Virtua Fighter 5 REVO · v1.10 · Region: South America
Daikon-315
Characters played — VF5's own record
| Sarah | 34 | 1,097 | 600 | 497 | 54.7% |
|---|---|---|---|---|---|
| Lau | 33 | 733 | 404 | 329 | 55.1% |
| Jean | 32 | 654 | 352 | 302 | 53.8% |
| Kage | 29 | 354 | 207 | 147 | 58.5% |
| Brad | 28 | 342 | 204 | 138 | 59.6% |
| Goh | 25 | 177 | 96 | 81 | 54.2% |
| El Blaze | — | 114 | 78 | 36 | 68.4% |
| Jacky | 26 | 75 | 45 | 30 | 60.0% |
| Akira | 26 | 13 | 4 | 9 | 30.8% |
| Jeffry | — | 11 | 4 | 7 | 36.4% |
| Taka | — | 3 | 1 | 2 | 33.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 51 | 24 | 27 | 47.1% | -1.9 |
|---|---|---|---|---|---|
| Vanessa | 23 | 17 | 6 | 73.9% | +21.8 |
| Jacky | 22 | 10 | 12 | 45.5% | -6.0 |
| Jean | 21 | 8 | 13 | 38.1% | -11.8 |
| El Blaze | 19 | 10 | 9 | 52.6% | +7.8 |
| Jeffry | 18 | 7 | 11 | 38.9% | -11.3 |
| Lau | 18 | 8 | 10 | 44.4% | +1.3 |
| Lion | 18 | 9 | 9 | 50.0% | +1.9 |
| Goh | 17 | 11 | 6 | 64.7% | +15.4 |
| Wolf | 17 | 6 | 11 | 35.3% | -17.7 |
| Pai | 14 | 6 | 8 | 42.9% | -12.6 |
| Shun | 14 | 9 | 5 | 64.3% | +13.7 |
| Aoi | 11 | 4 | 7 | 36.4% | -15.8 |
| Kage | 11 | 5 | 6 | 45.5% | -13.7 |
| Brad | 10 | 5 | 5 | 50.0% | +1.2 |
| Lei Fei | 9 | 5 | 4 | 55.6% | +12.6 |
| Sarah | 6 | 5 | 1 | 83.3% | +27.1 |
| Eileen | 5 | 2 | 3 | 40.0% | -17.3 |
| Taka | 2 | 2 | 0 | 100.0% | +54.5 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 44 | 20 | 24 | 45.5% | -5.1 |
|---|---|---|---|---|---|
| Rectangle | 38 | 18 | 20 | 47.4% | -1.2 |
| Breakable Full Fence | 34 | 17 | 17 | 50.0% | -5.1 |
| Octagon | 32 | 16 | 16 | 50.0% | +1.5 |
| Full Fence | 29 | 9 | 20 | 31.0% | -19.7 |
| Half Fence | 27 | 17 | 10 | 63.0% | +17.9 |
| Low Fence | 26 | 14 | 12 | 53.9% | +2.2 |
| Breakable Half Fence | 24 | 12 | 12 | 50.0% | -2.2 |
| Open | 19 | 14 | 5 | 73.7% | +24.4 |
| Full Fence and Open | 12 | 5 | 7 | 41.7% | -6.2 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 184 | 48.4% | 49.9% | -1.5 |
| No walls | 89 | 53.9% | 50.6% | +3.3 |
Walls against open: -4.8 points (95% range -18.4 to +8.8), p 0.487 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| juste (Rank 31) | 12 | 5 | 7 | 41.7% |
|---|---|---|---|---|
| けいすけ新宿 (Rank 31) | 10 | 8 | 2 | 80.0% |
| イイダ (Rank 30) | 7 | 6 | 1 | 85.7% |
| ATSUSHI (Rank 25) | 6 | 5 | 1 | 83.3% |
| AlicerLandeel (Rank 31) | 6 | 2 | 4 | 33.3% |
| elf4sale (Rank 33) | 6 | 1 | 5 | 16.7% |
| yamaneko (Rank 34) | 6 | 1 | 5 | 16.7% |
| ∈挙動不審∋ (Rank 33) | 6 | 3 | 3 | 50.0% |
| LEO (Rank 35) | 5 | 3 | 2 | 60.0% |
| ncub5030 (Rank 31) | 5 | 0 | 5 | 0.0% |
| orz (Rank 29) | 5 | 4 | 1 | 80.0% |
| やまだ.com (Rank 34) | 5 | 3 | 2 | 60.0% |
| マクシミリアン15世 (Rank 32) | 5 | 1 | 4 | 20.0% |
| Koromo (Rank 32) | 4 | 1 | 3 | 25.0% |
