Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1657 #1,008 of 3,686 on the Elo list →
Jeffry1606160 matches
Jacky167283 matches
Kage163980 matches
Lau166759 matches
Jean166843 matches
Akira164432 matches
Pai165624 matches
Brad164523 matches
Lei Fei166115 matches
Lion165812 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 39 | 2,059 | 1,098 | 961 | 53.3% |
|---|---|---|---|---|---|
| Jeffry | 37 | 562 | 325 | 237 | 57.8% |
| Kage | 39 | 534 | 337 | 197 | 63.1% |
| Lau | 38 | 530 | 333 | 197 | 62.8% |
| Jean | 38 | 311 | 207 | 104 | 66.6% |
| Lion | 38 | 275 | 198 | 77 | 72.0% |
| Lei Fei | 36 | 254 | 173 | 81 | 68.1% |
| Pai | 36 | 207 | 144 | 63 | 69.6% |
| Akira | 30 | 121 | 81 | 40 | 66.9% |
| Brad | 30 | 121 | 83 | 38 | 68.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,679 of 2,134 rounds counted10.5 inputs a second (630 a minute) this season. Faster than 97% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 10.4 | 625 | 644 |
|---|---|---|---|
| Jacky | 10.5 | 629 | 281 |
| Kage | 10.1 | 609 | 192 |
| Lau | 10.3 | 617 | 149 |
| Jean | 10.2 | 615 | 132 |
| Akira | 11.7 | 702 | 127 |
| Pai | 10.8 | 650 | 26 |
| Brad | 10.8 | 646 | 87 |
| Lei Fei | 10.9 | 656 | 8 |
| Lion | 10.8 | 650 | 33 |
By opponent's character
| Akira | 11.2 | 675 | 260 |
|---|---|---|---|
| Jacky | 10.8 | 650 | 197 |
| Goh | 10.4 | 624 | 95 |
| Kage | 10.4 | 626 | 141 |
| Jean | 10.5 | 632 | 105 |
| Lau | 10.5 | 630 | 109 |
| Aoi | 10.4 | 623 | 68 |
| Wolf | 10.4 | 626 | 99 |
| Sarah | 10.1 | 605 | 78 |
| Brad | 10.0 | 602 | 92 |
| Lion | 10.5 | 630 | 65 |
| Shun | 10.3 | 619 | 80 |
| Pai | 10.7 | 640 | 71 |
| Vanessa | 10.1 | 607 | 69 |
| Eileen | 9.5 | 568 | 41 |
| Jeffry | 10.1 | 604 | 23 |
| El Blaze | 10.0 | 598 | 22 |
| Lei Fei | 9.9 | 594 | 25 |
| Taka | 9.5 | 571 | 30 |
| Dural | 10.2 | 609 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 71 | 40 | 31 | 56.3% | -0.6 |
|---|---|---|---|---|---|
| Jacky | 63 | 37 | 26 | 58.7% | -1.4 |
| Goh | 42 | 29 | 13 | 69.0% | +10.1 |
| Kage | 42 | 26 | 16 | 61.9% | +10.5 |
| Jean | 34 | 22 | 12 | 64.7% | +3.6 |
| Lau | 34 | 21 | 13 | 61.8% | +4.2 |
| Aoi | 26 | 12 | 14 | 46.1% | -9.3 |
| Wolf | 26 | 12 | 14 | 46.1% | -12.9 |
| Sarah | 25 | 12 | 13 | 48.0% | -8.0 |
| Brad | 24 | 13 | 11 | 54.2% | -8.6 |
| Lion | 24 | 14 | 10 | 58.3% | +3.8 |
| Shun | 24 | 13 | 11 | 54.2% | -1.1 |
| Pai | 22 | 11 | 11 | 50.0% | -9.2 |
