VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

dankan-fl5

  • Lion
  • Kage
  • Pai
  • Wolf
  • Lei Fei
  • Shun
  • Sarah
  • Aoi
Career matches760
Career win rate71.0%
Round win rate55.8%
Peak rank28
Distinct opponents58
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1402 #2,646 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry281651115467.3%
Kage26125883770.4%
Pai24117783966.7%
Lion25109763369.7%
Wolf2590632770.0%
Sarah2274551974.3%
Shun236356788.9%
Lei Fei22117463.6%
Aoi22660100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

487 of 491 rounds counted

7.8 inputs a second (470 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion7.7464106
Jeffry8.349692
Kage8.249289
Pai7.444790
Wolf7.645742
Lei Fei7.645826
Shun7.645427
Sarah7.343910
Aoi7.74645

By opponent's character

Jacky8.752367
Akira8.048059
Aoi7.344052
Sarah7.544941
Pai7.545138
Kage7.243234
Goh7.344026
Jean7.846827
Wolf8.752227
Eileen7.746323
El Blaze7.444321
Lau7.947718
Jeffry8.048217
Brad8.450612
Lei Fei7.544912
Lion7.64576
Shun8.34977

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky179852.9%-3.0
Akira158753.3%-7.3
Aoi147750.0%-11.9
Sarah106460.0%+17.3
Pai97277.8%+27.6
Kage85362.5%-16.5
Goh76185.7%+17.0
Jean73442.9%-18.8
Wolf74357.1%-2.9
Eileen51420.0%-26.7
El Blaze54180.0%+24.2
Lau550100.0%+26.1
Jeffry43175.0%+18.5
Brad3030.0%-56.3
Lei Fei32166.7%+11.9
Lion2020.0%-66.3
Shun220100.0%+65.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence21101147.6%-12.1
Full Fence1912763.2%+18.1
Rectangle1710758.8%-1.0
Low Fence156940.0%-16.5
Breakable Half Fence117463.6%+3.1
Open108280.0%+20.0
Octagon97277.8%+17.8
Single Wall95455.6%-18.8
Half Fence85362.5%-5.2
Full Fence and Open31233.3%-21.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8560.0%57.6%+2.4
No walls3455.9%61.5%-5.6

Walls against open: +8.0 points (95% range -15.8 to +31.8), p 0.510 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

chimichama (Rank 21)2026/10/1174357.1%
HayanieMozu (Rank 23)2026/10/1043175.0%
え~る (Rank 27)2026/10/10220100.0%
入れ込むかもしれない (Rank 29)2026/09/2731233.3%
hahaha (Rank 28)2026/09/2532166.7%
ズサ齋藤 (Rank 27)2026/09/15220100.0%
Tissue (Rank 24)2026/09/113030.0%
MKBEYOND (Rank 21)2026/09/0843175.0%
☆瞳氷☆ (Rank 24)2026/09/0343175.0%
三輪ですが@SRGM (Rank 25)2026/09/032020.0%
naowai (Rank 22)2026/08/30330100.0%
XiaoMing.SH (Rank 29)2026/08/3032166.7%
somelight (Rank 27)2026/08/3021150.0%
cs2skoda (Rank 23)2026/08/25440100.0%
カプリッチョ (Rank 27)2026/08/223030.0%
フルメタル (Rank 28)2026/08/222020.0%
はち割れ・練習中 (Rank 22)2026/08/2231233.3%
erinnx.0510 (Rank 24)2026/08/022020.0%
SouzaTheo (Rank 24)2026/07/2521150.0%
伍の人 (Rank 29)2026/07/253030.0%
乃木ぽん (Rank 30)2026/07/25220100.0%
真 (Rank 24)2026/07/2532166.7%
allgonnaworkout (Rank 27)2026/07/2431233.3%
nekota (Rank 22)2026/07/2431233.3%
qzmix (Rank 21)2026/07/17330100.0%

Round openings

Every character

forward movement into punchP18239.5%
forward movement into Souji SenpuP+K153.2%
crouch dash back into evade up102.2%
forward movement into Ensei KatanhekiP+K91.9%
guardG into evade up91.9%
forward dash into forward movement81.7%
forward movement into Body CrushP+K81.7%
forward movement into Level Back CrushP+K81.7%
crouch dash back into Toe Kick2K71.5%
crouch dash back into Tsunami Beat3K+G71.5%
crouch dash forward into guardG71.5%
backdash into Gen'you4K+G61.3%
Koushu RensuiPP into Rensui SoushuPPP+K51.1%
punchP51.1%
Fusenjin3P into Shippuzan3PP40.9%

122 further openings account for the other 171 rounds.

Counted from 116 of the 123 matches played. The rest were not pulled for openings.

Lion

Career
76–33 · 69.7%
This season
30 matches · 60.0%
Peak rank
25

First hit in 55.7% of 106 rounds. Won 64.4% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4542.5%
forward movement into Souji SenpuP+K1514.2%
Koushu RensuiPP into Rensui SoushuPPP+K54.7%
forward movement into Koushu RensuiPP32.8%
guardG into Katousui2P32.8%
guardG into evade up32.8%
punchP into Koushu RensuiPP32.8%
punchP into Souji SenpuP+K32.8%
forward dash into forward movement21.9%
Kishitsu Kasensou43P into crouch10.9%
KouhaitaiK+G into backdash10.9%
Kousoutai2K+G10.9%
Sen'inshou3P10.9%
Senputai8K into Katoutai8KK10.9%
Souji SenpuP+K10.9%

18 further openings account for the other 18 rounds.

