VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Shun

E-Sandbag

  • Jeffry
  • Lau
  • El Blaze
  • Lion
  • Eileen
  • Brad
  • Sarah
  • Pai
  • Kage
  • Lei Fei
  • Dural
  • Goh
  • Taka
  • Wolf
  • Akira
Career matches10,853
Career win rate56.7%
Round win rate56.0%
Peak rank39
Distinct opponents236
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1741 #620 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun394,5842,7961,78861.0%
Jeffry343,5651,8551,71052.0%
Lau3175040634454.1%
Taka3060532028552.9%
Aoi—56930026952.7%
Eileen30122804265.6%
Akira27114654957.0%
Lion29106693765.1%
Lei Fei2790603066.7%
Goh2789543560.7%
Brad2881463556.8%
Sarah2760372361.7%
Pai2746291763.0%
Jacky—30111936.7%
Kage272012860.0%
El Blaze27134930.8%
Dural2663350.0%
Wolf26330100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,199 of 8,498 rounds counted

6.6 inputs a second (394 a minute) this season. Faster than 33% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun6.74014,199
Jeffry6.33782,367
Lau6.8408345
Lion6.74023
Eileen6.3381129
Pai6.438663
Kage6.136441
Lei Fei6.63983
Dural6.941428
Taka6.33799
Wolf6.74039
Akira8.45053

By opponent's character

Lion6.6399897
Akira6.6394815
Sarah6.3380604
Shun6.5390543
Jacky6.7399529
Jeffry6.6396447
Goh6.7400398
Vanessa6.5392206
Pai6.6398346
Jean6.6394371
Lei Fei6.5390299
Brad6.4384309
El Blaze6.5388300
Lau6.8409191
Aoi6.8408186
Wolf6.5392234
Eileen6.4383116
Dural6.6396208
Kage6.4386101
Taka6.538799

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lion24210913345.0%-6.3
Akira2361478962.3%+1.6
Sarah1696910040.8%-7.3
Shun1661194771.7%+12.4
Jacky1601045665.0%+1.6
Jeffry136587842.6%-12.7
Goh133854863.9%+7.8
Vanessa119764363.9%+2.9
Pai10496892.3%+13.9
Jean103703368.0%+7.8
Lei Fei90474352.2%-9.1
Brad85473855.3%+0.4
El Blaze79384148.1%-3.6
Lau74561875.7%+8.7
Aoi65412463.1%+5.4
Wolf65343152.3%-9.6
Eileen57282949.1%-14.2
Dural52163630.8%-21.6
Kage4031977.5%+6.8
Taka3829976.3%+13.0

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence26515211357.4%-0.5
Full Fence2371508763.3%+6.2
Open2221249855.9%-4.3
Half Fence2211259656.6%-2.2
Single Wall2121278559.9%+3.6
Breakable Full Fence2111288360.7%-0.0
Octagon2061248260.2%+2.1
Low Fence2021208259.4%-2.0
Rectangle183998454.1%-4.2
Full Fence and Open105654061.9%+3.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,32358.8%58.4%+0.4
No walls63658.3%59.2%-0.9

Walls against open: +1.2 points (95% range -3.7 to +6.1), p 0.628 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jubbjubb767Europe (Rank 39)2026/09/2780364445.0%
RickoSama (Rank 27)2026/09/2651510100.0%
Lorcan (Rank 34)2026/09/2430201066.7%
Denki04 (Rank 38)2026/09/2447192840.4%
nadol90 (Rank 35)2026/09/1736231363.9%
luckystrike (Rank 30)2026/09/162724388.9%
kila_kam (Rank 40)2026/09/1682235928.1%
almost (Rank 38)2026/09/1643152834.9%
Rayne (Rank 33)2026/09/163572820.0%
Espiro (Rank 36)2026/09/1556233341.1%
SDrakeo (Rank 29)2026/09/1582542865.8%
EVRA (Rank 39)2026/09/153873118.4%
ShunD'ia (Rank 43)2026/09/155975211.9%
Saago_65 (Rank 33)2026/09/1482542865.8%
b4i4radoslav|xliiv (Rank 31)2026/09/1428111739.3%
Smashquatch (Rank 30)2026/09/1142281466.7%
HappyHAPPYJoyJOY (Rank 38)2026/09/0939152438.5%
NaughtNaught (Rank 31)2026/09/0969412859.4%
Kamille★修正パンチ (Rank 45)2026/09/08323299.4%
KryeandtheFamilyStone (Rank 40)2026/08/303092130.0%
CoolerTails (Rank 36)2026/08/2439201951.3%
Ac (Rank 37)2026/08/2345182740.0%
GOMVPGO (Rank 33)2026/08/022821775.0%
Taro_Pietro (Rank 32)2026/07/3136201655.6%
sk0111 (Rank 32)2026/07/2746192741.3%

