Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times1741 #620 of 3,686 on the Elo list →
Shun1800972 matches
Jeffry1708709 matches
Lau174083 matches
Lion173141 matches
El Blaze173539 matches
Eileen173134 matches
Brad175333 matches
Sarah172430 matches
Pai174417 matches
Kage174011 matches
Lei Fei173611 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 39 | 4,584 | 2,796 | 1,788 | 61.0% |
|---|---|---|---|---|---|
| Jeffry | 34 | 3,565 | 1,855 | 1,710 | 52.0% |
| Lau | 31 | 750 | 406 | 344 | 54.1% |
| Taka | 30 | 605 | 320 | 285 | 52.9% |
| Aoi | — | 569 | 300 | 269 | 52.7% |
| Eileen | 30 | 122 | 80 | 42 | 65.6% |
| Akira | 27 | 114 | 65 | 49 | 57.0% |
| Lion | 29 | 106 | 69 | 37 | 65.1% |
| Lei Fei | 27 | 90 | 60 | 30 | 66.7% |
| Goh | 27 | 89 | 54 | 35 | 60.7% |
| Brad | 28 | 81 | 46 | 35 | 56.8% |
| Sarah | 27 | 60 | 37 | 23 | 61.7% |
| Pai | 27 | 46 | 29 | 17 | 63.0% |
| Jacky | — | 30 | 11 | 19 | 36.7% |
| Kage | 27 | 20 | 12 | 8 | 60.0% |
| El Blaze | 27 | 13 | 4 | 9 | 30.8% |
| Dural | 26 | 6 | 3 | 3 | 50.0% |
| Wolf | 26 | 3 | 3 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,199 of 8,498 rounds counted6.6 inputs a second (394 a minute) this season. Faster than 33% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 6.7 | 401 | 4,199 |
|---|---|---|---|
| Jeffry | 6.3 | 378 | 2,367 |
| Lau | 6.8 | 408 | 345 |
| Lion | 6.7 | 402 | 3 |
| Eileen | 6.3 | 381 | 129 |
| Pai | 6.4 | 386 | 63 |
| Kage | 6.1 | 364 | 41 |
| Lei Fei | 6.6 | 398 | 3 |
| Dural | 6.9 | 414 | 28 |
| Taka | 6.3 | 379 | 9 |
| Wolf | 6.7 | 403 | 9 |
| Akira | 8.4 | 505 | 3 |
By opponent's character
| Lion | 6.6 | 399 | 897 |
|---|---|---|---|
| Akira | 6.6 | 394 | 815 |
| Sarah | 6.3 | 380 | 604 |
| Shun | 6.5 | 390 | 543 |
| Jacky | 6.7 | 399 | 529 |
| Jeffry | 6.6 | 396 | 447 |
| Goh | 6.7 | 400 | 398 |
| Vanessa | 6.5 | 392 | 206 |
| Pai | 6.6 | 398 | 346 |
| Jean | 6.6 | 394 | 371 |
| Lei Fei | 6.5 | 390 | 299 |
| Brad | 6.4 | 384 | 309 |
| El Blaze | 6.5 | 388 | 300 |
| Lau | 6.8 | 409 | 191 |
| Aoi | 6.8 | 408 | 186 |
| Wolf | 6.5 | 392 | 234 |
| Eileen | 6.4 | 383 | 116 |
| Dural | 6.6 | 396 | 208 |
| Kage | 6.4 | 386 | 101 |
| Taka | 6.5 | 387 | 99 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lion | 242 | 109 | 133 | 45.0% | -6.3 |
|---|---|---|---|---|---|
| Akira | 236 | 147 | 89 | 62.3% | +1.6 |
| Sarah | 169 | 69 | 100 | 40.8% | -7.3 |
| Shun | 166 | 119 | 47 | 71.7% | +12.4 |
| Jacky | 160 | 104 | 56 | 65.0% | +1.6 |
| Jeffry | 136 | 58 | 78 | 42.6% | -12.7 |
| Goh | 133 | 85 | 48 | 63.9% | +7.8 |
| Vanessa | 119 | 76 | 43 | 63.9% | +2.9 |
| Pai | 104 | 96 | 8 | 92.3% | +13.9 |
