Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1523 #1,858 of 3,686 on the Elo list →
Akira1482513 matches
Jacky153270 matches
Taka150732 matches
Shun152222 matches
Wolf152816 matches
Vanessa153414 matches
Kage151613 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 30 | 7,236 | 3,557 | 3,679 | 49.2% |
|---|---|---|---|---|---|
| Jacky | 31 | 920 | 484 | 436 | 52.6% |
| Shun | 29 | 332 | 197 | 135 | 59.3% |
| Pai | — | 269 | 155 | 114 | 57.6% |
| Wolf | 29 | 255 | 153 | 102 | 60.0% |
| Taka | 30 | 203 | 109 | 94 | 53.7% |
| Kage | 27 | 198 | 105 | 93 | 53.0% |
| Lion | 27 | 175 | 101 | 74 | 57.7% |
| Vanessa | 29 | 66 | 49 | 17 | 74.2% |
| Goh | 26 | 24 | 15 | 9 | 62.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,699 of 2,850 rounds counted5.4 inputs a second (323 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 5.4 | 321 | 2,061 |
|---|---|---|---|
| Jacky | 5.5 | 327 | 236 |
| Taka | 5.4 | 324 | 128 |
| Shun | 5.8 | 346 | 87 |
| Wolf | 5.2 | 310 | 68 |
| Vanessa | 5.8 | 350 | 59 |
| Kage | 5.2 | 310 | 53 |
| Goh | 4.7 | 279 | 4 |
| Lion | 5.7 | 340 | 3 |
By opponent's character
| Akira | 5.1 | 309 | 394 |
|---|---|---|---|
| Jeffry | 5.3 | 319 | 252 |
| Jacky | 5.9 | 355 | 219 |
| Aoi | 5.5 | 330 | 222 |
| Wolf | 5.4 | 327 | 187 |
| Sarah | 5.3 | 317 | 177 |
| Pai | 5.6 | 334 | 143 |
| Lion | 5.6 | 335 | 130 |
| Shun | 5.4 | 324 | 131 |
| El Blaze | 5.2 | 311 | 131 |
| Goh | 5.3 | 319 | 133 |
| Kage | 5.6 | 335 | 99 |
| Jean | 5.5 | 328 | 109 |
| Lei Fei | 5.3 | 318 | 85 |
| Brad | 5.5 | 329 | 73 |
| Taka | 4.7 | 284 | 65 |
| Lau | 5.6 | 337 | 58 |
| Eileen | 4.6 | 276 | 46 |
| Vanessa | 5.5 | 327 | 35 |
| Dural | 5.6 | 339 | 10 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 101 | 49 | 52 | 48.5% | -5.0 |
|---|---|---|---|---|---|
| Jeffry | 62 | 28 | 34 | 45.2% | -5.3 |
| Jacky | 54 | 31 | 23 | 57.4% | +12.6 |
| Aoi | 51 | 29 | 22 | 56.9% | +3.3 |
| Wolf | 47 | 22 | 25 | 46.8% | +0.9 |
| Sarah | 46 | 21 | 25 | 45.6% | -6.7 |
| Pai | 37 | 17 | 20 | 46.0% | -4.9 |
| Lion | 36 | 16 | 20 | 44.4% | -6.1 |
| Shun | 34 | 16 | 18 | 47.1% | -3.6 |
| El Blaze | 33 | 20 | 13 | 60.6% | +8.2 |
| Goh | 32 | 14 | 18 | 43.8% | -6.6 |
| Kage | 31 | 18 | 13 | 58.1% | +9.1 |
| Jean | 27 | 11 | 16 | 40.7% | +0.9 |
| Lei Fei | 20 | 10 | 10 | 50.0% | +6.2 |
| Brad | 18 | 12 | 6 | 66.7% | +27.7 |
| Taka | 15 | 6 | 9 | 40.0% | -1.8 |
| Lau | 14 | 4 | 10 | 28.6% | -21.6 |
| Eileen | 13 | 7 | 6 | 53.9% | +3.8 |
| Vanessa | 8 | 6 | 2 | 75.0% | +14.8 |
| Dural | 3 | 0 | 3 | 0.0% | -35.7 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 88 | 39 | 49 | 44.3% | -5.8 |