Round openings

Every character

Gyou'in Haishu3P into guardG4245.0%
backdash into guardG3664.3%
Ducking Low2K+G2883.4%
Gyou'in Haishu3P2442.9%
guardG2122.5%
backdash into Megaton Knuckle43P+K2002.4%
Haisenchu1P into guardG1922.3%
forward dash into guardG1772.1%
Knee Push4K into Knee Push Wild Hook4KP1471.7%
backdash into evade down1391.6%
Overblow Shoulder66P+K into throwP+G1041.2%
crouch into Haisenchu1P1041.2%
Gyou'in Haishu3P into forward dash1011.2%
evade down into guardG971.1%
Haisenchu1P901.1%

1,063 further openings account for the other 5,607 rounds.

Counted from 2,209 of the 2,213 matches played. The rest were not pulled for openings.

Shun

Career
2,796–1,788 · 61.0%
This season
1,135 matches · 61.8%
Peak rank
39

First hit in 52.4% of 4,269 rounds. Won 61.0% of the rounds they struck first, 54.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 63.7% of rounds, against 52.9% in their other rounds.
  • Against Goh: backs off first in 40.4% of rounds, against 25.6% against everyone else.
  • On Full Fence stages: backs off first in 33.6% of rounds, against 25.4% on the other stages.
  • After opening the round before by backing off: backs off first in 35.3% of rounds, against 26.4% after anything else.
  • After winning a round: backs off first in 32.7% of rounds, against 23.6% after losing one.
  • When behind: attacks straight away in 57.7% of rounds, against 51.4% when ahead or level.
  • After landing the first hit of the round before: waits first in 11.1% of rounds, against 8.4% after being hit first.
  • In round 1: opens with “3P Gyou'in Haishu into G guard” in 14.9% of rounds, against 8.1% in their other rounds.
  • Against Sarah: opens with “backdash into G guard” in 9.4% of rounds, against 3.7% against everyone else.
  • After opening the round before with “backdash into G guard”: opens with “backdash into G guard” in 12.9% of rounds, against 4.7% after anything else.
  • After losing a round: opens with “3P Gyou'in Haishu into G guard” in 13.7% of rounds, against 3.8% after winning one.
  • When behind: opens with “3P Gyou'in Haishu into G guard” in 12.8% of rounds, against 5.9% when ahead or level.
  • On no drinks: opens with “backdash into G guard” in 6.6% of rounds, against 2.9% on other drink counts.

How is this tested?

Gyou'in Haishu3P into guardG4249.9%
Gyou'in Haishu3P2445.7%
Haisenchu1P into guardG1924.5%
backdash into guardG1804.2%
crouch into Haisenchu1P1042.4%
Gyou'in Haishu3P into forward dash1012.4%
Haisenchu1P902.1%
backward movement into Kasen Zenbokushou6PP852.0%
crouch into Haisenchu Kaikakyaku1PK831.9%
offensive move821.9%
crouch into Gyou'in Haishu3P811.9%
Haisenchu1P into backdash791.8%
offensive move into guardG791.8%
backdash into Gyou'in Haishu3P761.8%
offensive move into evade down721.7%

381 further openings account for the other 2,321 rounds.

Counted from 1,131 of the 1,135 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion46–51 · 47%15–20 · 43%too few to test
Akira46–24 · 66%32–17 · 65%too few to test
Jacky33–28 · 54%17–6 · 74%too few to test
Sarah24–37 · 39%8–15 · 35%too few to test
Jeffry22–21 · 51%18–15 · 55%too few to test
Shun38–13 · 75%11–8 · 58%too few to test
Lei Fei24–11 · 69%8–14 · 36%too few to test
Pai36–1 · 97%22–0 · 100%too few to test
Goh24–12 · 67%12–3 · 80%too few to test
El Blaze17–21 · 45%3–4 · 43%too few to test
Aoi17–12 · 59%3–2 · 60%too few to test
Lau15–3 · 83%13–0 · 100%too few to test
Vanessa11–4 · 73%2–0 · 100%too few to test
Brad11–4 · 73%9–3 · 75%too few to test
Kage10–5 · 67%5–1 · 83%too few to test
Jean8–4 · 67%6–1 · 86%too few to test
Taka8–3 · 73%8–2 · 80%too few to test
Dural2–6 · 25%4–6 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
1,855–1,710 · 52.0%
This season
746 matches · 52.5%
Peak rank
34

