VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Sarah

Daikon-315

Career matches3,573
Career win rate55.8%
Round win rate49.9%
Peak rank34
Distinct opponents126
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Sarah341,09760049754.7%
Lau3373340432955.1%
Jean3265435230253.8%
Kage2935420714758.5%
Brad2834220413859.6%
Goh25177968154.2%
El Blaze114783668.4%
Jacky2675453060.0%
Akira26134930.8%
Jeffry114736.4%
Taka31233.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira51242747.1%-1.9
Vanessa2317673.9%+21.8
Jacky22101245.5%-6.0
Jean2181338.1%-11.8
El Blaze1910952.6%+7.8
Jeffry1871138.9%-11.3
Lau1881044.4%+1.3
Lion189950.0%+1.9
Goh1711664.7%+15.4
Wolf1761135.3%-17.7
Pai146842.9%-12.6
Shun149564.3%+13.7
Aoi114736.4%-15.8
Kage115645.5%-13.7
Brad105550.0%+1.2
Lei Fei95455.6%+12.6
Sarah65183.3%+27.1
Eileen52340.0%-17.3
Taka220100.0%+54.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall44202445.5%-5.1
Rectangle38182047.4%-1.2
Breakable Full Fence34171750.0%-5.1
Octagon32161650.0%+1.5
Full Fence2992031.0%-19.7
Half Fence27171063.0%+17.9
Low Fence26141253.9%+2.2
Breakable Half Fence24121250.0%-2.2
Open1914573.7%+24.4
Full Fence and Open125741.7%-6.2

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18448.4%49.9%-1.5
No walls8953.9%50.6%+3.3

Walls against open: -4.8 points (95% range -18.4 to +8.8), p 0.487 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

★笑☆怒★笑☆怒★ (Rank 32)2026/09/1843175.0%
まーな/Maana (Rank 34)2026/09/1743175.0%
★★★★★★ (Rank 30)2026/09/174040.0%
LEO (Rank 35)2026/09/1753260.0%
nanami.madogiwa (Rank 32)2026/09/16440100.0%
juste (Rank 31)2026/09/09125741.7%
orz (Rank 29)2026/09/0954180.0%
マクシミリアン15世 (Rank 32)2026/09/0951420.0%
太鼓の別人@夏Bonus無し (Rank 32)2026/09/0442250.0%
ATSUSHI (Rank 25)2026/09/0465183.3%
AlicerLandeel (Rank 31)2026/09/0362433.3%
イイダ (Rank 30)2026/09/0376185.7%
Koromo (Rank 32)2026/08/2541325.0%
elf4sale (Rank 33)2026/08/0461516.7%
ILAYZA (Rank 22)2026/07/0832166.7%
∈挙動不審∋ (Rank 33)2026/06/2463350.0%
やまだ.com (Rank 34)2026/06/0453260.0%
MikuMartineau (Rank 31)2026/05/264040.0%
ncub5030 (Rank 31)2026/05/225050.0%
yamaneko (Rank 34)2026/05/1161516.7%
究極無敵 (Rank 30)2026/04/2232166.7%
ジークリオン (Rank 33)2026/04/1741325.0%
Handive (Rank 32)2026/04/1731233.3%
ヘニオ (Rank 29)2026/04/1632166.7%
けいすけ新宿 (Rank 31)2026/04/16108280.0%

Round openings

Every character

backdash into evade down16713.2%
backdash into evade up866.8%
backdash into Crescent Heel4K+G604.8%
kickK into High Kick StraightKP564.4%
backdash into Oihiji4P+K292.3%
backdash into Sako Soushou4P+K282.2%
Fukko Kensou1P241.9%
backdash into Switch Kick4K211.7%
backdash into Full Spin Heel Kick9K201.6%
backdash into Jackknife Middle Kick3KK201.6%
backdash into Senchutai3K171.4%
backdash into Long Snap Side Chop3P+K161.3%
crouch into Honshin Hekiken1P+K151.2%
guardG into throwP+G151.2%
Hide Side Kick (Deflect)P+K141.1%

286 further openings account for the other 673 rounds.

Sarah

backdash into evade down7013.5%
backdash into Crescent Heel4K+G6011.6%
kickK into High Kick StraightKP5610.8%
backdash into evade up397.5%
backdash into Switch Kick4K214.0%
backdash into Full Spin Heel Kick9K203.9%
backdash into Jackknife Middle Kick3KK203.9%
backdash into Long Snap Side Chop3P+K163.1%
Hide Side Kick (Deflect)P+K142.7%
backdash into Leg Slicer2K+G122.3%
backdash into Jackknife Kick3K81.5%
backdash into Low Spin Kick3K+G81.5%
backdash into Stiletto66K71.4%
forward dash into Mellow Heel Kick6K+G71.4%
backdash into Serpent Toe Kick2P+K61.2%

92 further openings account for the other 154 rounds.