| Vanessa | 21 | 13 | 8 | 61.9% | +7.5 |
| Eileen | 13 | 9 | 4 | 69.2% | +18.8 |
| Jeffry | 13 | 8 | 5 | 61.5% | +7.0 |
| El Blaze | 10 | 6 | 4 | 60.0% | -2.1 |
| Lei Fei | 8 | 6 | 2 | 75.0% | +10.2 |
| Taka | 7 | 1 | 6 | 14.3% | -38.5 |
| Dural | 2 | 0 | 2 | 0.0% | -68.0 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 74 | 41 | 33 | 55.4% | -2.5 |
|---|---|---|---|---|---|
| Breakable Full Fence | 61 | 39 | 22 | 63.9% | +6.3 |
| Single Wall | 55 | 28 | 27 | 50.9% | -6.0 |
| Breakable Half Fence | 53 | 31 | 22 | 58.5% | +1.8 |
| Half Fence | 52 | 32 | 20 | 61.5% | +3.9 |
| Low Fence | 51 | 29 | 22 | 56.9% | +0.5 |
| Full Fence | 47 | 31 | 16 | 66.0% | +9.2 |
| Open | 41 | 21 | 20 | 51.2% | -5.3 |
| Octagon | 39 | 18 | 21 | 46.1% | -14.9 |
| Full Fence and Open | 29 | 17 | 12 | 58.6% | +1.6 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 326 | 58.9% | 58.0% | +0.9 |
| No walls | 147 | 53.1% | 56.3% | -3.2 |
Walls against open: +4.1 points (95% range -6.6 to +14.9), p 0.451 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ★闘将拉麵男★ (Rank 35) | 14 | 8 | 6 | 57.1% |
|---|---|---|---|---|
| 寿司眼鉄 (Rank 37) | 9 | 3 | 6 | 33.3% |
| 自作マニア@むめい。 (Rank 39) | 8 | 4 | 4 | 50.0% |
| lapislazuli (Rank 34) | 7 | 5 | 2 | 71.4% |
| rikkojjeang (Rank 38) | 7 | 5 | 2 | 71.4% |
| stepan_BVFA (Rank 38) | 7 | 6 | 1 | 85.7% |
| 『Nεnji』.β (Rank 41) | 7 | 1 | 6 | 14.3% |
| つがさん (Rank 36) | 7 | 6 | 1 | 85.7% |
| Umemon2026 (Rank 36) | 6 | 4 | 2 | 66.7% |
| klkun (Rank 41) | 6 | 3 | 3 | 50.0% |
| poco/ぽこ (Rank 38) | 6 | 4 | 2 | 66.7% |
| あいりく (Rank 35) | 6 | 4 | 2 | 66.7% |
| きみのれんれん (Rank 39) | 6 | 3 | 3 | 50.0% |
| ぶーん (Rank 34) | 6 | 3 | 3 | 50.0% |
| ヘニオ (Rank 34) | 6 | 2 | 4 | 33.3% |
| マクシミリアン15世 (Rank 34) | 6 | 5 | 1 | 83.3% |
| ロストマン (Rank 35) | 6 | 4 | 2 | 66.7% |
| 津古さん (Rank 38) | 6 | 3 | 3 | 50.0% |
| 肉彦さん☆彡 (Rank 31) | 6 | 4 | 2 | 66.7% |
| 苦道訓|kudoukun_goh (Rank 39) | 6 | 4 | 2 | 66.7% |
| BigBoin (Rank 34) | 5 | 4 | 1 | 80.0% |
| うるヲ参拾 (Rank 39) | 5 | 1 | 4 | 20.0% |
| イイクルーン (Rank 36) | 5 | 4 | 1 | 80.0% |
| クレウル (Rank 35) | 5 | 1 | 4 | 20.0% |
| 五寸釘くん (Rank 35) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| 肉彦さん☆彡 (Rank 31) | 2026/10/16 | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|---|
| ヘニオ (Rank 34) | 2026/10/13 | 6 | 2 | 4 | 33.3% |
| poco/ぽこ (Rank 38) | 2026/10/09 | 6 | 4 | 2 | 66.7% |
| 自作マニア@むめい。 (Rank 39) | 2026/10/09 | 8 | 4 | 4 | 50.0% |
