Virtua Fighter 5 REVO · v1.10 · Region: Asia
ゆ~やん3
Characters played — VF5's own record
| Jacky | 41 | 2,365 | 1,268 | 1,097 | 53.6% |
|---|---|---|---|---|---|
| Kage | 42 | 2,234 | 1,229 | 1,005 | 55.0% |
| Lau | 39 | 752 | 445 | 307 | 59.2% |
| Akira | 37 | 511 | 314 | 197 | 61.5% |
| Jean | 38 | 499 | 305 | 194 | 61.1% |
| Lion | 39 | 491 | 307 | 184 | 62.5% |
| Sarah | 38 | 392 | 266 | 126 | 67.9% |
| Wolf | 34 | 210 | 146 | 64 | 69.5% |
| Taka | 38 | 144 | 100 | 44 | 69.4% |
| Jeffry | 33 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 111 | 61 | 50 | 55.0% | -2.7 |
|---|---|---|---|---|---|
| Akira | 110 | 69 | 41 | 62.7% | +7.8 |
| Kage | 99 | 53 | 46 | 53.5% | -1.9 |
| Lau | 96 | 50 | 46 | 52.1% | +0.2 |
| Sarah | 89 | 45 | 44 | 50.6% | -5.6 |
| Pai | 79 | 43 | 36 | 54.4% | -1.7 |
| Vanessa | 67 | 34 | 33 | 50.8% | -4.7 |
| Brad | 59 | 35 | 24 | 59.3% | +0.6 |
| Shun | 58 | 31 | 27 | 53.5% | -3.1 |
| Jeffry | 56 | 38 | 18 | 67.9% | +6.4 |
| El Blaze | 54 | 28 | 26 | 51.9% | +1.1 |
| Lion | 52 | 34 | 18 | 65.4% | +9.7 |
| Goh | 48 | 29 | 19 | 60.4% | +2.8 |
| Jean | 33 | 20 | 13 | 60.6% | -4.0 |
| Aoi | 31 | 19 | 12 | 61.3% | -0.5 |
| Lei Fei | 28 | 11 | 17 | 39.3% | -16.4 |
| Wolf | 27 | 14 | 13 | 51.9% | -7.0 |
| Eileen | 16 | 11 | 5 | 68.8% | +12.4 |
| Taka | 16 | 11 | 5 | 68.8% | +9.4 |
| Dural | 2 | 2 | 0 | 100.0% | +42.6 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 126 | 76 | 50 | 60.3% | +5.5 |
|---|---|---|---|---|---|
| Open | 121 | 64 | 57 | 52.9% | -5.0 |
| Breakable Half Fence | 117 | 58 | 59 | 49.6% | -8.3 |
| Low Fence | 117 | 70 | 47 | 59.8% | +4.3 |
| Breakable Full Fence | 113 | 66 | 47 | 58.4% | +5.5 |
| Single Wall | 110 | 66 | 44 | 60.0% | +2.2 |
| Full Fence | 107 | 54 | 53 | 50.5% | -7.2 |
| Half Fence | 101 | 57 | 44 | 56.4% | +0.6 |
| Octagon | 90 | 43 | 47 | 47.8% | -8.7 |
| Full Fence and Open | 71 | 49 | 22 | 69.0% | +11.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 654 | 54.1% | 55.8% | -1.6 |
| No walls | 348 | 57.5% | 57.1% | +0.4 |
Walls against open: -2.0 points (95% range -8.5 to +4.5), p 0.544 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jinmenusagi (Rank 43) | 39 | 14 | 25 | 35.9% |
|---|---|---|---|---|
| cyomiko (Rank 41) | 25 | 13 | 12 | 52.0% |
| manatsu_7 (Rank 43) | 25 | 12 | 13 | 48.0% |
| expensive-sand (Rank 40) | 21 | 14 | 7 | 66.7% |
| カルティカ (Rank 41) | 21 | 10 | 11 | 47.6% |
| 竿フェッショナル (Rank 40) | 20 | 6 | 14 | 30.0% |
| KA-GO (Rank 40) | 18 | 6 | 12 | 33.3% |
| くりたろう (Rank 38) | 18 | 10 | 8 | 55.6% |
| テクノモデル (Rank 35) | 18 | 8 | 10 | 44.4% |
| どろパイ (Rank 38) | 17 | 11 | 6 | 64.7% |
| のーむ (Rank 39) | 17 | 9 | 8 | 52.9% |
| ピーエス (Rank 39) | 17 | 11 | 6 | 64.7% |
| interceptor (Rank 40) | 15 | 8 | 7 | 53.3% |
| 金平糖 (Rank 40) | 13 | 7 | 6 | 53.9% |
