Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1636 #1,121 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 32 | 449 | 284 | 165 | 63.2% |
|---|---|---|---|---|---|
| Brad | 32 | 344 | 212 | 132 | 61.6% |
| Lau | 27 | 156 | 101 | 55 | 64.7% |
| El Blaze | 25 | 56 | 37 | 19 | 66.1% |
| Jacky | 21 | 10 | 8 | 2 | 80.0% |
| Lion | 21 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,727 of 1,824 rounds counted7.6 inputs a second (454 a minute) this season. Faster than 61% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 7.5 | 449 | 760 |
|---|---|---|---|
| Jeffry | 7.6 | 454 | 608 |
| Lau | 7.8 | 468 | 250 |
| El Blaze | 7.5 | 448 | 80 |
| Jacky | 7.5 | 450 | 20 |
| Lion | 7.4 | 444 | 9 |
By opponent's character
| Akira | 7.5 | 452 | 256 |
|---|---|---|---|
| Wolf | 8.0 | 481 | 175 |
| Jacky | 7.5 | 449 | 159 |
| Goh | 7.7 | 461 | 126 |
| Brad | 7.4 | 446 | 111 |
| Pai | 7.5 | 453 | 111 |
| Jeffry | 7.7 | 464 | 116 |
| Shun | 7.3 | 438 | 90 |
| Lau | 7.6 | 454 | 84 |
| Sarah | 7.4 | 442 | 75 |
| Jean | 7.3 | 439 | 67 |
| Kage | 7.4 | 445 | 63 |
| Aoi | 7.5 | 452 | 62 |
| El Blaze | 7.1 | 428 | 52 |
| Vanessa | 8.0 | 480 | 40 |
| Taka | 7.2 | 432 | 23 |
| Lei Fei | 7.6 | 456 | 45 |
| Eileen | 7.3 | 440 | 34 |
| Lion | 7.8 | 465 | 26 |
| Dural | 7.2 | 429 | 12 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 65 | 46 | 19 | 70.8% | +8.7 |
|---|---|---|---|---|---|
| Wolf | 44 | 24 | 20 | 54.5% | -10.0 |
| Jacky | 40 | 26 | 14 | 65.0% | -1.0 |
| Goh | 35 | 19 | 16 | 54.3% | -6.5 |
| Brad | 31 | 20 | 11 | 64.5% | -1.1 |
| Pai | 30 | 12 | 18 | 40.0% | -23.2 |
| Jeffry | 28 | 20 | 8 | 71.4% | +12.5 |
| Shun | 25 | 16 | 9 | 64.0% | +1.0 |
| Lau | 22 | 16 | 6 | 72.7% | +7.7 |
| Sarah | 20 | 13 | 7 | 65.0% | +3.6 |
| Jean | 17 | 13 | 4 | 76.5% | +9.2 |
| Kage | 16 | 12 | 4 | 75.0% | +10.6 |
| Aoi | 14 | 9 | 5 | 64.3% | -3.2 |
| El Blaze | 13 | 10 | 3 | 76.9% | +16.9 |
| Vanessa | 13 | 5 | 8 | 38.5% | -12.2 |
| Taka | 11 | 8 | 3 | 72.7% | +22.3 |
| Lei Fei | 10 | 4 | 6 | 40.0% | -24.0 |
| Eileen | 8 | 5 | 3 | 62.5% | +5.8 |
| Lion | 8 | 5 | 3 | 62.5% | -0.7 |
| Dural | 3 | 1 | 2 | 33.3% | -38.1 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 56 | 35 | 21 | 62.5% | -0.5 |
|---|---|---|---|---|---|
| Rectangle | 54 | 32 | 22 | 59.3% | -1.6 |
| Breakable Full Fence | 52 | 31 | 21 | 59.6% | -8.0 |
| Octagon | 49 | 31 | 18 | 63.3% | +5.5 |
| Full Fence | 46 | 27 | 19 | 58.7% | -6.1 |
| Open | 46 | 27 | 19 | 58.7% | -7.2 |
| Low Fence | 44 | 29 | 15 | 65.9% | +5.1 |
| Half Fence | 43 | 34 | 9 | 79.1% | +16.5 |
| Single Wall | 32 | 18 | 14 | 56.2% | -3.6 |
| Full Fence and Open | 18 | 13 | 5 | 72.2% | +8.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 300 | 63.3% | 62.8% | +0.6 |
| No walls | 122 | 60.7% | 62.3% | -1.7 |
Walls against open: +2.2 points (95% range -8.3 to +12.8), p 0.680 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| WeeWeeW (Rank 28) | 8 | 6 | 2 | 75.0% |
|---|---|---|---|---|