| Jean | 103 | 70 | 33 | 68.0% | +7.8 |
| Lei Fei | 90 | 47 | 43 | 52.2% | -9.1 |
| Brad | 85 | 47 | 38 | 55.3% | +0.4 |
| El Blaze | 79 | 38 | 41 | 48.1% | -3.6 |
| Lau | 74 | 56 | 18 | 75.7% | +8.7 |
| Aoi | 65 | 41 | 24 | 63.1% | +5.4 |
| Wolf | 65 | 34 | 31 | 52.3% | -9.6 |
| Eileen | 57 | 28 | 29 | 49.1% | -14.2 |
| Dural | 52 | 16 | 36 | 30.8% | -21.6 |
| Kage | 40 | 31 | 9 | 77.5% | +6.8 |
| Taka | 38 | 29 | 9 | 76.3% | +13.0 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 265 | 152 | 113 | 57.4% | -0.5 |
|---|---|---|---|---|---|
| Full Fence | 237 | 150 | 87 | 63.3% | +6.2 |
| Open | 222 | 124 | 98 | 55.9% | -4.3 |
| Half Fence | 221 | 125 | 96 | 56.6% | -2.2 |
| Single Wall | 212 | 127 | 85 | 59.9% | +3.6 |
| Breakable Full Fence | 211 | 128 | 83 | 60.7% | -0.0 |
| Octagon | 206 | 124 | 82 | 60.2% | +2.1 |
| Low Fence | 202 | 120 | 82 | 59.4% | -2.0 |
| Rectangle | 183 | 99 | 84 | 54.1% | -4.2 |
| Full Fence and Open | 105 | 65 | 40 | 61.9% | +3.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,323 | 58.8% | 58.4% | +0.4 |
| No walls | 636 | 58.3% | 59.2% | -0.9 |
Walls against open: +1.2 points (95% range -3.7 to +6.1), p 0.628 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| SDrakeo (Rank 29) | 82 | 54 | 28 | 65.8% |
|---|---|---|---|---|
| Saago_65 (Rank 33) | 82 | 54 | 28 | 65.8% |
| kila_kam (Rank 40) | 82 | 23 | 59 | 28.1% |
| jubbjubb767Europe (Rank 39) | 80 | 36 | 44 | 45.0% |
| NaughtNaught (Rank 31) | 69 | 41 | 28 | 59.4% |
| ShunD'ia (Rank 43) | 59 | 7 | 52 | 11.9% |
| Espiro (Rank 36) | 56 | 23 | 33 | 41.1% |
| RickoSama (Rank 27) | 51 | 51 | 0 | 100.0% |
| Denki04 (Rank 38) | 47 | 19 | 28 | 40.4% |
| sk0111 (Rank 32) | 46 | 19 | 27 | 41.3% |
| Ac (Rank 37) | 45 | 18 | 27 | 40.0% |
| almost (Rank 38) | 43 | 15 | 28 | 34.9% |
| Smashquatch (Rank 30) | 42 | 28 | 14 | 66.7% |
| CoolerTails (Rank 36) | 39 | 20 | 19 | 51.3% |
| HappyHAPPYJoyJOY (Rank 38) | 39 | 15 | 24 | 38.5% |
| EVRA (Rank 39) | 38 | 7 | 31 | 18.4% |
| Taro_Pietro (Rank 32) | 36 | 20 | 16 | 55.6% |
| nadol90 (Rank 35) | 36 | 23 | 13 | 63.9% |
| Rayne (Rank 33) | 35 | 7 | 28 | 20.0% |
| Kamille★修正パンチ (Rank 45) | 32 | 3 | 29 | 9.4% |
| KryeandtheFamilyStone (Rank 40) | 30 | 9 | 21 | 30.0% |
| Lorcan (Rank 34) | 30 | 20 | 10 | 66.7% |
| GOMVPGO (Rank 33) | 28 | 21 | 7 | 75.0% |
| b4i4radoslav|xliiv (Rank 31) | 28 | 11 | 17 | 39.3% |
| luckystrike (Rank 30) | 27 | 24 | 3 | 88.9% |
Most played opponents, most recent first
| jubbjubb767Europe (Rank 39) | 2026/09/27 | 80 | 36 | 44 | 45.0% |
|---|---|---|---|---|---|
| RickoSama (Rank 27) | 2026/09/26 | 51 | 51 | 0 | 100.0% |
