VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Sarah

Daikon-315

  • Lau
  • Jean
  • Kage
  • Brad
  • Goh
  • El Blaze
  • Jacky
  • Akira
Career matches4,097
Career win rate55.2%
Round win rate49.4%
Peak rank34
Distinct opponents157
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1606 #1,309 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah341,27468159353.5%
Lau3384045538554.2%
Jean3273939434553.3%
Kage2936621215457.9%
Brad2834920714259.3%
El Blaze302271517666.5%
Goh251951049153.3%
Jacky2675453060.0%
Akira261861233.3%
Jeffry—114736.4%
Taka—31233.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,211 of 1,742 rounds counted

5.8 inputs a second (350 a minute) this season. Faster than 14% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah5.8345469
Lau6.2370330
Jean5.5328193
Kage5.734049
Brad5.633539
Goh5.734055
El Blaze5.835147
Jacky6.337616
Akira6.941113

By opponent's character

Akira6.0362172
Jacky6.237493
Jean5.9352102
Lau6.1364105
Vanessa5.734071
Wolf5.734163
El Blaze5.532765
Jeffry5.733966
Pai5.734063
Lion6.337632
Aoi5.533171
Goh5.935361
Lei Fei5.935245
Shun5.332057
Kage5.834845
Sarah6.036047
Brad6.538720
Eileen5.231022
Taka5.633411

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira60293148.3%+0.6
Jacky35152042.9%-9.7
Jean30121840.0%-7.1
Lau28131546.4%+2.1
Vanessa2819967.9%+14.2
Wolf27101737.0%-13.7
El Blaze26121446.1%-2.2
Jeffry24131154.2%+7.7
Pai23111247.8%-6.9
Lion22111150.0%-0.1
Aoi2081240.0%-10.6
Goh2014670.0%+21.1
Lei Fei1910952.6%+8.0
Shun1710758.8%+9.8
Kage136746.1%-11.8
Sarah127558.3%+3.7
Brad105550.0%+1.8
Eileen62433.3%-23.9
Taka330100.0%+52.2

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall55243143.6%-8.3
Octagon54243044.4%-4.3
Rectangle50262452.0%+3.8
Breakable Full Fence48232547.9%-4.2
Breakable Half Fence45212446.7%-4.0
Low Fence36191752.8%+0.5
Full Fence33122136.4%-13.5
Half Fence31191261.3%+16.2
Open3122971.0%+23.5
Full Fence and Open1551033.3%-13.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26147.9%49.1%-1.2
No walls12253.3%50.9%+2.4

Walls against open: -3.7 points (95% range -15.0 to +7.6), p 0.525 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

銀 (Rank 30)2026/10/18107370.0%
究極無敵 (Rank 33)2026/10/1853260.0%
きよ丸 (Rank 35)2026/10/1472528.6%
SAZABI (Rank 30)2026/10/1462433.3%
マクシミリアン15世 (Rank 33)2026/10/1461516.7%
兀庵☆ (Rank 32)2026/10/1365183.3%
nanami.madogiwa (Rank 30)2026/10/12550100.0%
おむすび山かずkaz_kcjj (Rank 36)2026/10/115050.0%
くろね@のびしろF (Rank 35)2026/10/1184450.0%
クロサギ@はなちゃん (Rank 31)2026/10/1082625.0%
ooosugi1202 (Rank 30)2026/10/0852340.0%
GOODGODDOG (Rank 34)2026/10/0861516.7%
BANANA (Rank 31)2026/10/0254180.0%
LEO (Rank 35)2026/09/1753260.0%
juste (Rank 31)2026/09/09125741.7%
orz (Rank 29)2026/09/0954180.0%
ATSUSHI (Rank 25)2026/09/0465183.3%
AlicerLandeel (Rank 31)2026/09/0362433.3%
イイダ (Rank 30)2026/09/0376185.7%
elf4sale (Rank 33)2026/08/0461516.7%
∈挙動不審∋ (Rank 33)2026/06/2463350.0%
やまだ.com (Rank 34)2026/06/0453260.0%
ncub5030 (Rank 31)2026/05/225050.0%
yamaneko (Rank 34)2026/05/1161516.7%
けいすけ新宿 (Rank 31)2026/04/16108280.0%

