VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

ももまる

  • Vanessa
  • Jeffry
  • Lion
  • Kage
  • Akira
  • Lau
  • Pai
Career matches519
Career win rate64.2%
Round win rate60.1%
Peak rank26
Distinct opponents36
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1550 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf261371023574.5%
Pai2176472961.8%
Kage2167472070.2%
Jeffry2164372757.8%
Akira2161283345.9%
Sarah—2922775.9%
Lau1625151060.0%
Lion162518772.0%
Vanessa222112957.1%
Taka—145935.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

38 of 198 rounds counted

7.2 inputs a second (430 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).

By character played

Jeffry6.941219
Kage7.343912
Akira7.74617

By opponent's character

Akira7.243010
Shun8.04798
Sarah7.84693
Jacky6.43853
El Blaze6.13657
Wolf7.34387

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira75271.4%-0.5
Shun74357.1%-14.4
Sarah64266.7%-5.7
Brad550100.0%+30.6
Jacky54180.0%-1.6
Aoi43175.0%-4.6
El Blaze32166.7%+5.7
Pai32166.7%+7.5
Wolf330100.0%+17.1
Jeffry21150.0%-10.6
Kage21150.0%-1.1
Goh110100.0%+12.1
Taka1010.0%-70.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon87187.5%+19.9
Rectangle86275.0%+15.2
Breakable Full Fence65183.3%+5.9
Breakable Half Fence65183.3%+4.0
Half Fence63350.0%-17.4
Low Fence42250.0%-24.1
Full Fence31233.3%-35.0
Single Wall32166.7%-9.3
Full Fence and Open220100.0%+32.0
Open220100.0%+17.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3773.0%70.3%+2.6
No walls966.7%75.7%-9.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

neco (Rank 21)2026/06/132020.0%
CHASER (Rank 23)2026/06/111010.0%
HaseMasa (Rank 24)2026/06/0721150.0%
nana (Rank 21)2026/05/271010.0%
nr636 (Rank 12)2026/05/25220100.0%
かまぼこ (Rank 23)2026/05/251010.0%
げきたな (Rank 20)2026/05/07220100.0%
taka-nei (Rank 21)2026/05/07220100.0%
SouzaTheo (Rank 23)2026/05/07220100.0%
ほーげつ (Rank 24)2026/05/0721150.0%
Kaz (Rank 26)2026/05/06110100.0%
hide-on1966 (Rank 23)2026/05/06110100.0%
DON1031 (Rank 24)2026/05/06110100.0%
Side_mountain-n (Rank 23)2026/05/06220100.0%
カミナリおやじ (Rank 28)2026/05/061010.0%
midori6127 (Rank 27)2026/05/06330100.0%
syro_u473t8-e (Rank 28)2026/05/06110100.0%
GWO (Rank 24)2026/05/06220100.0%
yumi_itigo (Rank 21)2026/05/06110100.0%
ズサ齋藤 (Rank 23)2026/05/06110100.0%
うをん (Rank 26)2026/05/06220100.0%
makmak_80 (Rank 21)2026/05/06110100.0%
ゲラ (Rank 33)2026/04/181010.0%
shinkita (Rank 16)2026/04/16220100.0%
Martin1833 (Rank 21)2026/04/12110100.0%

Round openings

Every character

backdash into Toe Kick Side4K+GK126.1%
punchP94.5%
Defensive Style: Back Charge Kick73.5%
Low Drop Kick62K73.5%
guardG63.0%
Middle Hell Stab6P+K42.0%
crouch into Low Hammer2P42.0%
evade down into guardG42.0%
Defensive Style: kick31.5%
Low Drop Kick62K into guardG31.5%
Low Hammer2P31.5%
backdash into Level Back CrushP+K31.5%
backdash into One-Hand Reverse Hammer4P+K31.5%
backdash into Short Shoulder46P+K31.5%
backdash into evade up31.5%

104 further openings account for the other 124 rounds.

