Virtua Fighter 5 REVO · v1.10 · Region: Asia
真白@VT3800人
Characters played — VF5's own record
| Lei Fei | 38 | 298 | 204 | 94 | 68.5% |
|---|---|---|---|---|---|
| Taka | — | 236 | 162 | 74 | 68.6% |
| Pai | — | 175 | 129 | 46 | 73.7% |
| Jacky | 30 | 146 | 104 | 42 | 71.2% |
| Goh | — | 11 | 10 | 1 | 90.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 4 | 3 | 1 | 75.0% | +2.9 |
|---|---|---|---|---|---|
| Sarah | 3 | 1 | 2 | 33.3% | -51.9 |
| Jacky | 2 | 2 | 0 | 100.0% | +38.8 |
| Jean | 2 | 1 | 1 | 50.0% | -25.1 |
| Wolf | 2 | 2 | 0 | 100.0% | +38.0 |
| Brad | 1 | 1 | 0 | 100.0% | +27.7 |
| Lion | 1 | 1 | 0 | 100.0% | +24.1 |
| Shun | 1 | 0 | 1 | 0.0% | -58.5 |
| Taka | 1 | 1 | 0 | 100.0% | +36.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 4 | 1 | 3 | 25.0% | -62.8 |
|---|---|---|---|---|---|
| Breakable Half Fence | 3 | 2 | 1 | 66.7% | +1.8 |
| Single Wall | 3 | 3 | 0 | 100.0% | +37.7 |
| Rectangle | 2 | 1 | 1 | 50.0% | -34.3 |
| Breakable Full Fence | 1 | 1 | 0 | 100.0% | +36.4 |
| Half Fence | 1 | 1 | 0 | 100.0% | +31.6 |
| Low Fence | 1 | 1 | 0 | 100.0% | +36.4 |
| Open | 1 | 1 | 0 | 100.0% | +36.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 11 | 54.5% | 71.3% | -16.7 |
| No walls | 5 | 100.0% | 67.7% | +32.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 37 (Rank 29) | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|
| rily-you (Rank 30) | 2 | 2 | 0 | 100.0% |
| いえす (Rank 39) | 2 | 2 | 0 | 100.0% |
| れもん@のびしろF (Rank 31) | 2 | 2 | 0 | 100.0% |
| キネマ (Rank 30) | 2 | 1 | 1 | 50.0% |
| Grimaster (Rank 30) | 1 | 1 | 0 | 100.0% |
| Sasuquatchfabrix (Rank 29) | 1 | 1 | 0 | 100.0% |
| anchang1515 (Rank 31) | 1 | 1 | 0 | 100.0% |
| kfc7p (Rank 35) | 1 | 0 | 1 | 0.0% |
| spacex_falcon_heavy (Rank 41) | 1 | 0 | 1 | 0.0% |
| th19750405 (Rank 27) | 1 | 1 | 0 | 100.0% |
| こうちゃん(`ー´)ノ (Rank 28) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| れもん@のびしろF (Rank 31) | 2026/07/16 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| th19750405 (Rank 27) | 2026/07/16 | 1 | 1 | 0 | 100.0% |
| Sasuquatchfabrix (Rank 29) | 2026/07/16 | 1 | 1 | 0 | 100.0% |
| Grimaster (Rank 30) | 2026/07/16 | 1 | 1 | 0 | 100.0% |
| こうちゃん(`ー´)ノ (Rank 28) | 2026/07/16 | 1 | 1 | 0 | 100.0% |
| キネマ (Rank 30) | 2026/07/16 | 2 | 1 | 1 | 50.0% |
| anchang1515 (Rank 31) | 2026/07/16 | 1 | 1 | 0 | 100.0% |
| rily-you (Rank 30) | 2026/07/16 | 2 | 2 | 0 | 100.0% |
| 37 (Rank 29) | 2026/07/16 | 2 | 0 | 2 | 0.0% |
| いえす (Rank 39) | 2026/04/04 | 2 | 2 | 0 | 100.0% |
| spacex_falcon_heavy (Rank 41) | 2026/04/04 | 1 | 0 | 1 | 0.0% |
| kfc7p (Rank 35) | 2026/04/04 | 1 | 0 | 1 | 0.0% |
Round openings
Every character
| backdash into evade up | 6 | 8.8% |
|---|---|---|
| crouch into Low Spin Kick1K+G | 6 | 8.8% |
| crouch into Squat Straight2P | 6 | 8.8% |
| Bil Jee6P+K into forward movement | 4 | 5.9% |
| punchP | 3 | 4.4% |
| Middle Smash6P | 2 | 2.9% |
| crouch dash forward into Shatenshou33P | 2 | 2.9% |
| crouch into Bunkyaku3K | 2 | 2.9% |
| forward movement into Jab Double StraightPPP | 2 | 2.9% |
| forward movement into Sayu ShoukenPP | 2 | 2.9% |
| Beat KnuckleP+K | 1 | 1.5% |
| Beat KnuckleP+K into Beat Spin KickP+KK | 1 | 1.5% |
| Beat KnuckleP+K into forward movement | 1 | 1.5% |
| Dantai4K | 1 | 1.5% |
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 1 | 1.5% |
28 further openings account for the other 28 rounds.
Jacky
| crouch into Low Spin Kick1K+G | 6 | 12.0% |
|---|---|---|
| crouch into Squat Straight2P | 6 | 12.0% |
| backdash into evade up | 5 | 10.0% |
| Bil Jee6P+K into forward movement | 4 | 8.0% |
| Middle Smash6P | 2 | 4.0% |
| forward movement into Jab Double StraightPPP | 2 | 4.0% |
| punchP | 2 | 4.0% |
| Beat KnuckleP+K | 1 | 2.0% |
| Beat KnuckleP+K into Beat Spin KickP+KK | 1 | 2.0% |
| Beat KnuckleP+K into forward movement | 1 | 2.0% |
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 1 | 2.0% |
| Groin Kick6K+G into forward dash | 1 | 2.0% |
| Low Spin Kick1K+G into crouch | 1 | 2.0% |
| Standing Knee Kick4K into Standing Knee Kick Combo4KK | 1 | 2.0% |
| backdash | 1 | 2.0% |
15 further openings account for the other 15 rounds.
Lei Fei
| crouch dash forward into Shatenshou33P | 2 | 11.1% |
|---|---|---|
| crouch into Bunkyaku3K | 2 | 11.1% |
| forward movement into Sayu ShoukenPP | 2 | 11.1% |
| Dantai4K | 1 | 5.6% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 1 | 5.6% |
| backdash into evade up | 1 | 5.6% |
| backdash into offensive move | 1 | 5.6% |
| crouch dash forward into Fukusoushou2P | 1 | 5.6% |
| crouch dash forward into SokutankyakuK+G | 1 | 5.6% |
| crouch into Fukusoushou2P | 1 | 5.6% |
| evade down into throwP+G | 1 | 5.6% |
| evade up into guardG | 1 | 5.6% |
| forward movement into Renkan MahosuiPPP | 1 | 5.6% |
| offensive move into evade up | 1 | 5.6% |
| punchP | 1 | 5.6% |