| headup11 (Rank 26) | 8 | 6 | 2 | 75.0% |
| juste (Rank 32) | 8 | 8 | 0 | 100.0% |
| orz (Rank 30) | 8 | 3 | 5 | 37.5% |
| dalmax72 (Rank 24) | 7 | 6 | 1 | 85.7% |
| hahaha (Rank 27) | 6 | 3 | 3 | 50.0% |
| hs72kim (Rank 26) | 6 | 4 | 2 | 66.7% |
| rosenkim (Rank 31) | 6 | 5 | 1 | 83.3% |
| ィリォモテャマネコ (Rank 24) | 6 | 3 | 3 | 50.0% |
| THE_SnASH (Rank 23) | 5 | 4 | 1 | 80.0% |
| flush-server3 (Rank 21) | 5 | 4 | 1 | 80.0% |
| otoko-zaka4649 (Rank 30) | 5 | 1 | 4 | 20.0% |
| ryu2811 (Rank 25) | 5 | 5 | 0 | 100.0% |
| MNDZ (Rank 31) | 4 | 2 | 2 | 50.0% |
| MikuMartineau (Rank 30) | 4 | 1 | 3 | 25.0% |
| SEGAAAAAA (Rank 24) | 4 | 2 | 2 | 50.0% |
| ShieldHolder (Rank 27) | 4 | 4 | 0 | 100.0% |
| boomkn1 (Rank 27) | 4 | 4 | 0 | 100.0% |
| laga1007 (Rank 28) | 4 | 3 | 1 | 75.0% |
| mini0501 (Rank 26) | 4 | 3 | 1 | 75.0% |
| nanami.madogiwa (Rank 32) | 4 | 4 | 0 | 100.0% |
| private-ryan-yk (Rank 29) | 4 | 2 | 2 | 50.0% |
| たけし (Rank 30) | 4 | 3 | 1 | 75.0% |
| gimoring (Rank 27) | 3 | 1 | 2 | 33.3% |
| 黒シャツ (Rank 33) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| nanami.madogiwa (Rank 32) | 2026/09/22 | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|---|
| laga1007 (Rank 28) | 2026/09/10 | 4 | 3 | 1 | 75.0% |
| dalmax72 (Rank 24) | 2026/09/10 | 7 | 6 | 1 | 85.7% |
| MNDZ (Rank 31) | 2026/09/08 | 4 | 2 | 2 | 50.0% |
| 黒シャツ (Rank 33) | 2026/09/08 | 3 | 1 | 2 | 33.3% |
| hahaha (Rank 27) | 2026/09/08 | 6 | 3 | 3 | 50.0% |
| juste (Rank 32) | 2026/09/07 | 8 | 8 | 0 | 100.0% |
| WeeWeeW (Rank 28) | 2026/09/05 | 8 | 6 | 2 | 75.0% |
| mini0501 (Rank 26) | 2026/09/02 | 4 | 3 | 1 | 75.0% |
| private-ryan-yk (Rank 29) | 2026/08/30 | 4 | 2 | 2 | 50.0% |
| gimoring (Rank 27) | 2026/08/30 | 3 | 1 | 2 | 33.3% |
| rosenkim (Rank 31) | 2026/08/30 | 6 | 5 | 1 | 83.3% |
| orz (Rank 30) | 2026/08/26 | 8 | 3 | 5 | 37.5% |
| たけし (Rank 30) | 2026/08/24 | 4 | 3 | 1 | 75.0% |
| otoko-zaka4649 (Rank 30) | 2026/08/24 | 5 | 1 | 4 | 20.0% |
| ryu2811 (Rank 25) | 2026/08/23 | 5 | 5 | 0 | 100.0% |
| hs72kim (Rank 26) | 2026/08/18 | 6 | 4 | 2 | 66.7% |
| ShieldHolder (Rank 27) | 2026/07/21 | 4 | 4 | 0 | 100.0% |
| SEGAAAAAA (Rank 24) | 2026/07/10 | 4 | 2 | 2 | 50.0% |
| headup11 (Rank 26) | 2026/06/22 | 8 | 6 | 2 | 75.0% |
| boomkn1 (Rank 27) | 2026/06/09 | 4 | 4 | 0 | 100.0% |
| flush-server3 (Rank 21) | 2026/06/04 | 5 | 4 | 1 | 80.0% |
| MikuMartineau (Rank 30) | 2026/05/31 | 4 | 1 | 3 | 25.0% |
| ィリォモテャマネコ (Rank 24) | 2026/05/26 | 6 | 3 | 3 | 50.0% |
| THE_SnASH (Rank 23) | 2026/05/16 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| Dtee Sawk Dtrohng4P+K | 95 | 5.3% |
|---|---|---|
| guardG into evade down | 60 | 3.4% |
| evade down into guardG | 56 | 3.1% |
| crouch dash forward into throw escape | 46 | 2.6% |
| Elbow Hook6P | 40 | 2.2% |
| guardG | 33 | 1.8% |
| Ducking6P+K+G into Crush Knee KickK+G | 29 | 1.6% |
| crouch into Low Knuckle2P | 29 | 1.6% |
| crouch into Tsunami Beat3K+G | 29 | 1.6% |
