Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1429 #2,474 of 3,686 on the Elo list →
Lei Fei1434271 matches
Akira1408228 matches
Sarah1438167 matches
El Blaze1395142 matches
Goh142693 matches
Lion142786 matches
Lau143629 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lei Fei | 30 | 2,158 | 1,079 | 1,079 | 50.0% |
|---|---|---|---|---|---|
| Vanessa | 27 | 1,201 | 606 | 595 | 50.5% |
| Jeffry | — | 706 | 372 | 334 | 52.7% |
| Sarah | 27 | 693 | 349 | 344 | 50.4% |
| Goh | 26 | 615 | 313 | 302 | 50.9% |
| Akira | 26 | 555 | 273 | 282 | 49.2% |
| El Blaze | 28 | 332 | 187 | 145 | 56.3% |
| Kage | — | 296 | 167 | 129 | 56.4% |
| Lion | 26 | 249 | 136 | 113 | 54.6% |
| Pai | — | 226 | 123 | 103 | 54.4% |
| Jean | — | 170 | 83 | 87 | 48.8% |
| Lau | 26 | 126 | 78 | 48 | 61.9% |
| Eileen | — | 54 | 30 | 24 | 55.6% |
| Shun | 24 | 50 | 34 | 16 | 68.0% |
| Taka | — | 49 | 29 | 20 | 59.2% |
| Aoi | — | 40 | 24 | 16 | 60.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,093 of 4,086 rounds counted7.2 inputs a second (432 a minute) this season. Faster than 52% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lei Fei | 7.3 | 438 | 1,089 |
|---|---|---|---|
| Akira | 7.5 | 451 | 901 |
| Sarah | 7.3 | 438 | 33 |
| El Blaze | 6.7 | 404 | 555 |
| Lion | 7.0 | 420 | 345 |
| Lau | 7.0 | 421 | 109 |
| Shun | 6.9 | 413 | 30 |
| Vanessa | 7.3 | 438 | 31 |
By opponent's character
| Akira | 7.3 | 440 | 380 |
|---|---|---|---|
| Jacky | 7.2 | 432 | 330 |
| Wolf | 7.3 | 436 | 228 |
| Aoi | 7.2 | 431 | 192 |
| Jeffry | 7.3 | 438 | 200 |
| Pai | 7.4 | 444 | 182 |
| Goh | 6.9 | 413 | 208 |
| Shun | 7.4 | 444 | 172 |
| Sarah | 7.3 | 440 | 161 |
| Lau | 7.3 | 438 | 165 |
| Kage | 7.0 | 423 | 160 |
| Lion | 7.2 | 432 | 106 |
| Vanessa | 7.0 | 422 | 113 |
| Brad | 7.1 | 426 | 131 |
| Jean | 7.2 | 434 | 97 |
| Lei Fei | 7.2 | 432 | 77 |
| Eileen | 7.0 | 421 | 53 |
| El Blaze | 6.9 | 414 | 53 |
| Taka | 7.2 | 429 | 41 |
| Dural | 6.8 | 408 | 44 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 128 | 64 | 64 | 50.0% | -1.9 |
|---|---|---|---|---|---|
| Jacky | 102 | 46 | 56 | 45.1% | -6.5 |
| Wolf | 85 | 52 | 33 | 61.2% | +8.9 |
| Aoi | 72 | 42 | 30 | 58.3% | +1.5 |
| Jeffry | 67 | 36 | 31 | 53.7% | +0.9 |
| Pai | 64 | 33 | 31 | 51.6% | -1.2 |
| Goh | 63 | 39 | 24 | 61.9% | +9.8 |
| Shun | 59 | 33 | 26 | 55.9% | +0.8 |
| Sarah | 56 | 33 | 23 | 58.9% | +5.5 |
| Lau | 52 | 23 | 29 | 44.2% | -6.4 |
| Kage | 50 | 24 | 26 | 48.0% | -6.0 |
| Lion | 42 | 28 | 14 | 66.7% | +12.9 |
| Vanessa | 40 | 23 | 17 | 57.5% | +5.4 |
| Brad | 39 | 19 | 20 | 48.7% | +0.0 |
| Jean | 29 | 11 | 18 | 37.9% | -12.0 |
