VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

toriya_759

  • Jeffry
  • Kage
  • Lau
  • Jean
  • Akira
  • Pai
  • Brad
  • Lei Fei
  • Lion
Career matches4,974
Career win rate59.9%
Round win rate53.8%
Peak rank39
Distinct opponents218
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1657 #1,008 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky392,0591,09896153.3%
Jeffry3756232523757.8%
Kage3953433719763.1%
Lau3853033319762.8%
Jean3831120710466.6%
Lion382751987772.0%
Lei Fei362541738168.1%
Pai362071446369.6%
Akira30121814066.9%
Brad30121833868.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,679 of 2,134 rounds counted

10.5 inputs a second (630 a minute) this season. Faster than 97% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry10.4625644
Jacky10.5629281
Kage10.1609192
Lau10.3617149
Jean10.2615132
Akira11.7702127
Pai10.865026
Brad10.864687
Lei Fei10.96568
Lion10.865033

By opponent's character

Akira11.2675260
Jacky10.8650197
Goh10.462495
Kage10.4626141
Jean10.5632105
Lau10.5630109
Aoi10.462368
Wolf10.462699
Sarah10.160578
Brad10.060292
Lion10.563065
Shun10.361980
Pai10.764071
Vanessa10.160769
Eileen9.556841
Jeffry10.160423
El Blaze10.059822
Lei Fei9.959425
Taka9.557130
Dural10.26099

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira71403156.3%-0.6
Jacky63372658.7%-1.4
Goh42291369.0%+10.1
Kage42261661.9%+10.5
Jean34221264.7%+3.6
Lau34211361.8%+4.2
Aoi26121446.1%-9.3
Wolf26121446.1%-12.9
Sarah25121348.0%-8.0
Brad24131154.2%-8.6
Lion24141058.3%+3.8
Shun24131154.2%-1.1
Pai22111150.0%-9.2
Vanessa2113861.9%+7.5
Eileen139469.2%+18.8
Jeffry138561.5%+7.0
El Blaze106460.0%-2.1
Lei Fei86275.0%+10.2
Taka71614.3%-38.5
Dural2020.0%-68.0

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle74413355.4%-2.5
Breakable Full Fence61392263.9%+6.3
Single Wall55282750.9%-6.0
Breakable Half Fence53312258.5%+1.8
Half Fence52322061.5%+3.9
Low Fence51292256.9%+0.5
Full Fence47311666.0%+9.2
Open41212051.2%-5.3
Octagon39182146.1%-14.9
Full Fence and Open29171258.6%+1.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls32658.9%58.0%+0.9
No walls14753.1%56.3%-3.2

Walls against open: +4.1 points (95% range -6.6 to +14.9), p 0.451 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

肉彦さん☆彡 (Rank 31)2026/10/1664266.7%
ヘニオ (Rank 34)2026/10/1362433.3%
poco/ぽこ (Rank 38)2026/10/0964266.7%
自作マニア@むめい。 (Rank 39)2026/10/0984450.0%
『Nεnji』.β (Rank 41)2026/10/0771614.3%
うるヲ参拾 (Rank 39)2026/10/0451420.0%
rikkojjeang (Rank 38)2026/09/2975271.4%
ぶーん (Rank 34)2026/09/1863350.0%
BigBoin (Rank 34)2026/09/1854180.0%
あいりく (Rank 35)2026/09/1264266.7%
寿司眼鉄 (Rank 37)2026/09/0893633.3%
五寸釘くん (Rank 35)2026/09/0352340.0%
クレウル (Rank 35)2026/08/2851420.0%
lapislazuli (Rank 34)2026/08/2875271.4%
ロストマン (Rank 35)2026/08/2064266.7%
★闘将拉麵男★ (Rank 35)2026/08/17148657.1%
津古さん (Rank 38)2026/08/1763350.0%
マクシミリアン15世 (Rank 34)2026/08/0265183.3%
苦道訓|kudoukun_goh (Rank 39)2026/07/2664266.7%
つがさん (Rank 36)2026/07/2176185.7%
klkun (Rank 41)2026/07/1463350.0%
イイクルーン (Rank 36)2026/06/2154180.0%
Umemon2026 (Rank 36)2026/06/1364266.7%
きみのれんれん (Rank 39)2026/06/1063350.0%
stepan_BVFA (Rank 38)2026/06/0376185.7%

Round openings

Every character

forward movement into punchP1538.1%
crouch into Ducking Low2K+G1206.3%
backdash into evade down663.5%
Low Knuckle2P603.2%
Dash Elbow66P into Dash Elbow Upper66PP583.1%
Hiji'uchi6P552.9%
backdash into evade up462.4%
backward movement into Nagiharai6P+K422.2%
Gyaku Seikenzuki66P into Yoko'enpi6P382.0%
crouch into Low Spin Kick1K+G371.9%
guardG311.6%
crouch into Honshin Soukyaku1K+G281.5%
crouch into Senchutai281.5%
Dash Hammer Kick66K into High Angle Upper Kick6K271.4%
Middle Smash6P241.3%

405 further openings account for the other 1,085 rounds.