| Lorcan (Rank 34) | 2026/09/24 | 30 | 20 | 10 | 66.7% |
| Denki04 (Rank 38) | 2026/09/24 | 47 | 19 | 28 | 40.4% |
| nadol90 (Rank 35) | 2026/09/17 | 36 | 23 | 13 | 63.9% |
| luckystrike (Rank 30) | 2026/09/16 | 27 | 24 | 3 | 88.9% |
| kila_kam (Rank 40) | 2026/09/16 | 82 | 23 | 59 | 28.1% |
| almost (Rank 38) | 2026/09/16 | 43 | 15 | 28 | 34.9% |
| Rayne (Rank 33) | 2026/09/16 | 35 | 7 | 28 | 20.0% |
| Espiro (Rank 36) | 2026/09/15 | 56 | 23 | 33 | 41.1% |
| SDrakeo (Rank 29) | 2026/09/15 | 82 | 54 | 28 | 65.8% |
| EVRA (Rank 39) | 2026/09/15 | 38 | 7 | 31 | 18.4% |
| ShunD'ia (Rank 43) | 2026/09/15 | 59 | 7 | 52 | 11.9% |
| Saago_65 (Rank 33) | 2026/09/14 | 82 | 54 | 28 | 65.8% |
| b4i4radoslav|xliiv (Rank 31) | 2026/09/14 | 28 | 11 | 17 | 39.3% |
| Smashquatch (Rank 30) | 2026/09/11 | 42 | 28 | 14 | 66.7% |
| HappyHAPPYJoyJOY (Rank 38) | 2026/09/09 | 39 | 15 | 24 | 38.5% |
| NaughtNaught (Rank 31) | 2026/09/09 | 69 | 41 | 28 | 59.4% |
| Kamille★修正パンチ (Rank 45) | 2026/09/08 | 32 | 3 | 29 | 9.4% |
| KryeandtheFamilyStone (Rank 40) | 2026/08/30 | 30 | 9 | 21 | 30.0% |
| CoolerTails (Rank 36) | 2026/08/24 | 39 | 20 | 19 | 51.3% |
| Ac (Rank 37) | 2026/08/23 | 45 | 18 | 27 | 40.0% |
| GOMVPGO (Rank 33) | 2026/08/02 | 28 | 21 | 7 | 75.0% |
| Taro_Pietro (Rank 32) | 2026/07/31 | 36 | 20 | 16 | 55.6% |
| sk0111 (Rank 32) | 2026/07/27 | 46 | 19 | 27 | 41.3% |
Round openings
Every character
| Gyou'in Haishu3P into guardG | 424 | 5.0% |
|---|---|---|
| backdash into guardG | 366 | 4.3% |
| Ducking Low2K+G | 288 | 3.4% |
| Gyou'in Haishu3P | 244 | 2.9% |
| guardG | 212 | 2.5% |
| backdash into Megaton Knuckle43P+K | 200 | 2.4% |
| Haisenchu1P into guardG | 192 | 2.3% |
| forward dash into guardG | 177 | 2.1% |
| Knee Push4K into Knee Push Wild Hook4KP | 147 | 1.7% |
| backdash into evade down | 139 | 1.6% |
| Overblow Shoulder66P+K into throwP+G | 104 | 1.2% |
| crouch into Haisenchu1P | 104 | 1.2% |
| Gyou'in Haishu3P into forward dash | 101 | 1.2% |
| evade down into guardG | 97 | 1.1% |
| Haisenchu1P | 90 | 1.1% |
1,063 further openings account for the other 5,607 rounds.
Counted from 2,209 of the 2,213 matches played. The rest were not pulled for openings.
Shun
- Career
- 2,796–1,788 · 61.0%
- This season
- 1,135 matches · 61.8%
- Peak rank
- 39
First hit in 52.4% of 4,269 rounds. Won 61.0% of the rounds they struck first, 54.2% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 63.7% of rounds, against 52.9% in their other rounds.
- Against Goh: backs off first in 40.4% of rounds, against 25.6% against everyone else.
- On Full Fence stages: backs off first in 33.6% of rounds, against 25.4% on the other stages.