| Lei Fei | 23 | 12 | 11 | 52.2% | -7.3 |
| Eileen | 20 | 10 | 10 | 50.0% | -3.8 |
| El Blaze | 19 | 8 | 11 | 42.1% | -11.1 |
| Taka | 13 | 5 | 8 | 38.5% | -10.3 |
| Dural | 12 | 5 | 7 | 41.7% | -8.0 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 113 | 66 | 47 | 58.4% | +5.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 111 | 62 | 49 | 55.9% | +2.8 |
| Single Wall | 104 | 56 | 48 | 53.9% | +1.1 |
| Breakable Full Fence | 103 | 53 | 50 | 51.5% | -2.5 |
| Full Fence | 101 | 41 | 60 | 40.6% | -12.5 |
| Octagon | 101 | 51 | 50 | 50.5% | -0.8 |
| Open | 98 | 54 | 44 | 55.1% | +2.0 |
| Low Fence | 95 | 56 | 39 | 59.0% | +6.5 |
| Rectangle | 93 | 42 | 51 | 45.2% | -6.4 |
| Full Fence and Open | 57 | 32 | 25 | 56.1% | +2.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 622 | 50.6% | 52.5% | -1.8 |
| No walls | 297 | 55.9% | 53.1% | +2.8 |
Walls against open: -4.7 points (95% range -11.4 to +2.0), p 0.170 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| WeeWeeW (Rank 27) | 9 | 3 | 6 | 33.3% |
|---|---|---|---|---|
| omuretukun (Rank 21) | 9 | 8 | 1 | 88.9% |
| カミナリおやじ (Rank 29) | 9 | 3 | 6 | 33.3% |
| こて (Rank 26) | 8 | 3 | 5 | 37.5% |
| gta4vcs (Rank 28) | 7 | 2 | 5 | 28.6% |
| takeyan5608 (Rank 30) | 7 | 1 | 6 | 14.3% |
| いちまる1972 (Rank 32) | 7 | 2 | 5 | 28.6% |
| 失礼!スマッシュ☆彡 (Rank 26) | 7 | 3 | 4 | 42.9% |
| AgnusDei (Rank 26) | 6 | 5 | 1 | 83.3% |
| TAIDADA (Rank 27) | 6 | 4 | 2 | 66.7% |
| hunny_honey (Rank 29) | 6 | 5 | 1 | 83.3% |
| manekinecogames (Rank 23) | 6 | 3 | 3 | 50.0% |
| sukapuri (Rank 25) | 6 | 5 | 1 | 83.3% |
| つのさん (Rank 25) | 6 | 5 | 1 | 83.3% |
| GC-Ajiyoshi (Rank 27) | 5 | 2 | 3 | 40.0% |
| Murakumo-0831 (Rank 25) | 5 | 1 | 4 | 20.0% |
| Varsity0326 (Rank 28) | 5 | 0 | 5 | 0.0% |
| Y-F8 (Rank 25) | 5 | 4 | 1 | 80.0% |
| nekota (Rank 23) | 5 | 5 | 0 | 100.0% |
| rily-you (Rank 31) | 5 | 2 | 3 | 40.0% |
| yagio130r (Rank 23) | 5 | 1 | 4 | 20.0% |
| パパ (Rank 27) | 5 | 5 | 0 | 100.0% |
| ShieldHolder (Rank 27) | 4 | 1 | 3 | 25.0% |
| midori6127 (Rank 29) | 4 | 2 | 2 | 50.0% |
| osaka_mouko4649 (Rank 26) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| つのさん (Rank 25) | 2026/10/18 | 6 | 5 | 1 | 83.3% |
|---|---|---|---|---|---|
| WeeWeeW (Rank 27) | 2026/10/16 | 9 | 3 | 6 | 33.3% |
| gta4vcs (Rank 28) | 2026/10/16 | 7 | 2 | 5 | 28.6% |
| GC-Ajiyoshi (Rank 27) | 2026/10/15 | 5 | 2 | 3 | 40.0% |
| TAIDADA (Rank 27) | 2026/10/06 | 6 | 4 | 2 | 66.7% |
| osaka_mouko4649 (Rank 26) | 2026/09/30 | 4 | 2 | 2 | 50.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/09/29 | 7 | 3 | 4 | 42.9% |
| Y-F8 (Rank 25) | 2026/09/23 | 5 | 4 | 1 | 80.0% |
