VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Sarah

Frankster35

  • Akira
  • El Blaze
  • Kage
Career matches2,553
Career win rate50.5%
Round win rate47.4%
Peak rank28
Distinct opponents88
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1408 #2,611 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah282,1551,0911,06450.6%
Akira2438019019050.0%
El Blaze21146842.9%
Kage2141325.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

722 of 1,040 rounds counted

8.7 inputs a second (520 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah8.6519605
Akira8.8526110
El Blaze9.95937

By opponent's character

Sarah8.6515131
Aoi8.852896
Kage8.752457
Shun8.751968
Jacky8.048136
Vanessa9.255348
Brad8.450157
Jeffry8.651628
Lion8.651621
Lei Fei8.551031
Pai9.054029
Wolf8.852828
Taka8.450616
Akira8.953422
Lau9.356019
Eileen8.350019
Dural9.15478
El Blaze8.45024
Jean8.75244

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah37142337.8%-7.6
Aoi31121938.7%-9.1
Kage29151451.7%+9.5
Shun2191242.9%+8.6
Jacky1910952.6%+1.0
Vanessa1751229.4%-2.2
Brad146842.9%-7.7
Jeffry138561.5%+14.0
Lion135838.5%-9.4
Lei Fei106460.0%-0.2
Pai105550.0%+3.9
Wolf105550.0%+9.2
Goh97277.8%+28.3
Taka92722.2%-24.4
Akira82625.0%-11.9
Lau61516.7%-23.0
Eileen54180.0%+29.7
Dural42250.0%-4.0
El Blaze110100.0%+41.4
Jean110100.0%+40.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence40112927.5%-19.3
Half Fence33211263.6%+18.9
Rectangle28121642.9%-6.7
Single Wall27131448.1%+9.1
Low Fence25141156.0%+13.7
Octagon2581732.0%-6.5
Open2181338.1%-6.4
Breakable Full Fence1991047.4%+8.1
Full Fence189950.0%-7.2
Full Fence and Open1710758.8%+12.3

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls16342.9%45.4%-2.5
No walls7347.9%42.4%+5.6

Walls against open: -8.0 points (95% range -23.6 to +7.5), p 0.312 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

heog2745 (Rank 21)2026/10/1376185.7%
Johnnybwai (Rank 24)2026/10/1353260.0%
Splatgoon (Rank 26)2026/10/131421214.3%
TruisticMeat0s (Rank 14)2026/10/1332166.7%
TAIDADA (Rank 27)2026/10/1093633.3%
Kitetsu (Rank 27)2026/10/094040.0%
Keris (Rank 26)2026/10/0431233.3%
DNola9 (Rank 26)2026/10/0432166.7%
OmegaBankai (Rank 30)2026/09/2973442.9%
Jiikae (Rank 24)2026/09/2852340.0%
Eodjjsw1ft (Rank 15)2026/09/2832166.7%
babo209 (Rank 26)2026/09/2494544.4%
Jiikae (Rank 30)2026/09/2471614.3%
NoOneSpecific (Rank 29)2026/09/2483537.5%
FBAGOD (Rank 27)2026/08/0363350.0%
BLACKSTAR (Rank 26)2026/07/206060.0%
まろんた (Rank 24)2026/07/1965183.3%
Angelus619 (Rank 26)2026/06/1331233.3%
BsMWakaFlocK (Rank 21)2026/06/1332166.7%
Gamerbobey (Rank 25)2026/06/0464266.7%
ThebigThonk (Rank 25)2026/05/0686275.0%
leefung._ (Rank 28)2026/05/0432166.7%
kim_ten69 (Rank 26)2026/04/1271614.3%
TheGoldBird61 (Rank 21)2026/04/0943175.0%
ridge_racer458 (Rank 25)2026/04/0881712.5%

Round openings

Every character

Long Snap Side Chop3P+K16418.0%
Snap Side Chop3P into Setup Combination3PK13214.5%
Hide Side Kick (Deflect)P+K697.6%
crouch dash back into Crescent Heel4K+G273.0%
Long Snap Side Chop3P+K into evade down262.9%
evade down into Stiletto66K252.7%
evade down into Quick Knee and Toe Kick6KK192.1%
crouch dash back into Hide Side Kick (Deflect)P+K182.0%
Rising Elbow6P into Elbow Side Chop6PP141.5%
evade down into Switch Kick4K141.5%
Rising Elbow6P into Double Joint Butt6PK111.2%
crouch dash forward into Long Snap Side Chop3P+K111.2%
Jouho Touken6P101.1%
punchP into Jab StraightPP101.1%
evade down into Sharpsword44K91.0%

181 further openings account for the other 354 rounds.