|---|---|---|---|---|---|
| Open | 75 | 37 | 38 | 49.3% | -3.8 |
| Half Fence | 74 | 37 | 37 | 50.0% | +1.6 |
| Octagon | 74 | 39 | 35 | 52.7% | +4.8 |
| Breakable Full Fence | 71 | 42 | 29 | 59.1% | +10.2 |
| Full Fence | 69 | 27 | 42 | 39.1% | -9.7 |
| Low Fence | 56 | 25 | 31 | 44.6% | -3.1 |
| Breakable Half Fence | 55 | 23 | 32 | 41.8% | -9.2 |
| Rectangle | 52 | 34 | 18 | 65.4% | +20.4 |
| Full Fence and Open | 47 | 26 | 21 | 55.3% | +3.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 395 | 51.1% | 48.6% | +2.5 |
| No walls | 219 | 46.1% | 50.0% | -3.9 |
Walls against open: +6.4 points (95% range -2.4 to +15.1), p 0.153 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ぽん (Rank 28) | 14 | 10 | 4 | 71.4% |
|---|---|---|---|---|
| orz (Rank 28) | 10 | 5 | 5 | 50.0% |
| xXsoul-childXx (Rank 26) | 10 | 8 | 2 | 80.0% |
| NEKOz (Rank 29) | 9 | 6 | 3 | 66.7% |
| fazz00r (Rank 28) | 9 | 5 | 4 | 55.6% |
| え~る (Rank 27) | 9 | 7 | 2 | 77.8% |
| HavocWingPLZG (Rank 24) | 8 | 4 | 4 | 50.0% |
| MATSUNAGAAKIRA.REBOOT (Rank 26) | 8 | 3 | 5 | 37.5% |
| haohwhite (Rank 25) | 8 | 4 | 4 | 50.0% |
| CELIS (Rank 27) | 7 | 1 | 6 | 14.3% |
| syounai (Rank 30) | 7 | 1 | 6 | 14.3% |
| tamaneen (Rank 30) | 7 | 3 | 4 | 42.9% |
| フォアグラ (Rank 25) | 7 | 1 | 6 | 14.3% |
| ペケ壱 (Rank 29) | 7 | 5 | 2 | 71.4% |
| 滝太郎(Takitarou) (Rank 32) | 7 | 3 | 4 | 42.9% |
| 김치 (Rank 23) | 7 | 6 | 1 | 85.7% |
| 37 (Rank 28) | 6 | 4 | 2 | 66.7% |
| cokeshi (Rank 29) | 6 | 1 | 5 | 16.7% |
| melty01 (Rank 26) | 6 | 4 | 2 | 66.7% |
| 伍の人 (Rank 29) | 6 | 3 | 3 | 50.0% |
| 무파ZeroBlue (Rank 26) | 6 | 3 | 3 | 50.0% |
| avolpe (Rank 23) | 5 | 2 | 3 | 40.0% |
| ガリバー (Rank 31) | 5 | 2 | 3 | 40.0% |
| 入れ込むかもしれない (Rank 29) | 5 | 3 | 2 | 60.0% |
| 失礼!スマッシュ☆彡 (Rank 27) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| 入れ込むかもしれない (Rank 29) | 2026/10/11 | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|---|
| NEKOz (Rank 29) | 2026/10/11 | 9 | 6 | 3 | 66.7% |
| cokeshi (Rank 29) | 2026/10/02 | 6 | 1 | 5 | 16.7% |
| ガリバー (Rank 31) | 2026/09/30 | 5 | 2 | 3 | 40.0% |
| え~る (Rank 27) | 2026/09/30 | 9 | 7 | 2 | 77.8% |
| 무파ZeroBlue (Rank 26) | 2026/09/30 | 6 | 3 | 3 | 50.0% |
| tamaneen (Rank 30) | 2026/09/30 | 7 | 3 | 4 | 42.9% |
| ぽん (Rank 28) | 2026/09/29 | 14 | 10 | 4 | 71.4% |
| 滝太郎(Takitarou) (Rank 32) | 2026/09/29 | 7 | 3 | 4 | 42.9% |
| 失礼!スマッシュ☆彡 (Rank 27) | 2026/09/25 | 5 | 2 | 3 | 40.0% |
| ペケ壱 (Rank 29) | 2026/09/17 | 7 | 5 | 2 | 71.4% |
| fazz00r (Rank 28) | 2026/09/15 | 9 | 5 | 4 | 55.6% |
| 김치 (Rank 23) | 2026/08/25 | 7 | 6 | 1 | 85.7% |
| CELIS (Rank 27) | 2026/08/24 | 7 | 1 | 6 | 14.3% |