- After opening the round before by backing off: backs off first in 35.3% of rounds, against 26.4% after anything else.
- After winning a round: backs off first in 32.7% of rounds, against 23.6% after losing one.
- When behind: attacks straight away in 57.7% of rounds, against 51.4% when ahead or level.
- After landing the first hit of the round before: waits first in 11.1% of rounds, against 8.4% after being hit first.
- In round 1: opens with “3P Gyou'in Haishu into G guard” in 14.9% of rounds, against 8.1% in their other rounds.
- Against Sarah: opens with “backdash into G guard” in 9.4% of rounds, against 3.7% against everyone else.
- After opening the round before with “backdash into G guard”: opens with “backdash into G guard” in 12.9% of rounds, against 4.7% after anything else.
- After losing a round: opens with “3P Gyou'in Haishu into G guard” in 13.7% of rounds, against 3.8% after winning one.
- When behind: opens with “3P Gyou'in Haishu into G guard” in 12.8% of rounds, against 5.9% when ahead or level.
- On no drinks: opens with “backdash into G guard” in 6.6% of rounds, against 2.9% on other drink counts.
| Gyou'in Haishu3P into guardG | 424 | 9.9% |
|---|---|---|
| Gyou'in Haishu3P | 244 | 5.7% |
| Haisenchu1P into guardG | 192 | 4.5% |
| backdash into guardG | 180 | 4.2% |
| crouch into Haisenchu1P | 104 | 2.4% |
| Gyou'in Haishu3P into forward dash | 101 | 2.4% |
| Haisenchu1P | 90 | 2.1% |
| backward movement into Kasen Zenbokushou6PP | 85 | 2.0% |
| crouch into Haisenchu Kaikakyaku1PK | 83 | 1.9% |
| offensive move | 82 | 1.9% |
| crouch into Gyou'in Haishu3P | 81 | 1.9% |
| Haisenchu1P into backdash | 79 | 1.8% |
| offensive move into guardG | 79 | 1.8% |
| backdash into Gyou'in Haishu3P | 76 | 1.8% |
| offensive move into evade down | 72 | 1.7% |
381 further openings account for the other 2,321 rounds.
Counted from 1,131 of the 1,135 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 46–51 · 47% | 15–20 · 43% | too few to test |
| Akira | 46–24 · 66% | 32–17 · 65% | too few to test |
| Jacky | 33–28 · 54% | 17–6 · 74% | too few to test |
| Sarah | 24–37 · 39% | 8–15 · 35% | too few to test |
| Jeffry | 22–21 · 51% | 18–15 · 55% | too few to test |
| Shun | 38–13 · 75% | 11–8 · 58% | too few to test |
| Lei Fei | 24–11 · 69% | 8–14 · 36% | too few to test |
| Pai | 36–1 · 97% | 22–0 · 100% | too few to test |
| Goh | 24–12 · 67% | 12–3 · 80% | too few to test |
| El Blaze | 17–21 · 45% | 3–4 · 43% | too few to test |
| Aoi | 17–12 · 59% | 3–2 · 60% | too few to test |
| Lau | 15–3 · 83% | 13–0 · 100% | too few to test |
| Vanessa | 11–4 · 73% | 2–0 · 100% | too few to test |
| Brad | 11–4 · 73% | 9–3 · 75% | too few to test |
| Kage | 10–5 · 67% | 5–1 · 83% | too few to test |
| Jean | 8–4 · 67% | 6–1 · 86% | too few to test |
| Taka | 8–3 · 73% | 8–2 · 80% | too few to test |
| Dural | 2–6 · 25% | 4–6 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 1,855–1,710 · 52.0%
- This season
- 746 matches · 52.5%
- Peak rank
- 34
First hit in 51.0% of 2,928 rounds. Won 54.8% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 48.4% of rounds, against 33.5% in their other rounds.
- Against Akira: evades first in 20.3% of rounds, against 4.4% against everyone else.
- On Rectangle stages: evades first in 12.0% of rounds, against 5.5% on the other stages.
- After opening the round before by moving in: moves in first in 29.3% of rounds, against 15.0% after anything else.
- After the opponent opened the round before by backing off: moves in first in 20.7% of rounds, against 15.8% after anything else.
- After winning a round: backs off first in 40.1% of rounds, against 26.4% after losing one.
