Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1402 #2,646 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 28 | 165 | 111 | 54 | 67.3% |
|---|---|---|---|---|---|
| Kage | 26 | 125 | 88 | 37 | 70.4% |
| Pai | 24 | 117 | 78 | 39 | 66.7% |
| Lion | 25 | 109 | 76 | 33 | 69.7% |
| Wolf | 25 | 90 | 63 | 27 | 70.0% |
| Sarah | 22 | 74 | 55 | 19 | 74.3% |
| Shun | 23 | 63 | 56 | 7 | 88.9% |
| Lei Fei | 22 | 11 | 7 | 4 | 63.6% |
| Aoi | 22 | 6 | 6 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
487 of 491 rounds counted7.8 inputs a second (470 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 7.7 | 464 | 106 |
|---|---|---|---|
| Jeffry | 8.3 | 496 | 92 |
| Kage | 8.2 | 492 | 89 |
| Pai | 7.4 | 447 | 90 |
| Wolf | 7.6 | 457 | 42 |
| Lei Fei | 7.6 | 458 | 26 |
| Shun | 7.6 | 454 | 27 |
| Sarah | 7.3 | 439 | 10 |
| Aoi | 7.7 | 464 | 5 |
By opponent's character
| Jacky | 8.7 | 523 | 67 |
|---|---|---|---|
| Akira | 8.0 | 480 | 59 |
| Aoi | 7.3 | 440 | 52 |
| Sarah | 7.5 | 449 | 41 |
| Pai | 7.5 | 451 | 38 |
| Kage | 7.2 | 432 | 34 |
| Goh | 7.3 | 440 | 26 |
| Jean | 7.8 | 468 | 27 |
| Wolf | 8.7 | 522 | 27 |
| Eileen | 7.7 | 463 | 23 |
| El Blaze | 7.4 | 443 | 21 |
| Lau | 7.9 | 477 | 18 |
| Jeffry | 8.0 | 482 | 17 |
| Brad | 8.4 | 506 | 12 |
| Lei Fei | 7.5 | 449 | 12 |
| Lion | 7.6 | 457 | 6 |
| Shun | 8.3 | 497 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 17 | 9 | 8 | 52.9% | -3.0 |
|---|---|---|---|---|---|
| Akira | 15 | 8 | 7 | 53.3% | -7.3 |
| Aoi | 14 | 7 | 7 | 50.0% | -11.9 |
| Sarah | 10 | 6 | 4 | 60.0% | +17.3 |
| Pai | 9 | 7 | 2 | 77.8% | +27.6 |
| Kage | 8 | 5 | 3 | 62.5% | -16.5 |
| Goh | 7 | 6 | 1 | 85.7% | +17.0 |
| Jean | 7 | 3 | 4 | 42.9% | -18.8 |
| Wolf | 7 | 4 | 3 | 57.1% | -2.9 |
| Eileen | 5 | 1 | 4 | 20.0% | -26.7 |
| El Blaze | 5 | 4 | 1 | 80.0% | +24.2 |
| Lau | 5 | 5 | 0 | 100.0% | +26.1 |
| Jeffry | 4 | 3 | 1 | 75.0% | +18.5 |
| Brad | 3 | 0 | 3 | 0.0% | -56.3 |
| Lei Fei | 3 | 2 | 1 | 66.7% | +11.9 |
| Lion | 2 | 0 | 2 | 0.0% | -66.3 |
| Shun | 2 | 2 | 0 | 100.0% | +65.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 21 | 10 | 11 | 47.6% | -12.1 |
|---|---|---|---|---|---|
| Full Fence | 19 | 12 | 7 | 63.2% | +18.1 |
| Rectangle | 17 | 10 | 7 | 58.8% | -1.0 |
| Low Fence | 15 | 6 | 9 | 40.0% | -16.5 |
| Breakable Half Fence | 11 | 7 | 4 | 63.6% | +3.1 |
| Open | 10 | 8 | 2 | 80.0% | +20.0 |
| Octagon | 9 | 7 | 2 | 77.8% | +17.8 |
| Single Wall | 9 | 5 | 4 | 55.6% | -18.8 |
| Half Fence | 8 | 5 | 3 | 62.5% | -5.2 |
| Full Fence and Open | 3 | 1 | 2 | 33.3% | -21.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 85 | 60.0% | 57.6% | +2.4 |
| No walls | 34 | 55.9% | 61.5% | -5.6 |
Walls against open: +8.0 points (95% range -15.8 to +31.8), p 0.510 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| chimichama (Rank 21) | 7 | 4 | 3 | 57.1% |
|---|---|---|---|---|
| HayanieMozu (Rank 23) | 4 | 3 | 1 | 75.0% |
| MKBEYOND (Rank 21) | 4 | 3 | 1 | 75.0% |
| cs2skoda (Rank 23) | 4 | 4 | 0 | 100.0% |
| ☆瞳氷☆ (Rank 24) | 4 | 3 | 1 | 75.0% |
