VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

ゆ~やん3

  • Kage
  • Lion
  • Akira
  • Taka
  • Wolf
  • Lau
  • Sarah
  • Jean
  • Jeffry
Career matches7,932
Career win rate57.2%
Round win rate52.7%
Peak rank42
Distinct opponents293
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1822 #317 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky412,4151,2901,12553.4%
Kage422,3721,2931,07954.5%
Lau3975244530759.2%
Akira3751331419961.2%
Jean3849930519461.1%
Lion3949130718462.5%
Sarah3839226612667.9%
Taka3928717211559.9%
Wolf342101466469.5%
Jeffry331010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,351 of 5,410 rounds counted

11.5 inputs a second (688 a minute) this season. Faster than 99% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky11.66941,377
Kage11.1666685
Lion11.4686600
Akira12.0721571
Taka11.0662567
Wolf11.8706363
Sarah11.5691112
Jean11.267069
Jeffry10.86467

By opponent's character

Jacky11.7700427
Akira12.0718348
Kage11.4687389
Lau11.5691444
Sarah11.2671388
Pai11.4684313
Vanessa11.1666267
Shun11.8706243
Brad11.3676218
Lion11.6697203
El Blaze11.5689157
Jeffry11.6695171
Goh11.3679164
Lei Fei11.0659153
Jean11.4682126
Aoi11.2675121
Wolf12.1724112
Eileen11.066333
Taka11.770061
Dural11.066013

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky127705755.1%-1.4
Akira126794762.7%+7.5
Kage120625851.7%-3.3
Lau118595950.0%-1.1
Sarah109555450.5%-3.7
Pai89474252.8%-2.3
Vanessa81404149.4%-5.8
Shun72373551.4%-2.9
Brad68373154.4%-3.7
Lion61372460.7%+5.8
El Blaze57302752.6%+2.5
Jeffry56381867.9%+7.8
Goh53312258.5%+3.1
Lei Fei50252550.0%+0.3
Jean37221559.5%-4.0
Aoi36211558.3%-2.1
Wolf29151451.7%-5.3
Eileen2012860.0%+8.0
Taka1611568.8%+10.9
Dural550100.0%+36.9

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle163897454.6%-0.5
Breakable Full Fence136825460.3%+8.1
Open136716552.2%-4.2
Low Fence135756055.6%+1.9
Single Wall133745955.6%+0.5
Breakable Half Fence132666650.0%-5.7
Full Fence119625752.1%-4.6
Half Fence119635652.9%-1.9
Octagon117605751.3%-5.0
Full Fence and Open77522567.5%+12.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls78653.7%55.0%-1.3
No walls40454.5%55.0%-0.6

Walls against open: -0.7 points (95% range -6.8 to +5.4), p 0.823 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

expensive-sand (Rank 39)2026/10/172214863.6%
jinmenusagi (Rank 42)2026/10/1650183236.0%
のーむ (Rank 39)2026/10/151810855.6%
★闘将拉麵男★ (Rank 38)2026/10/15167943.8%
漂泊の民回線ジプシー (Rank 37)2026/10/15129375.0%
manatsu_7 (Rank 42)2026/10/1439201951.3%
ス~パ~オヤツマ~ン (Rank 42)2026/10/141841422.2%
自作マニア@むめい。 (Rank 41)2026/10/1439192048.7%
いくない・∀・ (Rank 40)2026/10/10115645.5%
藤の花 (Rank 42)2026/10/03103730.0%
Umemon2026 (Rank 38)2026/10/02129375.0%
金平糖 (Rank 40)2026/09/11137653.9%
シエロJ (Rank 42)2026/09/08113827.3%
カルティカ (Rank 41)2026/09/0221101147.6%
あむざん (Rank 42)2026/08/31115645.5%
どろパイ (Rank 38)2026/08/241711664.7%
Sore (Rank 37)2026/08/21116554.5%
くりたろう (Rank 38)2026/08/211810855.6%
interceptor (Rank 40)2026/08/05158753.3%
竿フェッショナル (Rank 40)2026/07/232061430.0%
KA-GO (Rank 40)2026/07/151861233.3%
ピーエス (Rank 39)2026/07/151711664.7%
ちのぶらっ! (Rank 41)2026/06/09127558.3%
テクノモデル (Rank 35)2026/05/311881044.4%
VF12360-PC (Rank 36)2026/05/30118372.7%

Round openings

Every character

backdash into evade up2725.6%
guardG into throw escape2485.1%
forward movement into punchP2204.5%
backdash into evade down1954.0%
backdash into High Angle Upper Kick6K1733.5%
crouch dash back into guardG1312.7%
crouch dash forward into Groin Kick6K+G911.9%
crouch dash forward into guardG861.8%
Groin Kick6K+G791.6%
backdash into Spin Heel Sword4K+G741.5%
Shita Harite2P701.4%
forward dash into evade up661.4%
throw escape651.3%
backdash into guardG551.1%
backdash into Senshippo66P541.1%

725 further openings account for the other 3,005 rounds.

