VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

TKS_5150

  • Jacky
Career matches6,839
Career win rate49.6%
Round win rate48.9%
Peak rank36
Distinct opponents350
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1616 #1,239 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira363,5561,7881,76850.3%
Jacky333,2831,6041,67948.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,713 of 5,421 rounds counted

8.9 inputs a second (534 a minute) this season. Faster than 85% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.75191,734
Akira9.15471,979

By opponent's character

Akira9.1549551
Jean9.2549438
Jacky9.0542387
Lion9.0537296
Sarah8.9537245
Goh8.7520223
Lau9.3557200
Jeffry8.8525186
Kage8.4504201
Aoi8.4507203
Pai8.8530132
Brad9.1545133
Wolf8.9532124
Vanessa8.5510137
Lei Fei8.7520113
Shun8.349865
El Blaze8.852525
Taka8.651844
Eileen8.65175
Dural8.85265

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira167828549.1%+1.2
Jean163847951.5%+5.9
Jacky135676849.6%-2.5
Lion131527939.7%-6.2
Sarah90474352.2%+8.9
Goh83344941.0%-4.1
Lau79344543.0%-4.2
Jeffry66283842.4%-6.8
Kage62283445.2%-0.4
Aoi52262650.0%+2.1
Pai50272354.0%+4.4
Brad48232547.9%+1.4
Wolf46271958.7%+11.6
Vanessa42202247.6%-0.9
Lei Fei37181948.6%+4.0
Shun28101835.7%-10.2
El Blaze2171433.3%-15.8
Taka136746.1%-9.7
Eileen75271.4%+16.4
Dural31233.3%-14.1

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence156777949.4%+1.8
Breakable Half Fence146628442.5%-5.7
Breakable Full Fence139598042.5%-3.8
Octagon139706950.4%+4.5
Low Fence134637147.0%-2.2
Open134647047.8%+0.7
Single Wall123596448.0%-1.5
Half Fence116625453.5%+6.9
Rectangle89474252.8%+7.1
Full Fence and Open68303844.1%-2.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls78548.0%46.9%+1.2
No walls39147.6%48.5%-0.9

Walls against open: +2.0 points (95% range -3.9 to +8.0), p 0.501 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

クレウル (Rank 34)2026/10/15116554.5%
都筑まもる君 (Rank 31)2026/10/151661037.5%
becks_r3 (Rank 36)2026/10/15112918.2%
お~ちゃん (Rank 34)2026/10/151510566.7%
montanmo (Rank 32)2026/10/13157846.7%
タピる。 (Rank 33)2026/10/10127558.3%
∈挙動不審∋ (Rank 34)2026/10/101661037.5%
ツッチー (Rank 37)2026/10/10104640.0%
しゅが~nsr (Rank 27)2026/10/08116554.5%
lapislazuli (Rank 36)2026/10/0230161453.3%
くろね@のびしろF (Rank 36)2026/09/292181338.1%
ヘニオ (Rank 33)2026/09/2447262155.3%
タイヨウ (Rank 32)2026/09/18117463.6%
ゲッパー (Rank 38)2026/09/121751229.4%
Kenちろ_やってます (Rank 38)2026/09/11169756.2%
ガリバー (Rank 32)2026/09/05106460.0%
寿司眼鉄 (Rank 36)2026/08/31127558.3%
ジークリオン (Rank 36)2026/08/032181338.1%
てーらい (Rank 32)2026/07/311881044.4%
カマキリ拳法なぎくん (Rank 30)2026/07/02148657.1%
あっしゅさんとごち昌 (Rank 32)2026/06/182071335.0%
MikuMartineau (Rank 32)2026/06/0641231856.1%
けいすけ新宿 (Rank 32)2026/06/06107370.0%
貧乏リオン/binboulion (Rank 35)2026/05/23123925.0%
ちょいそる (Rank 29)2026/05/05104640.0%

Round openings

Every character

backdash into Middle Spin Kick46K+G62012.4%
forward movement into punchP4248.5%
forward movement into Jab StraightPP2555.1%
Groin Kick6K+G into forward dash2284.6%
Senzankou66P+K into throwP+G2234.5%
backdash into Jouho Senshou46P2084.2%
Rimon Chouchu66P1943.9%
guardG1222.4%
forward movement into Jab Double StraightPPP1212.4%
Housui2P1122.2%
Groin Kick6K+G into forward movement1102.2%
Squat Straight2P1052.1%
Low Spin Kick1K+G811.6%
forward dash into forward punch+kick6P+K811.6%
Senzankou66P+K741.5%

330 further openings account for the other 2,041 rounds.

Counted from 1,218 of the 1,323 matches played. The rest were not pulled for openings.