First hit in 51.0% of 2,928 rounds. Won 54.8% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 48.4% of rounds, against 33.5% in their other rounds.
  • Against Akira: evades first in 20.3% of rounds, against 4.4% against everyone else.
  • On Rectangle stages: evades first in 12.0% of rounds, against 5.5% on the other stages.
  • After opening the round before by moving in: moves in first in 29.3% of rounds, against 15.0% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 20.7% of rounds, against 15.8% after anything else.
  • After winning a round: backs off first in 40.1% of rounds, against 26.4% after losing one.
  • When ahead: backs off first in 41.4% of rounds, against 27.8% when level or behind.
  • In round 1: opens with “2K+G Ducking Low” in 13.8% of rounds, against 8.5% in their other rounds.
  • Against Lion: opens with “2K+G Ducking Low” in 17.2% of rounds, against 8.9% against everyone else.
  • After opening the round before with “G guard”: opens with “G guard” in 13.5% of rounds, against 4.5% after anything else.
  • When ahead: opens with “backdash into 43P+K Megaton Knuckle” in 9.3% of rounds, against 5.4% when level or behind.

How is this tested?

Ducking Low2K+G2889.8%
backdash into Megaton Knuckle43P+K2006.8%
Knee Push4K into Knee Push Wild Hook4KP1475.0%
backdash into guardG1334.5%
guardG1264.3%
Overblow Shoulder66P+K into throwP+G1043.5%
forward dash into guardG1003.4%
Middle Hell Stab6P+K732.5%
backdash into evade down582.0%
forward dash into Middle Hell Stab6P+K521.8%
evade down into guardG481.6%
Dash Elbow66P into Dash Elbow Upper66PP421.4%
backdash into Tsunami Beat3K+G421.4%
Overblow Shoulder66P+K411.4%
backdash into Hell Dunk Elbow2P+K361.2%

331 further openings account for the other 1,445 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira33–21 · 61%14–14 · 50%too few to test
Lion30–32 · 48%9–8 · 53%too few to test
Sarah11–22 · 33%9–11 · 45%too few to test
Vanessa29–17 · 63%5–6 · 45%too few to test
Shun26–16 · 62%8–3 · 73%too few to test
Goh16–17 · 48%9–7 · 56%too few to test
Jeffry10–19 · 34%5–13 · 28%too few to test
Jean16–8 · 67%10–5 · 67%too few to test
Brad13–13 · 50%6–10 · 38%too few to test
Eileen10–8 · 56%3–2 · 60%too few to test
El Blaze9–7 · 56%1–4 · 20%too few to test
Jacky12–2 · 86%8–0 · 100%too few to test
Dural4–9 · 31%2–0 · 100%too few to test
Pai8–2 · 80%4–2 · 67%too few to test
Wolf2–7 · 22%6–4 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
406–344 · 54.1%
This season
92 matches · 70.7%
Peak rank
31

First hit in 48.7% of 345 rounds. Won 69.6% of the rounds they struck first, 60.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backward movement into Chugeki6P3811.0%
Fukko Kensou1P into guardG308.7%
Ko'en Senshi66K+G205.8%
Kosoushou46P185.2%
Fukko Kensou1P164.6%
Honshin Hekiken1P+K into guardG133.8%
Honshin Hekiken1P+K123.5%
Souko Sensou66P+K92.6%
backdash into guardG82.3%
Fukko Kensou1P into backdash72.0%
backdash into Honshin Hekiken1P+K72.0%
backdash into evade down61.7%
crouch into Renkanshou3PPP61.7%
Chugeki6P into Hou'ou Soushou6PP51.4%
backdash into evade up51.4%

85 further openings account for the other 145 rounds.

