Virtua Fighter 5 REVO · v1.10 · Region: Asia
charo-920
Characters played — VF5's own record
| Lion | 36 | 3,236 | 1,692 | 1,544 | 52.3% |
|---|---|---|---|---|---|
| Kage | 31 | 699 | 368 | 331 | 52.6% |
| Jacky | 30 | 611 | 305 | 306 | 49.9% |
| Dural | 27 | 71 | 44 | 27 | 62.0% |
| Taka | 27 | 20 | 14 | 6 | 70.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 40 | 19 | 21 | 47.5% | +1.5 |
|---|---|---|---|---|---|
| Lau | 40 | 20 | 20 | 50.0% | +9.2 |
| Jean | 36 | 16 | 20 | 44.4% | -0.1 |
| Shun | 33 | 20 | 13 | 60.6% | +13.2 |
| Wolf | 33 | 12 | 21 | 36.4% | -12.9 |
| Jacky | 32 | 13 | 19 | 40.6% | -9.0 |
| Jeffry | 30 | 16 | 14 | 53.3% | +4.8 |
| Sarah | 24 | 9 | 15 | 37.5% | -8.8 |
| Kage | 21 | 8 | 13 | 38.1% | -4.9 |
| Goh | 16 | 7 | 9 | 43.8% | +0.3 |
| Aoi | 15 | 10 | 5 | 66.7% | +15.8 |
| Lei Fei | 14 | 7 | 7 | 50.0% | +9.8 |
| Vanessa | 14 | 8 | 6 | 57.1% | +9.7 |
| Taka | 12 | 4 | 8 | 33.3% | -2.4 |
| Brad | 11 | 1 | 10 | 9.1% | -37.3 |
| Pai | 8 | 2 | 6 | 25.0% | -25.2 |
| Eileen | 6 | 5 | 1 | 83.3% | +41.3 |
| El Blaze | 5 | 2 | 3 | 40.0% | -19.6 |
| Lion | 5 | 3 | 2 | 60.0% | +17.2 |
| Dural | 3 | 0 | 3 | 0.0% | -21.0 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 50 | 20 | 30 | 40.0% | -7.1 |
|---|---|---|---|---|---|
| Full Fence | 48 | 27 | 21 | 56.2% | +9.6 |
| Octagon | 48 | 22 | 26 | 45.8% | -0.1 |
| Open | 44 | 20 | 24 | 45.5% | +6.1 |
| Half Fence | 42 | 21 | 21 | 50.0% | -0.9 |
| Breakable Half Fence | 40 | 14 | 26 | 35.0% | -11.0 |
| Low Fence | 38 | 16 | 22 | 42.1% | -4.1 |
| Rectangle | 37 | 21 | 16 | 56.8% | +11.5 |
| Single Wall | 31 | 14 | 17 | 45.2% | -0.3 |
| Full Fence and Open | 12 | 6 | 6 | 50.0% | +2.4 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 265 | 47.2% | 47.0% | +0.2 |
| No walls | 113 | 44.2% | 43.5% | +0.8 |
Walls against open: -0.6 points (95% range -12.7 to +11.5), p 0.923 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| イイクルーン (Rank 37) | 30 | 16 | 14 | 53.3% |
|---|---|---|---|---|
| lapislazuli (Rank 37) | 22 | 9 | 13 | 40.9% |
| ゲッパー (Rank 35) | 17 | 8 | 9 | 47.1% |
| たたみん♪ (Rank 39) | 10 | 2 | 8 | 20.0% |
| ヘニオ (Rank 33) | 10 | 5 | 5 | 50.0% |
| いえす (Rank 39) | 8 | 0 | 8 | 0.0% |
| 太尉 (Rank 32) | 8 | 1 | 7 | 12.5% |
| AOEアオイ (Rank 30) | 7 | 3 | 4 | 42.9% |
| Koromo (Rank 32) | 7 | 3 | 4 | 42.9% |
| PuzzG/ぱず爺 (Rank 36) | 7 | 6 | 1 | 85.7% |
| fwnd1396 (Rank 33) | 7 | 2 | 5 | 28.6% |
| うをん (Rank 31) | 7 | 5 | 2 | 71.4% |
| お~ちゃん (Rank 32) | 7 | 2 | 5 | 28.6% |
| マンジャロ打ちたい (Rank 33) | 7 | 3 | 4 | 42.9% |