| 『Nεnji』.β (Rank 41) | 2026/10/07 | 7 | 1 | 6 | 14.3% |
| うるヲ参拾 (Rank 39) | 2026/10/04 | 5 | 1 | 4 | 20.0% |
| rikkojjeang (Rank 38) | 2026/09/29 | 7 | 5 | 2 | 71.4% |
| ぶーん (Rank 34) | 2026/09/18 | 6 | 3 | 3 | 50.0% |
| BigBoin (Rank 34) | 2026/09/18 | 5 | 4 | 1 | 80.0% |
| あいりく (Rank 35) | 2026/09/12 | 6 | 4 | 2 | 66.7% |
| 寿司眼鉄 (Rank 37) | 2026/09/08 | 9 | 3 | 6 | 33.3% |
| 五寸釘くん (Rank 35) | 2026/09/03 | 5 | 2 | 3 | 40.0% |
| クレウル (Rank 35) | 2026/08/28 | 5 | 1 | 4 | 20.0% |
| lapislazuli (Rank 34) | 2026/08/28 | 7 | 5 | 2 | 71.4% |
| ロストマン (Rank 35) | 2026/08/20 | 6 | 4 | 2 | 66.7% |
| ★闘将拉麵男★ (Rank 35) | 2026/08/17 | 14 | 8 | 6 | 57.1% |
| 津古さん (Rank 38) | 2026/08/17 | 6 | 3 | 3 | 50.0% |
| マクシミリアン15世 (Rank 34) | 2026/08/02 | 6 | 5 | 1 | 83.3% |
| 苦道訓|kudoukun_goh (Rank 39) | 2026/07/26 | 6 | 4 | 2 | 66.7% |
| つがさん (Rank 36) | 2026/07/21 | 7 | 6 | 1 | 85.7% |
| klkun (Rank 41) | 2026/07/14 | 6 | 3 | 3 | 50.0% |
| イイクルーン (Rank 36) | 2026/06/21 | 5 | 4 | 1 | 80.0% |
| Umemon2026 (Rank 36) | 2026/06/13 | 6 | 4 | 2 | 66.7% |
| きみのれんれん (Rank 39) | 2026/06/10 | 6 | 3 | 3 | 50.0% |
| stepan_BVFA (Rank 38) | 2026/06/03 | 7 | 6 | 1 | 85.7% |
Round openings
Every character
| forward movement into punchP | 153 | 8.1% |
|---|---|---|
| crouch into Ducking Low2K+G | 120 | 6.3% |
| backdash into evade down | 66 | 3.5% |
| Low Knuckle2P | 60 | 3.2% |
| Dash Elbow66P into Dash Elbow Upper66PP | 58 | 3.1% |
| Hiji'uchi6P | 55 | 2.9% |
| backdash into evade up | 46 | 2.4% |
| backward movement into Nagiharai6P+K | 42 | 2.2% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 38 | 2.0% |
| crouch into Low Spin Kick1K+G | 37 | 1.9% |
| guardG | 31 | 1.6% |
| crouch into Honshin Soukyaku1K+G | 28 | 1.5% |
| crouch into Senchutai | 28 | 1.5% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 27 | 1.4% |
| Middle Smash6P | 24 | 1.3% |
405 further openings account for the other 1,085 rounds.
Counted from 470 of the 531 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 325–237 · 57.8%
- This season
- 160 matches · 51.2%
- Peak rank
- 37
First hit in 61.7% of 642 rounds. Won 53.3% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 78.0% of rounds, against 17.7% against everyone else.
- On Rectangle stages: moves in first in 47.3% of rounds, against 9.6% on the other stages.
- After opening the round before by backing off: backs off first in 52.1% of rounds, against 15.6% after anything else.