Counted from 1,202 of the 1,330 matches played. The rest were not pulled for openings.

Jacky

Career
1,290–1,125 · 53.4%
This season
425 matches · 51.3%
Peak rank
41

First hit in 50.4% of 1,670 rounds. Won 53.4% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

  • Against Brad: attacks straight away in 32.1% of rounds, against 15.9% against everyone else.
  • After opening the round before by backing off: moves in first in 28.9% of rounds, against 20.2% after anything else.
  • After the opponent opened the round before by evading: attacks straight away in 27.6% of rounds, against 15.3% after anything else.
  • When ahead: attacks straight away in 19.8% of rounds, against 12.7% when level or behind.
  • Against Lion: opens with “6K+G Groin Kick” in 14.1% of rounds, against 4.0% against everyone else.

How is this tested?

backdash into High Angle Upper Kick6K17310.4%
backdash into evade up995.9%
crouch dash forward into Groin Kick6K+G915.5%
guardG into throw escape855.1%
Groin Kick6K+G794.7%
backdash into Spin Heel Sword4K+G744.4%
backdash into evade down623.7%
crouch dash back into guardG603.6%
crouch dash forward into Middle Smash6P402.4%
forward movement into punchP392.3%
Groin Kick6K+G into forward movement342.0%
forward dash into Low Spin Kick1K+G342.0%
backdash into Slide Shuffle (Deflect)4P+K+G311.9%
crouch dash forward into guardG291.7%
Bil Jee6P+K into forward movement251.5%

187 further openings account for the other 715 rounds.

Counted from 407 of the 425 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–15 · 40%8–2 · 80%too few to test
Pai14–9 · 61%7–5 · 58%too few to test
Lau3–15 · 17%4–9 · 31%too few to test
Jacky13–8 · 62%3–9 · 25%too few to test
Sarah6–15 · 29%4–4 · 50%too few to test
Lion7–5 · 58%11–3 · 79%too few to test
Vanessa10–8 · 56%5–6 · 45%too few to test
Shun4–5 · 44%6–5 · 55%too few to test
Brad5–8 · 38%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

18 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
307–184 · 62.5%
This season
148 matches · 62.8%
Peak rank
39

First hit in 48.3% of 598 rounds. Won 61.9% of the rounds they struck first, 52.8% of the rounds they were struck first.

Significant Tells

  • After opening the round before with “backdash into 66P Senshippo”: opens with “backdash into evade up” in 21.4% of rounds, against 5.3% after anything else.

How is this tested?

forward movement into punchP6410.6%
backdash into Senshippo66P549.0%
backdash into evade up447.3%
guardG into throw escape416.8%
backdash into evade down264.3%
backdash into Sentai4K244.0%
Katousui2P213.5%
backdash into Souji SenpuP+K203.3%
backdash into punchP132.2%
Tanhikyaku46K122.0%
backdash into Koushutai44K111.8%
forward dash into evade up111.8%
backdash into Senkyutai1K101.7%
forward dash into Senkyutai1K91.5%
backdash into Katousui2P81.3%

113 further openings account for the other 235 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky6–6 · 50%9–1 · 90%too few to test
Kage7–7 · 50%1–1 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
314–199 · 61.2%
This season
143 matches · 56.6%
Peak rank
37

First hit in 53.5% of 579 rounds. Won 54.8% of the rounds they struck first, 50.2% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “crouch dash forward into 33P Youhou” in 9.1% of rounds, against 2.3% in their other rounds.

How is this tested?

guardG into throw escape417.0%
backdash into evade up295.0%
crouch dash forward into Youhou33P234.0%
backdash into Jouho Senshou46P223.8%
crouch dash back into Senzankou66P+K193.3%
crouch dash forward into Jouho Touken6P193.3%
backdash into evade down183.1%
crouch dash back into guardG183.1%
crouch dash forward into Rimon Chouchu66P183.1%
Geimon Tessen46P+K+G172.9%
backdash into throw escape132.2%
backdash into Goko Shutsudou3K+GP101.7%
backdash into Souka Housui3P+K101.7%
backdash into throwP+G101.7%
crouch dash back into evade down101.7%

103 further openings account for the other 306 rounds.

Taka

Career
172–115 · 59.9%
This season
138 matches · 53.6%
Peak rank
39

First hit in 61.0% of 539 rounds. Won 54.7% of the rounds they struck first, 49.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Shita Harite2P7013.0%
guardG into throw escape5410.0%
backdash into evade down366.7%
backdash into Zangeki33P295.4%
forward movement into punchP275.0%
guardG into Shita Harite2P254.6%
backdash into evade up234.3%
backdash into Kachi'age33P+K213.9%
kickK213.9%
backdash into Kumoyaburi4P+K152.8%
backdash into kickK142.6%
throw escape122.2%
backdash into throw escape101.9%
backdash into Aka'oni MidaremageP+K71.3%
backdash into throwP+G71.3%

85 further openings account for the other 168 rounds.

Counted from 131 of the 138 matches played. The rest were not pulled for openings.

