VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

udon-187

Career matches2,796
Career win rate64.0%
Round win rate49.6%
Peak rank32
Distinct opponents93
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze3269341927460.5%
Goh3044126417759.9%
Pai3040125314863.1%
Wolf2832519912661.2%
Jeffry3032020911165.3%
Shun322611936874.0%
Eileen291921434974.5%
Jean26130884267.7%
Lion2624121250.0%
Lau98188.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira29151451.7%+1.8
Wolf2112957.1%+13.5
El Blaze1961331.6%-15.6
Jacky146842.9%-0.5
Pai136746.1%-3.7
Vanessa137653.9%+6.4
Jean126650.0%+4.7
Kage113827.3%-11.1
Lau104640.0%-7.3
Goh97277.8%+24.9
Jeffry96366.7%+25.0
Aoi72528.6%-28.2
Brad52340.0%-11.2
Shun53260.0%+7.7
Dural42250.0%+6.9
Sarah42250.0%-1.3
Eileen3030.0%-53.0
Lion31233.3%-12.7
Taka21150.0%-11.9
Lei Fei110100.0%+52.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence36181850.0%+8.8
Half Fence28111739.3%-15.2
Open28161257.1%+10.6
Rectangle2581732.0%-17.2
Breakable Half Fence1611568.8%+19.5
Single Wall156940.0%-10.3
Low Fence145935.7%-15.2
Octagon93633.3%-9.4
Full Fence and Open86275.0%+27.6
Full Fence54180.0%+27.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11946.2%47.4%-1.2
No walls5747.4%48.9%-1.6

Walls against open: +0.4 points (95% range -17.4 to +18.1), p 0.968 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BANANA (Rank 30)2026/09/2331233.3%
GTA6 (Rank 26)2026/09/232020.0%
ワッパ (Rank 29)2026/09/1441325.0%
カミナリおやじ (Rank 27)2026/09/1483537.5%
cokeshi (Rank 31)2026/09/1431233.3%
tamaneen (Rank 31)2026/09/13330100.0%
HIROCHILL (Rank 30)2026/09/1331233.3%
[VirtuAnalytics]SuperGolden (Rank 35)2026/09/1351420.0%
鳩男 (Rank 30)2026/08/0243175.0%
けいすけ新宿 (Rank 34)2026/08/0254180.0%
ヘニオ (Rank 33)2026/08/0232166.7%
jinjin (Rank 33)2026/07/2254180.0%
SHUSHUSHU (Rank 30)2026/07/2265183.3%
Light (Rank 34)2026/07/212020.0%
弱者 (Rank 28)2026/06/1131233.3%
TOMORV (Rank 28)2026/06/0831233.3%
nanami.madogiwa (Rank 33)2026/05/2562433.3%
寿司眼鉄 (Rank 33)2026/05/1683537.5%
Nox (Rank 28)2026/05/082020.0%
モルト (Rank 29)2026/05/0832166.7%
究極無敵 (Rank 30)2026/04/3031233.3%
くぼっさ★ (Rank 26)2026/04/0941325.0%
syounai (Rank 28)2026/03/3142250.0%
Phrazes_For_The_Young (Rank 31)2026/03/3132166.7%
windowkhs (Rank 26)2026/03/27330100.0%

Round openings

Every character

guardG into throwP+G466.2%
guardG into evade up446.0%
evade up into crouch dash back415.6%
guardG into evade down385.2%
Shadow Spear6K283.8%
throwP+G273.7%
Demon Dance9P+K into Demon's Tail9P+KK253.4%
backdash into Karura4P+K172.3%
evade up into crouch dash forward152.0%
guardG into punchP131.8%
Shadow Lance66K into Shadow Spear6K111.5%
up-back kick+guard7K+G into up-back, back kick+guard74K+G111.5%
evade up into punchP101.4%
backdash into Volcano Upper4P+K91.2%
evade down into guardG81.1%

259 further openings account for the other 395 rounds.

Counted from 182 of the 194 matches played. The rest were not pulled for openings.

El Blaze

Shadow Spear6K2810.0%
Demon Dance9P+K into Demon's Tail9P+KK259.0%
evade up into crouch dash back186.5%
guardG into evade up186.5%
guardG into evade down165.7%
guardG into throwP+G165.7%
Shadow Lance66K into Shadow Spear6K113.9%
up-back kick+guard7K+G into up-back, back kick+guard74K+G113.9%
backdash into Volcano Upper4P+K93.2%
Shadow Spear6K into kickK72.5%
throwP+G62.1%
back, up-back kick+guard47K+G into back, up-back, back kick+guard474K+G41.4%
crouch dash back into Hammer Smash46P+K41.4%
crouch dash back into Straight6P+K41.4%
up-back kick+guard7K+G into Jumping Savate9K+G41.4%

70 further openings account for the other 98 rounds.

Pai

guardG into evade up1312.2%
guardG into throwP+G98.4%
guardG into evade down76.5%
punchP into kickK54.7%
Ensei Haijinkyaku7K+G43.7%
Hi'en Tankyaku9K43.7%
Senchuken6P43.7%
evade up into crouch dash back43.7%
guardG into punchP43.7%
evade up into crouch dash forward32.8%
Ensei Haijinkyaku7K+G into Ensei SenpukyakuK+G21.9%
Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK21.9%
crouch into down-back kick1K21.9%
forward dash into Honshin Soukyaku1K+G21.9%
punchP into RenkentaiPK21.9%

40 further openings account for the other 40 rounds.