- After winning a round: backs off first in 33.2% of rounds, against 16.5% after losing one.
- In round 1: opens with “66P Dash Elbow into 66PP Dash Elbow Upper” in 14.6% of rounds, against 7.2% in their other rounds.
- Against Jacky: opens with “66P Dash Elbow into 66PP Dash Elbow Upper” in 27.5% of rounds, against 5.6% against everyone else.
- On Rectangle stages: opens with “forward movement into P punch” in 40.7% of rounds, against 6.4% on the other stages.
- After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 41.2% of rounds, against 9.2% after anything else.
- After losing a round: opens with “crouch into 2K+G Ducking Low” in 28.3% of rounds, against 17.4% after winning one.
| crouch into Ducking Low2K+G | 120 | 18.7% |
|---|---|---|
| forward movement into punchP | 71 | 11.1% |
| Low Knuckle2P | 60 | 9.3% |
| Dash Elbow66P into Dash Elbow Upper66PP | 58 | 9.0% |
| Dash Elbow66P | 20 | 3.1% |
| backdash into evade down | 19 | 3.0% |
| backdash into Full Swing Upper33P | 14 | 2.2% |
| backdash into evade up | 13 | 2.0% |
| backdash into Hell Claw236P | 12 | 1.9% |
| crouch into Sunlit Body Upper3P+K | 12 | 1.9% |
| guardG | 11 | 1.7% |
| backdash into Scoop Kick4K+G | 10 | 1.6% |
| backdash into Body CrushP+K | 9 | 1.4% |
| backdash into Elbow Hammer6PP | 9 | 1.4% |
| crouch into Low Knuckle2P | 9 | 1.4% |
100 further openings account for the other 195 rounds.
Counted from 158 of the 160 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 8–8 · 50% | 3–4 · 43% | too few to test |
| Akira | 6–1 · 86% | 2–6 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 337–197 · 63.1%
- This season
- 80 matches · 52.5%
- Peak rank
- 39
First hit in 55.2% of 310 rounds. Won 56.7% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 10.3% of rounds, against 5.0% in their other rounds.
| Hiji'uchi6P | 55 | 17.4% |
|---|---|---|
| backward movement into Nagiharai6P+K | 42 | 13.2% |
| Hagakure-ryu In Raijingeki46P+K | 18 | 5.7% |
| backdash into Gen'you4K+G | 16 | 5.0% |
| backdash into evade up | 15 | 4.7% |
| Jizuridan2P | 13 | 4.1% |
| Nagiharai6P+K | 13 | 4.1% |
| Rasen4P | 11 | 3.5% |
| guardG | 8 | 2.5% |
| Ryubisen44K+G into Gen'you4K+G | 7 | 2.2% |
| backdash into evade down | 6 | 1.9% |
| forward movement into punchP | 5 | 1.6% |
| punchP | 5 | 1.6% |
| Jizuridan2P into backdash | 4 | 1.3% |
| Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G | 4 | 1.3% |
64 further openings account for the other 95 rounds.
Counted from 78 of the 80 matches played. The rest were not pulled for openings.
Lau
- Career
- 333–197 · 62.8%
- This season
- 59 matches · 66.1%
- Peak rank
- 38
First hit in 54.8% of 230 rounds. Won 61.1% of the rounds they struck first, 53.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 46 | 19.6% |
|---|---|---|
| crouch into Senchutai3K | 26 | 11.1% |
| Chugeki6P | 19 | 8.1% |
| Fukko Kensou1P into backdash | 10 | 4.3% |
| crouch into Chisoutai2K+G | 10 | 4.3% |
| backdash into Souko Sensou66P+K | 9 | 3.8% |
| Senchutai3K into guardG | 8 | 3.4% |
| backdash into evade down | 7 | 3.0% |
| Fukko Kensou1P | 5 | 2.1% |
| punchP | 5 | 2.1% |
| Senchutai3K | 4 | 1.7% |
| crouch into Fukko Kensou1P | 4 | 1.7% |
| guardG | 4 | 1.7% |
| Fukko Kensou1P into evade down | 3 | 1.3% |
| Senchutai3K into forward dash | 3 | 1.3% |
53 further openings account for the other 72 rounds.
