VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

wanderlei-osugi

  • Vanessa
  • El Blaze
  • Lei Fei
  • Lion
Career matches1,074
Career win rate67.5%
Round win rate54.9%
Peak rank28
Distinct opponents16
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1513 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky272671759265.5%
Lion272511559661.8%
El Blaze261951316467.2%
Vanessa271951365969.7%
Lei Fei281661283877.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

73 of 122 rounds counted

6.0 inputs a second (362 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).

By character played

Jacky6.136654
Vanessa5.533010
Lei Fei6.63975
Lion5.63364

By opponent's character

Pai6.13678
Akira6.136418
Jacky6.74007
Kage5.533015
Goh6.035812
Wolf6.03618
Aoi6.63975

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai63350.0%-12.3
Akira54180.0%+18.8
Jacky550100.0%+42.5
Kage4040.0%-52.5
Goh3030.0%-58.0
Wolf31233.3%-9.9
Jeffry220100.0%+57.3
Sarah220100.0%+50.6
Aoi1010.0%-64.4
Eileen110100.0%+30.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence85362.5%+8.8
Low Fence52340.0%-17.9
Breakable Half Fence330100.0%+41.4
Full Fence3030.0%-58.0
Full Fence and Open2020.0%-56.0
Half Fence2020.0%-52.0
Open21150.0%-15.1
Rectangle220100.0%+38.3
Single Wall110100.0%+62.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1855.6%56.6%-1.0
No walls850.0%55.5%-5.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

tentenn100 (Rank 27)2026/09/241010.0%
starszhouuu (Rank 25)2026/09/1243175.0%
manao_0609 (Rank 30)2026/09/042020.0%
megadora5 (Rank 25)2026/09/04110100.0%
MIES/ミース (Rank 27)2026/07/282020.0%
GORIchu (Rank 28)2026/06/242020.0%
鳩男 (Rank 30)2026/05/282020.0%
おるが@のびしろF (Rank 26)2026/05/221010.0%
방가방가햄토리 (Rank 27)2026/05/222020.0%
ガンジャッキー (Rank 25)2026/05/22550100.0%
いつもの奴 (Rank 29)2026/05/10110100.0%
emespink (Rank 26)2026/05/09220100.0%
ふぇに (Rank 31)2026/04/30110100.0%
しろおび。[Afroria_FF14] (Rank 24)2026/04/1843175.0%
관절보궁 (Rank 26)2026/04/17110100.0%
聖☆奈☆☆ (Rank 23)2026/03/27110100.0%

Round openings

Every character

Middle Smash6P129.8%
backdash into Spin Heel Sword4K+G97.4%
Low Spin Kick1K+G75.7%
evade down into guardG54.1%
Dash Hammer Kick66K43.3%
Offensive Style: punch into Short Upper3P43.3%
Groin Kick6K+G32.5%
Offensive Style: Back Charge Kick32.5%
Offensive Style: kick32.5%
Rigoutai6K32.5%
evade down32.5%
Dantai4K21.6%
Dokuritsu Shiki8P+K+G into Sokushin Zensoutai2K+G21.6%
Jab StraightPP into Jab Double StraightPPP21.6%
Juchou Senshou8P+K21.6%

49 further openings account for the other 58 rounds.

Jacky

Career
175–92 · 65.5%
This season
17 matches · 47.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P1218.2%
backdash into Spin Heel Sword4K+G913.6%
Low Spin Kick1K+G710.6%
Dash Hammer Kick66K46.1%
evade down into guardG46.1%
Groin Kick6K+G34.5%
Jab StraightPP into Jab Double StraightPPP23.0%
Spinning Back Knuckle4P into Double Back Knuckle4PP23.0%
forward dash into Dash Hammer Kick66K23.0%
forward dash into High Angle Upper Kick6K23.0%
Middle Smash6P into kickK11.5%
Slant Back Knuckle1P11.5%
Slant Back Knuckle1P into evade down11.5%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K11.5%
Slide Shuffle (Deflect)4P+K+G into Long Stride Back Knuckle4P+K11.5%

14 further openings account for the other 14 rounds.

Vanessa

Career
136–59 · 69.7%
This season
6 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: punch into Short Upper3P420.0%
Offensive Style: Back Charge Kick315.0%
Offensive Style: kick315.0%
Defensive Style: Bone Crush Middle15.0%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP15.0%
Offensive Style: Backswing Body into forward dash15.0%
Offensive Style: evade down into HAWK Strike9K15.0%
Offensive Style: evade down into kickK15.0%
Offensive Style: evade up into kickK15.0%
Offensive Style: forward movement15.0%
Offensive Style: kick into forward dash15.0%
Offensive Style: kick into punchP15.0%
Offensive Style: punch15.0%

Lei Fei

Career
128–38 · 77.1%
This season
3 matches · 66.7%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rigoutai6K320.0%
Dantai4K213.3%
Dokuritsu Shiki8P+K+G into Sokushin Zensoutai2K+G213.3%
punchP into Kakushu Suigeki6P213.3%
Bunkyaku3K16.7%
Senpukyaku66K+G16.7%
SokutankyakuK+G into Shishi DaichoukouK+GP16.7%
backdash into offensive move16.7%
evade down into throw escape16.7%
punchP into Sayu ShoukenPP16.7%

El Blaze

Career
131–64 · 67.2%
This season
4 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shadow Strike6P216.7%
Shadow Strike6P into kickK216.7%
Midday HeatKK into Combo Twilight GlowKKK18.3%
Rolling Low Knuckle1P18.3%
crouch18.3%
crouch dash back into evade down18.3%
evade down18.3%
evade down into Hammer Smash46P+K18.3%
evade down into guardG18.3%
guardG into evade down18.3%

Lion

Career
155–96 · 61.8%
This season
2 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K222.2%
Koushutai44K into Souji SenpuP+K111.1%
evade down111.1%
evade down into Kouho Hachihonsui44P+K111.1%
evade up111.1%
evade up into guardG111.1%
guardG111.1%
punchP111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)