Virtua Fighter 5 REVO · v1.10 · Region: North America
suconyanzu
Characters played — VF5's own record
| Jeffry | 30 | 5,048 | 2,458 | 2,590 | 48.7% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Sarah | 69 | 35 | 34 | 50.7% | -1.1 |
|---|---|---|---|---|---|
| Wolf | 69 | 35 | 34 | 50.7% | +4.3 |
| Shun | 66 | 28 | 38 | 42.4% | +0.1 |
| Jacky | 64 | 35 | 29 | 54.7% | +10.6 |
| Akira | 61 | 33 | 28 | 54.1% | +8.6 |
| Aoi | 55 | 28 | 27 | 50.9% | -3.9 |
| Jean | 36 | 15 | 21 | 41.7% | -0.2 |
| Goh | 34 | 17 | 17 | 50.0% | -2.5 |
| Vanessa | 32 | 14 | 18 | 43.8% | -5.0 |
| Jeffry | 28 | 12 | 16 | 42.9% | -4.3 |
| Kage | 26 | 9 | 17 | 34.6% | -8.6 |
| El Blaze | 25 | 10 | 15 | 40.0% | -9.4 |
| Lion | 19 | 9 | 10 | 47.4% | +3.7 |
| Lau | 14 | 2 | 12 | 14.3% | -24.4 |
| Brad | 11 | 5 | 6 | 45.5% | -1.3 |
| Pai | 9 | 3 | 6 | 33.3% | -15.7 |
| Dural | 7 | 3 | 4 | 42.9% | -6.1 |
| Lei Fei | 7 | 5 | 2 | 71.4% | +32.4 |
| Eileen | 3 | 1 | 2 | 33.3% | -3.3 |
| Taka | 1 | 0 | 1 | 0.0% | -37.6 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 82 | 40 | 42 | 48.8% | +0.7 |
|---|---|---|---|---|---|
| Open | 81 | 31 | 50 | 38.3% | -8.0 |
| Breakable Full Fence | 75 | 35 | 40 | 46.7% | -1.7 |
| Rectangle | 73 | 37 | 36 | 50.7% | +4.4 |
| Single Wall | 59 | 26 | 33 | 44.1% | -2.5 |
| Half Fence | 58 | 30 | 28 | 51.7% | +5.4 |
| Full Fence | 56 | 28 | 28 | 50.0% | +1.1 |
| Low Fence | 54 | 24 | 30 | 44.4% | -0.5 |
| Octagon | 42 | 21 | 21 | 50.0% | +3.1 |
| Full Fence and Open | 34 | 17 | 17 | 50.0% | +4.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 386 | 49.5% | 47.7% | +1.8 |
| No walls | 194 | 41.8% | 45.5% | -3.7 |
Walls against open: +5.5 points (95% range -3.2 to +14.2), p 0.219 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| BANANA (Rank 30) | 22 | 9 | 13 | 40.9% |
|---|---|---|---|---|
| orz (Rank 27) | 16 | 10 | 6 | 62.5% |
| LEO (Rank 30) | 11 | 8 | 3 | 72.7% |
| 獣王(設定2) (Rank 30) | 11 | 7 | 4 | 63.6% |
| ちょいそる (Rank 28) | 10 | 7 | 3 | 70.0% |
| カミナリおやじ (Rank 29) | 10 | 6 | 4 | 60.0% |
| OgreAunt (Rank 29) | 9 | 4 | 5 | 44.4% |
| gimoring (Rank 26) | 9 | 6 | 3 | 66.7% |
| ooosugi1202 (Rank 27) | 9 | 3 | 6 | 33.3% |
| うをん (Rank 32) | 9 | 1 | 8 | 11.1% |
| B.S.R-JP (Rank 29) | 8 | 4 | 4 | 50.0% |
| pinturicchio (Rank 33) | 8 | 3 | 5 | 37.5% |
| 南部の釣れないルアー (Rank 31) | 8 | 3 | 5 | 37.5% |
| 浅川サナタ@ようつべ (Rank 32) | 8 | 4 | 4 | 50.0% |
| wildduck-japan (Rank 25) | 7 | 3 | 4 | 42.9% |
| え~る (Rank 32) | 7 | 3 | 4 | 42.9% |
| りてりん (Rank 28) | 7 | 3 | 4 | 42.9% |