| MikuMartineau (Rank 31) | 4 | 0 | 4 | 0.0% |
| nanami.madogiwa (Rank 32) | 4 | 4 | 0 | 100.0% |
| ★★★★★★ (Rank 30) | 4 | 0 | 4 | 0.0% |
| ★笑☆怒★笑☆怒★ (Rank 32) | 4 | 3 | 1 | 75.0% |
| まーな/Maana (Rank 34) | 4 | 3 | 1 | 75.0% |
| ジークリオン (Rank 33) | 4 | 1 | 3 | 25.0% |
| 太鼓の別人@夏Bonus無し (Rank 32) | 4 | 2 | 2 | 50.0% |
| Handive (Rank 32) | 3 | 1 | 2 | 33.3% |
| ILAYZA (Rank 22) | 3 | 2 | 1 | 66.7% |
| ヘニオ (Rank 29) | 3 | 2 | 1 | 66.7% |
| 究極無敵 (Rank 30) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| ★笑☆怒★笑☆怒★ (Rank 32) | 2026/09/18 | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|---|
| まーな/Maana (Rank 34) | 2026/09/17 | 4 | 3 | 1 | 75.0% |
| ★★★★★★ (Rank 30) | 2026/09/17 | 4 | 0 | 4 | 0.0% |
| LEO (Rank 35) | 2026/09/17 | 5 | 3 | 2 | 60.0% |
| nanami.madogiwa (Rank 32) | 2026/09/16 | 4 | 4 | 0 | 100.0% |
| juste (Rank 31) | 2026/09/09 | 12 | 5 | 7 | 41.7% |
| orz (Rank 29) | 2026/09/09 | 5 | 4 | 1 | 80.0% |
| マクシミリアン15世 (Rank 32) | 2026/09/09 | 5 | 1 | 4 | 20.0% |
| 太鼓の別人@夏Bonus無し (Rank 32) | 2026/09/04 | 4 | 2 | 2 | 50.0% |
| ATSUSHI (Rank 25) | 2026/09/04 | 6 | 5 | 1 | 83.3% |
| AlicerLandeel (Rank 31) | 2026/09/03 | 6 | 2 | 4 | 33.3% |
| イイダ (Rank 30) | 2026/09/03 | 7 | 6 | 1 | 85.7% |
| Koromo (Rank 32) | 2026/08/25 | 4 | 1 | 3 | 25.0% |
| elf4sale (Rank 33) | 2026/08/04 | 6 | 1 | 5 | 16.7% |
| ILAYZA (Rank 22) | 2026/07/08 | 3 | 2 | 1 | 66.7% |
| ∈挙動不審∋ (Rank 33) | 2026/06/24 | 6 | 3 | 3 | 50.0% |
| やまだ.com (Rank 34) | 2026/06/04 | 5 | 3 | 2 | 60.0% |
| MikuMartineau (Rank 31) | 2026/05/26 | 4 | 0 | 4 | 0.0% |
| ncub5030 (Rank 31) | 2026/05/22 | 5 | 0 | 5 | 0.0% |
| yamaneko (Rank 34) | 2026/05/11 | 6 | 1 | 5 | 16.7% |
| 究極無敵 (Rank 30) | 2026/04/22 | 3 | 2 | 1 | 66.7% |
| ジークリオン (Rank 33) | 2026/04/17 | 4 | 1 | 3 | 25.0% |
| Handive (Rank 32) | 2026/04/17 | 3 | 1 | 2 | 33.3% |
| ヘニオ (Rank 29) | 2026/04/16 | 3 | 2 | 1 | 66.7% |
| けいすけ新宿 (Rank 31) | 2026/04/16 | 10 | 8 | 2 | 80.0% |
Round openings
Every character
| backdash into evade down | 167 | 13.2% |
|---|---|---|
| backdash into evade up | 86 | 6.8% |
| backdash into Crescent Heel4K+G | 60 | 4.8% |
| kickK into High Kick StraightKP | 56 | 4.4% |
| backdash into Oihiji4P+K | 29 | 2.3% |
| backdash into Sako Soushou4P+K | 28 | 2.2% |
| Fukko Kensou1P | 24 | 1.9% |
| backdash into Switch Kick4K | 21 | 1.7% |
| backdash into Full Spin Heel Kick9K | 20 | 1.6% |
| backdash into Jackknife Middle Kick3KK | 20 | 1.6% |
| backdash into Senchutai3K | 17 | 1.4% |
| backdash into Long Snap Side Chop3P+K | 16 | 1.3% |
| crouch into Honshin Hekiken1P+K | 15 | 1.2% |
| guardG into throwP+G | 15 | 1.2% |
| Hide Side Kick (Deflect)P+K | 14 | 1.1% |
286 further openings account for the other 673 rounds.