- When ahead: backs off first in 41.4% of rounds, against 27.8% when level or behind.
- In round 1: opens with “2K+G Ducking Low” in 13.8% of rounds, against 8.5% in their other rounds.
- Against Lion: opens with “2K+G Ducking Low” in 17.2% of rounds, against 8.9% against everyone else.
- After opening the round before with “G guard”: opens with “G guard” in 13.5% of rounds, against 4.5% after anything else.
- When ahead: opens with “backdash into 43P+K Megaton Knuckle” in 9.3% of rounds, against 5.4% when level or behind.
| Ducking Low2K+G | 288 | 9.8% |
|---|---|---|
| backdash into Megaton Knuckle43P+K | 200 | 6.8% |
| Knee Push4K into Knee Push Wild Hook4KP | 147 | 5.0% |
| backdash into guardG | 133 | 4.5% |
| guardG | 126 | 4.3% |
| Overblow Shoulder66P+K into throwP+G | 104 | 3.5% |
| forward dash into guardG | 100 | 3.4% |
| Middle Hell Stab6P+K | 73 | 2.5% |
| backdash into evade down | 58 | 2.0% |
| forward dash into Middle Hell Stab6P+K | 52 | 1.8% |
| evade down into guardG | 48 | 1.6% |
| Dash Elbow66P into Dash Elbow Upper66PP | 42 | 1.4% |
| backdash into Tsunami Beat3K+G | 42 | 1.4% |
| Overblow Shoulder66P+K | 41 | 1.4% |
| backdash into Hell Dunk Elbow2P+K | 36 | 1.2% |
331 further openings account for the other 1,445 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 33–21 · 61% | 14–14 · 50% | too few to test |
| Lion | 30–32 · 48% | 9–8 · 53% | too few to test |
| Sarah | 11–22 · 33% | 9–11 · 45% | too few to test |
| Vanessa | 29–17 · 63% | 5–6 · 45% | too few to test |
| Shun | 26–16 · 62% | 8–3 · 73% | too few to test |
| Goh | 16–17 · 48% | 9–7 · 56% | too few to test |
| Jeffry | 10–19 · 34% | 5–13 · 28% | too few to test |
| Jean | 16–8 · 67% | 10–5 · 67% | too few to test |
| Brad | 13–13 · 50% | 6–10 · 38% | too few to test |
| Eileen | 10–8 · 56% | 3–2 · 60% | too few to test |
| El Blaze | 9–7 · 56% | 1–4 · 20% | too few to test |
| Jacky | 12–2 · 86% | 8–0 · 100% | too few to test |
| Dural | 4–9 · 31% | 2–0 · 100% | too few to test |
| Pai | 8–2 · 80% | 4–2 · 67% | too few to test |
| Wolf | 2–7 · 22% | 6–4 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 406–344 · 54.1%
- This season
- 92 matches · 70.7%
- Peak rank
- 31
First hit in 48.7% of 345 rounds. Won 69.6% of the rounds they struck first, 60.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backward movement into Chugeki6P | 38 | 11.0% |
|---|---|---|
| Fukko Kensou1P into guardG | 30 | 8.7% |
| Ko'en Senshi66K+G | 20 | 5.8% |
| Kosoushou46P | 18 | 5.2% |
| Fukko Kensou1P | 16 | 4.6% |
| Honshin Hekiken1P+K into guardG | 13 | 3.8% |
| Honshin Hekiken1P+K | 12 | 3.5% |
| Souko Sensou66P+K | 9 | 2.6% |
| backdash into guardG | 8 | 2.3% |
| Fukko Kensou1P into backdash | 7 | 2.0% |
| backdash into Honshin Hekiken1P+K | 7 | 2.0% |
| backdash into evade down | 6 | 1.7% |
| crouch into Renkanshou3PPP | 6 | 1.7% |
| Chugeki6P into Hou'ou Soushou6PP | 5 | 1.4% |
| backdash into evade up | 5 | 1.4% |
85 further openings account for the other 145 rounds.