| guardG into throw escape | 28 | 1.6% |
| Middle Spin Kick66K into forward dash | 26 | 1.4% |
| guardG into Toe Kick2K | 26 | 1.4% |
| punchP | 26 | 1.4% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 23 | 1.3% |
| Elbow Butt6P | 21 | 1.2% |
430 further openings account for the other 1,226 rounds.
Counted from 445 of the 453 matches played. The rest were not pulled for openings.
Brad
- Career
- 212–132 · 61.6%
- This season
- 188 matches · 64.9%
- Peak rank
- 32
First hit in 49.3% of 759 rounds. Won 58.8% of the rounds they struck first, 56.4% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 14.9% of rounds, against 4.7% in their other rounds.
- Against Akira: backs off first in 15.4% of rounds, against 1.4% against everyone else.
- After opening the round before with “4P+K Dtee Sawk Dtrohng”: opens with “4P+K Dtee Sawk Dtrohng” in 5.4% of rounds, against 15.1% after anything else.
| Dtee Sawk Dtrohng4P+K | 95 | 12.5% |
|---|---|---|
| Elbow Hook6P | 40 | 5.3% |
| Ducking6P+K+G into Crush Knee KickK+G | 29 | 3.8% |
| evade down into guardG | 29 | 3.8% |
| Middle Spin Kick66K into forward dash | 26 | 3.4% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 23 | 3.0% |
| guardG into evade down | 23 | 3.0% |
| crouch into Sharp Shoot1P | 21 | 2.8% |
| Middle Spin Kick66K into forward movement | 19 | 2.5% |
| backdash into Sway Back4P+K+G | 17 | 2.2% |
| guardG into Sharp Shoot1P | 17 | 2.2% |
| evade down into Sharp Shoot1P | 16 | 2.1% |
| throwP+G into Kao Loy6K+G | 13 | 1.7% |
| evade down into Double Strike2KK | 12 | 1.6% |
| evade down into Dtee Sawk Lang3P+KP | 12 | 1.6% |
153 further openings account for the other 368 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 16–8 · 67% | 5–3 · 62% | too few to test |
| Jacky | 9–1 · 90% | 6–4 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 284–165 · 63.2%
- This season
- 152 matches · 57.2%
- Peak rank
- 32
First hit in 56.0% of 582 rounds. Won 59.2% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 25.7% of rounds, against 14.2% in their other rounds.
- Against Akira: backs off first in 23.4% of rounds, against 9.9% against everyone else.
- Against Akira: opens with “backdash into 46P+K Head Attack” in 12.8% of rounds, against 1.6% against everyone else.
| crouch into Low Knuckle2P | 29 | 4.9% |
|---|---|---|
| crouch into Tsunami Beat3K+G | 29 | 4.9% |
| guardG into Toe Kick2K | 26 | 4.4% |
| Elbow Butt6P | 21 | 3.6% |
| backdash into Head Attack46P+K | 20 | 3.4% |
| Knee Push4K into Knee Push Wild Hook4KP | 18 | 3.1% |
| evade down into Toe Kick2K | 18 | 3.1% |
| crouch into Double Upper3PP | 17 | 2.9% |
| guardG into evade down | 17 | 2.9% |
| punchP | 15 | 2.5% |
| Dash Elbow66P into Dash Elbow Upper66PP | 13 | 2.2% |
| crouch dash back into Hell Dunk Hammer214P+K | 13 | 2.2% |
| crouch dash back into Middle Hell Stab6P+K | 10 | 1.7% |
| evade down into guardG | 10 | 1.7% |
| guardG | 10 | 1.7% |
138 further openings account for the other 323 rounds.
