VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

namu~

Career matches2,104
Career win rate54.7%
Round win rate47.5%
Peak rank31
Distinct opponents11
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage311,27168958254.2%
Goh2644624320354.5%
Jeffry2938721816956.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jean42250.0%-1.8
Lei Fei42250.0%+8.5
Sarah42250.0%-1.9
Dural31233.3%-5.3
Jacky32166.7%+11.8
Jeffry2020.0%-40.8
Kage220100.0%+47.5
Lau2020.0%-50.9
Pai110100.0%+50.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence82625.0%-30.8
Full Fence54180.0%+36.4
Rectangle440100.0%+57.7
Breakable Half Fence2020.0%-46.6
Octagon2020.0%-50.9
Single Wall110100.0%+50.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1361.5%49.2%+12.3
No walls933.3%46.6%-13.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

マーレさん (Rank 32)42250.0%
emespink (Rank 26)31233.3%
燕青假面 (Rank 29)32166.7%
무파ZeroBlue (Rank 33)31233.3%
MikuMartineau (Rank 29)2020.0%
jiwoonpk (Rank 31)220100.0%
さみぃ_ANTARES (Rank 31)2020.0%
ククルコパー (Rank 31)2020.0%
ロデム (Rank 29)220100.0%
ttfour@サラしかできないw (Rank 23)110100.0%
whitnes (Rank 30)110100.0%

Most played opponents, most recent first

jiwoonpk (Rank 31)2026/08/02220100.0%
무파ZeroBlue (Rank 33)2026/08/0231233.3%
whitnes (Rank 30)2026/05/30110100.0%
マーレさん (Rank 32)2026/05/0942250.0%
ククルコパー (Rank 31)2026/05/092020.0%
emespink (Rank 26)2026/05/0931233.3%
ttfour@サラしかできないw (Rank 23)2026/05/09110100.0%
燕青假面 (Rank 29)2026/05/0932166.7%
さみぃ_ANTARES (Rank 31)2026/05/092020.0%
ロデム (Rank 29)2026/05/09220100.0%
MikuMartineau (Rank 29)2026/05/092020.0%

Round openings

Every character

backdash into Gen'you4K+G1514.8%
crouch into Tsumujigeri2K+G1413.9%
forward movement into Rasen4P1110.9%
kickK into punchP1110.9%
backdash into Karura4P+K87.9%
Senpugeri7K into backward movement76.9%
Maegeri3K into Batousatsu3KP44.0%
Ducking Low2K+G33.0%
Senpugeri7K into backdash33.0%
punchP into Sokudan1P33.0%
Kouten63214P22.0%
backdash into Ryubisen44K+G22.0%
kickK into Ogami IssenKP22.0%
punchP into crouch22.0%
up-back kick7K into guardG22.0%

12 further openings account for the other 12 rounds.

Kage

backdash into Gen'you4K+G1519.7%
crouch into Tsumujigeri2K+G1418.4%
forward movement into Rasen4P1114.5%
kickK into punchP911.8%
Senpugeri7K into backward movement79.2%
Senpugeri7K into backdash34.0%
punchP into Sokudan1P34.0%
Kouten63214P22.6%
backdash into Ryubisen44K+G22.6%
kickK into Ogami IssenKP22.6%
punchP into crouch22.6%
Hagakure-ryu In Raijingeki46P+K11.3%
Senpugeri7K11.3%
Senpugeri7K into evade up11.3%
crouch into Nirenkyaku3KK11.3%

2 further openings account for the other 2 rounds.

Goh

backdash into Karura4P+K847.1%
Maegeri3K into Batousatsu3KP423.5%
Aragami4K into throwP+G15.9%
punchP into Tsurane ShoudaPP15.9%
up-back kick7K15.9%
up-back kick7K into backward movement15.9%
up-back kick7K into guardG15.9%

Jeffry

Ducking Low2K+G337.5%
kickK into punchP225.0%
Heavy Back Knuckle4P into Threat StanceP+K+G112.5%
punchP into backward movement112.5%
up-back kick7K into guardG112.5%