Counted from 470 of the 531 matches played. The rest were not pulled for openings.

Jeffry

Career
325–237 · 57.8%
This season
160 matches · 51.2%
Peak rank
37

First hit in 61.7% of 642 rounds. Won 53.3% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 78.0% of rounds, against 17.7% against everyone else.
  • On Rectangle stages: moves in first in 47.3% of rounds, against 9.6% on the other stages.
  • After opening the round before by backing off: backs off first in 52.1% of rounds, against 15.6% after anything else.
  • After winning a round: backs off first in 33.2% of rounds, against 16.5% after losing one.
  • In round 1: opens with “66P Dash Elbow into 66PP Dash Elbow Upper” in 14.6% of rounds, against 7.2% in their other rounds.
  • Against Jacky: opens with “66P Dash Elbow into 66PP Dash Elbow Upper” in 27.5% of rounds, against 5.6% against everyone else.
  • On Rectangle stages: opens with “forward movement into P punch” in 40.7% of rounds, against 6.4% on the other stages.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 41.2% of rounds, against 9.2% after anything else.
  • After losing a round: opens with “crouch into 2K+G Ducking Low” in 28.3% of rounds, against 17.4% after winning one.

How is this tested?

crouch into Ducking Low2K+G12018.7%
forward movement into punchP7111.1%
Low Knuckle2P609.3%
Dash Elbow66P into Dash Elbow Upper66PP589.0%
Dash Elbow66P203.1%
backdash into evade down193.0%
backdash into Full Swing Upper33P142.2%
backdash into evade up132.0%
backdash into Hell Claw236P121.9%
crouch into Sunlit Body Upper3P+K121.9%
guardG111.7%
backdash into Scoop Kick4K+G101.6%
backdash into Body CrushP+K91.4%
backdash into Elbow Hammer6PP91.4%
crouch into Low Knuckle2P91.4%

100 further openings account for the other 195 rounds.

Counted from 158 of the 160 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky8–8 · 50%3–4 · 43%too few to test
Akira6–1 · 86%2–6 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
337–197 · 63.1%
This season
80 matches · 52.5%
Peak rank
39

First hit in 55.2% of 310 rounds. Won 56.7% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 10.3% of rounds, against 5.0% in their other rounds.

How is this tested?

Hiji'uchi6P5517.4%
backward movement into Nagiharai6P+K4213.2%
Hagakure-ryu In Raijingeki46P+K185.7%
backdash into Gen'you4K+G165.0%
backdash into evade up154.7%
Jizuridan2P134.1%
Nagiharai6P+K134.1%
Rasen4P113.5%
guardG82.5%
Ryubisen44K+G into Gen'you4K+G72.2%
backdash into evade down61.9%
forward movement into punchP51.6%
punchP51.6%
Jizuridan2P into backdash41.3%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G41.3%

64 further openings account for the other 95 rounds.

Counted from 78 of the 80 matches played. The rest were not pulled for openings.

Lau

Career
333–197 · 62.8%
This season
59 matches · 66.1%
Peak rank
38

First hit in 54.8% of 230 rounds. Won 61.1% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4619.6%
crouch into Senchutai3K2611.1%
Chugeki6P198.1%
Fukko Kensou1P into backdash104.3%
crouch into Chisoutai2K+G104.3%
backdash into Souko Sensou66P+K93.8%
Senchutai3K into guardG83.4%
backdash into evade down73.0%
Fukko Kensou1P52.1%
punchP52.1%
Senchutai3K41.7%
crouch into Fukko Kensou1P41.7%
guardG41.7%
Fukko Kensou1P into evade down31.3%
Senchutai3K into forward dash31.3%

53 further openings account for the other 72 rounds.

Jacky

Career
1,098–961 · 53.3%
This season
83 matches · 50.6%
Peak rank
39

First hit in 56.5% of 232 rounds. Won 56.5% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Spin Kick1K+G3715.9%
Dash Hammer Kick66K into High Angle Upper Kick6K2711.6%
Middle Smash6P2410.3%
Step-in Middle Kick66K+G into Groin Kick6K+G187.8%
forward movement into punchP114.7%
Squat Straight2P into backdash93.9%
backdash into evade up73.0%
Squat Straight2P52.2%
backdash into Dash Hammer Kick66K52.2%
backdash into evade down52.2%
backdash into Step-in Middle Kick66K+G41.7%
backdash into kickK41.7%
guardG41.7%
punchP41.7%
Low Spin Kick1K+G31.3%

47 further openings account for the other 65 rounds.