| 佐藤です (Rank 34) | 7 | 6 | 1 | 85.7% |
| MikuMartineau (Rank 30) | 6 | 5 | 1 | 83.3% |
| ctraum (Rank 38) | 6 | 2 | 4 | 33.3% |
| デネ (Rank 38) | 6 | 4 | 2 | 66.7% |
| B軍団 (Rank 32) | 5 | 3 | 2 | 60.0% |
| chiaroscuro (Rank 39) | 5 | 1 | 4 | 20.0% |
| poncho (Rank 39) | 5 | 1 | 4 | 20.0% |
| なめ (Rank 34) | 5 | 4 | 1 | 80.0% |
| エルグランド (Rank 27) | 5 | 2 | 3 | 40.0% |
| 究極無敵 (Rank 32) | 5 | 3 | 2 | 60.0% |
| RUSH (Rank 36) | 5 | 1 | 4 | 20.0% |
Most played opponents, most recent first
| たたみん♪ (Rank 39) | 2026/09/09 | 10 | 2 | 8 | 20.0% |
|---|---|---|---|---|---|
| ゲッパー (Rank 35) | 2026/09/09 | 17 | 8 | 9 | 47.1% |
| お~ちゃん (Rank 32) | 2026/08/30 | 7 | 2 | 5 | 28.6% |
| 佐藤です (Rank 34) | 2026/08/29 | 7 | 6 | 1 | 85.7% |
| ヘニオ (Rank 33) | 2026/08/29 | 10 | 5 | 5 | 50.0% |
| マンジャロ打ちたい (Rank 33) | 2026/08/19 | 7 | 3 | 4 | 42.9% |
| うをん (Rank 31) | 2026/08/17 | 7 | 5 | 2 | 71.4% |
| イイクルーン (Rank 37) | 2026/06/30 | 30 | 16 | 14 | 53.3% |
| なめ (Rank 34) | 2026/06/30 | 5 | 4 | 1 | 80.0% |
| RUSH (Rank 36) | 2026/06/30 | 5 | 1 | 4 | 20.0% |
| lapislazuli (Rank 37) | 2026/06/24 | 22 | 9 | 13 | 40.9% |
| 太尉 (Rank 32) | 2026/06/24 | 8 | 1 | 7 | 12.5% |
| ctraum (Rank 38) | 2026/06/16 | 6 | 2 | 4 | 33.3% |
| いえす (Rank 39) | 2026/06/03 | 8 | 0 | 8 | 0.0% |
| 究極無敵 (Rank 32) | 2026/06/03 | 5 | 3 | 2 | 60.0% |
| poncho (Rank 39) | 2026/05/31 | 5 | 1 | 4 | 20.0% |
| エルグランド (Rank 27) | 2026/05/10 | 5 | 2 | 3 | 40.0% |
| MikuMartineau (Rank 30) | 2026/04/24 | 6 | 5 | 1 | 83.3% |
| AOEアオイ (Rank 30) | 2026/04/24 | 7 | 3 | 4 | 42.9% |
| デネ (Rank 38) | 2026/04/23 | 6 | 4 | 2 | 66.7% |
| fwnd1396 (Rank 33) | 2026/04/18 | 7 | 2 | 5 | 28.6% |
| chiaroscuro (Rank 39) | 2026/04/16 | 5 | 1 | 4 | 20.0% |
| B軍団 (Rank 32) | 2026/04/12 | 5 | 3 | 2 | 60.0% |
| PuzzG/ぱず爺 (Rank 36) | 2026/03/27 | 7 | 6 | 1 | 85.7% |
| Koromo (Rank 32) | 2026/03/27 | 7 | 3 | 4 | 42.9% |
Round openings
Every character
| backdash into evade up | 190 | 11.8% |
|---|---|---|
| guardG | 138 | 8.6% |
| Juchou Senshou8P+K | 119 | 7.4% |
| Katousui2P | 68 | 4.2% |
| backdash | 68 | 4.2% |
| forward movement into punchP | 37 | 2.3% |
| guardG into punchP | 36 | 2.2% |
| Low Spin Kick1K+G | 34 | 2.1% |
| Taizan Soukoushu4P+K | 28 | 1.7% |
| Banchu6P | 27 | 1.7% |
| Sentai4K into Sentai Shumen4KP | 25 | 1.6% |
| backdash into Spin Heel Sword4K+G | 24 | 1.5% |
| Banchu6P into Banchu Renkanshu6PP | 22 | 1.4% |
| evade up | 19 | 1.2% |
| evade up into guardG | 19 | 1.2% |
273 further openings account for the other 758 rounds.