Jacky
- Career
- 1,098–961 · 53.3%
- This season
- 83 matches · 50.6%
- Peak rank
- 39
First hit in 56.5% of 232 rounds. Won 56.5% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Spin Kick1K+G | 37 | 15.9% |
|---|---|---|
| Dash Hammer Kick66K into High Angle Upper Kick6K | 27 | 11.6% |
| Middle Smash6P | 24 | 10.3% |
| Step-in Middle Kick66K+G into Groin Kick6K+G | 18 | 7.8% |
| forward movement into punchP | 11 | 4.7% |
| Squat Straight2P into backdash | 9 | 3.9% |
| backdash into evade up | 7 | 3.0% |
| Squat Straight2P | 5 | 2.2% |
| backdash into Dash Hammer Kick66K | 5 | 2.2% |
| backdash into evade down | 5 | 2.2% |
| backdash into Step-in Middle Kick66K+G | 4 | 1.7% |
| backdash into kickK | 4 | 1.7% |
| guardG | 4 | 1.7% |
| punchP | 4 | 1.7% |
| Low Spin Kick1K+G | 3 | 1.3% |
47 further openings account for the other 65 rounds.
Counted from 57 of the 83 matches played. The rest were not pulled for openings.
Jean
- Career
- 207–104 · 66.6%
- This season
- 43 matches · 69.8%
- Peak rank
- 38
First hit in 64.2% of 176 rounds. Won 54.9% of the rounds they struck first, 60.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P into Yoko'enpi6P | 38 | 21.6% |
|---|---|---|
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 19 | 10.8% |
| backdash into evade down | 14 | 8.0% |
| Shitamaeken2P | 11 | 6.2% |
| backdash into Gyaku Seikenzuki66P | 10 | 5.7% |
| crouch into Tate'enpi~Tenkai Hizageri33PK | 7 | 4.0% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 6 | 3.4% |
| crouch into Shitanagi Shutou1P | 6 | 3.4% |
| forward movement into punchP | 6 | 3.4% |
| Shitamaeken2P into backdash | 4 | 2.3% |
| backdash into Yoko'enpi~Uchishutou6PP | 4 | 2.3% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 3 | 1.7% |
| Yoko'enpi6P | 3 | 1.7% |
| crouch dash back into Doumawashi Kaitengeri46K+G | 3 | 1.7% |
| Gyaku Seikenzuki66P into Gaisen Koushugeki6PPK | 2 | 1.1% |
34 further openings account for the other 40 rounds.
Pai
- Career
- 144–63 · 69.6%
- This season
- 24 matches · 70.8%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| crouch into Honshin Soukyaku1K+G | 28 | 30.4% |
|---|---|---|
| Hi'en Tankyaku9K into guardG | 13 | 14.1% |
| forward movement into punchP | 6 | 6.5% |
| Hi'en Tankyaku9K | 3 | 3.3% |
| Honshin Soukyaku1K+G | 3 | 3.3% |
| Senchuken6P | 3 | 3.3% |
| punchP into Senchuken6P | 3 | 3.3% |
| backdash into Hi'en Tankyaku9K | 2 | 2.2% |
| backdash into punchP | 2 | 2.2% |
| crouch into Senchutai3K | 2 | 2.2% |
| evade up into guardG | 2 | 2.2% |
| evade up into punchP | 2 | 2.2% |
| guardG | 2 | 2.2% |
| Ensei Haikyaku4K | 1 | 1.1% |
| Ensei Haikyaku4K into backdash | 1 | 1.1% |
19 further openings account for the other 19 rounds.
