VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

charo-920

Career matches4,637
Career win rate52.2%
Round win rate47.7%
Peak rank36
Distinct opponents103
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion363,2361,6921,54452.3%
Kage3169936833152.6%
Jacky3061130530649.9%
Dural2771442762.0%
Taka272014670.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira40192147.5%+1.5
Lau40202050.0%+9.2
Jean36162044.4%-0.1
Shun33201360.6%+13.2
Wolf33122136.4%-12.9
Jacky32131940.6%-9.0
Jeffry30161453.3%+4.8
Sarah2491537.5%-8.8
Kage2181338.1%-4.9
Goh167943.8%+0.3
Aoi1510566.7%+15.8
Lei Fei147750.0%+9.8
Vanessa148657.1%+9.7
Taka124833.3%-2.4
Brad111109.1%-37.3
Pai82625.0%-25.2
Eileen65183.3%+41.3
El Blaze52340.0%-19.6
Lion53260.0%+17.2
Dural3030.0%-21.0

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence50203040.0%-7.1
Full Fence48272156.2%+9.6
Octagon48222645.8%-0.1
Open44202445.5%+6.1
Half Fence42212150.0%-0.9
Breakable Half Fence40142635.0%-11.0
Low Fence38162242.1%-4.1
Rectangle37211656.8%+11.5
Single Wall31141745.2%-0.3
Full Fence and Open126650.0%+2.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26547.2%47.0%+0.2
No walls11344.2%43.5%+0.8

Walls against open: -0.6 points (95% range -12.7 to +11.5), p 0.923 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

たたみん♪ (Rank 39)2026/09/09102820.0%
ゲッパー (Rank 35)2026/09/09178947.1%
お~ちゃん (Rank 32)2026/08/3072528.6%
佐藤です (Rank 34)2026/08/2976185.7%
ヘニオ (Rank 33)2026/08/29105550.0%
マンジャロ打ちたい (Rank 33)2026/08/1973442.9%
うをん (Rank 31)2026/08/1775271.4%
イイクルーン (Rank 37)2026/06/3030161453.3%
なめ (Rank 34)2026/06/3054180.0%
RUSH (Rank 36)2026/06/3051420.0%
lapislazuli (Rank 37)2026/06/242291340.9%
太尉 (Rank 32)2026/06/2481712.5%
ctraum (Rank 38)2026/06/1662433.3%
いえす (Rank 39)2026/06/038080.0%
究極無敵 (Rank 32)2026/06/0353260.0%
poncho (Rank 39)2026/05/3151420.0%
エルグランド (Rank 27)2026/05/1052340.0%
MikuMartineau (Rank 30)2026/04/2465183.3%
AOEアオイ (Rank 30)2026/04/2473442.9%
デネ (Rank 38)2026/04/2364266.7%
fwnd1396 (Rank 33)2026/04/1872528.6%
chiaroscuro (Rank 39)2026/04/1651420.0%
B軍団 (Rank 32)2026/04/1253260.0%
PuzzG/ぱず爺 (Rank 36)2026/03/2776185.7%
Koromo (Rank 32)2026/03/2773442.9%

Round openings

Every character

backdash into evade up19011.8%
guardG1388.6%
Juchou Senshou8P+K1197.4%
Katousui2P684.2%
backdash684.2%
forward movement into punchP372.3%
guardG into punchP362.2%
Low Spin Kick1K+G342.1%
Taizan Soukoushu4P+K281.7%
Banchu6P271.7%
Sentai4K into Sentai Shumen4KP251.6%
backdash into Spin Heel Sword4K+G241.5%
Banchu6P into Banchu Renkanshu6PP221.4%
evade up191.2%
evade up into guardG191.2%

273 further openings account for the other 758 rounds.

Lion

Juchou Senshou8P+K11911.0%
backdash into evade up1029.5%
guardG898.3%
Katousui2P686.3%
backdash434.0%
forward movement into punchP333.1%
guardG into punchP312.9%
Taizan Soukoushu4P+K282.6%
Banchu6P272.5%
Sentai4K into Sentai Shumen4KP252.3%
Banchu6P into Banchu Renkanshu6PP222.0%
evade up141.3%
Attai2K into Tousentai2KK+G121.1%
evade up into guardG111.0%
forward movement into guardG111.0%

159 further openings account for the other 443 rounds.

Kage

backdash into evade up5218.8%
guardG3311.9%
backdash165.8%
Rasen4P into Rasen Urageri4PK124.3%
backdash into Hagakure-ryu In Raijingeki46P+K124.3%
backdash into Furikakato OtoshiK+G72.5%
backward movement into Nagiharai6P+K72.5%
Senpujin2P+K51.8%
crouch into Nirenkyaku3KK51.8%
evade up into kickK51.8%
Hagakure-ryu In Raijingeki46P+K41.4%
Jizuridan2P41.4%
Ryu'eikyaku66K41.4%
Senpugeri7K41.4%
backdash into Kodachinuki4K41.4%

67 further openings account for the other 103 rounds.

Jacky

backdash into evade up3615.4%
Low Spin Kick1K+G3414.5%
backdash into Spin Heel Sword4K+G2410.3%
Slant Back Knuckle1P into Rage Kick1PK114.7%
guardG93.9%
backdash83.4%
Squat Straight2P73.0%
backward movement into Groin Kick6K+G73.0%
Spin Heel Sword4K+G52.1%
Groin Kick6K+G41.7%
Jab StraightPP into Jab Double StraightPPP41.7%
forward movement into punchP41.7%
Dash Hammer Kick66K into High Angle Upper Kick6K31.3%
Middle Spin Kick46K+G31.3%
backdash into Low Spin Kick1K+G31.3%

50 further openings account for the other 72 rounds.

Taka

guardG736.8%
evade up210.5%
Hiji'ate6P15.3%
Morotezuki66P into Morote Tsuppari66PP15.3%
Shita Harite2P15.3%
Zangeki33P15.3%
backdash15.3%
backdash into evade down15.3%
backward movement into evade up15.3%
crouch15.3%
evade up into guardG15.3%
guardG into Hiji'ate6P15.3%

Dural

backward movement into evade up250.0%
backdash into back kick+guard4K+G125.0%
crouch125.0%