El Blaze
- Career
- 4–9 · 30.8%
- This season
- 42 matches · 69.0%
- Peak rank
- 27
First hit in 48.8% of 164 rounds. Won 68.8% of the rounds they struck first, 52.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Volcano Upper4P+K | 17 | 10.4% |
|---|---|---|
| forward dash into guardG | 12 | 7.3% |
| backdash into Volcano Upper4P+K | 8 | 4.9% |
| backdash into evade down | 6 | 3.7% |
| backdash into guardG | 6 | 3.7% |
| backward movement into Straight6P+K | 6 | 3.7% |
| evade down into guardG | 6 | 3.7% |
| backdash into Hammer Smash46P+K | 5 | 3.0% |
| forward movement into guardG | 4 | 2.4% |
| guardG | 4 | 2.4% |
| Backswing Rocket1P+K into guardG | 3 | 1.8% |
| High-Speed Jab46P into Shouda46PP | 3 | 1.8% |
| Jumping Hammer Knuckle8P+K | 3 | 1.8% |
| Rolling Low Knuckle1P into guardG | 3 | 1.8% |
| backdash into crouch dash back | 3 | 1.8% |
60 further openings account for the other 75 rounds.
Lion
- Career
- 69–37 · 65.1%
- This season
- 41 matches · 53.7%
- Peak rank
- 29
First hit in 52.5% of 158 rounds. Won 62.6% of the rounds they struck first, 49.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Katousui2P | 25 | 15.8% |
|---|---|---|
| Juchou Senshou8P+K | 15 | 9.5% |
| backdash into guardG | 11 | 7.0% |
| Taizan Soukoushu4P+K | 7 | 4.4% |
| backdash into Kishitsu Kasensou43P | 7 | 4.4% |
| backdash into Tourou Hassou41236P | 6 | 3.8% |
| backdash into evade down | 6 | 3.8% |
| Kousoutai2K+G | 5 | 3.2% |
| punchP into Touho Soushu2P+K | 5 | 3.2% |
| punchP | 4 | 2.5% |
| Senshippo66P | 3 | 1.9% |
| backdash into Kousoutai2K+G | 3 | 1.9% |
| guardG | 3 | 1.9% |
| Banchu6P into Banchu Renkanshu6PP | 2 | 1.3% |
| Kishitsu Kasensou43P | 2 | 1.3% |
45 further openings account for the other 54 rounds.
Sarah
- Career
- 37–23 · 61.7%
- This season
- 33 matches · 42.4%
- Peak rank
- 27
First hit in 63.6% of 129 rounds. Won 46.3% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Leg Slicer2K+G | 12 | 9.2% |
|---|---|---|
| Stiletto66K | 11 | 8.5% |
| backdash into evade down | 6 | 4.6% |
| forward dash into guardG | 5 | 3.9% |
| Low Spin Kick3K+G | 4 | 3.1% |
| backdash into guardG | 4 | 3.1% |
| guardG | 4 | 3.1% |
| punchP | 4 | 3.1% |
| Switch Kick4K | 3 | 2.3% |
| backdash into Stiletto66K | 3 | 2.3% |
| backdash into Switch Kick4K | 3 | 2.3% |
| evade down into guardG | 3 | 2.3% |
| forward dash into Leg Slicer2K+G | 3 | 2.3% |
| Double Rise Kick4P+K | 2 | 1.5% |
| Somersault Kick7K | 2 | 1.5% |
49 further openings account for the other 61 rounds.
Eileen
- Career
- 80–42 · 65.6%
- This season
- 34 matches · 50.0%
- Peak rank
- 30
First hit in 44.5% of 128 rounds. Won 61.4% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Enkou Nyudou214P+K into Enkou ShutsudouP | 22 | 17.1% |
|---|---|---|
| Douchu6P into Jouho Chu'un6PP | 12 | 9.3% |
| Enkou Nyudou214P+K | 4 | 3.1% |
| Tanhikyaku9K | 4 | 3.1% |
| evade up into Sokutantai3K | 4 | 3.1% |
| guardG | 4 | 3.1% |
| punchP into Fukushinshou2P | 4 | 3.1% |
| Goku Senshin (Deflect)4P+K+G | 3 | 2.3% |
| Sayu Gekishou6P+KP into Jinrai Santen6P+KPP | 3 | 2.3% |
| forward dash into Zensou Senpu2K+GK | 3 | 2.3% |
| punchP into Enkou Santen3PP | 3 | 2.3% |
| punchP into Jouho Chu'un6PP | 3 | 2.3% |
| Hikou Bokushoku9P into Jouho Chu'un6PP | 2 | 1.6% |
| Hikou Bokushoku9P into punchP | 2 | 1.6% |
| Rigou TenshintaiK+G | 2 | 1.6% |
44 further openings account for the other 54 rounds.