Sarah
| backdash into evade down | 70 | 13.5% |
|---|---|---|
| backdash into Crescent Heel4K+G | 60 | 11.6% |
| kickK into High Kick StraightKP | 56 | 10.8% |
| backdash into evade up | 39 | 7.5% |
| backdash into Switch Kick4K | 21 | 4.0% |
| backdash into Full Spin Heel Kick9K | 20 | 3.9% |
| backdash into Jackknife Middle Kick3KK | 20 | 3.9% |
| backdash into Long Snap Side Chop3P+K | 16 | 3.1% |
| Hide Side Kick (Deflect)P+K | 14 | 2.7% |
| backdash into Leg Slicer2K+G | 12 | 2.3% |
| backdash into Jackknife Kick3K | 8 | 1.5% |
| backdash into Low Spin Kick3K+G | 8 | 1.5% |
| backdash into Stiletto66K | 7 | 1.4% |
| forward dash into Mellow Heel Kick6K+G | 7 | 1.4% |
| backdash into Serpent Toe Kick2P+K | 6 | 1.2% |
92 further openings account for the other 154 rounds.
Lau
| backdash into evade down | 57 | 16.7% |
|---|---|---|
| backdash into Sako Soushou4P+K | 28 | 8.2% |
| backdash into evade up | 25 | 7.3% |
| Fukko Kensou1P | 24 | 7.0% |
| backdash into Senchutai3K | 17 | 5.0% |
| crouch into Honshin Hekiken1P+K | 15 | 4.4% |
| backdash into Kosoushou46P | 11 | 3.2% |
| backdash into Honshin Hekiken1P+K | 10 | 2.9% |
| backdash into Kensou4P | 9 | 2.6% |
| backdash into Risensou46P+K | 7 | 2.0% |
| backdash into Souko Sensou66P+K | 7 | 2.0% |
| backdash into Junho Renshou33PP | 5 | 1.5% |
| backdash into Senkyaku Chushou3KP | 5 | 1.5% |
| backdash into Honten Rakutoutai46K+G | 4 | 1.2% |
| backdash into Hou'ou Soushou6PP | 4 | 1.2% |
65 further openings account for the other 113 rounds.
Jean
| backdash into Oihiji4P+K | 29 | 14.3% |
|---|---|---|
| backdash into Gyaku Seikenzuki66P | 12 | 5.9% |
| backdash into evade down | 12 | 5.9% |
| backdash into Chudan Mawashigeri3K | 10 | 4.9% |
| backdash into evade up | 10 | 4.9% |
| Gyaku Seikenzuki66P into punchP | 9 | 4.4% |
| backdash into Doumawashi Kaitengeri46K+G | 7 | 3.5% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 7 | 3.5% |
| forward movement into punchP | 7 | 3.5% |
| backdash into Nozuchi1P+K | 5 | 2.5% |
| backdash into Tate'enpi33P | 5 | 2.5% |
| guardG into throwP+G | 5 | 2.5% |
| backdash into Hou'ou Kourui Otoshi4K+G | 4 | 2.0% |
| backdash into Shitanagi Shutou1P | 4 | 2.0% |
| backdash into Tadan Kubigeri3K+G | 4 | 2.0% |
48 further openings account for the other 73 rounds.