Kage

Career
1,293–1,079 · 54.5%
This season
217 matches · 51.6%
Peak rank
42

First hit in 50.9% of 454 rounds. Won 52.4% of the rounds they struck first, 51.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hagakure-ryu In Raijingeki46P+K4810.4%
backdash into Furikakato OtoshiK+G4710.2%
Ura Tsumujigeri44K367.8%
backdash into evade up265.6%
forward movement into punchP235.0%
Nagiharai6P+K214.5%
Hagakure-ryu In Raijingeki46P+K into punchP204.3%
backdash into Gen'you4K+G112.4%
backdash into Hiji'uchi6P112.4%
backdash into evade down112.4%
crouch dash forward into Hiji'uchi6P102.2%
crouch dash forward into guardG91.9%
backdash into Kasumi Yaiba66P+K81.7%
backdash into Nakageri3K81.7%
Senpujin2P+K71.5%

81 further openings account for the other 166 rounds.

Counted from 114 of the 217 matches played. The rest were not pulled for openings.

Wolf

Career
146–64 · 69.5%
This season
97 matches · 61.9%
Peak rank
34

First hit in 58.6% of 377 rounds. Won 57.5% of the rounds they struck first, 58.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP307.9%
backdash into evade down195.0%
crouch dash forward into guardG174.5%
backdash into evade up164.2%
backdash into Mow Down Chop1P+K143.7%
Low Hammer2P123.2%
crouch dash back into guardG123.2%
throw escape123.2%
backdash into Elbow Butt4P112.9%
guardG into throw escape112.9%
crouch dash forward into Arrow Knuckle3P102.6%
backdash into Short Shoulder46P+K82.1%
backdash into guardG82.1%
backdash into punchP71.9%
backdash into throw escape71.9%

94 further openings account for the other 185 rounds.

Lau

Career
445–307 · 59.2%
This season
83 matches · 63.9%
Peak rank
39

First hit in 47.8% of 335 rounds. Won 61.2% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Fukko Kensou1P308.8%
backdash into guardG185.3%
Shakashou3P into crouch175.0%
backdash into Kosoushou46P175.0%
backdash into Sako Soushou4P+K164.7%
forward movement into punchP164.7%
crouch dash back into guardG133.8%
backdash into evade up123.5%
backdash into Senchutai3K113.2%
backdash into Junho Chushou33P102.9%
crouch dash forward into guardG102.9%
backdash into evade down72.0%
crouch dash back into evade down72.0%
Fukko Kensou1P into evade down61.8%
backdash into Honshin Hekiken1P+K61.8%

79 further openings account for the other 146 rounds.

Sarah

Career
266–126 · 67.9%
This season
58 matches · 48.3%
Peak rank
38

First hit in 59.6% of 230 rounds. Won 55.5% of the rounds they struck first, 39.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Switch Kick4K2611.3%
backdash into evade up219.1%
backdash into Crescent Heel4K+G187.8%
backdash into evade down156.5%
crouch dash forward into Long Snap Side Chop3P+K135.7%
crouch dash back into guardG93.9%
forward movement into punchP93.9%
Long Snap Side Chop3P+K83.5%
crouch dash forward into Rising Elbow6P62.6%
backdash into Sharpsword44K52.2%
crouch dash forward into guardG52.2%
guardG into throw escape52.2%
Hide Side Kick (Deflect)P+K41.7%
backdash into Leg Slicer2K+G41.7%
backdash into Serpent Toe Kick2P+K41.7%

56 further openings account for the other 78 rounds.

Jean

Career
305–194 · 61.1%
This season
19 matches · 68.4%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kake'uchi46P710.1%
backdash into Kake'uchi~Maekeri'age46PK57.2%
Shitamaeken2P45.8%
forward movement into punchP45.8%
crouch dash back into guardG34.3%
guardG into throw escape34.3%
backdash into Gyaku Seikenzuki66P22.9%
backdash into Shitanagi Shutou1P22.9%
backdash into evade up22.9%
crouch dash back into Oihiji4P+K22.9%
crouch dash back into Yoko'enpi6P22.9%
crouch dash back into evade down22.9%
forward dash into evade up22.9%
Gyaku Seikenzuki66P11.4%
Shitamaeken2P into forward dash11.4%

27 further openings account for the other 27 rounds.

Jeffry

Career
0–1 · 0.0%
This season
2 matches · 50.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Hell Claw236P228.6%
Overblow Shoulder66P+K into throwP+G114.3%
backdash into Head Attack46P+K114.3%
crouch dash back into evade down114.3%
crouch dash forward into Hell Claw236P114.3%
guardG into evade down114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (102 here; about 5.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 5 of 16 tests hold up
  • Lion: 1 of 15 tests hold up
  • Akira: 1 of 14 tests hold up
  • Taka: 0 of 15 tests hold up
  • Kage: 0 of 15 tests hold up
  • Wolf: 0 of 14 tests hold up
  • Lau: 0 of 13 tests hold up
  • Sarah: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)