VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Pai

ゆーちゃん

  • Sarah
  • Jean
  • Eileen
  • Vanessa
  • Jacky
Career matches1,243
Career win rate68.4%
Round win rate53.8%
Peak rank31
Distinct opponents49
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1614 #1,254 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai313262309670.5%
Jean302391499062.3%
Eileen312111506171.1%
Sarah311951346168.7%
Vanessa311841285669.6%
Jacky2788592967.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

382 of 470 rounds counted

7.8 inputs a second (471 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai7.6456143
Sarah8.1488132
Jean8.450219
Eileen7.947540
Vanessa7.343633
Jacky8.349715

By opponent's character

Wolf7.947429
Jeffry7.645551
Kage7.746039
Pai7.847162
Akira7.846954
Goh8.148729
Jacky8.047922
Lei Fei7.947222
Brad7.846817
Lau8.249514
Dural8.852514
Lion7.34379
Sarah8.65177
Shun7.64547
Aoi7.34382
Taka6.94154

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf1712570.6%+13.5
Jeffry146842.9%-12.5
Kage148657.1%+0.5
Pai149564.3%-2.1
Akira136746.1%-15.5
Goh93633.3%-7.5
Jacky96366.7%+17.1
Lei Fei63350.0%-4.4
Brad52340.0%+0.7
Lau43175.0%+12.9
Dural32166.7%+23.3
Eileen32166.7%+14.2
Lion220100.0%+38.1
Sarah220100.0%+35.5
Shun2020.0%-65.5
Aoi1010.0%-53.3
Taka1010.0%-24.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence2071335.0%-23.3
Breakable Full Fence1311284.6%+28.4
Low Fence136746.1%-6.3
Half Fence127558.3%+0.8
Full Fence118372.7%+10.3
Full Fence and Open107370.0%+29.8
Rectangle95455.6%-9.6
Octagon74357.1%-0.6
Open62433.3%-23.9
Single Wall32166.7%+5.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7258.3%58.8%-0.4
No walls2245.5%54.2%-8.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

EVOyan (Rank 29)2026/08/3132166.7%
roushi_77 (Rank 27)2026/08/3132166.7%
ps-splitsecond (Rank 32)2026/08/31220100.0%
zephyr_dural (Rank 30)2026/08/3121150.0%
Koutei (Rank 32)2026/08/3132166.7%
nanami.madogiwa (Rank 32)2026/08/312020.0%
calmknight[냠냠] (Rank 29)2026/08/0431233.3%
GENNEKI7367 (Rank 26)2026/08/04220100.0%
don'tthink,feel. (Rank 28)2026/08/0476185.7%
ちょいそる (Rank 34)2026/08/0452340.0%
takeyan5608 (Rank 27)2026/07/2742250.0%
kansimamoto (Rank 33)2026/07/2742250.0%
よもぎる (Rank 30)2026/07/2774357.1%
フェイス (Rank 38)2026/07/272020.0%
gone_flag9 (Rank 11)2026/07/27220100.0%
MARUKO922 (Rank 30)2026/07/272020.0%
culis (Rank 30)2026/07/0621150.0%
え~る (Rank 28)2026/07/0631233.3%
プリおじ (Rank 30)2026/06/2921150.0%
ひざくん☆中能登VF部 (Rank 33)2026/06/2952340.0%
rily-you (Rank 30)2026/06/2832166.7%
MikuMartineau (Rank 32)2026/05/0564266.7%
kuuhaku-zero9 (Rank 29)2026/05/05220100.0%
mmmsm (Rank 27)2026/05/05108280.0%
ekd (Rank 31)2026/05/0531233.3%

Round openings

Every character

backdash into evade up8017.0%
Sharpsword44K265.5%
kickK194.0%
punchP into RenshouPP173.6%
backdash into Honrakukyaku46K+G132.8%
Sharpsword44K into Sharpsword Combo44KK112.3%
backdash into Oihiji4P+K102.1%
evade up into crouch dash back102.1%
backdash into throwP+G81.7%
Ensei Haikyaku4K into evade down71.5%
Offensive Style: Landing Knee Kick into Hunting Kick66KK71.5%
Wind Knuckle6P+KP into Storm Combination6P+KPK71.5%
backdash into Meishouho4P+K+G71.5%
backdash into kickK71.5%
backdash into Crescent Heel4K+G61.3%

153 further openings account for the other 236 rounds.