Goh

backdash into Karura4P+K1718.1%
guardG into throwP+G88.5%
throwP+G77.5%
evade up into crouch dash back66.4%
guardG into evade up55.3%
Garyu66K into kickK22.1%
backward movement into Hiji'ate6P22.1%
crouch dash forward into Kirin33P22.1%
crouch dash forward into Ni'oudaoshi3K+G22.1%
evade up into Kirin33P22.1%
evade up into crouch dash forward22.1%
forward dash into Tsukikage6K22.1%
guardG into evade down22.1%
punchP into Tsurane ShoudaPP22.1%
Hiji'ate6P11.1%

32 further openings account for the other 32 rounds.

Counted from 23 of the 35 matches played. The rest were not pulled for openings.

Jeffry

guardG into evade down811.3%
backdash into Double Hammer Down43P79.9%
guardG into throwP+G79.9%
evade up into crouch dash back68.4%
evade up into crouch dash forward45.6%
Hammer Slide1P into Grizzly Hammer1PP34.2%
throwP+G34.2%
Dash Elbow66P into Dash Elbow Upper66PP22.8%
guardG into punchP22.8%
Dash Elbow66P11.4%
Elbow Butt6P11.4%
Hell Dunk Elbow2P+K11.4%
Kenka Hook46P11.4%
Overblow Shoulder66P+K11.4%
Sunlit Body Upper3P+K11.4%

23 further openings account for the other 23 rounds.

Wolf

backdash into Heavy Middle Kick3K+G57.0%
evade up into punchP57.0%
evade down into Elbow Butt4P45.6%
evade up into crouch dash back45.6%
guardG into throwP+G45.6%
backdash into Savate4K34.2%
forward movement into Elbow Butt4P34.2%
throwP+G34.2%
Mow Down Chop1P+K22.8%
Quick Shoulder66P+K into Level Back CrushP+K22.8%
Screw Hook63214P into Screw Lariat63214PP22.8%
Body Blow6P11.4%
Body Blow6P into punchP11.4%
Comet Hook1P into Knuckle Part1PP11.4%
Deadly Move Front6P+K+G into throwP+G11.4%

30 further openings account for the other 30 rounds.

Shun

Gyou'in Haishu3P612.5%
Getsuga Gakushu46P into Rensai Gakushu46PP48.3%
Haisenchu1P48.3%
backdash into Getsuga Gakushu46P48.3%
Tenshin Benshu4P+K24.2%
backdash into Kasen Gyou'in6P+K+G24.2%
crouch into Haisenchu1P24.2%
Fukuchougeki2P12.1%
Gyou'in Haishu3P into Fukuchougeki2P12.1%
Gyou'in Haishu3P into Kasen Chugeki6P12.1%
Honshin TankaP+K12.1%
Kasen Gyou'in6P+K+G into offensive move12.1%
RengekiPP into Saishu RenkangekiPPP12.1%
Senshi9K+G into Chubushin8P+K+G12.1%
Senshi9K+G into Kousoku Zenhi39P+K+G12.1%

16 further openings account for the other 16 rounds.

Jean

throwP+G517.9%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK414.3%
punchP into Hangetsu NirenzukiP+K27.1%
Chudan Mawashigeri3K13.6%
Hizageri4K into Kousenshu4KP13.6%
Nozuchi1P+K13.6%
backdash into Hou'ou Kourui Otoshi4K+G13.6%
crouch into Chudan~Joudan Mawashigeri3KK13.6%
crouch into Tate'enpi~Tenkai Hizageri33PK13.6%
crouch into throwP+G13.6%
evade down into guardG13.6%
evade up into crouch dash back13.6%
evade up into crouch dash forward13.6%
evade up into evade down13.6%
forward dash into Yoko'enpi~Uchishutou6PP13.6%

5 further openings account for the other 5 rounds.

Lion

In'you4P into Ni In'you4PP519.2%
crouch27.7%
evade down into guardG27.7%
guardG into evade down27.7%
Heimonkyaku6K13.9%
Heimonkyaku6K into kickK13.9%
Juchou Senshou8P+K into Souji SenpuP+K13.9%
Koushu RensuiPP into Rensui SoushuPPP+K13.9%
Senshippo66P into punchP13.9%
backdash into Sentai4K13.9%
evade down13.9%
evade down into crouch dash forward13.9%
evade up into crouch dash back13.9%
forward dash into Taizan Soukoushu4P+K13.9%
forward dash into Tenshin Ryou'inkyaku6K+G13.9%

4 further openings account for the other 4 rounds.

Eileen

guardG into evade up428.6%
throwP+G214.3%
Enkou Nyudou214P+K into Enkou ShutsudouP17.1%
ZenkuhonP+K into Dokuritsu SouganP+K17.1%
evade up into crouch dash back17.1%
evade up into crouch dash forward17.1%
guardG into Enkou RensouPP17.1%
guardG into evade down17.1%
guardG into punchP17.1%
offensive move into kickK17.1%