Brad
- Career
- 46–35 · 56.8%
- This season
- 33 matches · 69.7%
- Peak rank
- 28
First hit in 37.9% of 124 rounds. Won 63.8% of the rounds they struck first, 55.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Sharp Shoot1P into guardG | 11 | 8.9% |
|---|---|---|
| Kao Loy6K+G | 8 | 6.5% |
| punchP into evade down | 7 | 5.7% |
| backdash into guardG | 6 | 4.8% |
| Sway Back4P+K+G into Mighty Knee UpperK | 5 | 4.0% |
| punchP into Low Kick2K | 5 | 4.0% |
| backdash into Sharp Shoot1P | 4 | 3.2% |
| guardG | 4 | 3.2% |
| punchP into Jab~High KickPK | 4 | 3.2% |
| Sharp Shoot1P | 3 | 2.4% |
| Sway Back4P+K+G into BreakdownP+K | 3 | 2.4% |
| punchP into Sit Jab2P | 3 | 2.4% |
| Elbow Hook6P | 2 | 1.6% |
| Jumping Dtee Sawk Bon9P+K | 2 | 1.6% |
| Sit Jab2P | 2 | 1.6% |
46 further openings account for the other 55 rounds.
Pai
- Career
- 29–17 · 63.0%
- This season
- 17 matches · 64.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 6 | 9.1% |
|---|---|---|
| backdash into guardG | 4 | 6.1% |
| Senchutai3K into Senkyaku Chushou3KP | 3 | 4.5% |
| Souanshou3P+K into guardG | 3 | 4.5% |
| backdash into Ensei Soushouheki4P | 3 | 4.5% |
| evade down into guardG | 3 | 4.5% |
| Danshitsu6K into Danshitsu Senshou6KP | 2 | 3.0% |
| Ensei Haijinkyaku7K+G | 2 | 3.0% |
| Honshin Soukyaku1K+G into guardG | 2 | 3.0% |
| Rikensui1P | 2 | 3.0% |
| Souanshou3P+K into forward dash | 2 | 3.0% |
| backdash into Tenshin Oushoushou46P+K | 2 | 3.0% |
| backward movement into Ryoushou6P+K | 2 | 3.0% |
| crouch dash back into evade up | 2 | 3.0% |
| Enbikyaku3K+G | 1 | 1.5% |
27 further openings account for the other 27 rounds.
Kage
- Career
- 12–8 · 60.0%
- This season
- 12 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| forward dash into throwP+G | 5 | 12.2% |
|---|---|---|
| punchP into Rasen4P | 4 | 9.8% |
| Rasen4P into Rasen Urageri4PK | 3 | 7.3% |
| Engetsugeri9K+G | 2 | 4.9% |
| Surigeri2K | 2 | 4.9% |
| Yokoshutou4P+K into Sunebarai4P+KP | 2 | 4.9% |
| backdash into guardG | 2 | 4.9% |
| Fusen Renkyaku6K+G | 1 | 2.4% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P | 1 | 2.4% |
| Hiji'uchi6P | 1 | 2.4% |
| Kodachinuki4K | 1 | 2.4% |
| Nakageri3K | 1 | 2.4% |
| Ryu'eikyaku66K | 1 | 2.4% |
| Sokudan1P | 1 | 2.4% |
| backdash into crouch | 1 | 2.4% |
13 further openings account for the other 13 rounds.
Lei Fei
- Career
- 60–30 · 66.7%
- This season
- 11 matches · 72.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Kaisei Tento1P+K into guardG | 10 | 24.4% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 7 | 17.1% |
| punchP into Kakushu Suirengeki6PP | 6 | 14.6% |
| Katoken3P+K into Haisetsukou39P+KP | 2 | 4.9% |
| backdash into guardG | 2 | 4.9% |
| evade down into guardG | 2 | 4.9% |
| Kaisei Tento1P+K into Fujinkyaku2K | 1 | 2.4% |
| Kaisei Tento1P+K into backdash | 1 | 2.4% |
| Katoken3P+K | 1 | 2.4% |
| backdash into Hai Shiki2P+K+G | 1 | 2.4% |
| backdash into Kakushu Suigeki6P | 1 | 2.4% |
| backdash into evade down | 1 | 2.4% |
| backdash into offensive move | 1 | 2.4% |
| backward movement into Kaisei Tento1P+K | 1 | 2.4% |
| backward movement into evade down | 1 | 2.4% |
3 further openings account for the other 3 rounds.