Counted from 144 of the 152 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–5 · 58% | 5–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 101–55 · 64.7%
- This season
- 77 matches · 63.6%
- Peak rank
- 27
First hit in 44.4% of 297 rounds. Won 62.1% of the rounds they struck first, 59.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 16 | 5.4% |
|---|---|---|
| crouch dash back into Kosoushou46P | 13 | 4.4% |
| crouch dash forward into throw escape | 12 | 4.0% |
| evade down into guardG | 12 | 4.0% |
| Souko Sensou66P+K | 10 | 3.4% |
| Chugeki6P | 9 | 3.0% |
| crouch into down-back kick1K | 8 | 2.7% |
| guardG | 8 | 2.7% |
| backdash into Kosoushou46P | 7 | 2.4% |
| Chugeki6P into Hou'ou Soushou6PP | 6 | 2.0% |
| crouch dash forward into throwP+G | 6 | 2.0% |
| crouch into Fukko Kensou1P | 6 | 2.0% |
| crouch into Renkanshou3PPP | 6 | 2.0% |
| evade down into throw escape | 6 | 2.0% |
| guardG into Fukko Kensou1P | 6 | 2.0% |
99 further openings account for the other 167 rounds.
El Blaze
- Career
- 37–19 · 66.1%
- This season
- 29 matches · 69.0%
- Peak rank
- 25
First hit in 54.3% of 116 rounds. Won 61.9% of the rounds they struck first, 54.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into throw escape | 17 | 14.5% |
|---|---|---|
| crouch dash forward into Straight6P+K | 5 | 4.3% |
| crouch dash forward into Volcano Upper4P+K | 5 | 4.3% |
| guardG into throw escape | 5 | 4.3% |
| Shadow Spear6K | 4 | 3.4% |
| evade down into Volcano Knee6K+G | 4 | 3.4% |
| evade down into guardG | 4 | 3.4% |
| evade down into throw escape | 4 | 3.4% |
| guardG into Shadow Spear6K | 4 | 3.4% |
| guardG into evade down | 4 | 3.4% |
| Volcano Upper4P+K | 3 | 2.6% |
| crouch into Volcano Upper4P+K | 3 | 2.6% |
| guardG into Volcano Upper4P+K | 3 | 2.6% |
| crouch dash back into Demon's Tail9P+KK | 2 | 1.7% |
| crouch dash back into Hammer Smash46P+K | 2 | 1.7% |
41 further openings account for the other 48 rounds.
Jacky
- Career
- 8–2 · 80.0%
- This season
- 5 matches · 80.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K into forward dash | 4 | 20.0% |
|---|---|---|
| evade down into High Angle Upper Kick6K | 3 | 15.0% |
| Dash Hammer Kick66K into forward movement | 2 | 10.0% |
| backdash into Spin Heel Sword4K+G | 2 | 10.0% |
| Middle Smash6P into Middle Smash Sword6PK | 1 | 5.0% |
| crouch into Side Hook Turn44P | 1 | 5.0% |
| evade down into Beat KnuckleP+K | 1 | 5.0% |
| evade down into Beat Spin KickP+KK | 1 | 5.0% |
| evade down into Middle Smash6P | 1 | 5.0% |
| evade down into backdash | 1 | 5.0% |
| evade down into guardG | 1 | 5.0% |
| guardG into High Angle Upper Kick6K | 1 | 5.0% |
| guardG into Middle Kick3K | 1 | 5.0% |
Lion
- Career
- 1–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Koushutai44K | 1 | 11.1% |
|---|---|---|
| crouch dash forward into Sen'inshou3P | 1 | 11.1% |
| crouch dash forward into Zaban Shuhou33P+K | 1 | 11.1% |
| crouch dash forward into evade down | 1 | 11.1% |
| evade down into Banchu6P | 1 | 11.1% |
| evade down into KouhaitaiK+G | 1 | 11.1% |
| evade down into throw escape | 1 | 11.1% |
| guardG | 1 | 11.1% |
| guardG into Dantai3K | 1 | 11.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 3 of 15 tests hold up
- Jeffry: 3 of 14 tests hold up
- Lau: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