Jeffry

Career
111–54 · 67.3%
This season
23 matches · 52.2%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3637.5%
forward movement into Body CrushP+K88.3%
crouch dash back into Toe Kick2K77.3%
crouch dash back into Tsunami Beat3K+G77.3%
Middle Hell Stab6P+K44.2%
crouch dash back into evade up44.2%
forward dash into forward movement33.1%
punchP33.1%
Toe Kick2K22.1%
crouch dash back into Middle Hell Stab6P+K22.1%
crouch dash forward into throwP+G22.1%
guardG into Middle Hell Stab6P+K22.1%
guardG into evade up22.1%
crouch dash back into Ducking Low2K+G11.0%
crouch dash back into Full Swing Upper33P11.0%

12 further openings account for the other 12 rounds.

Kage

Career
88–37 · 70.4%
This season
22 matches · 54.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4449.4%
backdash into Gen'you4K+G66.7%
Fusenjin3P into Shippuzan3PP44.5%
Ryubisen44K+G into crouch33.4%
crouch dash back into Fujinkyaku46K+G33.4%
evade down into evade up33.4%
forward movement into SouhajinP+K33.4%
crouch dash forward into Jizuridan2P22.2%
forward dash into throwP+G22.2%
Engetsugeri9K+G into forward movement11.1%
SouhajinP+K11.1%
SouhajinP+K into Hagakure-ryu You Jumonji KamaeP+K+G11.1%
backward movement into Furikakato OtoshiK+G11.1%
crouch dash back11.1%
crouch dash back into Furikakato OtoshiK+G11.1%

13 further openings account for the other 13 rounds.

Pai

Career
78–39 · 66.7%
This season
22 matches · 63.6%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2236.7%
forward movement into Ensei KatanhekiP+K915.0%
crouch dash back into Souanshou3P+K46.7%
RenshouPP into Renken ToukyakuPPK35.0%
guardG into Rikensui1P35.0%
Hi'en Tankyaku9K23.3%
Soukasui3P into Souka Senpukyaku3PK23.3%
guardG into evade up23.3%
Chouho Soukasui66P+K11.7%
Honshin Soukyaku1K+G11.7%
Renken ToukyakuPPK into Renken ToukikyakuPPKK11.7%
Tenshin Oushoushou46P+K11.7%
backdash into Honrakukyaku46K+G11.7%
crouch dash back into Renkan Soukashou3KPP11.7%
crouch dash back into evade up11.7%

6 further openings account for the other 6 rounds.

Counted from 15 of the 22 matches played. The rest were not pulled for openings.

Wolf

Career
63–27 · 70.0%
This season
11 matches · 63.6%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1433.3%
forward movement into Level Back CrushP+K819.1%
Low Drop Kick62K24.8%
Rolling Savate6K+G24.8%
guardG into Low Hammer2P24.8%
Jab StraightPP into One Two UpperPPP12.4%
backdash into Elbow Butt4P12.4%
backdash into Heavy Middle Kick3K+G12.4%
backdash into Short Shoulder46P+K12.4%
crouch dash back into Heavy Middle Kick3K+G12.4%
crouch dash back into Quick Shoulder66P+K12.4%
crouch dash forward into throwP+G12.4%
evade up into crouch dash back12.4%
forward dash into guardG12.4%
forward movement into Hammer KickPK12.4%

4 further openings account for the other 4 rounds.

Shun

Career
56–7 · 88.9%
This season
6 matches · 83.3%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP414.8%
crouch dash back into evade up311.1%
crouch into Haisenchu Kaikakyaku1PK311.1%
crouch dash back into Gyou'in Haishu3P27.4%
crouch dash forward into guardG27.4%
Gyou'in Haishu3P13.7%
Gyou'in Haishu3P into RengekiPP13.7%
Kasen Chugeki6P into Kasen Zenbokushou6PP13.7%
backward movement into Getsuga Gakushu46P13.7%
crouch dash back into Dokuritsu Kanpai46P+K13.7%
crouch dash back into offensive move13.7%
crouch into Haisenchu1P13.7%
forward movement into Honshin TankaP+K13.7%
guardG into offensive move13.7%
offensive move13.7%

3 further openings account for the other 3 rounds.

Lei Fei

Career
7–4 · 63.6%
This season
6 matches · 33.3%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1038.5%
crouch dash back into Kaisei Tento1P+K27.7%
crouch dash forward into guardG27.7%
forward movement into Kinkei DokuritsuP+K27.7%
forward movement into Sayu ShoukenPP27.7%
Kaisei Tento1P+K13.9%
Sayu ShoukenPP into Renkan MahosuiPPP13.9%
crouch into offensive move13.9%
forward movement into Renkan MahosuiPPP13.9%
guardG into Fukusoushou2P13.9%
offensive move13.9%
offensive move into evade up13.9%
punchP into Sayu ShoukenPP13.9%

Sarah

Career
55–19 · 74.3%
This season
2 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP440.0%
Full Spin Heel Kick9K110.0%
crouch dash back into Double Joint Butt6PK110.0%
crouch dash back into Full Spin Heel Kick9K110.0%
crouch dash back into Sharpsword44K110.0%
crouch dash forward into guardG110.0%
forward movement into Hide Side Kick (Deflect)P+K110.0%

Aoi

Career
6–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP360.0%
crouch dash back into Sodeshinken33P+K120.0%
forward dash into forward movement120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lion: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Aoi: not tested (too few rounds)