VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Vanessa

Tokkovanessa_VF

Career matches30,328
Career win rate57.1%
Round win rate56.0%
Peak rank43
Distinct opponents596
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1931 #91 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa4330,32817,31313,01557.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

9,019 of 13,027 rounds counted

5.2 inputs a second (309 a minute) this season. Faster than 4% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa5.23099,019

By opponent's character

Jacky5.43231,160
Akira5.23121,012
Brad5.0299813
Lau4.9297650
Kage5.2312527
Shun5.1307483
Goh5.2310448
Lei Fei5.2310393
Lion5.2310439
Taka5.0298430
Sarah5.2313536
Aoi5.2309385
Pai5.1306350
Jeffry5.3316303
Wolf5.4321250
El Blaze5.1307232
Jean5.0302252
Vanessa4.9295214
Eileen5.231597
Dural5.331945

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky37421915558.6%-1.1
Akira34221412862.6%-0.3
Brad2531658865.2%+4.5
Lau2201229855.5%-4.1
Kage2131159854.0%-6.3
Shun2051188757.6%-2.6
Goh1771077060.5%+7.1
Lei Fei166927455.4%-0.2
Lion162877553.7%-4.0
Taka1521025067.1%+11.2
Sarah147885959.9%-4.1
Aoi145856058.6%-3.9
Pai127903770.9%+6.9
Jeffry119843570.6%+3.5
Wolf109753468.8%+7.5
El Blaze104634160.6%-3.7
Jean96593761.5%-2.5
Vanessa79473259.5%-5.0
Eileen39241561.5%+0.6
Dural1510566.7%-9.2

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle35922413562.4%+1.8
Octagon34518316253.0%-7.5
Full Fence33921812164.3%+2.6
Single Wall33720812961.7%+0.6
Breakable Full Fence33420512961.4%+0.9
Breakable Half Fence33420812662.3%+1.8
Low Fence31619512161.7%+1.2
Half Fence31119112061.4%+0.9
Open27816411459.0%-1.3
Full Fence and Open150896159.3%+0.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2,02260.8%60.7%+0.1
No walls93160.9%60.7%+0.2

Walls against open: -0.1 points (95% range -4.2 to +3.9), p 0.949 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

송곳 (Rank 38)2026/10/1735241168.6%
Choi_Akira (Rank 39)2026/10/1779493062.0%
알콜중독자다음은SNS중독... (Rank 40)2026/10/16101732872.3%
つがさん (Rank 40)2026/10/1633151845.5%
自作マニア@むめい。 (Rank 40)2026/10/1659263344.1%
たつや (Rank 43)2026/10/1648202841.7%
CrossGorgonzola (Rank 43)2026/10/1528101835.7%
デビブル (Rank 40)2026/10/1530131743.3%
灘琉豪/HSA (Rank 44)2026/10/143082226.7%
藪からBOY (Rank 43)2026/10/1278433555.1%
メツリュウ (Rank 40)2026/10/1230131743.3%
no-0809 (Rank 38)2026/10/1227161159.3%
うるヲ参拾 (Rank 39)2026/10/1240251562.5%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41)2026/10/0643212248.8%
ひかる (Rank 41)2026/10/0637211656.8%
ビルちゃん (Rank 39)2026/10/0246222447.8%
ひらがなであおき (Rank 41)2026/09/2937152240.5%
shenron0321 (Rank 43)2026/09/2850331766.0%
jinmenusagi (Rank 43)2026/09/2339192048.7%
moto__666 (Rank 38)2026/09/162720774.1%
P式截拳道こくとう (Rank 41)2026/09/1429151451.7%
マハリータまるこ (Rank 41)2026/09/1140221855.0%
Aki (Rank 39)2026/08/2243241955.8%
mahhakato (Rank 42)2026/05/2343162737.2%
デネ (Rank 39)2026/05/2144212347.7%

Round openings

Vanessa

Career
17,313–13,015 · 57.1%
This season
3,244 matches · 60.6%
Peak rank
43

First hit in 26.2% of 11,933 rounds. Won 60.1% of the rounds they struck first, 54.3% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 31.1% of rounds, against 18.2% in their other rounds.
  • Against Jacky: backs off first in 33.1% of rounds, against 12.3% against everyone else.
  • On Rectangle stages: moves in first in 18.4% of rounds, against 12.6% on the other stages.
  • After opening the round before by backing off: backs off first in 30.2% of rounds, against 12.7% after anything else.
  • After the opponent opened the round before by moving in: backs off first in 18.2% of rounds, against 14.5% after anything else.
  • After winning a round: backs off first in 18.2% of rounds, against 11.6% after losing one.
  • When ahead: backs off first in 17.0% of rounds, against 12.8% when level or behind.
  • After landing the first hit of the round before: attacks straight away in 34.0% of rounds, against 30.9% after being hit first.
  • In round 1: opens with “Defensive Style: evade down into G guard” in 7.8% of rounds, against 3.1% in their other rounds.
  • Against Jean: opens with “Defensive Style: punch” in 14.4% of rounds, against 3.6% against everyone else.
  • On Rectangle stages: opens with “Defensive Style: Back Charge Kick” in 3.9% of rounds, against 1.9% on the other stages.
  • After opening the round before with “Defensive Style: punch”: opens with “Defensive Style: punch” in 14.9% of rounds, against 4.1% after anything else.
  • After losing a round: opens with “Defensive Style: Stinger Low Blow” in 5.8% of rounds, against 2.8% after winning one.
  • When behind: opens with “Defensive Style: Stinger Low Blow” in 5.2% of rounds, against 2.9% when ahead or level.

How is this tested?

Defensive Style: guard7085.9%
Defensive Style: evade down into guardG5124.3%
Defensive Style: punch4754.0%
Defensive Style: Stinger Low Blow4353.6%
Defensive Style: Back Charge Kick2602.2%
Offensive Style: punch into One TwoPP2442.0%
Defensive Style: guard into kickK2402.0%
Offensive Style: guard1901.6%
Defensive Style: crouch dash forward into guardG1631.4%
Defensive Style: evade down into kickK1631.4%
Offensive Style: Leg Guard Crush1631.4%
Defensive Style: forward movement into guardG1611.3%
Offensive Style: punch1571.3%
Defensive Style: Low Spin Slicer1431.2%
Defensive Style: forward movement into forward dash1431.2%

762 further openings account for the other 7,847 rounds.

Counted from 2,983 of the 3,244 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky131–88 · 60%52–43 · 55%+6.8
Akira100–69 · 59%66–31 · 68%-8.5
Brad98–48 · 67%38–25 · 60%+4.9
Kage63–63 · 50%34–25 · 58%-7.2
Lau70–64 · 52%31–21 · 60%-8.6
Shun74–44 · 63%26–29 · 47%+13.1
Goh65–43 · 60%29–20 · 59%+3.4
Lei Fei42–34 · 55%33–18 · 65%-8.8
Aoi51–31 · 62%23–22 · 51%+11.2
Lion43–37 · 54%25–22 · 53%+2.6
Taka53–29 · 65%29–12 · 71%-4.9
Sarah51–30 · 63%20–16 · 56%too few to test
Pai58–25 · 70%18–5 · 78%too few to test
Jeffry53–24 · 69%16–11 · 59%too few to test
Wolf47–27 · 64%20–3 · 87%too few to test
El Blaze30–22 · 58%24–15 · 62%-4.5
Jean40–22 · 65%15–13 · 54%too few to test
Vanessa28–13 · 68%12–10 · 55%too few to test
Eileen15–12 · 56%6–2 · 75%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

261 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 14 of 18 tests hold up