| manekinecogames (Rank 23) | 2026/09/23 | 6 | 3 | 3 | 50.0% |
| Varsity0326 (Rank 28) | 2026/09/17 | 5 | 0 | 5 | 0.0% |
| yagio130r (Rank 23) | 2026/09/09 | 5 | 1 | 4 | 20.0% |
| AgnusDei (Rank 26) | 2026/09/05 | 6 | 5 | 1 | 83.3% |
| パパ (Rank 27) | 2026/08/31 | 5 | 5 | 0 | 100.0% |
| takeyan5608 (Rank 30) | 2026/08/29 | 7 | 1 | 6 | 14.3% |
| ShieldHolder (Rank 27) | 2026/08/24 | 4 | 1 | 3 | 25.0% |
| sukapuri (Rank 25) | 2026/08/18 | 6 | 5 | 1 | 83.3% |
| カミナリおやじ (Rank 29) | 2026/08/17 | 9 | 3 | 6 | 33.3% |
| hunny_honey (Rank 29) | 2026/08/04 | 6 | 5 | 1 | 83.3% |
| rily-you (Rank 31) | 2026/08/03 | 5 | 2 | 3 | 40.0% |
| いちまる1972 (Rank 32) | 2026/07/29 | 7 | 2 | 5 | 28.6% |
| こて (Rank 26) | 2026/07/26 | 8 | 3 | 5 | 37.5% |
| midori6127 (Rank 29) | 2026/07/24 | 4 | 2 | 2 | 50.0% |
| Murakumo-0831 (Rank 25) | 2026/07/21 | 5 | 1 | 4 | 20.0% |
| nekota (Rank 23) | 2026/06/17 | 5 | 5 | 0 | 100.0% |
| omuretukun (Rank 21) | 2026/04/04 | 9 | 8 | 1 | 88.9% |
Round openings
Every character
| backdash into evade up | 903 | 23.3% |
|---|---|---|
| backdash into guardG | 168 | 4.3% |
| backdash | 145 | 3.8% |
| backdash into backward movement | 83 | 2.1% |
| Fukusoushou2P | 76 | 2.0% |
| evade down into guardG | 76 | 2.0% |
| backward movement into evade up | 72 | 1.9% |
| offensive move | 65 | 1.7% |
| Souka Housui3P+K | 64 | 1.6% |
| evade up | 64 | 1.6% |
| backdash into Hai Shiki2P+K+G | 61 | 1.6% |
| punchP into throwP+G | 56 | 1.4% |
| backdash into Kaisei Tento1P+K | 53 | 1.4% |
| guardG into evade down | 53 | 1.4% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 49 | 1.3% |
582 further openings account for the other 1,882 rounds.
Counted from 980 of the 1,035 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 1,079–1,079 · 50.0%
- This season
- 271 matches · 50.9%
- Peak rank
- 30
First hit in 53.9% of 1,083 rounds. Won 54.1% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 76.8% of rounds, against 38.8% in their other rounds.
- Against Wolf: evades first in 22.6% of rounds, against 4.4% against everyone else.
- After opening the round before by evading: evades first in 21.6% of rounds, against 6.6% after anything else.
- When ahead: attacks straight away in 48.3% of rounds, against 36.8% when level or behind.
- In round 1: opens with “backdash into evade up” in 43.2% of rounds, against 16.0% in their other rounds.
- Against Akira: opens with “offensive move” in 20.0% of rounds, against 3.9% against everyone else.
- After losing a round: opens with “backdash into 1P+K Kaisei Tento” in 8.6% of rounds, against 2.2% after winning one.