Round openings

Every character

backdash into evade down1299.6%
backdash into Crescent Heel4K+G634.7%
backdash into evade up634.7%
kickK into High Kick StraightKP594.4%
backdash into Oihiji4P+K322.4%
backdash into Sako Soushou4P+K322.4%
backdash into Jackknife Middle Kick3KK272.0%
Fukko Kensou1P251.9%
backdash into Senchutai3K241.8%
backdash into Switch Kick4K231.7%
backdash into Full Spin Heel Kick9K211.6%
backdash into Long Snap Side Chop3P+K181.3%
backdash into Gyaku Seikenzuki66P171.3%
Hide Side Kick (Deflect)P+K161.2%
crouch into Honshin Hekiken1P+K161.2%

324 further openings account for the other 779 rounds.

Counted from 325 of the 423 matches played. The rest were not pulled for openings.

Sarah

Career
681–593 · 53.5%
This season
154 matches · 48.0%
Peak rank
34

First hit in 57.5% of 534 rounds. Won 50.8% of the rounds they struck first, 49.3% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 11.9% of rounds, against 3.2% in their other rounds.
  • After winning a round: attacks straight away in 31.9% of rounds, against 12.4% after losing one.

How is this tested?

backdash into Crescent Heel4K+G6311.7%
kickK into High Kick StraightKP5911.0%
backdash into evade down539.9%
backdash into Jackknife Middle Kick3KK275.0%
backdash into evade up244.5%
backdash into Switch Kick4K234.3%
backdash into Full Spin Heel Kick9K213.9%
backdash into Long Snap Side Chop3P+K183.4%
Hide Side Kick (Deflect)P+K163.0%
backdash into Leg Slicer2K+G142.6%
backdash into Low Spin Kick3K+G132.4%
backdash into Jackknife Kick3K122.2%
backdash into Stiletto66K81.5%
forward dash into Mellow Heel Kick6K+G71.3%
guardG71.3%

98 further openings account for the other 172 rounds.

Counted from 126 of the 154 matches played. The rest were not pulled for openings.

Lau

Career
455–385 · 54.2%
This season
133 matches · 51.1%
Peak rank
33

First hit in 51.2% of 363 rounds. Won 57.5% of the rounds they struck first, 42.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down5114.1%
backdash into Sako Soushou4P+K328.8%
Fukko Kensou1P256.9%
backdash into Senchutai3K246.6%
backdash into evade up185.0%
crouch into Honshin Hekiken1P+K164.4%
backdash into Kosoushou46P123.3%
backdash into Honshin Hekiken1P+K113.0%
backdash into Kensou4P92.5%
backdash into Souko Sensou66P+K92.5%
backdash into Risensou46P+K82.2%
backdash into Junho Renshou33PP61.6%
backdash into Senkyaku Chushou3KP61.6%
backdash into Fukko Kensou1P51.4%
backdash into Hou'ou Soushou6PP51.4%

69 further openings account for the other 126 rounds.

Counted from 90 of the 133 matches played. The rest were not pulled for openings.

Jean

Career
394–345 · 53.3%
This season
67 matches · 41.8%
Peak rank
32

First hit in 50.0% of 212 rounds. Won 51.9% of the rounds they struck first, 41.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Oihiji4P+K3215.1%
backdash into Gyaku Seikenzuki66P178.0%
backdash into Chudan Mawashigeri3K104.7%
backdash into Doumawashi Kaitengeri46K+G104.7%
backdash into evade up104.7%
Gyaku Seikenzuki66P into punchP94.2%
backdash into Tate'enpi~Tenkai Hizageri33PK73.3%
forward movement into punchP73.3%
backdash into Nozuchi1P+K52.4%
backdash into Tadan Kubigeri3K+G52.4%
backdash into evade down52.4%
guardG into throw escape52.4%
backdash into Hou'ou Kourui Otoshi4K+G41.9%
backdash into Shitanagi Shutou1P41.9%
backdash into Tate'enpi33P41.9%

51 further openings account for the other 78 rounds.

Counted from 53 of the 67 matches played. The rest were not pulled for openings.