El Blaze

Career
4–9 · 30.8%
This season
42 matches · 69.0%
Peak rank
27

First hit in 48.8% of 164 rounds. Won 68.8% of the rounds they struck first, 52.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Volcano Upper4P+K1710.4%
forward dash into guardG127.3%
backdash into Volcano Upper4P+K84.9%
backdash into evade down63.7%
backdash into guardG63.7%
backward movement into Straight6P+K63.7%
evade down into guardG63.7%
backdash into Hammer Smash46P+K53.0%
forward movement into guardG42.4%
guardG42.4%
Backswing Rocket1P+K into guardG31.8%
High-Speed Jab46P into Shouda46PP31.8%
Jumping Hammer Knuckle8P+K31.8%
Rolling Low Knuckle1P into guardG31.8%
backdash into crouch dash back31.8%

60 further openings account for the other 75 rounds.

Lion

Career
69–37 · 65.1%
This season
41 matches · 53.7%
Peak rank
29

First hit in 52.5% of 158 rounds. Won 62.6% of the rounds they struck first, 49.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Katousui2P2515.8%
Juchou Senshou8P+K159.5%
backdash into guardG117.0%
Taizan Soukoushu4P+K74.4%
backdash into Kishitsu Kasensou43P74.4%
backdash into Tourou Hassou41236P63.8%
backdash into evade down63.8%
Kousoutai2K+G53.2%
punchP into Touho Soushu2P+K53.2%
punchP42.5%
Senshippo66P31.9%
backdash into Kousoutai2K+G31.9%
guardG31.9%
Banchu6P into Banchu Renkanshu6PP21.3%
Kishitsu Kasensou43P21.3%

45 further openings account for the other 54 rounds.

Sarah

Career
37–23 · 61.7%
This season
33 matches · 42.4%
Peak rank
27

First hit in 63.6% of 129 rounds. Won 46.3% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Leg Slicer2K+G129.2%
Stiletto66K118.5%
backdash into evade down64.6%
forward dash into guardG53.9%
Low Spin Kick3K+G43.1%
backdash into guardG43.1%
guardG43.1%
punchP43.1%
Switch Kick4K32.3%
backdash into Stiletto66K32.3%
backdash into Switch Kick4K32.3%
evade down into guardG32.3%
forward dash into Leg Slicer2K+G32.3%
Double Rise Kick4P+K21.5%
Somersault Kick7K21.5%

49 further openings account for the other 61 rounds.

Eileen

Career
80–42 · 65.6%
This season
34 matches · 50.0%
Peak rank
30

First hit in 44.5% of 128 rounds. Won 61.4% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enkou Nyudou214P+K into Enkou ShutsudouP2217.1%
Douchu6P into Jouho Chu'un6PP129.3%
Enkou Nyudou214P+K43.1%
Tanhikyaku9K43.1%
evade up into Sokutantai3K43.1%
guardG43.1%
punchP into Fukushinshou2P43.1%
Goku Senshin (Deflect)4P+K+G32.3%
Sayu Gekishou6P+KP into Jinrai Santen6P+KPP32.3%
forward dash into Zensou Senpu2K+GK32.3%
punchP into Enkou Santen3PP32.3%
punchP into Jouho Chu'un6PP32.3%
Hikou Bokushoku9P into Jouho Chu'un6PP21.6%
Hikou Bokushoku9P into punchP21.6%
Rigou TenshintaiK+G21.6%

44 further openings account for the other 54 rounds.

Brad

Career
46–35 · 56.8%
This season
33 matches · 69.7%
Peak rank
28

First hit in 37.9% of 124 rounds. Won 63.8% of the rounds they struck first, 55.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sharp Shoot1P into guardG118.9%
Kao Loy6K+G86.5%
punchP into evade down75.7%
backdash into guardG64.8%
Sway Back4P+K+G into Mighty Knee UpperK54.0%
punchP into Low Kick2K54.0%
backdash into Sharp Shoot1P43.2%
guardG43.2%
punchP into Jab~High KickPK43.2%
Sharp Shoot1P32.4%
Sway Back4P+K+G into BreakdownP+K32.4%
punchP into Sit Jab2P32.4%
Elbow Hook6P21.6%
Jumping Dtee Sawk Bon9P+K21.6%
Sit Jab2P21.6%

46 further openings account for the other 55 rounds.

Pai

Career
29–17 · 63.0%
This season
17 matches · 64.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down69.1%
backdash into guardG46.1%
Senchutai3K into Senkyaku Chushou3KP34.5%
Souanshou3P+K into guardG34.5%
backdash into Ensei Soushouheki4P34.5%
evade down into guardG34.5%
Danshitsu6K into Danshitsu Senshou6KP23.0%
Ensei Haijinkyaku7K+G23.0%
Honshin Soukyaku1K+G into guardG23.0%
Rikensui1P23.0%
Souanshou3P+K into forward dash23.0%
backdash into Tenshin Oushoushou46P+K23.0%
backward movement into Ryoushou6P+K23.0%
crouch dash back into evade up23.0%
Enbikyaku3K+G11.5%

27 further openings account for the other 27 rounds.