- When behind: opens with “backdash into 1P+K Kaisei Tento” in 10.5% of rounds, against 2.8% when ahead or level.
| backdash into evade up | 248 | 22.8% |
|---|---|---|
| Fukusoushou2P | 76 | 7.0% |
| offensive move | 65 | 6.0% |
| backdash into Hai Shiki2P+K+G | 61 | 5.6% |
| backdash into Kaisei Tento1P+K | 53 | 4.9% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 49 | 4.5% |
| Fukusoushou2P into throwP+G | 33 | 3.0% |
| crouch into Shaten Renshou33PP | 28 | 2.6% |
| crouch into Soushou2P+K | 28 | 2.6% |
| punchP into throwP+G | 25 | 2.3% |
| backward movement into evade up | 21 | 1.9% |
| Niki Bunkyaku9K into Souhikyaku9K+G | 19 | 1.7% |
| backdash into guardG | 14 | 1.3% |
| crouch dash back into evade down | 14 | 1.3% |
| evade up | 14 | 1.3% |
145 further openings account for the other 341 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–11 · 50% | 4–8 · 33% | too few to test |
| Wolf | 10–6 · 62% | 6–0 · 100% | too few to test |
| Jacky | 4–10 · 29% | 5–3 · 62% | too few to test |
| Goh | 8–6 · 57% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 273–282 · 49.2%
- This season
- 228 matches · 47.8%
- Peak rank
- 26
First hit in 47.9% of 670 rounds. Won 48.3% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 78.0% of rounds, against 33.8% in their other rounds.
- Against Shun: evades first in 33.3% of rounds, against 5.7% against everyone else.
- In round 1: opens with “backdash into evade up” in 60.1% of rounds, against 23.5% in their other rounds.
- Against Shun: opens with “2P Housui” in 10.6% of rounds, against 2.4% against everyone else.
| backdash into evade up | 223 | 32.8% |
|---|---|---|
| Souka Housui3P+K | 64 | 9.4% |
| ZanshuK+G into Youshi SaikenK+GP | 35 | 5.2% |
| Kaikyusei4P into Sayu Kaikyu4PP | 33 | 4.9% |
| Housui2P | 22 | 3.2% |
| evade up | 22 | 3.2% |
| punchP into throwP+G | 16 | 2.4% |
| backdash into Souka Housui3P+K | 15 | 2.2% |
| Rimon Chouchu66P into Jouho Touken6P | 13 | 1.9% |
| Kaikyusei4P into Jirou Tanzan4PP+K | 11 | 1.6% |
| evade up into guardG | 11 | 1.6% |
| backward movement into evade up | 10 | 1.5% |
| evade down into guardG | 10 | 1.5% |
| Youteitou6K into Kenhou6KP | 9 | 1.3% |
| backdash into guardG | 9 | 1.3% |
96 further openings account for the other 176 rounds.
Counted from 173 of the 228 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–7 · 50% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
55 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Sarah
- Career
- 349–344 · 50.4%
- This season
- 167 matches · 53.9%
- Peak rank
- 27
First hit in 50.7% of 661 rounds. Won 53.7% of the rounds they struck first, 52.8% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 87.4% of rounds, against 57.6% in their other rounds.
- Against Wolf: waits first in 25.0% of rounds, against 2.5% against everyone else.
- After opening the round before by backing off: backs off first in 62.0% of rounds, against 47.3% after anything else.
- In round 1: opens with “backdash” in 22.2% of rounds, against 5.2% in their other rounds.
- Against Jacky: opens with “backdash into G guard” in 20.8% of rounds, against 10.6% against everyone else.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 33.7% of rounds, against 13.8% after anything else.
- After winning a round: opens with “backdash into evade up” in 23.1% of rounds, against 11.2% after losing one.
- When ahead: opens with “backdash into evade up” in 24.0% of rounds, against 10.6% when level or behind.
| backdash into evade up | 121 | 18.2% |
|---|---|---|
| backdash into guardG | 76 | 11.4% |
| backdash | 63 | 9.5% |
| backdash into backward movement | 37 | 5.6% |
| Hide Side Kick (Deflect)P+K | 30 | 4.5% |
| backdash into Crescent Heel4K+G | 27 | 4.1% |
| guardG into evade down | 15 | 2.3% |
| Long Snap Side Chop3P+K | 14 | 2.1% |
| evade up into guardG | 12 | 1.8% |
| Rising Elbow6P into throwP+G | 11 | 1.6% |
| Full Spin Heel Kick9K | 10 | 1.5% |
| backdash into Hide Side Kick (Deflect)P+K | 10 | 1.5% |
| evade up | 10 | 1.5% |
| backdash into Stiletto66K | 9 | 1.4% |
| backdash into Full Spin Heel Kick9K | 8 | 1.2% |
99 further openings account for the other 212 rounds.
