Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1610 #1,284 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 36 | 3,329 | 1,745 | 1,584 | 52.4% |
|---|---|---|---|---|---|
| Kage | 31 | 750 | 390 | 360 | 52.0% |
| Jacky | 30 | 651 | 327 | 324 | 50.2% |
| Dural | 27 | 71 | 44 | 27 | 62.0% |
| Taka | 27 | 20 | 14 | 6 | 70.0% |
| Goh | 26 | 15 | 8 | 7 | 53.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,076 of 1,882 rounds counted5.3 inputs a second (318 a minute) this season. Faster than 5% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 5.5 | 327 | 754 |
|---|---|---|---|
| Kage | 4.8 | 291 | 169 |
| Jacky | 5.2 | 313 | 126 |
| Taka | 5.0 | 303 | 19 |
| Goh | 4.8 | 287 | 8 |
By opponent's character
| Akira | 5.5 | 329 | 110 |
|---|---|---|---|
| Jean | 5.4 | 324 | 118 |
| Jacky | 5.0 | 303 | 115 |
| Lau | 5.5 | 331 | 98 |
| Wolf | 5.4 | 326 | 54 |
| Shun | 5.2 | 310 | 37 |
| Jeffry | 5.2 | 314 | 116 |
| Kage | 5.5 | 333 | 60 |
| Sarah | 5.2 | 310 | 78 |
| Goh | 5.0 | 299 | 43 |
| Brad | 5.4 | 322 | 53 |
| Lei Fei | 5.6 | 338 | 23 |
| Taka | 5.1 | 307 | 39 |
| Aoi | 5.2 | 313 | 42 |
| Vanessa | 5.7 | 342 | 13 |
| El Blaze | 5.2 | 315 | 23 |
| Pai | 5.3 | 318 | 33 |
| Lion | 5.2 | 315 | 17 |
| Dural | 4.9 | 296 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 47 | 23 | 24 | 48.9% | +2.3 |
|---|---|---|---|---|---|
| Jean | 42 | 18 | 24 | 42.9% | -4.4 |
| Jacky | 41 | 16 | 25 | 39.0% | -9.7 |
| Lau | 40 | 20 | 20 | 50.0% | +8.4 |
| Wolf | 35 | 12 | 23 | 34.3% | -13.9 |
| Shun | 34 | 21 | 13 | 61.8% | +13.1 |
| Jeffry | 33 | 19 | 14 | 57.6% | +8.3 |
| Kage | 33 | 16 | 17 | 48.5% | +1.5 |
| Sarah | 26 | 11 | 15 | 42.3% | -4.4 |
| Goh | 22 | 9 | 13 | 40.9% | -2.8 |
| Brad | 19 | 5 | 14 | 26.3% | -23.0 |
| Lei Fei | 19 | 9 | 10 | 47.4% | +7.3 |
| Taka | 17 | 7 | 10 | 41.2% | +4.8 |
| Aoi | 15 | 10 | 5 | 66.7% | +15.1 |
| Vanessa | 14 | 8 | 6 | 57.1% | +9.0 |
| El Blaze | 8 | 3 | 5 | 37.5% | -21.0 |
| Pai | 8 | 2 | 6 | 25.0% | -25.6 |
| Eileen | 6 | 5 | 1 | 83.3% | +40.6 |
| Lion | 5 | 3 | 2 | 60.0% | +17.3 |
| Dural | 3 | 0 | 3 | 0.0% | -19.9 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 57 | 31 | 26 | 54.4% | +6.2 |
|---|---|---|---|---|---|
| Octagon | 57 | 25 | 32 | 43.9% | -1.9 |
| Breakable Full Fence | 54 | 22 | 32 | 40.7% | -6.4 |
