VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

ゆ~やん3

Career matches7,599
Career win rate57.6%
Round win rate53.4%
Peak rank42
Distinct opponents271
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky412,3651,2681,09753.6%
Kage422,2341,2291,00555.0%
Lau3975244530759.2%
Akira3751131419761.5%
Jean3849930519461.1%
Lion3949130718462.5%
Sarah3839226612667.9%
Wolf342101466469.5%
Taka381441004469.4%
Jeffry331010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky111615055.0%-2.7
Akira110694162.7%+7.8
Kage99534653.5%-1.9
Lau96504652.1%+0.2
Sarah89454450.6%-5.6
Pai79433654.4%-1.7
Vanessa67343350.8%-4.7
Brad59352459.3%+0.6
Shun58312753.5%-3.1
Jeffry56381867.9%+6.4
El Blaze54282651.9%+1.1
Lion52341865.4%+9.7
Goh48291960.4%+2.8
Jean33201360.6%-4.0
Aoi31191261.3%-0.5
Lei Fei28111739.3%-16.4
Wolf27141351.9%-7.0
Eileen1611568.8%+12.4
Taka1611568.8%+9.4
Dural220100.0%+42.6

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle126765060.3%+5.5
Open121645752.9%-5.0
Breakable Half Fence117585949.6%-8.3
Low Fence117704759.8%+4.3
Breakable Full Fence113664758.4%+5.5
Single Wall110664460.0%+2.2
Full Fence107545350.5%-7.2
Half Fence101574456.4%+0.6
Octagon90434747.8%-8.7
Full Fence and Open71492269.0%+11.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls65454.1%55.8%-1.6
No walls34857.5%57.1%+0.4

Walls against open: -2.0 points (95% range -8.5 to +4.5), p 0.544 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

俺様バーンズ (Rank 37)2026/09/15106460.0%
金平糖 (Rank 40)2026/09/11137653.9%
cyomiko (Rank 41)2026/09/0925131252.0%
jinmenusagi (Rank 43)2026/09/0939142535.9%
manatsu_7 (Rank 43)2026/09/0925121348.0%
のーむ (Rank 39)2026/09/09179852.9%
シエロJ (Rank 42)2026/09/08113827.3%
ひじひじくん (Rank 41)2026/09/0893633.3%
★闘将拉麵男★ (Rank 40)2026/09/08125741.7%
カルティカ (Rank 41)2026/09/0221101147.6%
あむざん (Rank 42)2026/08/31115645.5%
expensive-sand (Rank 40)2026/08/272114766.7%
どろパイ (Rank 38)2026/08/241711664.7%
LEO (Rank 35)2026/08/2497277.8%
Sore (Rank 37)2026/08/21116554.5%
くりたろう (Rank 38)2026/08/211810855.6%
Umemon2026 (Rank 37)2026/08/19107370.0%
interceptor (Rank 40)2026/08/05158753.3%
竿フェッショナル (Rank 40)2026/07/232061430.0%
KA-GO (Rank 40)2026/07/151861233.3%
ピーエス (Rank 39)2026/07/151711664.7%
愛蒔らぶり (Rank 40)2026/07/1096366.7%
ちのぶらっ! (Rank 41)2026/06/09127558.3%
テクノモデル (Rank 35)2026/05/311881044.4%
VF12360-PC (Rank 36)2026/05/30118372.7%

Round openings

Every character

backdash into evade up3507.8%
guardG into throwP+G2214.9%
backdash into evade down2094.7%
forward movement into punchP1994.4%
backdash into High Angle Upper Kick6K1713.8%
crouch dash back into guardG1423.2%
crouch dash forward into Groin Kick6K+G892.0%
crouch dash forward into guardG882.0%
Groin Kick6K+G791.8%
backdash into Spin Heel Sword4K+G731.6%
backdash into throwP+G681.5%
throwP+G621.4%
backdash into guardG601.3%
forward dash into evade up591.3%
backdash into Senshippo66P541.2%

651 further openings account for the other 2,558 rounds.

Counted from 1,104 of the 1,131 matches played. The rest were not pulled for openings.

Jacky

backdash into High Angle Upper Kick6K17110.3%
backdash into evade up1277.7%
crouch dash forward into Groin Kick6K+G895.4%
guardG into throwP+G865.2%
Groin Kick6K+G794.8%
backdash into Spin Heel Sword4K+G734.4%
backdash into evade down724.3%
crouch dash back into guardG643.9%
crouch dash forward into Middle Smash6P402.4%
forward movement into punchP392.4%
Groin Kick6K+G into forward movement342.0%
forward dash into Low Spin Kick1K+G342.0%
crouch dash forward into guardG321.9%
backdash into Slide Shuffle (Deflect)4P+K+G311.9%
Bil Jee6P+K into forward movement251.5%

176 further openings account for the other 660 rounds.

Lion

forward movement into punchP6410.6%
backdash into evade up6110.1%
backdash into Senshippo66P549.0%
guardG into throwP+G416.8%
backdash into evade down366.0%
backdash into Sentai4K223.6%
Katousui2P213.5%
backdash into Souji SenpuP+K183.0%
Tanhikyaku46K122.0%
forward dash into evade up111.8%
backdash into Koushutai44K101.7%
backdash into punchP91.5%
forward dash into Senkyutai1K91.5%
backdash into Senkyutai1K81.3%
crouch dash forward into Sen'inshou3P81.3%

105 further openings account for the other 219 rounds.

