Virtua Fighter 5 REVO · v1.10 · Region: North America
ks_by_ks
Characters played — VF5's own record
| Sarah | 34 | 633 | 391 | 242 | 61.8% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jean | 20 | 10 | 10 | 50.0% | -12.9 |
|---|---|---|---|---|---|
| Jacky | 18 | 13 | 5 | 72.2% | +11.0 |
| Sarah | 14 | 7 | 7 | 50.0% | -13.0 |
| Aoi | 11 | 6 | 5 | 54.5% | -12.8 |
| Akira | 8 | 8 | 0 | 100.0% | +35.1 |
| Jeffry | 8 | 3 | 5 | 37.5% | -30.0 |
| Pai | 8 | 5 | 3 | 62.5% | +0.7 |
| Brad | 6 | 4 | 2 | 66.7% | +5.1 |
| Dural | 5 | 2 | 3 | 40.0% | -17.2 |
| Kage | 5 | 4 | 1 | 80.0% | +19.6 |
| Shun | 5 | 4 | 1 | 80.0% | +14.6 |
| Goh | 3 | 3 | 0 | 100.0% | +42.2 |
| Lei Fei | 3 | 3 | 0 | 100.0% | +44.8 |
| Lion | 3 | 2 | 1 | 66.7% | +3.8 |
| Lau | 2 | 1 | 1 | 50.0% | -7.2 |
| Vanessa | 2 | 2 | 0 | 100.0% | +33.2 |
| Wolf | 2 | 0 | 2 | 0.0% | -68.5 |
| Eileen | 1 | 1 | 0 | 100.0% | +37.0 |
| El Blaze | 1 | 0 | 1 | 0.0% | -63.8 |
| Taka | 1 | 1 | 0 | 100.0% | +26.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 18 | 9 | 9 | 50.0% | -13.6 |
|---|---|---|---|---|---|
| Full Fence | 14 | 7 | 7 | 50.0% | -17.8 |
| Rectangle | 14 | 8 | 6 | 57.1% | -6.0 |
| Half Fence | 12 | 8 | 4 | 66.7% | -0.2 |
| Low Fence | 12 | 9 | 3 | 75.0% | +16.9 |
| Octagon | 12 | 10 | 2 | 83.3% | +23.8 |
| Open | 12 | 8 | 4 | 66.7% | +0.5 |
| Breakable Half Fence | 11 | 7 | 4 | 63.6% | +1.0 |
| Single Wall | 11 | 8 | 3 | 72.7% | +11.0 |
| Full Fence and Open | 5 | 4 | 1 | 80.0% | +26.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 81 | 60.5% | 63.5% | -3.0 |
| No walls | 35 | 71.4% | 62.9% | +8.5 |
Walls against open: -11.5 points (95% range -30.9 to +7.9), p 0.244 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| BANANA (Rank 29) | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|
| Oo-Mujirushi-oO (Rank 29) | 5 | 4 | 1 | 80.0% |
| MikuMartineau (Rank 32) | 4 | 1 | 3 | 25.0% |
| 力戦将棋チャンネル (Rank 27) | 4 | 2 | 2 | 50.0% |
| Hypertension (Rank 31) | 3 | 1 | 2 | 33.3% |
| pinturicchio (Rank 30) | 3 | 1 | 2 | 33.3% |
| さとやんJ (Rank 36) | 3 | 1 | 2 | 33.3% |
| さばみそ (Rank 27) | 3 | 2 | 1 | 66.7% |
| のみ (Rank 32) | 3 | 3 | 0 | 100.0% |
| ガリバー (Rank 30) | 3 | 3 | 0 | 100.0% |
| クレウル (Rank 33) | 3 | 3 | 0 | 100.0% |
| 壱色淸淨 (Rank 26) | 3 | 2 | 1 | 66.7% |
| 銀 (Rank 26) | 3 | 2 | 1 | 66.7% |
| Light (Rank 30) | 2 | 1 | 1 | 50.0% |
| diev80 (Rank 29) | 2 | 2 | 0 | 100.0% |
| ekd (Rank 33) | 2 | 2 | 0 | 100.0% |
| zaduhkj (Rank 35) | 2 | 2 | 0 | 100.0% |
| なめ (Rank 32) | 2 | 0 | 2 | 0.0% |
