VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jeffry

suconyanzu

Career matches5,048
Career win rate48.7%
Round win rate48.1%
Peak rank30
Distinct opponents188
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry305,0482,4582,59048.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah69353450.7%-1.1
Wolf69353450.7%+4.3
Shun66283842.4%+0.1
Jacky64352954.7%+10.6
Akira61332854.1%+8.6
Aoi55282750.9%-3.9
Jean36152141.7%-0.2
Goh34171750.0%-2.5
Vanessa32141843.8%-5.0
Jeffry28121642.9%-4.3
Kage2691734.6%-8.6
El Blaze25101540.0%-9.4
Lion1991047.4%+3.7
Lau1421214.3%-24.4
Brad115645.5%-1.3
Pai93633.3%-15.7
Dural73442.9%-6.1
Lei Fei75271.4%+32.4
Eileen31233.3%-3.3
Taka1010.0%-37.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence82404248.8%+0.7
Open81315038.3%-8.0
Breakable Full Fence75354046.7%-1.7
Rectangle73373650.7%+4.4
Single Wall59263344.1%-2.5
Half Fence58302851.7%+5.4
Full Fence56282850.0%+1.1
Low Fence54243044.4%-0.5
Octagon42212150.0%+3.1
Full Fence and Open34171750.0%+4.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls38649.5%47.7%+1.8
No walls19441.8%45.5%-3.7

Walls against open: +5.5 points (95% range -3.2 to +14.2), p 0.219 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

南部の釣れないルアー (Rank 31)2026/09/2383537.5%
うをん (Rank 32)2026/09/2391811.1%
NORESPECT (Rank 28)2026/09/1563350.0%
ちょいそる (Rank 28)2026/09/15107370.0%
え~る (Rank 32)2026/09/1473442.9%
wildduck-japan (Rank 25)2026/09/0873442.9%
ガリバー (Rank 32)2026/09/0765183.3%
elf4sale (Rank 32)2026/09/0663350.0%
calmknight[냠냠] (Rank 31)2026/08/3153260.0%
BANANA (Rank 30)2026/08/312291340.9%
☆プなれ☆ (Rank 28)2026/08/2464266.7%
浅川サナタ@ようつべ (Rank 32)2026/08/2484450.0%
gimoring (Rank 26)2026/08/1896366.7%
カミナリおやじ (Rank 29)2026/08/03106460.0%
りてりん (Rank 28)2026/08/0373442.9%
pinturicchio (Rank 33)2026/08/0383537.5%
orz (Rank 27)2026/08/031610662.5%
LEO (Rank 30)2026/08/03118372.7%
ぽん (Rank 24)2026/07/1663350.0%
ooosugi1202 (Rank 27)2026/07/1693633.3%
獣王(設定2) (Rank 30)2026/06/28117463.6%
cokeshi (Rank 27)2026/06/2862433.3%
ちび-G (Rank 30)2026/06/0861516.7%
OgreAunt (Rank 29)2026/05/2594544.4%
B.S.R-JP (Rank 29)2026/05/1784450.0%

Round openings

Jeffry

forward movement into punchP27811.2%
guardG2018.1%
Knee Push4K into Knee Push Wild Hook4KP1395.6%
no input1214.9%
Ducking Low2K+G943.8%
Hammer Slide1P into Grizzly Hammer1PP853.4%
backdash into guardG763.1%
throwP+G722.9%
Sunlit Body Upper3P+K532.1%
evade up into throwP+G512.0%
backdash into evade up461.9%
forward movement into guardG441.8%
crouch dash forward into throwP+G401.6%
guardG into throwP+G401.6%
evade up311.2%

268 further openings account for the other 1,116 rounds.

Counted from 614 of the 636 matches played. The rest were not pulled for openings.