| Tissue (Rank 24) | 3 | 0 | 3 | 0.0% |
| XiaoMing.SH (Rank 29) | 3 | 2 | 1 | 66.7% |
| allgonnaworkout (Rank 27) | 3 | 1 | 2 | 33.3% |
| hahaha (Rank 28) | 3 | 2 | 1 | 66.7% |
| naowai (Rank 22) | 3 | 3 | 0 | 100.0% |
| nekota (Rank 22) | 3 | 1 | 2 | 33.3% |
| qzmix (Rank 21) | 3 | 3 | 0 | 100.0% |
| はち割れ・練習中 (Rank 22) | 3 | 1 | 2 | 33.3% |
| カプリッチョ (Rank 27) | 3 | 0 | 3 | 0.0% |
| 伍の人 (Rank 29) | 3 | 0 | 3 | 0.0% |
| 入れ込むかもしれない (Rank 29) | 3 | 1 | 2 | 33.3% |
| 真 (Rank 24) | 3 | 2 | 1 | 66.7% |
| SouzaTheo (Rank 24) | 2 | 1 | 1 | 50.0% |
| erinnx.0510 (Rank 24) | 2 | 0 | 2 | 0.0% |
| somelight (Rank 27) | 2 | 1 | 1 | 50.0% |
| え~る (Rank 27) | 2 | 2 | 0 | 100.0% |
| ズサ齋藤 (Rank 27) | 2 | 2 | 0 | 100.0% |
| フルメタル (Rank 28) | 2 | 0 | 2 | 0.0% |
| 三輪ですが@SRGM (Rank 25) | 2 | 0 | 2 | 0.0% |
| 乃木ぽん (Rank 30) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| chimichama (Rank 21) | 2026/10/11 | 7 | 4 | 3 | 57.1% |
|---|---|---|---|---|---|
| HayanieMozu (Rank 23) | 2026/10/10 | 4 | 3 | 1 | 75.0% |
| え~る (Rank 27) | 2026/10/10 | 2 | 2 | 0 | 100.0% |
| 入れ込むかもしれない (Rank 29) | 2026/09/27 | 3 | 1 | 2 | 33.3% |
| hahaha (Rank 28) | 2026/09/25 | 3 | 2 | 1 | 66.7% |
| ズサ齋藤 (Rank 27) | 2026/09/15 | 2 | 2 | 0 | 100.0% |
| Tissue (Rank 24) | 2026/09/11 | 3 | 0 | 3 | 0.0% |
| MKBEYOND (Rank 21) | 2026/09/08 | 4 | 3 | 1 | 75.0% |
| ☆瞳氷☆ (Rank 24) | 2026/09/03 | 4 | 3 | 1 | 75.0% |
| 三輪ですが@SRGM (Rank 25) | 2026/09/03 | 2 | 0 | 2 | 0.0% |
| naowai (Rank 22) | 2026/08/30 | 3 | 3 | 0 | 100.0% |
| XiaoMing.SH (Rank 29) | 2026/08/30 | 3 | 2 | 1 | 66.7% |
| somelight (Rank 27) | 2026/08/30 | 2 | 1 | 1 | 50.0% |
| cs2skoda (Rank 23) | 2026/08/25 | 4 | 4 | 0 | 100.0% |
| カプリッチョ (Rank 27) | 2026/08/22 | 3 | 0 | 3 | 0.0% |
| フルメタル (Rank 28) | 2026/08/22 | 2 | 0 | 2 | 0.0% |
| はち割れ・練習中 (Rank 22) | 2026/08/22 | 3 | 1 | 2 | 33.3% |
| erinnx.0510 (Rank 24) | 2026/08/02 | 2 | 0 | 2 | 0.0% |
| SouzaTheo (Rank 24) | 2026/07/25 | 2 | 1 | 1 | 50.0% |
| 伍の人 (Rank 29) | 2026/07/25 | 3 | 0 | 3 | 0.0% |
| 乃木ぽん (Rank 30) | 2026/07/25 | 2 | 2 | 0 | 100.0% |
| 真 (Rank 24) | 2026/07/25 | 3 | 2 | 1 | 66.7% |
| allgonnaworkout (Rank 27) | 2026/07/24 | 3 | 1 | 2 | 33.3% |
| nekota (Rank 22) | 2026/07/24 | 3 | 1 | 2 | 33.3% |
| qzmix (Rank 21) | 2026/07/17 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 182 | 39.5% |
|---|---|---|
| forward movement into Souji SenpuP+K | 15 | 3.2% |
| crouch dash back into evade up | 10 | 2.2% |
| forward movement into Ensei KatanhekiP+K | 9 | 1.9% |
| guardG into evade up | 9 | 1.9% |
| forward dash into forward movement | 8 | 1.7% |
| forward movement into Body CrushP+K | 8 | 1.7% |
| forward movement into Level Back CrushP+K | 8 | 1.7% |
| crouch dash back into Toe Kick2K | 7 | 1.5% |
| crouch dash back into Tsunami Beat3K+G | 7 | 1.5% |
| crouch dash forward into guardG | 7 | 1.5% |
| backdash into Gen'you4K+G | 6 | 1.3% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 5 | 1.1% |
| punchP | 5 | 1.1% |
| Fusenjin3P into Shippuzan3PP | 4 | 0.9% |
122 further openings account for the other 171 rounds.