Counted from 232 of the 267 matches played. The rest were not pulled for openings.

Sarah

Career
1,091–1,064 · 50.6%
This season
230 matches · 45.6%
Peak rank
28

First hit in 60.4% of 775 rounds. Won 51.1% of the rounds they struck first, 42.7% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 81.1% of rounds, against 65.4% in their other rounds.
  • On Breakable Full Fence stages: moves in first in 12.9% of rounds, against 3.9% on the other stages.
  • After winning a round: evades first in 28.7% of rounds, against 7.7% after losing one.
  • When ahead: evades first in 27.7% of rounds, against 10.1% when level or behind.
  • In round 1: opens with “3P Snap Side Chop into 3PK Setup Combination” in 25.4% of rounds, against 13.7% in their other rounds.
  • On Single Wall stages: opens with “crouch dash back into 4K+G Crescent Heel” in 8.0% of rounds, against 2.8% on the other stages.
  • After losing a round: opens with “3P Snap Side Chop into 3PK Setup Combination” in 19.5% of rounds, against 8.2% after winning one.
  • When behind: opens with “3P Snap Side Chop into 3PK Setup Combination” in 15.6% of rounds, against 10.6% when ahead or level.

How is this tested?

Long Snap Side Chop3P+K16420.7%
Snap Side Chop3P into Setup Combination3PK13216.6%
Hide Side Kick (Deflect)P+K698.7%
crouch dash back into Crescent Heel4K+G273.4%
Long Snap Side Chop3P+K into evade down263.3%
evade down into Stiletto66K253.1%
evade down into Quick Knee and Toe Kick6KK192.4%
crouch dash back into Hide Side Kick (Deflect)P+K182.3%
Rising Elbow6P into Elbow Side Chop6PP141.8%
evade down into Switch Kick4K141.8%
Rising Elbow6P into Double Joint Butt6PK111.4%
crouch dash forward into Long Snap Side Chop3P+K111.4%
punchP into Jab StraightPP101.3%
evade down into Sharpsword44K91.1%
evade down into Crescent Heel4K+G81.0%

124 further openings account for the other 236 rounds.

Counted from 201 of the 230 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah5–15 · 25%0–4 · 0%too few to test
Kage8–9 · 47%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

29 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
190–190 · 50.0%
This season
33 matches · 42.4%
Peak rank
24

First hit in 57.0% of 100 rounds. Won 45.6% of the rounds they struck first, 41.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jouho Touken6P109.5%
Souka Housui3P+K76.7%
forward movement into punchP76.7%
Jouho Senshou46P54.8%
Rimon Chouchu66P into Jouho Touken6P54.8%
forward movement into Hachimon KaidaPP54.8%
Youhou33P43.8%
Jouho Touken6P into Rimon Chouchu66P32.9%
Tsutenhou (Deflect)4P+K+G into Sayu Kaikyu4PP32.9%
crouch dash forward into Souka Housui3P+K32.9%
evade down into Kaikyusei4P32.9%
punchP into Hachimon KaidaPP32.9%
punchP into Jouho Touken6P32.9%
Chouzan Housui46P+K21.9%
Rimon Chouchu66P into Hachimon KaidaPP21.9%

32 further openings account for the other 40 rounds.

Counted from 27 of the 33 matches played. The rest were not pulled for openings.

Kage

Career
1–3 · 25.0%
This season
2 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

down-forward punch+kick3P+K into Nagiharai6P+K225.0%
Engetsugeri9K+G112.5%
Furikakato OtoshiK+G into Fusen Renkyaku6K+G112.5%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In RyusouK+G112.5%
Hagakure-ryu You Jumonji KamaeP+K+G112.5%
Hiji'uchi6P into Tenshin Agokudaki4KKK112.5%
Nagiharai6P+K into forward kick6K112.5%

El Blaze

Career
6–8 · 42.9%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Volcano Knee6K+G228.6%
High Spin KickK+G into Volcano Knee6K+G114.3%
Shadow Spear6K114.3%
backdash into back kick+guard4K+G114.3%
forward movement into Quick HookPP114.3%
offensive move114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 8 of 15 tests hold up
  • Akira: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)