VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

GSX1300R_CX-3

  • Vanessa
  • Jean
Career matches4,652
Career win rate48.5%
Round win rate49.5%
Peak rank30
Distinct opponents306
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1405 #2,625 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah272,4141,1671,24748.3%
Vanessa302,2021,0811,12149.1%
Jean213682822.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,965 of 2,381 rounds counted

6.6 inputs a second (396 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.63951,239
Vanessa6.6397707
Jean7.344019

By opponent's character

Akira6.8405280
Jacky6.4384164
Wolf6.8410192
Aoi6.8406144
Pai6.7404168
Goh6.6396125
Sarah6.438693
Shun6.2369100
Jean6.4385108
Vanessa6.639495
Lion6.639966
Lau7.243573
Kage6.740160
Jeffry6.639766
El Blaze5.633454
Lei Fei6.539060
Eileen7.042149
Brad6.539151
Taka7.041814
Dural3.11843

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira96494751.0%+1.8
Jacky56243242.9%-4.4
Wolf49193038.8%-14.1
Aoi45222348.9%-9.5
Pai44251956.8%+4.1
Goh39241561.5%+10.0
Sarah35161945.7%-4.5
Shun32141843.8%-2.0
Jean28131546.4%-2.4
Vanessa26131350.0%+3.7
Lion23121152.2%+5.9
Lau22111150.0%+5.4
Kage21101147.6%-6.1
Jeffry2011955.0%+5.9
El Blaze1991047.4%+2.0
Lei Fei1710758.8%+14.0
Eileen159660.0%+6.3
Brad127558.3%+8.8
Taka43175.0%+11.1
Dural21150.0%+9.4

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence81473458.0%+5.7
Rectangle72363650.0%+1.5
Breakable Half Fence67353252.2%-0.2
Open64372757.8%+7.7
Low Fence63342954.0%+2.8
Octagon55193634.5%-15.8
Single Wall55243143.6%-2.5
Breakable Full Fence49232646.9%+1.3
Half Fence49252451.0%-2.6
Full Fence and Open26121446.1%+2.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls37349.6%50.6%-1.0
No walls18252.2%49.6%+2.6

Walls against open: -3.6 points (95% range -12.3 to +5.2), p 0.422 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

マクシミリアン15世 (Rank 33)2026/10/1751420.0%
下P撃ち過ぎですか!? (Rank 28)2026/10/13112918.2%
ゅろぽ (Rank 24)2026/10/1153260.0%
juste (Rank 29)2026/10/1154180.0%
HayanieMozu (Rank 23)2026/10/10770100.0%
要你命3000 (Rank 26)2026/10/02550100.0%
UNIQ (Rank 23)2026/10/0242250.0%
ぽん (Rank 27)2026/09/2852340.0%
AiokometeZ (Rank 25)2026/09/16550100.0%
獣王キリン (Rank 26)2026/09/1663350.0%
yusyusonna (Rank 26)2026/09/1573442.9%
omuretukun (Rank 23)2026/09/12159660.0%
gimoring (Rank 28)2026/09/0652340.0%
DDaDDai (Rank 28)2026/09/0461516.7%
CELIS (Rank 27)2026/08/3041325.0%
胃弱 (Rank 27)2026/08/3052340.0%
nekota (Rank 23)2026/08/2964266.7%
cs2skoda (Rank 24)2026/08/2954180.0%
μ (Rank 27)2026/08/2174357.1%
orz (Rank 30)2026/08/21113827.3%
hahaha (Rank 28)2026/08/0491811.1%
こて (Rank 25)2026/06/2951420.0%
kobaman (Rank 25)2026/06/2141325.0%
GWO (Rank 24)2026/06/0765183.3%
みの (Rank 23)2026/06/0664266.7%

Round openings

Every character

backdash into Switch Kick4K31514.2%
Long Snap Side Chop3P+K2089.4%
Defensive Style: Stinger Low Blow1245.6%
Defensive Style: Shadow Slicer1064.8%
Defensive Style: backdash into back kick+guard4K+G914.1%
Offensive Style: forward movement into kickK652.9%
Defensive Style: backdash into Stinger Low Blow1P+K592.7%
Defensive Style: crouch dash back into Stinger Low Blow1P+K462.1%
Leg Slicer2K+G462.1%
Full Spin Heel Kick9K361.6%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP281.3%
no input281.3%
Defensive Style: guard241.1%
Hide Side Kick (Deflect)P+K241.1%
Offensive Style: crouch dash back into Bunker Buster9P241.1%

299 further openings account for the other 986 rounds.

Counted from 558 of the 605 matches played. The rest were not pulled for openings.

