Virtua Fighter 5 REVO · v1.10 · Region: Asia
のりゃ夫
Characters played — VF5's own record
| Kage | 32 | 308 | 193 | 115 | 62.7% |
|---|---|---|---|---|---|
| Jean | 26 | 100 | 72 | 28 | 72.0% |
| Goh | — | 90 | 69 | 21 | 76.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 5 | 1 | 4 | 20.0% | -23.1 |
|---|---|---|---|---|---|
| Jeffry | 2 | 1 | 1 | 50.0% | +13.5 |
| Lau | 2 | 2 | 0 | 100.0% | +36.9 |
| Sarah | 2 | 0 | 2 | 0.0% | -28.3 |
| Jacky | 1 | 1 | 0 | 100.0% | +33.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 4 | 3 | 1 | 75.0% | +27.6 |
|---|---|---|---|---|---|
| Full Fence and Open | 3 | 2 | 1 | 66.7% | +23.6 |
| Breakable Full Fence | 2 | 0 | 2 | 0.0% | -31.8 |
| Rectangle | 2 | 0 | 2 | 0.0% | -28.3 |
| Breakable Half Fence | 1 | 0 | 1 | 0.0% | -28.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 5 | 0.0% | 25.3% | -25.3 |
| No walls | 4 | 75.0% | 56.6% | +18.4 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| G.S (Rank 21) | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|
| wcc6181 (Rank 28) | 2 | 0 | 2 | 0.0% |
| ぼっちエンジェル (Rank 31) | 2 | 1 | 1 | 50.0% |
| ガンオンやりたひ (Rank 30) | 2 | 1 | 1 | 50.0% |
| 鳩男 (Rank 29) | 2 | 0 | 2 | 0.0% |
| CELIS (Rank 28) | 1 | 0 | 1 | 0.0% |
| osakachunli (Rank 16) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| 鳩男 (Rank 29) | 2026/09/11 | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|---|
| G.S (Rank 21) | 2026/09/11 | 2 | 2 | 0 | 100.0% |
| wcc6181 (Rank 28) | 2026/09/11 | 2 | 0 | 2 | 0.0% |
| osakachunli (Rank 16) | 2026/09/11 | 1 | 1 | 0 | 100.0% |
| CELIS (Rank 28) | 2026/09/11 | 1 | 0 | 1 | 0.0% |
| ガンオンやりたひ (Rank 30) | 2026/07/31 | 2 | 1 | 1 | 50.0% |
| ぼっちエンジェル (Rank 31) | 2026/04/19 | 2 | 1 | 1 | 50.0% |
Round openings
Every character
| backdash into evade up | 4 | 9.5% |
|---|---|---|
| backdash into Kodachinuki4K | 3 | 7.1% |
| forward movement into KounirenPP | 3 | 7.1% |
| backdash into Yamakuzushi6K | 2 | 4.8% |
| evade down into evade up | 2 | 4.8% |
| forward movement into Rekku RenkyakuPPKK | 2 | 4.8% |
| forward movement into SouhajinP+K | 2 | 4.8% |
| forward movement into punchP | 2 | 4.8% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 2.4% |
| Hiji'uchi6P into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 2.4% |
| Kake'uchi46P | 1 | 2.4% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 1 | 2.4% |
| Rasen4P | 1 | 2.4% |
| Shitamaeken2P into forward dash | 1 | 2.4% |
| Shitanagi Shutou1P into guardG | 1 | 2.4% |
15 further openings account for the other 15 rounds.
Jean
| backdash into evade up | 3 | 11.5% |
|---|---|---|
| forward movement into KounirenPP | 3 | 11.5% |
| backdash into Yamakuzushi6K | 2 | 7.7% |
| evade down into evade up | 2 | 7.7% |
| forward movement into punchP | 2 | 7.7% |
| Kake'uchi46P | 1 | 3.9% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 1 | 3.9% |
| Shitamaeken2P into forward dash | 1 | 3.9% |
| Shitanagi Shutou1P into guardG | 1 | 3.9% |
| backdash into Kousenshu4KP | 1 | 3.9% |
| backdash into Oihiji4P+K | 1 | 3.9% |
| backdash into Shutoukiri4P | 1 | 3.9% |
| crouch dash forward into throwP+G | 1 | 3.9% |
| forward movement into Hangetsu NirenzukiP+K | 1 | 3.9% |
| forward movement into Maeken~Joudan MawashigeriPK | 1 | 3.9% |
4 further openings account for the other 4 rounds.
Kage
| backdash into Kodachinuki4K | 3 | 18.8% |
|---|---|---|
| forward movement into Rekku RenkyakuPPKK | 2 | 12.5% |
| forward movement into SouhajinP+K | 2 | 12.5% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 6.2% |
| Hiji'uchi6P into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 6.2% |
| Rasen4P | 1 | 6.2% |
| Soumenwari1P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 6.2% |
| Yokoshutou4P+K | 1 | 6.2% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 1 | 6.2% |
| backdash into evade up | 1 | 6.2% |
| forward movement into SandangekiPPP | 1 | 6.2% |
| guardG into backdash | 1 | 6.2% |