El Blaze
- Career
- 187–145 · 56.3%
- This season
- 143 matches · 52.5%
- Peak rank
- 28
First hit in 42.9% of 548 rounds. Won 57.9% of the rounds they struck first, 49.5% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 89.5% of rounds, against 55.0% in their other rounds.
- Against Aoi: evades first in 17.5% of rounds, against 6.3% against everyone else.
- After opening the round before by backing off: backs off first in 61.1% of rounds, against 42.2% after anything else.
- In round 1: opens with “backdash into evade up” in 51.0% of rounds, against 18.9% in their other rounds.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 29.2% of rounds, against 14.2% after anything else.
| backdash into evade up | 152 | 27.1% |
|---|---|---|
| backdash into guardG | 34 | 6.1% |
| backdash | 30 | 5.3% |
| High Spin KickK+G | 21 | 3.7% |
| backdash into Rocket Discharge6P+K+G | 19 | 3.4% |
| evade down into guardG | 17 | 3.0% |
| Sit Jab2P | 16 | 2.9% |
| backdash into backward movement | 16 | 2.9% |
| Fade Roll Kick7K | 15 | 2.7% |
| backward movement into evade up | 14 | 2.5% |
| Back Knuckle4P into Shadow Spin Kick4PK | 12 | 2.1% |
| Volcano Knee6K+G | 11 | 2.0% |
| backdash into High Spin KickK+G | 11 | 2.0% |
| Volcano Upper4P+K into Back Knuckle4P | 9 | 1.6% |
| backdash into Drop Kick9K | 9 | 1.6% |
84 further openings account for the other 175 rounds.
Goh
- Career
- 313–302 · 50.9%
- This season
- 93 matches · 54.8%
- Peak rank
- 26
First hit in 48.7% of 357 rounds. Won 56.9% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 82.8% of rounds, against 57.8% in their other rounds.
- Against Wolf: evades first in 42.1% of rounds, against 11.8% against everyone else.
- After opening the round before by backing off: backs off first in 69.2% of rounds, against 33.7% after anything else.
- When behind: evades first in 28.1% of rounds, against 14.0% when ahead.
- Against Sarah: opens with “backdash into evade up” in 32.6% of rounds, against 16.0% against everyone else.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 30.8% of rounds, against 11.6% after anything else.
| backdash into evade up | 65 | 18.0% |
|---|---|---|
| backdash into guardG | 29 | 8.0% |
| backdash | 28 | 7.8% |
| backdash into Karura4P+K | 19 | 5.3% |
| evade down into guardG | 18 | 5.0% |
| backdash into backward movement | 14 | 3.9% |
| backward movement into evade up | 10 | 2.8% |
| evade up | 10 | 2.8% |
| backdash into Garyu66K | 9 | 2.5% |
| crouch into Denkou3PP | 9 | 2.5% |
| crouch dash back | 8 | 2.2% |
| crouch dash back into evade down | 8 | 2.2% |
| backdash into Kyousengeri46K | 7 | 1.9% |
| Hiji'ate6P into throwP+G | 6 | 1.7% |
| evade up into guardG | 6 | 1.7% |
75 further openings account for the other 115 rounds.
Lion
- Career
- 136–113 · 54.6%
- This season
- 88 matches · 58.0%
- Peak rank
- 26
First hit in 49.3% of 343 rounds. Won 55.6% of the rounds they struck first, 55.2% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 87.5% of rounds, against 38.5% in their other rounds.
- In round 1: opens with “backdash into 3K+G Shicchi Soutai” in 13.6% of rounds, against 4.3% in their other rounds.
| backdash into evade up | 77 | 22.3% |
|---|---|---|
| Senputai8K into Katoutai8KK | 30 | 8.7% |
| backdash into Shicchi Soutai3K+G | 23 | 6.7% |
| Senputai8K into up kick+guard8K+G | 17 | 4.9% |
| backward movement into evade up | 12 | 3.5% |
| guardG into evade down | 12 | 3.5% |
| backdash into Kishitsu Kasensou43P | 10 | 2.9% |
| evade down into guardG | 9 | 2.6% |
| Senputai8K | 7 | 2.0% |
| Katousui2P | 6 | 1.7% |
| Katousui2P into throwP+G | 6 | 1.7% |
| backdash | 6 | 1.7% |
| backdash into Senkyutai1K | 6 | 1.7% |
| crouch into Katousui2P | 6 | 1.7% |
| crouch into Rakugekishou3PP | 5 | 1.4% |
72 further openings account for the other 113 rounds.