Counted from 57 of the 83 matches played. The rest were not pulled for openings.

Jean

Career
207–104 · 66.6%
This season
43 matches · 69.8%
Peak rank
38

First hit in 64.2% of 176 rounds. Won 54.9% of the rounds they struck first, 60.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P into Yoko'enpi6P3821.6%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP1910.8%
backdash into evade down148.0%
Shitamaeken2P116.2%
backdash into Gyaku Seikenzuki66P105.7%
crouch into Tate'enpi~Tenkai Hizageri33PK74.0%
backdash into Tate'enpi~Tenkai Hizageri33PK63.4%
crouch into Shitanagi Shutou1P63.4%
forward movement into punchP63.4%
Shitamaeken2P into backdash42.3%
backdash into Yoko'enpi~Uchishutou6PP42.3%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK31.7%
Yoko'enpi6P31.7%
crouch dash back into Doumawashi Kaitengeri46K+G31.7%
Gyaku Seikenzuki66P into Gaisen Koushugeki6PPK21.1%

34 further openings account for the other 40 rounds.

Pai

Career
144–63 · 69.6%
This season
24 matches · 70.8%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Honshin Soukyaku1K+G2830.4%
Hi'en Tankyaku9K into guardG1314.1%
forward movement into punchP66.5%
Hi'en Tankyaku9K33.3%
Honshin Soukyaku1K+G33.3%
Senchuken6P33.3%
punchP into Senchuken6P33.3%
backdash into Hi'en Tankyaku9K22.2%
backdash into punchP22.2%
crouch into Senchutai3K22.2%
evade up into guardG22.2%
evade up into punchP22.2%
guardG22.2%
Ensei Haikyaku4K11.1%
Ensei Haikyaku4K into backdash11.1%

19 further openings account for the other 19 rounds.

Brad

Career
83–38 · 68.6%
This season
23 matches · 69.6%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1112.6%
Middle Spin Kick66K into Ten Kao6K89.2%
Sit Jab2P78.1%
forward movement into punchP66.9%
backdash into Middle Spin Kick66K55.8%
backdash into evade up44.6%
crouch into Jaguar Tail2K+G44.6%
backdash into Dtee Sawk Combination3PP33.5%
Sit Jab2P into backdash22.3%
backdash into Jab~High KickPK22.3%
backdash into Jaguar Tail2K+G22.3%
backdash into Stop Kick4K22.3%
backdash into punchP22.3%
crouch into Sharp Shoot1P22.3%
no input22.3%

25 further openings account for the other 25 rounds.

Lei Fei

Career
173–81 · 68.1%
This season
15 matches · 73.3%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Toushou66P into Kakushu Suigeki6P1015.9%
backdash into Senpukyaku66K+G69.5%
Fukusoushou2P46.3%
Dantai4K34.8%
backdash into Shatenshou33P34.8%
backdash into evade up34.8%
Senpukyaku66K+G into Tenshi Ryusentai6K+G23.2%
backdash into Souhikyaku9K+G23.2%
crouch into Fukusoushou2P23.2%
forward movement into punchP23.2%
Fukusoushou2P into backdash11.6%
Fukusoushou2P into crouch dash forward11.6%
Fukusoushou2P into forward dash11.6%
Gaiken6P+K into Gaida Santen6P+KP11.6%
Nehan Shiki1P+K+G into kickK11.6%

21 further openings account for the other 21 rounds.

Lion

Career
198–77 · 72.0%
This season
12 matches · 66.7%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ukoushin46P+K into Ryusei Renkoushu46P+KP612.2%
backward movement into forward punch+kick6P+K510.2%
Katousui2P into backdash48.2%
crouch into Dantai3K48.2%
forward punch+kick6P+K into Banchu Renkanshu6PP36.1%
backdash into Soukoushu66P+K24.1%
backdash into evade down24.1%
backward movement into Banchu Renkanshu6PP24.1%
crouch into Shicchi Soutai3K+G24.1%
Juchou Senshou8P+K12.0%
Katousui2P12.0%
Souji SenpuP+K12.0%
Soukoushu66P+K12.0%
Tenshin Ryou'inkyaku6K+G into Touku Rigou Bantaitetsu46K+G12.0%
backdash into Dantai3K12.0%

13 further openings account for the other 13 rounds.

Akira

Career
81–40 · 66.9%
This season
32 matches · 56.2%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P360.0%
backdash into Jouho Touken6P120.0%
backdash into Youhou33P120.0%

Counted from 1 of the 32 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 9 of 15 tests hold up
  • Kage: 1 of 13 tests hold up
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Akira: not tested (too few rounds)