Jacky

Career
1,604–1,679 · 48.9%
This season
665 matches · 46.3%
Peak rank
33

First hit in 48.6% of 2,622 rounds. Won 49.8% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 23.7% of rounds, against 6.0% in their other rounds.
  • Against Lion: attacks straight away in 48.6% of rounds, against 29.5% against everyone else.
  • After opening the round before by waiting: waits first in 13.2% of rounds, against 5.0% after anything else.
  • After winning a round: attacks straight away in 39.9% of rounds, against 28.2% after losing one.
  • When ahead: attacks straight away in 39.8% of rounds, against 31.6% when level or behind.
  • In round 2: opens with “6K+G Groin Kick into forward dash” in 13.9% of rounds, against 7.0% in their other rounds.
  • Against El Blaze: opens with “forward movement into PPP Jab Double Straight” in 13.6% of rounds, against 4.3% against everyone else.
  • On Rectangle stages: opens with “forward movement into PP Jab Straight” in 16.3% of rounds, against 9.1% on the other stages.
  • After opening the round before with “6K+G Groin Kick into forward movement”: opens with “forward movement into PP Jab Straight” in 23.0% of rounds, against 9.6% after anything else.
  • After winning a round: opens with “6K+G Groin Kick into forward dash” in 13.9% of rounds, against 7.4% after losing one.

How is this tested?

backdash into Middle Spin Kick46K+G62023.5%
forward movement into Jab StraightPP2559.7%
Groin Kick6K+G into forward dash2288.6%
forward movement into Jab Double StraightPPP1214.6%
Groin Kick6K+G into forward movement1104.2%
Squat Straight2P1054.0%
forward movement into punchP853.2%
Low Spin Kick1K+G813.1%
guardG752.8%
guardG into Groin Kick6K+G732.8%
backdash into Rib CrushPP6PPP511.9%
evade up into forward dash481.8%
punchP into Jab StraightPP481.8%
backdash into evade up451.7%
Low Spin Kick1K+G into guardG341.3%

166 further openings account for the other 664 rounds.

Counted from 636 of the 665 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jean24–25 · 49%9–6 · 60%too few to test
Akira22–17 · 56%11–11 · 50%too few to test
Jacky19–16 · 54%17–10 · 63%too few to test
Goh14–16 · 47%3–10 · 23%too few to test
Lion7–21 · 25%5–3 · 62%too few to test
Sarah13–9 · 59%9–6 · 60%too few to test
Lau14–13 · 52%2–6 · 25%too few to test
Kage7–17 · 29%2–3 · 40%too few to test
Pai6–8 · 43%9–6 · 60%too few to test
Vanessa7–8 · 47%5–4 · 56%too few to test
Wolf14–7 · 67%2–5 · 29%too few to test
Jeffry4–10 · 29%6–7 · 46%too few to test
Aoi5–10 · 33%6–4 · 60%too few to test
Brad7–10 · 41%0–0 · —too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

29 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
1,788–1,768 · 50.3%
This season
658 matches · 48.3%
Peak rank
36

First hit in 50.9% of 2,336 rounds. Won 52.8% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 21.1% of rounds, against 4.3% in their other rounds.
  • Against Lion: attacks straight away in 53.1% of rounds, against 34.5% against everyone else.
  • After opening the round before by waiting: waits first in 9.2% of rounds, against 3.7% after anything else.
  • After the opponent opened the round before by moving in: waits first in 7.4% of rounds, against 3.7% after anything else.
  • When behind: backs off first in 25.4% of rounds, against 18.8% when ahead or level.
  • In round 2: opens with “66P Rimon Chouchu” in 12.3% of rounds, against 6.9% in their other rounds.
  • Against Akira: opens with “backdash into 46P Jouho Senshou” in 17.4% of rounds, against 7.5% against everyone else.
  • On Rectangle stages: opens with “66P+K Senzankou into P+G throw” in 20.0% of rounds, against 8.9% on the other stages.
  • After opening the round before with “66P Rimon Chouchu”: opens with “66P Rimon Chouchu” in 21.2% of rounds, against 9.2% after anything else.

How is this tested?

forward movement into punchP33914.4%
Senzankou66P+K into throwP+G2239.5%
backdash into Jouho Senshou46P2088.8%
Rimon Chouchu66P1948.2%
Housui2P1124.8%
forward dash into forward punch+kick6P+K813.4%
Senzankou66P+K743.1%
Housui2P into forward dash612.6%
crouch dash back into Jouho Touken6P522.2%
backdash into Souka Housui3P+K492.1%
evade up into Rimon Chouchu66P492.1%
Jouho Touken6P482.0%
guardG472.0%
forward movement into SoutoP+K441.9%
Souka Housui3P+K311.3%

179 further openings account for the other 744 rounds.

Counted from 582 of the 658 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira26–30 · 46%10–8 · 56%too few to test
Jean31–15 · 67%7–15 · 32%too few to test
Lion20–24 · 45%9–12 · 43%too few to test
Jacky9–18 · 33%10–7 · 59%too few to test
Sarah17–14 · 55%1–6 · 14%too few to test
Jeffry8–7 · 53%9–10 · 47%too few to test
Lau12–14 · 46%3–3 · 50%too few to test
Goh5–7 · 42%3–9 · 25%too few to test
Kage12–6 · 67%3–3 · 50%too few to test
Brad6–1 · 86%7–9 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

76 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 10 of 16 tests hold up
  • Akira: 9 of 16 tests hold up