouho Chu'un6PP | 10 | 1.8% |
| punchP into forward dash | 10 | 1.8% |
| Enkou RensouPP into Rensou HekizanPPP | 8 | 1.4% |
| Goku Senshin (Deflect)4P+K+G | 8 | 1.4% |
130 further openings account for the other 243 rounds.
Counted from 139 of the 144 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–3 · 70% | 4–5 · 44% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Sarah
- Career
- 209–278 · 42.9%
- This season
- 94 matches · 42.5%
- Peak rank
- 23
First hit in 57.2% of 271 rounds. Won 54.2% of the rounds they struck first, 38.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 32 | 11.6% |
|---|---|---|
| guardG | 17 | 6.2% |
| guardG into evade up | 17 | 6.2% |
| punchP into Jab StraightPP | 14 | 5.1% |
| backdash into Crescent Heel4K+G | 13 | 4.7% |
| guardG into Serpent Smash Cannon2P+KK | 11 | 4.0% |
| punchP | 10 | 3.6% |
| Hide Side Kick (Deflect)P+K | 8 | 2.9% |
| guardG into Dragon Smash Cannon1K | 8 | 2.9% |
| Somersault Kick7K | 6 | 2.2% |
| evade down into crouch dash back | 6 | 2.2% |
| evade up into guardG | 6 | 2.2% |
| backdash into Full Spin Heel Kick9K | 5 | 1.8% |
| crouch dash back into evade down | 5 | 1.8% |
| guardG into Low Spin Kick3K+G | 5 | 1.8% |
72 further openings account for the other 113 rounds.
Counted from 68 of the 94 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (75 here; about 3.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 0 of 16 tests hold up
- Lei Fei: 0 of 15 tests hold up
- Wolf: 0 of 15 tests hold up
- Vanessa: 0 of 15 tests hold up
- Eileen: 0 of 14 tests hold up
- Sarah: not tested (too few rounds)