| ★闘将拉麵男★ (Rank 40) | 12 | 5 | 7 | 41.7% |
| ちのぶらっ! (Rank 41) | 12 | 7 | 5 | 58.3% |
| Sore (Rank 37) | 11 | 6 | 5 | 54.5% |
| VF12360-PC (Rank 36) | 11 | 8 | 3 | 72.7% |
| あむざん (Rank 42) | 11 | 5 | 6 | 45.5% |
| シエロJ (Rank 42) | 11 | 3 | 8 | 27.3% |
| Umemon2026 (Rank 37) | 10 | 7 | 3 | 70.0% |
| 俺様バーンズ (Rank 37) | 10 | 6 | 4 | 60.0% |
| LEO (Rank 35) | 9 | 7 | 2 | 77.8% |
| ひじひじくん (Rank 41) | 9 | 3 | 6 | 33.3% |
| 愛蒔らぶり (Rank 40) | 9 | 6 | 3 | 66.7% |
Most played opponents, most recent first
| 俺様バーンズ (Rank 37) | 2026/09/15 | 10 | 6 | 4 | 60.0% |
|---|---|---|---|---|---|
| 金平糖 (Rank 40) | 2026/09/11 | 13 | 7 | 6 | 53.9% |
| cyomiko (Rank 41) | 2026/09/09 | 25 | 13 | 12 | 52.0% |
| jinmenusagi (Rank 43) | 2026/09/09 | 39 | 14 | 25 | 35.9% |
| manatsu_7 (Rank 43) | 2026/09/09 | 25 | 12 | 13 | 48.0% |
| のーむ (Rank 39) | 2026/09/09 | 17 | 9 | 8 | 52.9% |
| シエロJ (Rank 42) | 2026/09/08 | 11 | 3 | 8 | 27.3% |
| ひじひじくん (Rank 41) | 2026/09/08 | 9 | 3 | 6 | 33.3% |
| ★闘将拉麵男★ (Rank 40) | 2026/09/08 | 12 | 5 | 7 | 41.7% |
| カルティカ (Rank 41) | 2026/09/02 | 21 | 10 | 11 | 47.6% |
| あむざん (Rank 42) | 2026/08/31 | 11 | 5 | 6 | 45.5% |
| expensive-sand (Rank 40) | 2026/08/27 | 21 | 14 | 7 | 66.7% |
| どろパイ (Rank 38) | 2026/08/24 | 17 | 11 | 6 | 64.7% |
| LEO (Rank 35) | 2026/08/24 | 9 | 7 | 2 | 77.8% |
| Sore (Rank 37) | 2026/08/21 | 11 | 6 | 5 | 54.5% |
| くりたろう (Rank 38) | 2026/08/21 | 18 | 10 | 8 | 55.6% |
| Umemon2026 (Rank 37) | 2026/08/19 | 10 | 7 | 3 | 70.0% |
| interceptor (Rank 40) | 2026/08/05 | 15 | 8 | 7 | 53.3% |
| 竿フェッショナル (Rank 40) | 2026/07/23 | 20 | 6 | 14 | 30.0% |
| KA-GO (Rank 40) | 2026/07/15 | 18 | 6 | 12 | 33.3% |
| ピーエス (Rank 39) | 2026/07/15 | 17 | 11 | 6 | 64.7% |
| 愛蒔らぶり (Rank 40) | 2026/07/10 | 9 | 6 | 3 | 66.7% |
| ちのぶらっ! (Rank 41) | 2026/06/09 | 12 | 7 | 5 | 58.3% |
| テクノモデル (Rank 35) | 2026/05/31 | 18 | 8 | 10 | 44.4% |
| VF12360-PC (Rank 36) | 2026/05/30 | 11 | 8 | 3 | 72.7% |
Round openings
Every character
| backdash into evade up | 350 | 7.8% |
|---|---|---|
| guardG into throwP+G | 221 | 4.9% |
| backdash into evade down | 209 | 4.7% |
| forward movement into punchP | 199 | 4.4% |
| backdash into High Angle Upper Kick6K | 171 | 3.8% |
| crouch dash back into guardG | 142 | 3.2% |
| crouch dash forward into Groin Kick6K+G | 89 | 2.0% |
| crouch dash forward into guardG | 88 | 2.0% |
| Groin Kick6K+G | 79 | 1.8% |
| backdash into Spin Heel Sword4K+G | 73 | 1.6% |
| backdash into throwP+G | 68 | 1.5% |
| throwP+G | 62 | 1.4% |
| backdash into guardG | 60 | 1.3% |
| forward dash into evade up | 59 | 1.3% |
| backdash into Senshippo66P | 54 | 1.2% |
651 further openings account for the other 2,558 rounds.
Counted from 1,104 of the 1,131 matches played. The rest were not pulled for openings.