Sarah

Career
1,167–1,247 · 48.3%
This season
321 matches · 45.5%
Peak rank
27

First hit in 49.6% of 1,104 rounds. Won 49.6% of the rounds they struck first, 44.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 52.7% of rounds, against 32.5% in their other rounds.
  • Against Jacky: moves in first in 12.9% of rounds, against 3.8% against everyone else.
  • After opening the round before by waiting: waits first in 28.6% of rounds, against 8.1% after anything else.
  • After winning a round: attacks straight away in 40.9% of rounds, against 25.4% after losing one.
  • When behind: waits first in 17.2% of rounds, against 4.4% when ahead or level.
  • In round 1: opens with “3P+K Long Snap Side Chop” in 34.3% of rounds, against 13.2% in their other rounds.
  • After opening the round before with “3P+K Long Snap Side Chop”: opens with “backdash into 4K Switch Kick” in 43.9% of rounds, against 28.7% after anything else.
  • After winning a round: opens with “3P+K Long Snap Side Chop” in 20.7% of rounds, against 6.7% after losing one.
  • When ahead: opens with “3P+K Long Snap Side Chop” in 21.8% of rounds, against 8.8% when level or behind.
  • After being hit first in the round before: opens with “no input” in 4.1% of rounds, against 0.7% after landing the first hit.

How is this tested?

backdash into Switch Kick4K31528.1%
Long Snap Side Chop3P+K20818.5%
Leg Slicer2K+G464.1%
Full Spin Heel Kick9K363.2%
no input282.5%
Hide Side Kick (Deflect)P+K242.1%
guardG222.0%
backdash into Crescent Heel4K+G201.8%
backdash into Sharpsword Combo44KK201.8%
crouch dash forward into evade down191.7%
Stiletto66K181.6%
evade up into crouch dash forward181.6%
crouch dash back into Crescent Heel4K+G171.5%
evade down into crouch dash forward141.2%
evade down into guardG111.0%

118 further openings account for the other 306 rounds.

Counted from 283 of the 321 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–15 · 42%9–10 · 47%too few to test
Jean8–8 · 50%3–5 · 38%too few to test
Pai11–8 · 58%5–0 · 100%too few to test
Wolf5–9 · 36%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

38 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
1,081–1,121 · 49.1%
This season
276 matches · 55.8%
Peak rank
30

First hit in 21.9% of 1,043 rounds. Won 56.6% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

  • In round 3: moves in first in 15.8% of rounds, against 9.6% in their other rounds.
  • Against Jeffry: moves in first in 26.7% of rounds, against 10.4% against everyone else.
  • After opening the round before by waiting: waits first in 19.2% of rounds, against 7.7% after anything else.
  • When behind: waits first in 16.0% of rounds, against 5.1% when ahead or level.
  • In round 3: opens with “Offensive Style: forward movement into K kick” in 10.9% of rounds, against 4.5% in their other rounds.
  • Against Wolf: opens with “Offensive Style: forward movement into K kick” in 14.7% of rounds, against 5.2% against everyone else.

How is this tested?

Defensive Style: Stinger Low Blow12411.7%
Defensive Style: Shadow Slicer10610.0%
Defensive Style: backdash into back kick+guard4K+G918.6%
Offensive Style: forward movement into kickK656.1%
Defensive Style: backdash into Stinger Low Blow1P+K595.6%
Defensive Style: crouch dash back into Stinger Low Blow1P+K464.3%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP282.6%
Defensive Style: guard242.3%
Offensive Style: crouch dash back into Bunker Buster9P242.3%
Offensive Style: evade up into kickK232.2%
Defensive Style: crouch dash forward into evade down181.7%
Defensive Style: guard into Stinger Low Blow1P+K171.6%
Defensive Style: no input161.5%
Defensive Style: Back Charge Kick141.3%
Offensive Style: kick141.3%

155 further openings account for the other 391 rounds.

Counted from 267 of the 276 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–8 · 53%11–5 · 69%too few to test
Jacky10–9 · 53%3–6 · 33%too few to test
Aoi11–7 · 61%6–2 · 75%too few to test
Wolf7–6 · 54%3–8 · 27%too few to test
Sarah9–3 · 75%1–1 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

9 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
8–28 · 22.2%
This season
8 matches · 25.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down414.3%
Harai'uke (Deflect)4P+K+G27.1%
Shitanagi Shutou1P27.1%
backdash into Nozuchi1P+K27.1%
crouch dash forward into evade down27.1%
guardG27.1%
punchP into Maeken~Joudan MawashigeriPK27.1%
Gyaku Seikenzuki66P13.6%
Nozuchi1P+K13.6%
backdash13.6%
crouch into Shitamaeken2P13.6%
evade down13.6%
evade down into Kouyoushu4KK13.6%
evade down into crouch dash forward13.6%
evade up13.6%

4 further openings account for the other 4 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 10 of 15 tests hold up
  • Vanessa: 6 of 15 tests hold up
  • Jean: not tested (too few rounds)