Counted from 116 of the 123 matches played. The rest were not pulled for openings.
Lion
- Career
- 76–33 · 69.7%
- This season
- 30 matches · 60.0%
- Peak rank
- 25
First hit in 55.7% of 106 rounds. Won 64.4% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 45 | 42.5% |
|---|---|---|
| forward movement into Souji SenpuP+K | 15 | 14.2% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 5 | 4.7% |
| forward movement into Koushu RensuiPP | 3 | 2.8% |
| guardG into Katousui2P | 3 | 2.8% |
| guardG into evade up | 3 | 2.8% |
| punchP into Koushu RensuiPP | 3 | 2.8% |
| punchP into Souji SenpuP+K | 3 | 2.8% |
| forward dash into forward movement | 2 | 1.9% |
| Kishitsu Kasensou43P into crouch | 1 | 0.9% |
| KouhaitaiK+G into backdash | 1 | 0.9% |
| Kousoutai2K+G | 1 | 0.9% |
| Sen'inshou3P | 1 | 0.9% |
| Senputai8K into Katoutai8KK | 1 | 0.9% |
| Souji SenpuP+K | 1 | 0.9% |
18 further openings account for the other 18 rounds.
Jeffry
- Career
- 111–54 · 67.3%
- This season
- 23 matches · 52.2%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 36 | 37.5% |
|---|---|---|
| forward movement into Body CrushP+K | 8 | 8.3% |
| crouch dash back into Toe Kick2K | 7 | 7.3% |
| crouch dash back into Tsunami Beat3K+G | 7 | 7.3% |
| Middle Hell Stab6P+K | 4 | 4.2% |
| crouch dash back into evade up | 4 | 4.2% |
| forward dash into forward movement | 3 | 3.1% |
| punchP | 3 | 3.1% |
| Toe Kick2K | 2 | 2.1% |
| crouch dash back into Middle Hell Stab6P+K | 2 | 2.1% |
| crouch dash forward into throwP+G | 2 | 2.1% |
| guardG into Middle Hell Stab6P+K | 2 | 2.1% |
| guardG into evade up | 2 | 2.1% |
| crouch dash back into Ducking Low2K+G | 1 | 1.0% |
| crouch dash back into Full Swing Upper33P | 1 | 1.0% |
12 further openings account for the other 12 rounds.
Kage
- Career
- 88–37 · 70.4%
- This season
- 22 matches · 54.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 44 | 49.4% |
|---|---|---|
| backdash into Gen'you4K+G | 6 | 6.7% |
| Fusenjin3P into Shippuzan3PP | 4 | 4.5% |
| Ryubisen44K+G into crouch | 3 | 3.4% |
| crouch dash back into Fujinkyaku46K+G | 3 | 3.4% |
| evade down into evade up | 3 | 3.4% |
| forward movement into SouhajinP+K | 3 | 3.4% |
| crouch dash forward into Jizuridan2P | 2 | 2.2% |
| forward dash into throwP+G | 2 | 2.2% |
| Engetsugeri9K+G into forward movement | 1 | 1.1% |
| SouhajinP+K | 1 | 1.1% |
| SouhajinP+K into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 1.1% |
| backward movement into Furikakato OtoshiK+G | 1 | 1.1% |
| crouch dash back | 1 | 1.1% |
| crouch dash back into Furikakato OtoshiK+G | 1 | 1.1% |
13 further openings account for the other 13 rounds.