Dural
- Career
- 3–3 · 50.0%
- This season
- 7 matches · 42.9%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 4 | 14.3% |
|---|---|---|
| crouch dash back into guardG | 4 | 14.3% |
| Hi'en Tankyaku9K | 1 | 3.6% |
| Slant Back Knuckle1P into High Spin Kick1PK | 1 | 3.6% |
| Soukyu46P | 1 | 3.6% |
| backdash into Hi'en Tankyaku9K | 1 | 3.6% |
| crouch dash back into Dragon Smash Cannon1K | 1 | 3.6% |
| crouch dash back into Dragonfish Blow6PP | 1 | 3.6% |
| crouch dash back into Nagiharai3KP | 1 | 3.6% |
| crouch dash back into Rising Elbow6P | 1 | 3.6% |
| crouch dash back into Ryubikyaku8K | 1 | 3.6% |
| crouch dash back into Soukyu46P | 1 | 3.6% |
| crouch dash back into backdash | 1 | 3.6% |
| crouch dash back into down-back punch+kick1P+K | 1 | 3.6% |
| crouch dash back into down-back, back, down-back kick+guard141K+G | 1 | 3.6% |
7 further openings account for the other 7 rounds.
Goh
- Career
- 54–35 · 60.7%
- This season
- 5 matches · 80.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Garyu66K | 2 | 11.8% |
|---|---|---|
| backdash into guardG | 2 | 11.8% |
| backward movement into Hiji'ate6P | 2 | 11.8% |
| Aragami4K | 1 | 5.9% |
| Hiji'ate6P | 1 | 5.9% |
| Jibishou3P+K into forward dash | 1 | 5.9% |
| Karura4P+K | 1 | 5.9% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 1 | 5.9% |
| Ni'oudaoshi3K+G | 1 | 5.9% |
| Ropputsubushi6P+K | 1 | 5.9% |
| Soukyu46P | 1 | 5.9% |
| crouch dash forward into Jibishou3P+K | 1 | 5.9% |
| forward dash into Jibishou3P+K | 1 | 5.9% |
| punchP into forward dash | 1 | 5.9% |
Taka
- Career
- 320–285 · 52.9%
- This season
- 2 matches · 100.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Ao'oni Midaremage214P+K | 2 | 22.2% |
|---|---|---|
| backdash into guardG | 2 | 22.2% |
| backdash into Kachi'age33P+K | 1 | 11.1% |
| forward dash into Kirikabu Kudaki1P+K | 1 | 11.1% |
| forward dash into Morote Tsuppari66PP | 1 | 11.1% |
| forward movement into Ao'oni Midaremage214P+K | 1 | 11.1% |
| kickK | 1 | 11.1% |
Wolf
- Career
- 3–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch | 2 | 22.2% |
|---|---|---|
| Deadly Move Back4P+K+G | 1 | 11.1% |
| Low Drop Kick62K | 1 | 11.1% |
| Quick Shoulder66P+K | 1 | 11.1% |
| backdash into Short Shoulder46P+K | 1 | 11.1% |
| backdash into crouch | 1 | 11.1% |
| crouch into Low Hammer2P | 1 | 11.1% |
| punchP into Dragonfish Blow6PP | 1 | 11.1% |
Akira
- Career
- 65–49 · 57.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Jouho Touken6P into Jirou Tanzan4PP+K | 1 | 33.3% |
|---|---|---|
| backdash into Souka Housui3P+K | 1 | 33.3% |
| forward dash into Jouho Touken6P | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (47 here; about 2.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 13 of 18 tests hold up
- Jeffry: 11 of 17 tests hold up
- Lau: 0 of 12 tests hold up
- El Blaze: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Akira: not tested (too few rounds)