Lion
| Juchou Senshou8P+K | 119 | 11.0% |
|---|---|---|
| backdash into evade up | 102 | 9.5% |
| guardG | 89 | 8.3% |
| Katousui2P | 68 | 6.3% |
| backdash | 43 | 4.0% |
| forward movement into punchP | 33 | 3.1% |
| guardG into punchP | 31 | 2.9% |
| Taizan Soukoushu4P+K | 28 | 2.6% |
| Banchu6P | 27 | 2.5% |
| Sentai4K into Sentai Shumen4KP | 25 | 2.3% |
| Banchu6P into Banchu Renkanshu6PP | 22 | 2.0% |
| evade up | 14 | 1.3% |
| Attai2K into Tousentai2KK+G | 12 | 1.1% |
| evade up into guardG | 11 | 1.0% |
| forward movement into guardG | 11 | 1.0% |
159 further openings account for the other 443 rounds.
Kage
| backdash into evade up | 52 | 18.8% |
|---|---|---|
| guardG | 33 | 11.9% |
| backdash | 16 | 5.8% |
| Rasen4P into Rasen Urageri4PK | 12 | 4.3% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 12 | 4.3% |
| backdash into Furikakato OtoshiK+G | 7 | 2.5% |
| backward movement into Nagiharai6P+K | 7 | 2.5% |
| Senpujin2P+K | 5 | 1.8% |
| crouch into Nirenkyaku3KK | 5 | 1.8% |
| evade up into kickK | 5 | 1.8% |
| Hagakure-ryu In Raijingeki46P+K | 4 | 1.4% |
| Jizuridan2P | 4 | 1.4% |
| Ryu'eikyaku66K | 4 | 1.4% |
| Senpugeri7K | 4 | 1.4% |
| backdash into Kodachinuki4K | 4 | 1.4% |
67 further openings account for the other 103 rounds.
Jacky
| backdash into evade up | 36 | 15.4% |
|---|---|---|
| Low Spin Kick1K+G | 34 | 14.5% |
| backdash into Spin Heel Sword4K+G | 24 | 10.3% |
| Slant Back Knuckle1P into Rage Kick1PK | 11 | 4.7% |
| guardG | 9 | 3.9% |
| backdash | 8 | 3.4% |
| Squat Straight2P | 7 | 3.0% |
| backward movement into Groin Kick6K+G | 7 | 3.0% |
| Spin Heel Sword4K+G | 5 | 2.1% |
| Groin Kick6K+G | 4 | 1.7% |
| Jab StraightPP into Jab Double StraightPPP | 4 | 1.7% |
| forward movement into punchP | 4 | 1.7% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 3 | 1.3% |
| Middle Spin Kick46K+G | 3 | 1.3% |
| backdash into Low Spin Kick1K+G | 3 | 1.3% |
50 further openings account for the other 72 rounds.
Taka
| guardG | 7 | 36.8% |
|---|---|---|
| evade up | 2 | 10.5% |
| Hiji'ate6P | 1 | 5.3% |
| Morotezuki66P into Morote Tsuppari66PP | 1 | 5.3% |
| Shita Harite2P | 1 | 5.3% |
| Zangeki33P | 1 | 5.3% |
| backdash | 1 | 5.3% |
| backdash into evade down | 1 | 5.3% |
| backward movement into evade up | 1 | 5.3% |
| crouch | 1 | 5.3% |
| evade up into guardG | 1 | 5.3% |
| guardG into Hiji'ate6P | 1 | 5.3% |
Dural
| backward movement into evade up | 2 | 50.0% |
|---|---|---|
| backdash into back kick+guard4K+G | 1 | 25.0% |
| crouch | 1 | 25.0% |