Lau

backdash into evade down5716.7%
backdash into Sako Soushou4P+K288.2%
backdash into evade up257.3%
Fukko Kensou1P247.0%
backdash into Senchutai3K175.0%
crouch into Honshin Hekiken1P+K154.4%
backdash into Kosoushou46P113.2%
backdash into Honshin Hekiken1P+K102.9%
backdash into Kensou4P92.6%
backdash into Risensou46P+K72.0%
backdash into Souko Sensou66P+K72.0%
backdash into Junho Renshou33PP51.5%
backdash into Senkyaku Chushou3KP51.5%
backdash into Honten Rakutoutai46K+G41.2%
backdash into Hou'ou Soushou6PP41.2%

65 further openings account for the other 113 rounds.

Jean

backdash into Oihiji4P+K2914.3%
backdash into Gyaku Seikenzuki66P125.9%
backdash into evade down125.9%
backdash into Chudan Mawashigeri3K104.9%
backdash into evade up104.9%
Gyaku Seikenzuki66P into punchP94.4%
backdash into Doumawashi Kaitengeri46K+G73.5%
backdash into Tate'enpi~Tenkai Hizageri33PK73.5%
forward movement into punchP73.5%
backdash into Nozuchi1P+K52.5%
backdash into Tate'enpi33P52.5%
guardG into throwP+G52.5%
backdash into Hou'ou Kourui Otoshi4K+G42.0%
backdash into Shitanagi Shutou1P42.0%
backdash into Tadan Kubigeri3K+G42.0%

48 further openings account for the other 73 rounds.

Kage

backdash into Gen'you4K+G1015.2%
backdash into evade down1015.2%
Rakujin Gaeri44P34.5%
Fusenjin3P into Shippuzan3PP23.0%
Hiji'uchi6P23.0%
backdash into Fusenjin3P23.0%
backdash into Hagakure-ryu In Raijingeki46P+K23.0%
backdash into Hiji'uchi6P23.0%
backdash into Kage Yaiba623P+K23.0%
backdash into Rasen4P23.0%
backdash into Yokoshutou4P+K23.0%
Doukudaki46K into kickK11.5%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G11.5%
Hagakure-ryu You Jumonji KamaeP+K+G into throwP+G11.5%
Jizuridan2P11.5%

23 further openings account for the other 23 rounds.

Brad

Ducking6P+K+G into Crush Knee KickK+G612.0%
Sway Back4P+K+G into Mighty Knee UpperK510.0%
backdash into Jolt Upper3P36.0%
backdash into Middle Kick3K36.0%
backdash into evade down36.0%
backdash into evade up36.0%
throwP+G into kickK36.0%
Slipping28P+K+G into Piercing KneeK24.0%
backdash into Ducking6P+K+G24.0%
backdash into Shovel Hook Double2P+KP24.0%
Dtee Sawk Dtrohng4P+K12.0%
Kao Loy6K+G12.0%
Low Kick2K12.0%
Stop Kick4K into Ducking6P+K+G12.0%
Sway Back4P+K+G into forward dash12.0%

13 further openings account for the other 13 rounds.

Goh

backdash into Karura4P+K1326.0%
backdash into evade up714.0%
backdash into evade down510.0%
backdash into Tengusatsu9K+G36.0%
backdash into Jibishou3P+K24.0%
backdash into Kirin33P24.0%
backdash into Raijinsatsu6K+G24.0%
AgitosogiP+K12.0%
Hiji'ate6P12.0%
Kyousengeri46K into kickK12.0%
Shouda~KasumigoroshiPK into Kasumigoroshi~ShikigamiPKP12.0%
backdash into Batousatsu3KP12.0%
backdash into Kyousengeri46K12.0%
backdash into Onikubikari66K+G12.0%
backdash into Shouzuka Okuri1P+K12.0%

8 further openings account for the other 8 rounds.

Jacky

backdash into evade down624.0%
backdash into Beat KnuckleP+K520.0%
backdash into Middle Kick3K28.0%
backdash into Standing Knee Kick4K28.0%
Bil Jee6P+K14.0%
High Angle Upper Kick6K14.0%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K14.0%
backdash into Long Stride Back Knuckle4P+K14.0%
backdash into Low Spin Kick1K+G14.0%
backdash into Middle Smash Sword6PK14.0%
backdash into Spin Heel Sword4K+G14.0%
backdash into crouch14.0%
backdash into evade up14.0%
guardG14.0%

Akira

backdash into evade down450.0%
backdash into Chouzan Housui46P+K225.0%
backdash into Rimon Chouchu66P112.5%
forward movement into KansuitaiPK112.5%