Kage

Career
212–154 · 57.9%
This season
22 matches · 45.5%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gen'you4K+G1013.7%
backdash into evade down912.3%
Rakujin Gaeri44P34.1%
backdash into Hiji'uchi6P34.1%
backdash into Yokoshutou4P+K34.1%
Fusenjin3P into Shippuzan3PP22.7%
Hiji'uchi6P22.7%
backdash into Fusenjin3P22.7%
backdash into Hagakure-ryu In Raijingeki46P+K22.7%
backdash into Kage Yaiba623P+K22.7%
backdash into Nakageri3K22.7%
backdash into Rasen4P22.7%
Doukudaki46K into kickK11.4%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G11.4%
Hagakure-ryu You Jumonji KamaeP+K+G into throwP+G11.4%

28 further openings account for the other 28 rounds.

Counted from 18 of the 22 matches played. The rest were not pulled for openings.

Brad

Career
207–142 · 59.3%
This season
13 matches · 53.9%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sway Back4P+K+G into Mighty Knee UpperK713.0%
Ducking6P+K+G into Crush Knee KickK+G611.1%
backdash into Jolt Upper3P47.4%
backdash into Middle Kick3K35.6%
backdash into evade up35.6%
throwP+G into kickK35.6%
Slipping28P+K+G into Piercing KneeK23.7%
backdash into Ducking6P+K+G23.7%
backdash into Shovel Hook Double2P+KP23.7%
backdash into Stop Kick4K23.7%
Dtee Sawk Dtrohng4P+K11.9%
Kao Loy6K+G11.9%
Low Kick2K11.9%
Slipping28P+K+G into Dtee Sawk Lang3P+KP11.9%
Stop Kick4K into Ducking6P+K+G11.9%

15 further openings account for the other 15 rounds.

Goh

Career
104–91 · 53.3%
This season
13 matches · 53.9%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K1326.0%
backdash into evade down510.0%
backdash into Kirin33P48.0%
backdash into evade up48.0%
backdash into Tengusatsu9K+G36.0%
backdash into Jibishou3P+K24.0%
backdash into Raijinsatsu6K+G24.0%
AgitosogiP+K12.0%
Hiji'ate6P12.0%
Kyousengeri46K into kickK12.0%
Shouda~KasumigoroshiPK into Kasumigoroshi~ShikigamiPKP12.0%
backdash into Batousatsu3KP12.0%
backdash into Hiji'ate6P12.0%
backdash into Kyousengeri46K12.0%
backdash into Onikubikari66K+G12.0%

9 further openings account for the other 9 rounds.

Counted from 12 of the 13 matches played. The rest were not pulled for openings.

Jacky

Career
45–30 · 60.0%
This season
6 matches · 83.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Beat KnuckleP+K624.0%
backdash into Low Spin Kick1K+G28.0%
backdash into Middle Kick3K28.0%
backdash into Middle Smash Sword6PK28.0%
backdash into Standing Knee Kick4K28.0%
Bil Jee6P+K14.0%
High Angle Upper Kick6K14.0%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K14.0%
backdash into Jab Double StraightPPP14.0%
backdash into Long Stride Back Knuckle4P+K14.0%
backdash into Middle Smash6P14.0%
backdash into Smash Straight Jab3PP14.0%
backdash into Spin Heel Sword4K+G14.0%
backdash into evade down14.0%
backdash into evade up14.0%

1 further openings account for the other 1 rounds.

Akira

Career
6–12 · 33.3%
This season
4 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down425.0%
backdash into Chouzan Housui46P+K212.5%
backdash into Jouho Touken6P212.5%
backdash into Rimon Chouchu66P212.5%
backdash into Goko Shutsudou3K+GP16.2%
backdash into forward punch+kick6P+K16.2%
backward movement into Ekishou3P16.2%
evade down into Souka Housui3P+K16.2%
forward movement into KansuitaiPK16.2%
up-forward kick9K16.2%

El Blaze

Career
151–76 · 66.5%
This season
11 matches · 81.8%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Demon Dance9P+K into Demon's Tail9P+KK214.3%
backdash into Hammer Smash46P+K214.3%
backdash into evade up214.3%
Low Drop Kick1K+G17.1%
backdash into Middle Kick3K17.1%
backdash into Volcano Upper4P+K17.1%
backward movement into Flame Toe Kick46PK17.1%
backward movement into offensive move17.1%
evade up17.1%
evade up into Low Kick2K17.1%
forward movement into Quick HookPP17.1%

Counted from 3 of the 11 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 2 of 15 tests hold up
  • Lau: 0 of 15 tests hold up
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)