Lau
- Career
- 78–48 · 61.9%
- This season
- 29 matches · 69.0%
- Peak rank
- 26
First hit in 46.8% of 109 rounds. Won 66.7% of the rounds they struck first, 55.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Touku Shashou897P+K | 22 | 20.2% |
|---|---|---|
| Touku Shashou897P+K into up-back kick+guard7K+G | 6 | 5.5% |
| punchP into RenshouPP | 6 | 5.5% |
| backdash into evade up | 5 | 4.6% |
| punchP into throwP+G | 5 | 4.6% |
| Touku Shashou897P+K into Enjin Senpukyaku4K+G | 4 | 3.7% |
| Chugeki6P into Hou'ou Soushou6PP | 3 | 2.8% |
| Fukko Kensou1P | 3 | 2.8% |
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 3 | 2.8% |
| Kokyaku Haiten7K into guardG | 3 | 2.8% |
| Souchuken2P | 3 | 2.8% |
| Touku Shashou897P+K into up-back, back punch+kick+guard74P+K+G | 3 | 2.8% |
| backdash into Kensou4P | 3 | 2.8% |
| Kokyaku Haiten7K into up-back kick+guard7K+G | 2 | 1.8% |
| Touku Shashou897P+K into Kokyaku Haiten7K | 2 | 1.8% |
32 further openings account for the other 36 rounds.
Vanessa
- Career
- 606–595 · 50.5%
- This season
- 8 matches · 62.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into back kick+guard4K+G | 5 | 16.1% |
|---|---|---|
| Defensive Style: Back Charge Kick | 2 | 6.5% |
| Defensive Style: Cut Upper into throwP+G | 2 | 6.5% |
| Defensive Style: Defensive Elbow (Deflect) into punchP | 2 | 6.5% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 2 | 6.5% |
| Defensive Style: backdash into Back Charge Kick44K+G | 2 | 6.5% |
| Defensive Style: Shadow Slicer | 1 | 3.2% |
| Defensive Style: Shadow Slicer into Heel Kick6K+G | 1 | 3.2% |
| Defensive Style: Sit Jab | 1 | 3.2% |
| Defensive Style: Spinning Savate into Heel Kick6K+G | 1 | 3.2% |
| Defensive Style: Wheel Kick | 1 | 3.2% |
| Defensive Style: backdash | 1 | 3.2% |
| Defensive Style: backdash into back, up-forward kick49K | 1 | 3.2% |
| Defensive Style: backdash into backward movement | 1 | 3.2% |
| Defensive Style: backdash into evade up | 1 | 3.2% |
7 further openings account for the other 7 rounds.
Shun
- Career
- 34–16 · 68.0%
- This season
- 8 matches · 87.5%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 12 | 40.0% |
|---|---|---|
| guardG into evade down | 4 | 13.3% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 2 | 6.7% |
| Honshin Rensenkyaku4K+G | 2 | 6.7% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 1 | 3.3% |
| Koushu Katai1K into Koushu Rentai1KK | 1 | 3.3% |
| backdash into guardG | 1 | 3.3% |
| crouch into Gyou'in Haishu3P | 1 | 3.3% |
| evade down into guardG | 1 | 3.3% |
| evade up | 1 | 3.3% |
| forward movement into RengekiPP | 1 | 3.3% |
| forward movement into punchP | 1 | 3.3% |
| guardG into Kasen Zenbokushou6PP | 1 | 3.3% |
| punchP | 1 | 3.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (91 here; about 4.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lei Fei: 8 of 16 tests hold up
- Akira: 4 of 15 tests hold up
- Sarah: 8 of 15 tests hold up
- El Blaze: 5 of 15 tests hold up
- Goh: 6 of 15 tests hold up
- Lion: 2 of 15 tests hold up
- Lau: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Shun: not tested (too few rounds)