Pai

Career
230–96 · 70.5%
This season
43 matches · 53.5%
Peak rank
31

First hit in 52.4% of 168 rounds. Won 59.1% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3218.5%
punchP into RenshouPP179.8%
kickK169.2%
backdash into Honrakukyaku46K+G137.5%
Ensei Haikyaku4K into evade down74.0%
backdash into Meishouho4P+K+G74.0%
backdash into Kochoukyaku4K+G63.5%
backdash into Souanshou3P+K52.9%
backdash into kickK42.3%
backdash into throwP+G42.3%
evade up into crouch dash back42.3%
Ensei Haikyaku4K31.7%
punchP31.7%
backdash into punchP21.2%
crouch dash back21.2%

44 further openings account for the other 48 rounds.

Sarah

Career
134–61 · 68.7%
This season
43 matches · 67.4%
Peak rank
31

First hit in 53.0% of 166 rounds. Won 63.6% of the rounds they struck first, 60.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sharpsword44K2615.7%
backdash into evade up2414.5%
Sharpsword44K into Sharpsword Combo44KK116.6%
Wind Knuckle6P+KP into Storm Combination6P+KPK74.2%
backdash into Crescent Heel4K+G63.6%
Queen Bee Needle66K+G42.4%
backdash into Switch Kick4K42.4%
backdash into Valkyrie Flight9K+G42.4%
evade up into crouch dash back42.4%
Valkyrie Flight9K+G into kickK31.8%
backdash into Leg Slicer2K+G31.8%
backdash into Storm Combination6P+KPK31.8%
backdash into kickK31.8%
forward dash into Storm Combination6P+KPK31.8%
kickK31.8%

45 further openings account for the other 58 rounds.

Jean

Career
149–90 · 62.3%
This season
11 matches · 45.5%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Oihiji4P+K1023.3%
backdash into evade up511.6%
Gyaku Seikenzuki66P37.0%
Gyaku Seikenzuki66P into forward dash37.0%
backdash into KagizukiPPP37.0%
Hangetsu NirenzukiP+K24.7%
forward dash into Yoko'enpi6P24.7%
KounirenPP into KagizukiPPP12.3%
backdash into Agezuki3P+K12.3%
backdash into Doumawashi Kaitengeri46K+G12.3%
backdash into Hizageri4K12.3%
backdash into Tadan Kubigeri3K+G12.3%
backdash into backward movement12.3%
crouch dash back into Agezuki3P+K12.3%
evade up into Agezuki3P+K12.3%

7 further openings account for the other 7 rounds.

Eileen

Career
150–61 · 71.1%
This season
10 matches · 50.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1639.0%
backdash into Tanhikyaku9K49.8%
Dokuritsu SouganP+K37.3%
backdash into throwP+G37.3%
backdash into evade down24.9%
Jinraishou6P+K into Douchu6P12.4%
Jinraishou6P+K into Koushi Choukan236P12.4%
backdash into Douchu6P12.4%
backdash into Honshin Kousoutai3K+G12.4%
backdash into Kesshi Hanbi46K+G12.4%
backdash into Rigou TenshintaiK+G12.4%
backdash into Touku Geimentai4K+G12.4%
crouch dash forward into Hikou Senshi66K12.4%
evade down into Rakuchi Bougetsu (Interrupt Moves)2P+K+G12.4%
forward dash into Tanhikyaku9K12.4%

3 further openings account for the other 3 rounds.

Vanessa

Career
128–56 · 69.6%
This season
8 matches · 37.5%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: Landing Knee Kick into Hunting Kick66KK721.2%
Offensive Style: backdash into Bunker Buster9P412.1%
Defensive Style: backdash into evade up39.1%
Offensive Style: backdash into evade up39.1%
Offensive Style: High Kick Combo into High Kick SmashKPP26.1%
Defensive Style: Heavy Hook into punchP13.0%
Defensive Style: backdash into Cut Upper3P13.0%
Defensive Style: backdash into Grand Spike2P+K13.0%
Defensive Style: backdash into Heavy Impact4P13.0%
Defensive Style: backdash into throwP+G13.0%
Offensive Style: Knee Kick into kickK13.0%
Offensive Style: backdash into Backswing BodyP+K13.0%
Offensive Style: backdash into Flag Back Knuckle3KP13.0%
Offensive Style: backdash into High Kick SmashKPP13.0%
Offensive Style: backdash into Quick Back Knuckle4P13.0%

4 further openings account for the other 4 rounds.

Jacky

Career
59–29 · 67.0%
This season
4 matches · 25.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Long Stride Back Knuckle4P+K426.7%
backdash into evade up320.0%
Bil Jee6P+K16.7%
backdash into Body Blow3P+K16.7%
backdash into throwP+G16.7%
evade up into Beat KnuckleP+K16.7%
evade up into crouch dash back16.7%
forward dash into throwP+G16.7%
guardG into Long Stride Back Knuckle4P+K16.7%
guardG into evade up16.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Pai: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)