| NORESPECT (Rank 28) | 6 | 3 | 3 | 50.0% |
| cokeshi (Rank 27) | 6 | 2 | 4 | 33.3% |
| elf4sale (Rank 32) | 6 | 3 | 3 | 50.0% |
| ☆プなれ☆ (Rank 28) | 6 | 4 | 2 | 66.7% |
| ちび-G (Rank 30) | 6 | 1 | 5 | 16.7% |
| ぽん (Rank 24) | 6 | 3 | 3 | 50.0% |
| ガリバー (Rank 32) | 6 | 5 | 1 | 83.3% |
| calmknight[냠냠] (Rank 31) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
| 南部の釣れないルアー (Rank 31) | 2026/09/23 | 8 | 3 | 5 | 37.5% |
|---|---|---|---|---|---|
| うをん (Rank 32) | 2026/09/23 | 9 | 1 | 8 | 11.1% |
| NORESPECT (Rank 28) | 2026/09/15 | 6 | 3 | 3 | 50.0% |
| ちょいそる (Rank 28) | 2026/09/15 | 10 | 7 | 3 | 70.0% |
| え~る (Rank 32) | 2026/09/14 | 7 | 3 | 4 | 42.9% |
| wildduck-japan (Rank 25) | 2026/09/08 | 7 | 3 | 4 | 42.9% |
| ガリバー (Rank 32) | 2026/09/07 | 6 | 5 | 1 | 83.3% |
| elf4sale (Rank 32) | 2026/09/06 | 6 | 3 | 3 | 50.0% |
| calmknight[냠냠] (Rank 31) | 2026/08/31 | 5 | 3 | 2 | 60.0% |
| BANANA (Rank 30) | 2026/08/31 | 22 | 9 | 13 | 40.9% |
| ☆プなれ☆ (Rank 28) | 2026/08/24 | 6 | 4 | 2 | 66.7% |
| 浅川サナタ@ようつべ (Rank 32) | 2026/08/24 | 8 | 4 | 4 | 50.0% |
| gimoring (Rank 26) | 2026/08/18 | 9 | 6 | 3 | 66.7% |
| カミナリおやじ (Rank 29) | 2026/08/03 | 10 | 6 | 4 | 60.0% |
| りてりん (Rank 28) | 2026/08/03 | 7 | 3 | 4 | 42.9% |
| pinturicchio (Rank 33) | 2026/08/03 | 8 | 3 | 5 | 37.5% |
| orz (Rank 27) | 2026/08/03 | 16 | 10 | 6 | 62.5% |
| LEO (Rank 30) | 2026/08/03 | 11 | 8 | 3 | 72.7% |
| ぽん (Rank 24) | 2026/07/16 | 6 | 3 | 3 | 50.0% |
| ooosugi1202 (Rank 27) | 2026/07/16 | 9 | 3 | 6 | 33.3% |
| 獣王(設定2) (Rank 30) | 2026/06/28 | 11 | 7 | 4 | 63.6% |
| cokeshi (Rank 27) | 2026/06/28 | 6 | 2 | 4 | 33.3% |
| ちび-G (Rank 30) | 2026/06/08 | 6 | 1 | 5 | 16.7% |
| OgreAunt (Rank 29) | 2026/05/25 | 9 | 4 | 5 | 44.4% |
| B.S.R-JP (Rank 29) | 2026/05/17 | 8 | 4 | 4 | 50.0% |
Round openings
Jeffry
| forward movement into punchP | 278 | 11.2% |
|---|---|---|
| guardG | 201 | 8.1% |
| Knee Push4K into Knee Push Wild Hook4KP | 139 | 5.6% |
| no input | 121 | 4.9% |
| Ducking Low2K+G | 94 | 3.8% |
| Hammer Slide1P into Grizzly Hammer1PP | 85 | 3.4% |
| backdash into guardG | 76 | 3.1% |
| throwP+G | 72 | 2.9% |
| Sunlit Body Upper3P+K | 53 | 2.1% |
| evade up into throwP+G | 51 | 2.0% |
| backdash into evade up | 46 | 1.9% |
| forward movement into guardG | 44 | 1.8% |
| crouch dash forward into throwP+G | 40 | 1.6% |
| guardG into throwP+G | 40 | 1.6% |
| evade up | 31 | 1.2% |
268 further openings account for the other 1,116 rounds.
Counted from 614 of the 636 matches played. The rest were not pulled for openings.
