VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

duke_nomu3_zebra

Career matches4,493
Career win rate52.8%
Round win rate49.7%
Peak rank39
Distinct opponents158
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh382,2731,1821,09152.0%
Vanessa392,2201,1911,02953.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry51203139.2%-10.0
Akira49242549.0%+4.3
Sarah41231856.1%+15.6
Jacky40202050.0%+4.6
Goh33171651.5%-0.3
Kage33132039.4%-7.4
Brad2982127.6%-18.3
Lau25101540.0%-9.1
El Blaze24131154.2%+5.6
Wolf2481633.3%-15.2
Lion21111052.4%+1.6
Jean2012860.0%+6.4
Aoi1911857.9%+6.0
Shun1991047.4%+1.1
Pai1610662.5%+14.7
Lei Fei149564.3%+17.8
Vanessa116554.5%+5.6
Taka94544.4%+1.1
Eileen3030.0%-44.6
Dural21150.0%-5.3

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence64352954.7%+6.7
Octagon60263443.3%-3.8
Rectangle55213438.2%-8.8
Breakable Full Fence53282552.8%+7.0
Open53361767.9%+24.9
Full Fence46202643.5%-4.1
Single Wall44202445.5%-5.5
Low Fence35132237.1%-11.2
Full Fence and Open28141450.0%+2.0
Half Fence2561924.0%-26.3

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls30344.9%47.3%-2.4
No walls13252.3%47.8%+4.5

Walls against open: -6.8 points (95% range -19.2 to +5.5), p 0.276 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

金平糖 (Rank 39)2026/07/2873442.9%
★闘将拉麵男★ (Rank 38)2026/07/2882625.0%
ふかふか (Rank 39)2026/07/2762433.3%
Hi:D (Rank 36)2026/07/2687187.5%
ジークリオン (Rank 36)2026/07/2653260.0%
壱次元らあじ (Rank 39)2026/07/2551420.0%
ゲッパー (Rank 37)2026/07/20119281.8%
nanbara (Rank 35)2026/07/2083537.5%
cyomiko (Rank 40)2026/07/201412285.7%
マハリータまるこ (Rank 38)2026/07/196060.0%
poco/ぽこ (Rank 36)2026/07/1972528.6%
ふぇに (Rank 35)2026/07/1153260.0%
타우끼/taukee (Rank 34)2026/07/03146842.9%
expensive-sand (Rank 39)2026/06/20156940.0%
Umemon2026 (Rank 36)2026/06/1074357.1%
interceptor (Rank 39)2026/06/0852340.0%
1FNOPLAYSORRY (Rank 34)2026/05/27660100.0%
banpal/バンパル (Rank 36)2026/05/2695455.6%
nanami.madogiwa (Rank 35)2026/05/2652340.0%
デネ (Rank 39)2026/05/2173442.9%
STAGEW(ON)@스테이지원 (Rank 40)2026/05/2062433.3%
いえす (Rank 40)2026/05/1961516.7%
JANGGANG (Rank 40)2026/05/1953260.0%
Aki (Rank 39)2026/05/1253260.0%
MaBoy (Rank 33)2026/05/0995455.6%

Round openings

Every character

Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G1959.9%
Karura4P+K1668.4%
guardG1186.0%
Hiji'ate6P1015.1%
punchP995.0%
backdash into evade up844.2%
Sune'uchi2P673.4%
backdash into Karura4P+K562.8%
throwP+G532.7%
Garyu66K472.4%
evade up into crouch dash forward412.1%
forward dash into Haraigeri2K+G341.7%
punchP into backdash331.7%
throwP+G into forward movement331.7%
backdash into Kyousengeri46K321.6%

236 further openings account for the other 816 rounds.

Goh

Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G19511.1%
Karura4P+K1669.4%
guardG1186.7%
Hiji'ate6P1015.8%
punchP995.6%
backdash into evade up844.8%
Sune'uchi2P673.8%
backdash into Karura4P+K563.2%
throwP+G533.0%
Garyu66K472.7%
evade up into crouch dash forward412.3%
forward dash into Haraigeri2K+G341.9%
punchP into backdash331.9%
throwP+G into forward movement331.9%
backdash into Kyousengeri46K321.8%

148 further openings account for the other 599 rounds.

Vanessa

Defensive Style: Parrying High Kick (Deflect)167.4%
Offensive Style: Counter Strike146.5%
Offensive Style: Leg Guard Crush94.2%
Offensive Style: Long Barrel Blow94.2%
Defensive Style: Shadow Slicer83.7%
Offensive Style: throw83.7%
Offensive Style: Landing Knee Kick73.2%
Offensive Style: guard73.2%
Offensive Style: backdash into evade up62.8%
Offensive Style: crouch dash back into Stopping Low Smash2KPP62.8%
Defensive Style: backward movement into Cut-in Knee Kick6K52.3%
Offensive Style: Bunker Buster52.3%
Offensive Style: punch52.3%
Defensive Style: Sit Jab41.8%
Defensive Style: evade up into crouch dash forward41.8%

73 further openings account for the other 104 rounds.