| Rectangle | 51 | 28 | 23 | 54.9% | +8.6 |
| Open | 50 | 24 | 26 | 48.0% | +6.9 |
| Low Fence | 49 | 24 | 25 | 49.0% | +0.4 |
| Breakable Half Fence | 44 | 14 | 30 | 31.8% | -13.1 |
| Half Fence | 44 | 23 | 21 | 52.3% | -0.1 |
| Single Wall | 34 | 16 | 18 | 47.1% | +1.7 |
| Full Fence and Open | 14 | 8 | 6 | 57.1% | +10.9 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 307 | 46.6% | 47.3% | -0.7 |
| No walls | 133 | 48.1% | 45.3% | +2.9 |
Walls against open: -3.6 points (95% range -14.4 to +7.2), p 0.513 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| イイクルーン (Rank 37) | 30 | 16 | 14 | 53.3% |
|---|---|---|---|---|
| lapislazuli (Rank 37) | 22 | 9 | 13 | 40.9% |
| ゲッパー (Rank 35) | 17 | 8 | 9 | 47.1% |
| ヘニオ (Rank 32) | 12 | 5 | 7 | 41.7% |
| GOODGODDOG (Rank 33) | 11 | 2 | 9 | 18.2% |
| たたみん♪ (Rank 39) | 10 | 2 | 8 | 20.0% |
| ケツバッターA (Rank 35) | 10 | 5 | 5 | 50.0% |
| はげまん (Rank 30) | 9 | 8 | 1 | 88.9% |
| いえす (Rank 39) | 8 | 0 | 8 | 0.0% |
| AOEアオイ (Rank 30) | 7 | 3 | 4 | 42.9% |
| Koromo (Rank 32) | 7 | 3 | 4 | 42.9% |
| PuzzG/ぱず爺 (Rank 36) | 7 | 6 | 1 | 85.7% |
| fwnd1396 (Rank 33) | 7 | 2 | 5 | 28.6% |
| うをん (Rank 31) | 7 | 5 | 2 | 71.4% |
| お~ちゃん (Rank 32) | 7 | 2 | 5 | 28.6% |
| マンジャロ打ちたい (Rank 33) | 7 | 3 | 4 | 42.9% |
| 佐藤です (Rank 34) | 7 | 6 | 1 | 85.7% |
| MikuMartineau (Rank 30) | 6 | 5 | 1 | 83.3% |
| ctraum (Rank 38) | 6 | 2 | 4 | 33.3% |
| hahaha (Rank 29) | 6 | 2 | 4 | 33.3% |
| デネ (Rank 38) | 6 | 4 | 2 | 66.7% |
| chiaroscuro (Rank 39) | 5 | 1 | 4 | 20.0% |
| なめ (Rank 34) | 5 | 4 | 1 | 80.0% |
| 究極無敵 (Rank 32) | 5 | 3 | 2 | 60.0% |
| RUSH (Rank 36) | 5 | 1 | 4 | 20.0% |
Most played opponents, most recent first
| はげまん (Rank 30) | 2026/10/11 | 9 | 8 | 1 | 88.9% |
|---|---|---|---|---|---|
| hahaha (Rank 29) | 2026/10/04 | 6 | 2 | 4 | 33.3% |
| ケツバッターA (Rank 35) | 2026/09/29 | 10 | 5 | 5 | 50.0% |
| GOODGODDOG (Rank 33) | 2026/09/28 | 11 | 2 | 9 | 18.2% |
| ヘニオ (Rank 32) | 2026/09/27 | 12 | 5 | 7 | 41.7% |
| たたみん♪ (Rank 39) | 2026/09/09 | 10 | 2 | 8 | 20.0% |
| ゲッパー (Rank 35) | 2026/09/09 | 17 | 8 | 9 | 47.1% |
| お~ちゃん (Rank 32) | 2026/08/30 | 7 | 2 | 5 | 28.6% |
| 佐藤です (Rank 34) | 2026/08/29 | 7 | 6 | 1 | 85.7% |
| マンジャロ打ちたい (Rank 33) | 2026/08/19 | 7 | 3 | 4 | 42.9% |
| うをん (Rank 31) | 2026/08/17 | 7 | 5 | 2 | 71.4% |