Pai
- Career
- 78–39 · 66.7%
- This season
- 22 matches · 63.6%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 22 | 36.7% |
|---|---|---|
| forward movement into Ensei KatanhekiP+K | 9 | 15.0% |
| crouch dash back into Souanshou3P+K | 4 | 6.7% |
| RenshouPP into Renken ToukyakuPPK | 3 | 5.0% |
| guardG into Rikensui1P | 3 | 5.0% |
| Hi'en Tankyaku9K | 2 | 3.3% |
| Soukasui3P into Souka Senpukyaku3PK | 2 | 3.3% |
| guardG into evade up | 2 | 3.3% |
| Chouho Soukasui66P+K | 1 | 1.7% |
| Honshin Soukyaku1K+G | 1 | 1.7% |
| Renken ToukyakuPPK into Renken ToukikyakuPPKK | 1 | 1.7% |
| Tenshin Oushoushou46P+K | 1 | 1.7% |
| backdash into Honrakukyaku46K+G | 1 | 1.7% |
| crouch dash back into Renkan Soukashou3KPP | 1 | 1.7% |
| crouch dash back into evade up | 1 | 1.7% |
6 further openings account for the other 6 rounds.
Counted from 15 of the 22 matches played. The rest were not pulled for openings.
Wolf
- Career
- 63–27 · 70.0%
- This season
- 11 matches · 63.6%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 14 | 33.3% |
|---|---|---|
| forward movement into Level Back CrushP+K | 8 | 19.1% |
| Low Drop Kick62K | 2 | 4.8% |
| Rolling Savate6K+G | 2 | 4.8% |
| guardG into Low Hammer2P | 2 | 4.8% |
| Jab StraightPP into One Two UpperPPP | 1 | 2.4% |
| backdash into Elbow Butt4P | 1 | 2.4% |
| backdash into Heavy Middle Kick3K+G | 1 | 2.4% |
| backdash into Short Shoulder46P+K | 1 | 2.4% |
| crouch dash back into Heavy Middle Kick3K+G | 1 | 2.4% |
| crouch dash back into Quick Shoulder66P+K | 1 | 2.4% |
| crouch dash forward into throwP+G | 1 | 2.4% |
| evade up into crouch dash back | 1 | 2.4% |
| forward dash into guardG | 1 | 2.4% |
| forward movement into Hammer KickPK | 1 | 2.4% |
4 further openings account for the other 4 rounds.
Shun
- Career
- 56–7 · 88.9%
- This season
- 6 matches · 83.3%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 4 | 14.8% |
|---|---|---|
| crouch dash back into evade up | 3 | 11.1% |
| crouch into Haisenchu Kaikakyaku1PK | 3 | 11.1% |
| crouch dash back into Gyou'in Haishu3P | 2 | 7.4% |
| crouch dash forward into guardG | 2 | 7.4% |
| Gyou'in Haishu3P | 1 | 3.7% |
| Gyou'in Haishu3P into RengekiPP | 1 | 3.7% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 1 | 3.7% |
| backward movement into Getsuga Gakushu46P | 1 | 3.7% |
| crouch dash back into Dokuritsu Kanpai46P+K | 1 | 3.7% |
| crouch dash back into offensive move | 1 | 3.7% |
| crouch into Haisenchu1P | 1 | 3.7% |
| forward movement into Honshin TankaP+K | 1 | 3.7% |
| guardG into offensive move | 1 | 3.7% |
| offensive move | 1 | 3.7% |
3 further openings account for the other 3 rounds.
Lei Fei
- Career
- 7–4 · 63.6%
- This season
- 6 matches · 33.3%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 10 | 38.5% |
|---|---|---|
| crouch dash back into Kaisei Tento1P+K | 2 | 7.7% |
| crouch dash forward into guardG | 2 | 7.7% |
| forward movement into Kinkei DokuritsuP+K | 2 | 7.7% |
| forward movement into Sayu ShoukenPP | 2 | 7.7% |
| Kaisei Tento1P+K | 1 | 3.9% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 1 | 3.9% |
| crouch into offensive move | 1 | 3.9% |
| forward movement into Renkan MahosuiPPP | 1 | 3.9% |
| guardG into Fukusoushou2P | 1 | 3.9% |
| offensive move | 1 | 3.9% |
| offensive move into evade up | 1 | 3.9% |
| punchP into Sayu ShoukenPP | 1 | 3.9% |
Sarah
- Career
- 55–19 · 74.3%
- This season
- 2 matches · 50.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 4 | 40.0% |
|---|---|---|
| Full Spin Heel Kick9K | 1 | 10.0% |
| crouch dash back into Double Joint Butt6PK | 1 | 10.0% |
| crouch dash back into Full Spin Heel Kick9K | 1 | 10.0% |
| crouch dash back into Sharpsword44K | 1 | 10.0% |
| crouch dash forward into guardG | 1 | 10.0% |
| forward movement into Hide Side Kick (Deflect)P+K | 1 | 10.0% |
Aoi
- Career
- 6–0 · 100.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 3 | 60.0% |
|---|---|---|
| crouch dash back into Sodeshinken33P+K | 1 | 20.0% |
| forward dash into forward movement | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Lion: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Aoi: not tested (too few rounds)