Kage

Career
12–8 · 60.0%
This season
12 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into throwP+G512.2%
punchP into Rasen4P49.8%
Rasen4P into Rasen Urageri4PK37.3%
Engetsugeri9K+G24.9%
Surigeri2K24.9%
Yokoshutou4P+K into Sunebarai4P+KP24.9%
backdash into guardG24.9%
Fusen Renkyaku6K+G12.4%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P12.4%
Hiji'uchi6P12.4%
Kodachinuki4K12.4%
Nakageri3K12.4%
Ryu'eikyaku66K12.4%
Sokudan1P12.4%
backdash into crouch12.4%

13 further openings account for the other 13 rounds.

Lei Fei

Career
60–30 · 66.7%
This season
11 matches · 72.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kaisei Tento1P+K into guardG1024.4%
backdash into Kaisei Tento1P+K717.1%
punchP into Kakushu Suirengeki6PP614.6%
Katoken3P+K into Haisetsukou39P+KP24.9%
backdash into guardG24.9%
evade down into guardG24.9%
Kaisei Tento1P+K into Fujinkyaku2K12.4%
Kaisei Tento1P+K into backdash12.4%
Katoken3P+K12.4%
backdash into Hai Shiki2P+K+G12.4%
backdash into Kakushu Suigeki6P12.4%
backdash into evade down12.4%
backdash into offensive move12.4%
backward movement into Kaisei Tento1P+K12.4%
backward movement into evade down12.4%

3 further openings account for the other 3 rounds.

Dural

Career
3–3 · 50.0%
This season
7 matches · 42.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG414.3%
crouch dash back into guardG414.3%
Hi'en Tankyaku9K13.6%
Slant Back Knuckle1P into High Spin Kick1PK13.6%
Soukyu46P13.6%
backdash into Hi'en Tankyaku9K13.6%
crouch dash back into Dragon Smash Cannon1K13.6%
crouch dash back into Dragonfish Blow6PP13.6%
crouch dash back into Nagiharai3KP13.6%
crouch dash back into Rising Elbow6P13.6%
crouch dash back into Ryubikyaku8K13.6%
crouch dash back into Soukyu46P13.6%
crouch dash back into backdash13.6%
crouch dash back into down-back punch+kick1P+K13.6%
crouch dash back into down-back, back, down-back kick+guard141K+G13.6%

7 further openings account for the other 7 rounds.

Goh

Career
54–35 · 60.7%
This season
5 matches · 80.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Garyu66K211.8%
backdash into guardG211.8%
backward movement into Hiji'ate6P211.8%
Aragami4K15.9%
Hiji'ate6P15.9%
Jibishou3P+K into forward dash15.9%
Karura4P+K15.9%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G15.9%
Ni'oudaoshi3K+G15.9%
Ropputsubushi6P+K15.9%
Soukyu46P15.9%
crouch dash forward into Jibishou3P+K15.9%
forward dash into Jibishou3P+K15.9%
punchP into forward dash15.9%

Taka

Career
320–285 · 52.9%
This season
2 matches · 100.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ao'oni Midaremage214P+K222.2%
backdash into guardG222.2%
backdash into Kachi'age33P+K111.1%
forward dash into Kirikabu Kudaki1P+K111.1%
forward dash into Morote Tsuppari66PP111.1%
forward movement into Ao'oni Midaremage214P+K111.1%
kickK111.1%

Wolf

Career
3–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch222.2%
Deadly Move Back4P+K+G111.1%
Low Drop Kick62K111.1%
Quick Shoulder66P+K111.1%
backdash into Short Shoulder46P+K111.1%
backdash into crouch111.1%
crouch into Low Hammer2P111.1%
punchP into Dragonfish Blow6PP111.1%

Akira

Career
65–49 · 57.0%
This season
1 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jouho Touken6P into Jirou Tanzan4PP+K133.3%
backdash into Souka Housui3P+K133.3%
forward dash into Jouho Touken6P133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (47 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 13 of 18 tests hold up
  • Jeffry: 11 of 17 tests hold up
  • Lau: 0 of 12 tests hold up
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Akira: not tested (too few rounds)