| イイクルーン (Rank 37) | 2026/06/30 | 30 | 16 | 14 | 53.3% |
| なめ (Rank 34) | 2026/06/30 | 5 | 4 | 1 | 80.0% |
| RUSH (Rank 36) | 2026/06/30 | 5 | 1 | 4 | 20.0% |
| lapislazuli (Rank 37) | 2026/06/24 | 22 | 9 | 13 | 40.9% |
| ctraum (Rank 38) | 2026/06/16 | 6 | 2 | 4 | 33.3% |
| いえす (Rank 39) | 2026/06/03 | 8 | 0 | 8 | 0.0% |
| 究極無敵 (Rank 32) | 2026/06/03 | 5 | 3 | 2 | 60.0% |
| MikuMartineau (Rank 30) | 2026/04/24 | 6 | 5 | 1 | 83.3% |
| AOEアオイ (Rank 30) | 2026/04/24 | 7 | 3 | 4 | 42.9% |
| デネ (Rank 38) | 2026/04/23 | 6 | 4 | 2 | 66.7% |
| fwnd1396 (Rank 33) | 2026/04/18 | 7 | 2 | 5 | 28.6% |
| chiaroscuro (Rank 39) | 2026/04/16 | 5 | 1 | 4 | 20.0% |
| PuzzG/ぱず爺 (Rank 36) | 2026/03/27 | 7 | 6 | 1 | 85.7% |
| Koromo (Rank 32) | 2026/03/27 | 7 | 3 | 4 | 42.9% |
Round openings
Every character
| guardG | 148 | 8.4% |
|---|---|---|
| backdash into evade up | 138 | 7.8% |
| Juchou Senshou8P+K | 136 | 7.7% |
| Katousui2P | 71 | 4.0% |
| backdash | 43 | 2.4% |
| guardG into punchP | 42 | 2.4% |
| forward movement into punchP | 38 | 2.1% |
| Low Spin Kick1K+G | 36 | 2.0% |
| Banchu6P | 31 | 1.8% |
| Sentai4K into Sentai Shumen4KP | 31 | 1.8% |
| Taizan Soukoushu4P+K | 28 | 1.6% |
| backdash into punchP | 26 | 1.5% |
| Banchu6P into Banchu Renkanshu6PP | 24 | 1.4% |
| backdash into Spin Heel Sword4K+G | 24 | 1.4% |
| evade up | 23 | 1.3% |
303 further openings account for the other 929 rounds.
Counted from 437 of the 465 matches played. The rest were not pulled for openings.
Lion
- Career
- 1,745–1,584 · 52.4%
- This season
- 305 matches · 46.6%
- Peak rank
- 36
First hit in 50.1% of 1,160 rounds. Won 49.6% of the rounds they struck first, 47.8% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Juchou Senshou8P+K | 136 | 11.6% |
|---|---|---|
| guardG | 98 | 8.3% |
| Katousui2P | 71 | 6.0% |
| backdash into evade up | 69 | 5.9% |
| guardG into punchP | 36 | 3.1% |
| forward movement into punchP | 34 | 2.9% |
| Banchu6P | 31 | 2.6% |
| Sentai4K into Sentai Shumen4KP | 31 | 2.6% |
| Taizan Soukoushu4P+K | 28 | 2.4% |
| backdash | 27 | 2.3% |
| Banchu6P into Banchu Renkanshu6PP | 24 | 2.0% |
| backdash into Touku Rigou Bantaitetsu46K+G | 21 | 1.8% |
| backdash into Senshippo66P | 15 | 1.3% |
| backdash into punchP | 15 | 1.3% |
| evade up | 14 | 1.2% |
175 further openings account for the other 525 rounds.