Jacky
| backdash into High Angle Upper Kick6K | 171 | 10.3% |
|---|---|---|
| backdash into evade up | 127 | 7.7% |
| crouch dash forward into Groin Kick6K+G | 89 | 5.4% |
| guardG into throwP+G | 86 | 5.2% |
| Groin Kick6K+G | 79 | 4.8% |
| backdash into Spin Heel Sword4K+G | 73 | 4.4% |
| backdash into evade down | 72 | 4.3% |
| crouch dash back into guardG | 64 | 3.9% |
| crouch dash forward into Middle Smash6P | 40 | 2.4% |
| forward movement into punchP | 39 | 2.4% |
| Groin Kick6K+G into forward movement | 34 | 2.0% |
| forward dash into Low Spin Kick1K+G | 34 | 2.0% |
| crouch dash forward into guardG | 32 | 1.9% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 31 | 1.9% |
| Bil Jee6P+K into forward movement | 25 | 1.5% |
176 further openings account for the other 660 rounds.
Lion
| forward movement into punchP | 64 | 10.6% |
|---|---|---|
| backdash into evade up | 61 | 10.1% |
| backdash into Senshippo66P | 54 | 9.0% |
| guardG into throwP+G | 41 | 6.8% |
| backdash into evade down | 36 | 6.0% |
| backdash into Sentai4K | 22 | 3.6% |
| Katousui2P | 21 | 3.5% |
| backdash into Souji SenpuP+K | 18 | 3.0% |
| Tanhikyaku46K | 12 | 2.0% |
| forward dash into evade up | 11 | 1.8% |
| backdash into Koushutai44K | 10 | 1.7% |
| backdash into punchP | 9 | 1.5% |
| forward dash into Senkyutai1K | 9 | 1.5% |
| backdash into Senkyutai1K | 8 | 1.3% |
| crouch dash forward into Sen'inshou3P | 8 | 1.3% |
105 further openings account for the other 219 rounds.
Akira
| guardG into throwP+G | 43 | 7.4% |
|---|---|---|
| backdash into evade up | 41 | 7.1% |
| backdash into evade down | 26 | 4.5% |
| crouch dash forward into Youhou33P | 23 | 4.0% |
| backdash into Jouho Senshou46P | 21 | 3.6% |
| crouch dash back into Senzankou66P+K | 19 | 3.3% |
| crouch dash back into guardG | 19 | 3.3% |
| crouch dash forward into Jouho Touken6P | 19 | 3.3% |
| backdash into throwP+G | 18 | 3.1% |
| Geimon Tessen46P+K+G | 17 | 2.9% |
| crouch dash forward into Rimon Chouchu66P | 17 | 2.9% |
| crouch dash forward into throwP+G | 13 | 2.2% |
| evade down into guardG | 12 | 2.1% |
| throwP+G | 12 | 2.1% |
| crouch dash back into evade down | 10 | 1.7% |
95 further openings account for the other 269 rounds.
Kage
| Hagakure-ryu In Raijingeki46P+K | 48 | 10.4% |
|---|---|---|
| backdash into Furikakato OtoshiK+G | 47 | 10.2% |
| backdash into evade up | 40 | 8.7% |
| Ura Tsumujigeri44K | 36 | 7.8% |
| forward movement into punchP | 23 | 5.0% |
| Nagiharai6P+K | 21 | 4.5% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 20 | 4.3% |
| backdash into evade down | 17 | 3.7% |
| backdash into Gen'you4K+G | 11 | 2.4% |
| crouch dash forward into Hiji'uchi6P | 10 | 2.2% |
| crouch dash forward into guardG | 9 | 1.9% |
| backdash into Hiji'uchi6P | 8 | 1.7% |
| backdash into Kasumi Yaiba66P+K | 8 | 1.7% |
| Senpujin2P+K | 7 | 1.5% |
| crouch dash forward into Kasumi Yaiba66P+K | 7 | 1.5% |
76 further openings account for the other 150 rounds.
Wolf
| forward movement into punchP | 30 | 7.9% |
|---|---|---|
| backdash into evade down | 23 | 6.1% |
| backdash into evade up | 20 | 5.3% |
| crouch dash forward into guardG | 17 | 4.5% |
| crouch dash back into guardG | 15 | 4.0% |
| backdash into Mow Down Chop1P+K | 14 | 3.7% |
| throwP+G | 14 | 3.7% |
| Low Hammer2P | 12 | 3.2% |
| backdash into throwP+G | 12 | 3.2% |
| guardG into throwP+G | 11 | 2.9% |
| backdash into Elbow Butt4P | 10 | 2.6% |
| backdash into guardG | 10 | 2.6% |
| crouch dash forward into Arrow Knuckle3P | 10 | 2.6% |
| backdash into Short Shoulder46P+K | 7 | 1.9% |
| crouch dash forward into Knee Lift6K | 7 | 1.9% |
89 further openings account for the other 167 rounds.