Brad
- Career
- 83–38 · 68.6%
- This season
- 23 matches · 69.6%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 11 | 12.6% |
|---|---|---|
| Middle Spin Kick66K into Ten Kao6K | 8 | 9.2% |
| Sit Jab2P | 7 | 8.1% |
| forward movement into punchP | 6 | 6.9% |
| backdash into Middle Spin Kick66K | 5 | 5.8% |
| backdash into evade up | 4 | 4.6% |
| crouch into Jaguar Tail2K+G | 4 | 4.6% |
| backdash into Dtee Sawk Combination3PP | 3 | 3.5% |
| Sit Jab2P into backdash | 2 | 2.3% |
| backdash into Jab~High KickPK | 2 | 2.3% |
| backdash into Jaguar Tail2K+G | 2 | 2.3% |
| backdash into Stop Kick4K | 2 | 2.3% |
| backdash into punchP | 2 | 2.3% |
| crouch into Sharp Shoot1P | 2 | 2.3% |
| no input | 2 | 2.3% |
25 further openings account for the other 25 rounds.
Lei Fei
- Career
- 173–81 · 68.1%
- This season
- 15 matches · 73.3%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| Toushou66P into Kakushu Suigeki6P | 10 | 15.9% |
|---|---|---|
| backdash into Senpukyaku66K+G | 6 | 9.5% |
| Fukusoushou2P | 4 | 6.3% |
| Dantai4K | 3 | 4.8% |
| backdash into Shatenshou33P | 3 | 4.8% |
| backdash into evade up | 3 | 4.8% |
| Senpukyaku66K+G into Tenshi Ryusentai6K+G | 2 | 3.2% |
| backdash into Souhikyaku9K+G | 2 | 3.2% |
| crouch into Fukusoushou2P | 2 | 3.2% |
| forward movement into punchP | 2 | 3.2% |
| Fukusoushou2P into backdash | 1 | 1.6% |
| Fukusoushou2P into crouch dash forward | 1 | 1.6% |
| Fukusoushou2P into forward dash | 1 | 1.6% |
| Gaiken6P+K into Gaida Santen6P+KP | 1 | 1.6% |
| Nehan Shiki1P+K+G into kickK | 1 | 1.6% |
21 further openings account for the other 21 rounds.
Lion
- Career
- 198–77 · 72.0%
- This season
- 12 matches · 66.7%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 6 | 12.2% |
|---|---|---|
| backward movement into forward punch+kick6P+K | 5 | 10.2% |
| Katousui2P into backdash | 4 | 8.2% |
| crouch into Dantai3K | 4 | 8.2% |
| forward punch+kick6P+K into Banchu Renkanshu6PP | 3 | 6.1% |
| backdash into Soukoushu66P+K | 2 | 4.1% |
| backdash into evade down | 2 | 4.1% |
| backward movement into Banchu Renkanshu6PP | 2 | 4.1% |
| crouch into Shicchi Soutai3K+G | 2 | 4.1% |
| Juchou Senshou8P+K | 1 | 2.0% |
| Katousui2P | 1 | 2.0% |
| Souji SenpuP+K | 1 | 2.0% |
| Soukoushu66P+K | 1 | 2.0% |
| Tenshin Ryou'inkyaku6K+G into Touku Rigou Bantaitetsu46K+G | 1 | 2.0% |
| backdash into Dantai3K | 1 | 2.0% |
13 further openings account for the other 13 rounds.
Akira
- Career
- 81–40 · 66.9%
- This season
- 32 matches · 56.2%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into Jouho Touken6P | 3 | 60.0% |
|---|---|---|
| backdash into Jouho Touken6P | 1 | 20.0% |
| backdash into Youhou33P | 1 | 20.0% |
Counted from 1 of the 32 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 9 of 15 tests hold up
- Kage: 1 of 13 tests hold up
- Lau: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Akira: not tested (too few rounds)