Counted from 292 of the 305 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 9–15 · 38% | 6–1 · 86% | too few to test |
| Akira | 11–6 · 65% | 3–2 · 60% | too few to test |
| Jean | 8–8 · 50% | 4–7 · 36% | too few to test |
| Jacky | 4–8 · 33% | 8–6 · 57% | too few to test |
| Shun | 10–4 · 71% | 3–2 · 60% | too few to test |
| Kage | 8–4 · 67% | 3–5 · 38% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
13 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 390–360 · 52.0%
- This season
- 84 matches · 53.6%
- Peak rank
- 31
First hit in 48.6% of 313 rounds. Won 49.3% of the rounds they struck first, 48.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 41 | 12.7% |
|---|---|---|
| guardG | 34 | 10.6% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 22 | 6.8% |
| Rasen4P into Rasen Urageri4PK | 12 | 3.7% |
| backdash | 11 | 3.4% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 11 | 3.4% |
| backdash into Furikakato OtoshiK+G | 10 | 3.1% |
| Jizuridan2P | 7 | 2.2% |
| backward movement into Nagiharai6P+K | 7 | 2.2% |
| crouch into Nirenkyaku3KK | 7 | 2.2% |
| Senpugeri7K | 6 | 1.9% |
| Ura Tsumujigeri44K | 6 | 1.9% |
| Ryu'eikyaku66K | 5 | 1.6% |
| Senpujin2P+K | 5 | 1.6% |
| backdash into punchP | 5 | 1.6% |
77 further openings account for the other 133 rounds.
Counted from 79 of the 84 matches played. The rest were not pulled for openings.
Jacky
- Career
- 327–324 · 50.2%
- This season
- 71 matches · 42.2%
- Peak rank
- 30
First hit in 53.5% of 245 rounds. Won 47.3% of the rounds they struck first, 41.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Spin Kick1K+G | 36 | 14.5% |
|---|---|---|
| backdash into evade up | 28 | 11.3% |
| backdash into Spin Heel Sword4K+G | 24 | 9.7% |
| Slant Back Knuckle1P into Rage Kick1PK | 11 | 4.4% |
| backward movement into Groin Kick6K+G | 9 | 3.6% |
| guardG | 9 | 3.6% |
| Squat Straight2P | 7 | 2.8% |
| backdash into Middle Spin Kick46K+G | 6 | 2.4% |
| backdash into punchP | 6 | 2.4% |
| Spin Heel Sword4K+G | 5 | 2.0% |
| backdash | 5 | 2.0% |
| Groin Kick6K+G | 4 | 1.6% |
| Jab StraightPP into Jab Double StraightPPP | 4 | 1.6% |
| Middle Spin Kick46K+G | 4 | 1.6% |
| evade up | 4 | 1.6% |
56 further openings account for the other 86 rounds.
Counted from 61 of the 71 matches played. The rest were not pulled for openings.
Taka
- Career
- 14–6 · 70.0%
- This season
- 4 matches · 0.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG | 7 | 36.8% |
|---|---|---|
| evade up | 2 | 10.5% |
| Hiji'ate6P | 1 | 5.3% |
| Morotezuki66P into Morote Tsuppari66PP | 1 | 5.3% |
| Shita Harite2P | 1 | 5.3% |
| Zangeki33P | 1 | 5.3% |
| backdash into Kumoyaburi4P+K | 1 | 5.3% |
| backdash into evade down | 1 | 5.3% |
| backward movement into evade up | 1 | 5.3% |
| crouch | 1 | 5.3% |
| evade up into throw escape | 1 | 5.3% |
| guardG into Hiji'ate6P | 1 | 5.3% |
Dural
- Career
- 44–27 · 62.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backward movement into evade up | 2 | 50.0% |
|---|---|---|
| backdash into back kick+guard4K+G | 1 | 25.0% |
| crouch | 1 | 25.0% |
Not counted here: Goh. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 0 of 15 tests hold up
- Kage: 0 of 14 tests hold up
- Jacky: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Dural: not tested (too few rounds)