| イイダ (Rank 30) | 2 | 2 | 0 | 100.0% |
| スパルタ真知子 (Rank 26) | 2 | 0 | 2 | 0.0% |
| 伍の人 (Rank 29) | 2 | 2 | 0 | 100.0% |
| 土俵際 (Rank 32) | 2 | 1 | 1 | 50.0% |
| 究極無敵 (Rank 30) | 2 | 0 | 2 | 0.0% |
| 筋トレ職人 (Rank 33) | 2 | 1 | 1 | 50.0% |
| RUSH (Rank 37) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| 土俵際 (Rank 32) | 2026/08/29 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| zaduhkj (Rank 35) | 2026/08/27 | 2 | 2 | 0 | 100.0% |
| さとやんJ (Rank 36) | 2026/08/03 | 3 | 1 | 2 | 33.3% |
| ガリバー (Rank 30) | 2026/07/25 | 3 | 3 | 0 | 100.0% |
| Light (Rank 30) | 2026/07/19 | 2 | 1 | 1 | 50.0% |
| RUSH (Rank 37) | 2026/06/30 | 2 | 2 | 0 | 100.0% |
| クレウル (Rank 33) | 2026/06/25 | 3 | 3 | 0 | 100.0% |
| Hypertension (Rank 31) | 2026/06/20 | 3 | 1 | 2 | 33.3% |
| ekd (Rank 33) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| pinturicchio (Rank 30) | 2026/06/20 | 3 | 1 | 2 | 33.3% |
| diev80 (Rank 29) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| なめ (Rank 32) | 2026/06/19 | 2 | 0 | 2 | 0.0% |
| 究極無敵 (Rank 30) | 2026/06/13 | 2 | 0 | 2 | 0.0% |
| 筋トレ職人 (Rank 33) | 2026/06/13 | 2 | 1 | 1 | 50.0% |
| イイダ (Rank 30) | 2026/06/04 | 2 | 2 | 0 | 100.0% |
| のみ (Rank 32) | 2026/06/03 | 3 | 3 | 0 | 100.0% |
| 伍の人 (Rank 29) | 2026/05/31 | 2 | 2 | 0 | 100.0% |
| 銀 (Rank 26) | 2026/05/30 | 3 | 2 | 1 | 66.7% |
| 力戦将棋チャンネル (Rank 27) | 2026/05/30 | 4 | 2 | 2 | 50.0% |
| BANANA (Rank 29) | 2026/05/30 | 5 | 2 | 3 | 40.0% |
| 壱色淸淨 (Rank 26) | 2026/05/27 | 3 | 2 | 1 | 66.7% |
| MikuMartineau (Rank 32) | 2026/05/27 | 4 | 1 | 3 | 25.0% |
| さばみそ (Rank 27) | 2026/05/11 | 3 | 2 | 1 | 66.7% |
| Oo-Mujirushi-oO (Rank 29) | 2026/05/11 | 5 | 4 | 1 | 80.0% |
| スパルタ真知子 (Rank 26) | 2026/04/25 | 2 | 0 | 2 | 0.0% |
Round openings
Sarah
| backdash into Full Spin Heel Kick9K | 67 | 13.0% |
|---|---|---|
| crouch dash forward into guardG | 66 | 12.8% |
| crouch dash forward into Leg Slicer2K+G | 32 | 6.2% |
| backdash into Crescent Heel4K+G | 27 | 5.2% |
| backdash into Serpent Toe Kick2P+K | 27 | 5.2% |
| backdash into evade up | 23 | 4.5% |
| crouch dash forward into throwP+G | 21 | 4.1% |
| crouch into Squat Straight2P | 20 | 3.9% |
| Back Knuckle Turn44P into crouch | 16 | 3.1% |
| Back Knuckle Turn44P | 13 | 2.5% |
| evade up into forward dash | 9 | 1.8% |
| Back Knuckle Turn44P into backdash | 8 | 1.6% |
| Round Kick8K+G | 7 | 1.4% |
| backdash into Leg Slicer2K+G | 7 | 1.4% |
| evade down into guardG | 7 | 1.4% |
82 further openings account for the other 165 rounds.