Kage
| backdash into Gen'you4K+G | 10 | 15.2% |
|---|---|---|
| backdash into evade down | 10 | 15.2% |
| Rakujin Gaeri44P | 3 | 4.5% |
| Fusenjin3P into Shippuzan3PP | 2 | 3.0% |
| Hiji'uchi6P | 2 | 3.0% |
| backdash into Fusenjin3P | 2 | 3.0% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 2 | 3.0% |
| backdash into Hiji'uchi6P | 2 | 3.0% |
| backdash into Kage Yaiba623P+K | 2 | 3.0% |
| backdash into Rasen4P | 2 | 3.0% |
| backdash into Yokoshutou4P+K | 2 | 3.0% |
| Doukudaki46K into kickK | 1 | 1.5% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 1.5% |
| Hagakure-ryu You Jumonji KamaeP+K+G into throwP+G | 1 | 1.5% |
| Jizuridan2P | 1 | 1.5% |
23 further openings account for the other 23 rounds.
Brad
| Ducking6P+K+G into Crush Knee KickK+G | 6 | 12.0% |
|---|---|---|
| Sway Back4P+K+G into Mighty Knee UpperK | 5 | 10.0% |
| backdash into Jolt Upper3P | 3 | 6.0% |
| backdash into Middle Kick3K | 3 | 6.0% |
| backdash into evade down | 3 | 6.0% |
| backdash into evade up | 3 | 6.0% |
| throwP+G into kickK | 3 | 6.0% |
| Slipping28P+K+G into Piercing KneeK | 2 | 4.0% |
| backdash into Ducking6P+K+G | 2 | 4.0% |
| backdash into Shovel Hook Double2P+KP | 2 | 4.0% |
| Dtee Sawk Dtrohng4P+K | 1 | 2.0% |
| Kao Loy6K+G | 1 | 2.0% |
| Low Kick2K | 1 | 2.0% |
| Stop Kick4K into Ducking6P+K+G | 1 | 2.0% |
| Sway Back4P+K+G into forward dash | 1 | 2.0% |
13 further openings account for the other 13 rounds.
Goh
| backdash into Karura4P+K | 13 | 26.0% |
|---|---|---|
| backdash into evade up | 7 | 14.0% |
| backdash into evade down | 5 | 10.0% |
| backdash into Tengusatsu9K+G | 3 | 6.0% |
| backdash into Jibishou3P+K | 2 | 4.0% |
| backdash into Kirin33P | 2 | 4.0% |
| backdash into Raijinsatsu6K+G | 2 | 4.0% |
| AgitosogiP+K | 1 | 2.0% |
| Hiji'ate6P | 1 | 2.0% |
| Kyousengeri46K into kickK | 1 | 2.0% |
| Shouda~KasumigoroshiPK into Kasumigoroshi~ShikigamiPKP | 1 | 2.0% |
| backdash into Batousatsu3KP | 1 | 2.0% |
| backdash into Kyousengeri46K | 1 | 2.0% |
| backdash into Onikubikari66K+G | 1 | 2.0% |
| backdash into Shouzuka Okuri1P+K | 1 | 2.0% |
8 further openings account for the other 8 rounds.
Jacky
| backdash into evade down | 6 | 24.0% |
|---|---|---|
| backdash into Beat KnuckleP+K | 5 | 20.0% |
| backdash into Middle Kick3K | 2 | 8.0% |
| backdash into Standing Knee Kick4K | 2 | 8.0% |
| Bil Jee6P+K | 1 | 4.0% |
| High Angle Upper Kick6K | 1 | 4.0% |
| Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K | 1 | 4.0% |
| backdash into Long Stride Back Knuckle4P+K | 1 | 4.0% |
| backdash into Low Spin Kick1K+G | 1 | 4.0% |
| backdash into Middle Smash Sword6PK | 1 | 4.0% |
| backdash into Spin Heel Sword4K+G | 1 | 4.0% |
| backdash into crouch | 1 | 4.0% |
| backdash into evade up | 1 | 4.0% |
| guardG | 1 | 4.0% |
Akira
| backdash into evade down | 4 | 50.0% |
|---|---|---|
| backdash into Chouzan Housui46P+K | 2 | 25.0% |
| backdash into Rimon Chouchu66P | 1 | 12.5% |
| forward movement into KansuitaiPK | 1 | 12.5% |
