VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

嘩撃

Career matches6,213
Career win rate49.1%
Round win rate47.7%
Peak rank33
Distinct opponents107
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky336,2133,0513,16249.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky29191065.5%+13.6
Pai29151451.7%+5.9
Goh26131350.0%+4.8
Lau24101441.7%+0.5
Wolf2081240.0%-14.0
Akira1913668.4%+19.2
Jeffry1910952.6%+5.4
Kage1861233.3%-11.9
Sarah1741323.5%-22.5
Brad1531220.0%-24.6
Jean159660.0%+16.8
Vanessa123925.0%-10.8
Shun107370.0%+15.3
Lei Fei63350.0%+9.4
Aoi53260.0%+10.9
El Blaze42250.0%-12.3
Lion4040.0%-36.6
Eileen31233.3%-26.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open43182541.9%-6.7
Half Fence32151746.9%+2.0
Octagon31141745.2%-2.9
Low Fence30131743.3%-4.1
Rectangle2518772.0%+33.1
Breakable Full Fence24141058.3%+13.9
Single Wall2381534.8%-14.6
Breakable Half Fence1951426.3%-20.6
Full Fence and Open1881044.4%-6.8
Full Fence1610662.5%+14.9

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14751.7%45.6%+6.1
No walls9640.6%47.5%-6.9

Walls against open: +12.9 points (95% range -0.5 to +26.4), p 0.058 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

tamaneen (Rank 31)2026/09/1454180.0%
azn3_ayapin (Rank 34)2026/08/0531233.3%
イイダ (Rank 29)2026/07/31440100.0%
ニトロ (Rank 31)2026/07/3131233.3%
ヘニオ (Rank 32)2026/07/3131233.3%
kansimamoto (Rank 33)2026/07/2793633.3%
さみぃ_ANTARES (Rank 36)2026/07/27103730.0%
TKS_5150 (Rank 29)2026/07/2754180.0%
クレウル (Rank 33)2026/07/274040.0%
★★★★★ (Rank 33)2026/07/2742250.0%
Akishin-0313 (Rank 30)2026/07/2264266.7%
Gun-Interceptor (Rank 29)2026/07/1232166.7%
konagona-jef (Rank 32)2026/07/1284450.0%
HIGE (Rank 31)2026/06/293030.0%
anzenpai (Rank 35)2026/06/2965183.3%
west-muta (Rank 33)2026/06/2141325.0%
fixed-star_61 (Rank 32)2026/06/2064266.7%
zakiyamaBR (Rank 35)2026/06/205050.0%
うまぶりパイちぇん (Rank 30)2026/06/20105550.0%
たあぼさん (Rank 36)2026/06/2042250.0%
paoya0423 (Rank 36)2026/06/2042250.0%
Koromo (Rank 32)2026/05/3131233.3%
らうらう (Rank 35)2026/05/3161516.7%
misoazy (Rank 30)2026/05/3131233.3%
タピる。 (Rank 36)2026/05/3152340.0%

Round openings

Jacky

forward dash into throwP+G766.8%
crouch dash forward into throwP+G615.5%
forward movement into punchP565.0%
backdash into Middle Spin Kick46K+G544.8%
backdash into Spin Heel Sword4K+G484.3%
Groin Kick6K+G into forward dash464.1%
Middle Smash6P443.9%
Middle Smash6P into kickK343.0%
backdash into Long Stride Back Knuckle4P+K333.0%
Dash Hammer Kick66K into forward dash312.8%
forward dash into Middle Smash6P312.8%
Middle Spin Kick46K+G292.6%
evade down into Spin Heel Sword4K+G292.6%
Middle Spin Kick46K+G into forward dash232.1%
Slant Back Knuckle1P into Rage Kick1PK232.1%

137 further openings account for the other 499 rounds.