Lau
| Fukko Kensou1P | 30 | 8.8% |
|---|---|---|
| backdash into guardG | 21 | 6.1% |
| Shakashou3P into crouch | 17 | 5.0% |
| backdash into evade up | 16 | 4.7% |
| crouch dash back into guardG | 16 | 4.7% |
| forward movement into punchP | 16 | 4.7% |
| backdash into Kosoushou46P | 15 | 4.4% |
| backdash into Sako Soushou4P+K | 14 | 4.1% |
| crouch dash forward into guardG | 10 | 2.9% |
| backdash into Junho Chushou33P | 8 | 2.3% |
| backdash into Senchutai3K | 8 | 2.3% |
| backdash into evade down | 8 | 2.3% |
| crouch dash back into evade down | 7 | 2.0% |
| Fukko Kensou1P into evade down | 6 | 1.8% |
| backdash into Honshin Hekiken1P+K | 6 | 1.8% |
75 further openings account for the other 144 rounds.
Sarah
| backdash into evade up | 27 | 11.7% |
|---|---|---|
| backdash into Switch Kick4K | 26 | 11.3% |
| backdash into Crescent Heel4K+G | 18 | 7.8% |
| backdash into evade down | 15 | 6.5% |
| crouch dash forward into Long Snap Side Chop3P+K | 13 | 5.7% |
| crouch dash back into guardG | 9 | 3.9% |
| forward movement into punchP | 9 | 3.9% |
| Long Snap Side Chop3P+K | 8 | 3.5% |
| crouch dash forward into Rising Elbow6P | 6 | 2.6% |
| crouch dash forward into guardG | 6 | 2.6% |
| backdash into Sharpsword44K | 5 | 2.2% |
| guardG into throwP+G | 5 | 2.2% |
| Hide Side Kick (Deflect)P+K | 4 | 1.7% |
| backdash into Leg Slicer2K+G | 4 | 1.7% |
| backdash into guardG | 3 | 1.3% |
54 further openings account for the other 72 rounds.
Taka
| guardG into throwP+G | 24 | 15.5% |
|---|---|---|
| Shita Harite2P | 17 | 11.0% |
| backdash into evade up | 14 | 9.0% |
| backdash into evade down | 11 | 7.1% |
| backdash into Kachi'age33P+K | 6 | 3.9% |
| forward movement into punchP | 6 | 3.9% |
| backdash into Aka'oni MidaremageP+K | 5 | 3.2% |
| backdash into Kumoyaburi4P+K | 5 | 3.2% |
| kickK | 5 | 3.2% |
| throwP+G | 5 | 3.2% |
| guardG into Shita Harite2P | 4 | 2.6% |
| backdash into Zangeki33P | 3 | 1.9% |
| backdash into kickK | 3 | 1.9% |
| crouch dash back into guardG | 3 | 1.9% |
| Shita Harite2P into Kumoyaburi4P+K | 2 | 1.3% |
36 further openings account for the other 42 rounds.
Counted from 37 of the 64 matches played. The rest were not pulled for openings.
Jean
| backdash into Kake'uchi46P | 7 | 10.1% |
|---|---|---|
| backdash into Kake'uchi~Maekeri'age46PK | 5 | 7.2% |
| Shitamaeken2P | 4 | 5.8% |
| backdash into evade up | 4 | 5.8% |
| crouch dash back into guardG | 4 | 5.8% |
| forward movement into punchP | 4 | 5.8% |
| guardG into throwP+G | 3 | 4.3% |
| backdash into Gyaku Seikenzuki66P | 2 | 2.9% |
| crouch dash back into Oihiji4P+K | 2 | 2.9% |
| crouch dash back into evade down | 2 | 2.9% |
| evade down into crouch dash back | 2 | 2.9% |
| forward dash into evade up | 2 | 2.9% |
| Gyaku Seikenzuki66P | 1 | 1.4% |
| Shitamaeken2P into forward dash | 1 | 1.4% |
| Shitanagi Shutou1P | 1 | 1.4% |
25 further openings account for the other 25 rounds.
Jeffry
| backdash into Hell Claw236P | 2 | 28.6% |
|---|---|---|
| Overblow Shoulder66P+K into throwP+G | 1 | 14.3% |
| backdash into Head Attack46P+K | 1 | 14.3% |
| crouch dash back into evade down | 1 | 14.3% |
| crouch dash forward into Hell Claw236P | 1 | 14.3% |
| guardG into evade down | 1 | 14.3% |
