VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

真白@VT3800人

Career matches866
Career win rate70.3%
Round win rate61.8%
Peak rank38
Distinct opponents12
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei382982049468.5%
Taka2361627468.6%
Pai1751294673.7%
Jacky301461044271.2%
Goh1110190.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira43175.0%+2.9
Sarah31233.3%-51.9
Jacky220100.0%+38.8
Jean21150.0%-25.1
Wolf220100.0%+38.0
Brad110100.0%+27.7
Lion110100.0%+24.1
Shun1010.0%-58.5
Taka110100.0%+36.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence41325.0%-62.8
Breakable Half Fence32166.7%+1.8
Single Wall330100.0%+37.7
Rectangle21150.0%-34.3
Breakable Full Fence110100.0%+36.4
Half Fence110100.0%+31.6
Low Fence110100.0%+36.4
Open110100.0%+36.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1154.5%71.3%-16.7
No walls5100.0%67.7%+32.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

れもん@のびしろF (Rank 31)2026/07/16220100.0%
th19750405 (Rank 27)2026/07/16110100.0%
Sasuquatchfabrix (Rank 29)2026/07/16110100.0%
Grimaster (Rank 30)2026/07/16110100.0%
こうちゃん(`ー´)ノ (Rank 28)2026/07/16110100.0%
キネマ (Rank 30)2026/07/1621150.0%
anchang1515 (Rank 31)2026/07/16110100.0%
rily-you (Rank 30)2026/07/16220100.0%
37 (Rank 29)2026/07/162020.0%
いえす (Rank 39)2026/04/04220100.0%
spacex_falcon_heavy (Rank 41)2026/04/041010.0%
kfc7p (Rank 35)2026/04/041010.0%

Round openings

Every character

backdash into evade up68.8%
crouch into Low Spin Kick1K+G68.8%
crouch into Squat Straight2P68.8%
Bil Jee6P+K into forward movement45.9%
punchP34.4%
Middle Smash6P22.9%
crouch dash forward into Shatenshou33P22.9%
crouch into Bunkyaku3K22.9%
forward movement into Jab Double StraightPPP22.9%
forward movement into Sayu ShoukenPP22.9%
Beat KnuckleP+K11.5%
Beat KnuckleP+K into Beat Spin KickP+KK11.5%
Beat KnuckleP+K into forward movement11.5%
Dantai4K11.5%
Dragon Combination 11P+K into Dragon Combination 21P+KP11.5%

28 further openings account for the other 28 rounds.

Jacky

crouch into Low Spin Kick1K+G612.0%
crouch into Squat Straight2P612.0%
backdash into evade up510.0%
Bil Jee6P+K into forward movement48.0%
Middle Smash6P24.0%
forward movement into Jab Double StraightPPP24.0%
punchP24.0%
Beat KnuckleP+K12.0%
Beat KnuckleP+K into Beat Spin KickP+KK12.0%
Beat KnuckleP+K into forward movement12.0%
Dragon Combination 11P+K into Dragon Combination 21P+KP12.0%
Groin Kick6K+G into forward dash12.0%
Low Spin Kick1K+G into crouch12.0%
Standing Knee Kick4K into Standing Knee Kick Combo4KK12.0%
backdash12.0%

15 further openings account for the other 15 rounds.

Lei Fei

crouch dash forward into Shatenshou33P211.1%
crouch into Bunkyaku3K211.1%
forward movement into Sayu ShoukenPP211.1%
Dantai4K15.6%
SokutankyakuK+G into Shishi DaichoukouK+GP15.6%
backdash into evade up15.6%
backdash into offensive move15.6%
crouch dash forward into Fukusoushou2P15.6%
crouch dash forward into SokutankyakuK+G15.6%
crouch into Fukusoushou2P15.6%
evade down into throwP+G15.6%
evade up into guardG15.6%
forward movement into Renkan MahosuiPPP15.6%
offensive move into evade up15.6%
punchP15.6%