Akira

guardG into throwP+G437.4%
backdash into evade up417.1%
backdash into evade down264.5%
crouch dash forward into Youhou33P234.0%
backdash into Jouho Senshou46P213.6%
crouch dash back into Senzankou66P+K193.3%
crouch dash back into guardG193.3%
crouch dash forward into Jouho Touken6P193.3%
backdash into throwP+G183.1%
Geimon Tessen46P+K+G172.9%
crouch dash forward into Rimon Chouchu66P172.9%
crouch dash forward into throwP+G132.2%
evade down into guardG122.1%
throwP+G122.1%
crouch dash back into evade down101.7%

95 further openings account for the other 269 rounds.

Kage

Hagakure-ryu In Raijingeki46P+K4810.4%
backdash into Furikakato OtoshiK+G4710.2%
backdash into evade up408.7%
Ura Tsumujigeri44K367.8%
forward movement into punchP235.0%
Nagiharai6P+K214.5%
Hagakure-ryu In Raijingeki46P+K into punchP204.3%
backdash into evade down173.7%
backdash into Gen'you4K+G112.4%
crouch dash forward into Hiji'uchi6P102.2%
crouch dash forward into guardG91.9%
backdash into Hiji'uchi6P81.7%
backdash into Kasumi Yaiba66P+K81.7%
Senpujin2P+K71.5%
crouch dash forward into Kasumi Yaiba66P+K71.5%

76 further openings account for the other 150 rounds.

Wolf

forward movement into punchP307.9%
backdash into evade down236.1%
backdash into evade up205.3%
crouch dash forward into guardG174.5%
crouch dash back into guardG154.0%
backdash into Mow Down Chop1P+K143.7%
throwP+G143.7%
Low Hammer2P123.2%
backdash into throwP+G123.2%
guardG into throwP+G112.9%
backdash into Elbow Butt4P102.6%
backdash into guardG102.6%
crouch dash forward into Arrow Knuckle3P102.6%
backdash into Short Shoulder46P+K71.9%
crouch dash forward into Knee Lift6K71.9%

89 further openings account for the other 167 rounds.

Lau

Fukko Kensou1P308.8%
backdash into guardG216.1%
Shakashou3P into crouch175.0%
backdash into evade up164.7%
crouch dash back into guardG164.7%
forward movement into punchP164.7%
backdash into Kosoushou46P154.4%
backdash into Sako Soushou4P+K144.1%
crouch dash forward into guardG102.9%
backdash into Junho Chushou33P82.3%
backdash into Senchutai3K82.3%
backdash into evade down82.3%
crouch dash back into evade down72.0%
Fukko Kensou1P into evade down61.8%
backdash into Honshin Hekiken1P+K61.8%

75 further openings account for the other 144 rounds.

Sarah

backdash into evade up2711.7%
backdash into Switch Kick4K2611.3%
backdash into Crescent Heel4K+G187.8%
backdash into evade down156.5%
crouch dash forward into Long Snap Side Chop3P+K135.7%
crouch dash back into guardG93.9%
forward movement into punchP93.9%
Long Snap Side Chop3P+K83.5%
crouch dash forward into Rising Elbow6P62.6%
crouch dash forward into guardG62.6%
backdash into Sharpsword44K52.2%
guardG into throwP+G52.2%
Hide Side Kick (Deflect)P+K41.7%
backdash into Leg Slicer2K+G41.7%
backdash into guardG31.3%

54 further openings account for the other 72 rounds.

Taka

guardG into throwP+G2415.5%
Shita Harite2P1711.0%
backdash into evade up149.0%
backdash into evade down117.1%
backdash into Kachi'age33P+K63.9%
forward movement into punchP63.9%
backdash into Aka'oni MidaremageP+K53.2%
backdash into Kumoyaburi4P+K53.2%
kickK53.2%
throwP+G53.2%
guardG into Shita Harite2P42.6%
backdash into Zangeki33P31.9%
backdash into kickK31.9%
crouch dash back into guardG31.9%
Shita Harite2P into Kumoyaburi4P+K21.3%

36 further openings account for the other 42 rounds.

Counted from 37 of the 64 matches played. The rest were not pulled for openings.

Jean

backdash into Kake'uchi46P710.1%
backdash into Kake'uchi~Maekeri'age46PK57.2%
Shitamaeken2P45.8%
backdash into evade up45.8%
crouch dash back into guardG45.8%
forward movement into punchP45.8%
guardG into throwP+G34.3%
backdash into Gyaku Seikenzuki66P22.9%
crouch dash back into Oihiji4P+K22.9%
crouch dash back into evade down22.9%
evade down into crouch dash back22.9%
forward dash into evade up22.9%
Gyaku Seikenzuki66P11.4%
Shitamaeken2P into forward dash11.4%
Shitanagi Shutou1P11.4%

25 further openings account for the other 25 rounds.

Jeffry

backdash into Hell Claw236P228.6%
Overblow Shoulder66P+K into throwP+G114.3%
backdash into Head Attack46P+K114.3%
crouch dash back into evade down114.3%
crouch dash forward into Hell Claw236P114.3%
guardG into evade down114.3%