Wolf

Career
102–35 · 74.5%
This season
23 matches · 95.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Toe Kick Side4K+GK1212.9%
punchP99.7%
Low Drop Kick62K77.5%
crouch into Low Hammer2P44.3%
guardG44.3%
Low Drop Kick62K into guardG33.2%
Low Hammer2P33.2%
backdash into Level Back CrushP+K33.2%
backdash into One-Hand Reverse Hammer4P+K33.2%
backdash into Short Shoulder46P+K33.2%
Quick Shoulder66P+K22.1%
backdash into Heavy Middle Kick3K+G22.1%
crouch into down-back kick1K22.1%
evade down22.1%
evade up22.1%

30 further openings account for the other 32 rounds.

Vanessa

Career
12–9 · 57.1%
This season
8 matches · 87.5%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Back Charge Kick721.2%
Defensive Style: kick39.1%
Defensive Style: evade down into guardG26.1%
Defensive Style: evade up into guardG26.1%
Offensive Style: Landing Knee Kick into Hunting Kick66KK26.1%
Defensive Style: Back Knuckle into forward dash13.0%
Defensive Style: Low Spin Slicer into Stopping Low2K13.0%
Defensive Style: Shadow Slicer13.0%
Defensive Style: back kick into forward movement13.0%
Defensive Style: back kick+guard13.0%
Defensive Style: backdash into Back Charge Kick44K+G13.0%
Defensive Style: backdash into evade down13.0%
Defensive Style: crouch into Low Spin Slicer2K+G13.0%
Defensive Style: crouch into Sliding Low Kick1K+G13.0%
Defensive Style: guard13.0%

7 further openings account for the other 7 rounds.

Jeffry

Career
37–27 · 57.8%
This season
7 matches · 14.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Hell Stab6P+K414.3%
evade down into guardG310.7%
Ducking Low2K+G27.1%
guardG into evade down27.1%
Body CrushP+K13.6%
Ducking Low2K+G into Scoop Kick4K+G13.6%
Elbow Butt6P13.6%
Elbow Butt6P into Elbow Hammer6PP13.6%
Heavy Back Knuckle4P into Stomach Destroyer4PK13.6%
backdash into Grizzly Hammer1PP13.6%
backdash into evade up13.6%
backdash into guardG13.6%
backward movement into Full Swing Upper33P13.6%
crouch dash back into Ducking Low2K+G13.6%
crouch into Ducking Low2K+G13.6%

6 further openings account for the other 6 rounds.

Lion

Career
18–7 · 72.0%
This season
4 matches · 50.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Fujintai1K+G212.5%
Banchu6P into Banchu Renkanshu6PP16.2%
Fujintai1K+G16.2%
HakotsushuP+K+G into evade down16.2%
Kousoutai2K+G16.2%
Touku Gekishou9P16.2%
backdash into Katousui2P16.2%
backdash into Kishitsu Kasensou43P16.2%
evade down into Sen'inshou3P16.2%
evade up into Kishitsu Kasensou43P16.2%
evade up into Senkyutai1K16.2%
evade up into Tenshin Ryou'inkyaku6K+G16.2%
evade up into backward movement16.2%
evade up into crouch dash forward16.2%
guardG into throwP+G16.2%

Kage

Career
47–20 · 70.2%
This season
3 matches · 66.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P18.3%
ResshouPP into SandangekiPPP18.3%
backdash into evade up18.3%
crouch into Surigeri2K18.3%
evade down into backdash18.3%
evade up into Rasen Urageri4PK18.3%
evade up into Tsumujigeri2K+G18.3%
evade up into crouch dash forward18.3%
evade up into forward dash18.3%
evade up into punchP18.3%
guardG into punchP18.3%
punchP into ResshouPP18.3%

Akira

Career
28–33 · 45.9%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P228.6%
Chouzan Housui46P+K114.3%
backdash114.3%
backdash into Chouzan Housui46P+K114.3%
backdash into forward movement114.3%
punchP into kickK114.3%

Lau

Career
15–10 · 60.0%
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P into Hou'ou Soushou6PP120.0%
backdash into Enjin Senpukyaku4K+G120.0%
backdash into evade up120.0%
evade up into evade down120.0%
guardG into Senkyaku Chushou3KP120.0%

Pai

Career
47–29 · 61.8%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG250.0%
Hi'en Tankyaku9K125.0%
Honshin Soukyaku1K+G125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Wolf: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Pai: not tested (too few rounds)