| orz (Rank 28) | 2026/08/06 | 10 | 5 | 5 | 50.0% |
| 37 (Rank 28) | 2026/08/05 | 6 | 4 | 2 | 66.7% |
| syounai (Rank 30) | 2026/07/24 | 7 | 1 | 6 | 14.3% |
| haohwhite (Rank 25) | 2026/07/20 | 8 | 4 | 4 | 50.0% |
| melty01 (Rank 26) | 2026/07/20 | 6 | 4 | 2 | 66.7% |
| HavocWingPLZG (Rank 24) | 2026/07/17 | 8 | 4 | 4 | 50.0% |
| xXsoul-childXx (Rank 26) | 2026/07/08 | 10 | 8 | 2 | 80.0% |
| avolpe (Rank 23) | 2026/07/08 | 5 | 2 | 3 | 40.0% |
| MATSUNAGAAKIRA.REBOOT (Rank 26) | 2026/06/18 | 8 | 3 | 5 | 37.5% |
| 伍の人 (Rank 29) | 2026/06/18 | 6 | 3 | 3 | 50.0% |
| フォアグラ (Rank 25) | 2026/06/02 | 7 | 1 | 6 | 14.3% |
Round openings
Every character
| guardG | 392 | 13.9% |
|---|---|---|
| guardG into Souka Housui3P+K | 215 | 7.6% |
| Rimon Chouchu66P | 142 | 5.0% |
| Chouyoushu1P | 115 | 4.1% |
| Souka Housui3P+K | 95 | 3.4% |
| guardG into throw escape | 84 | 3.0% |
| guardG into Chouyoushu1P | 56 | 2.0% |
| guardG into forward dash | 47 | 1.7% |
| ZanshuK+G into Youshi SaikenK+GP | 45 | 1.6% |
| Chouyoushu1P into guardG | 42 | 1.5% |
| evade up | 37 | 1.3% |
| guardG into Jouho Touken6P | 37 | 1.3% |
| guardG into Tetsuzankou466P+K | 34 | 1.2% |
| guardG into Youshi SaikenK+GP | 33 | 1.2% |
| backward movement into Tetsuzankou466P+K | 32 | 1.1% |
411 further openings account for the other 1,417 rounds.
Counted from 672 of the 680 matches played. The rest were not pulled for openings.
Akira
- Career
- 3,557–3,679 · 49.2%
- This season
- 513 matches · 48.1%
- Peak rank
- 30
First hit in 48.4% of 2,120 rounds. Won 54.5% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
- In round 3: backs off first in 9.5% of rounds, against 5.0% in their other rounds.
- Against Lion: evades first in 21.0% of rounds, against 7.6% against everyone else.
- After losing a round: waits first in 62.8% of rounds, against 33.5% after winning one.
- When behind: waits first in 61.0% of rounds, against 39.3% when ahead or level.
- In round 1: opens with “3P+K Souka Housui” in 6.5% of rounds, against 3.8% in their other rounds.
- Against Jacky: opens with “66P Rimon Chouchu” in 16.6% of rounds, against 5.8% against everyone else.
- After losing a round: opens with “G guard” in 19.6% of rounds, against 8.9% after winning one.
- When behind: opens with “G guard into 3P+K Souka Housui” in 13.5% of rounds, against 6.7% when ahead or level.
| guardG | 283 | 13.1% |
|---|---|---|
| guardG into Souka Housui3P+K | 215 | 10.0% |
| Rimon Chouchu66P | 142 | 6.6% |
| Chouyoushu1P | 115 | 5.3% |
| Souka Housui3P+K | 95 | 4.4% |
| guardG into throw escape | 58 | 2.7% |
| guardG into Chouyoushu1P | 56 | 2.6% |
| guardG into forward dash | 46 | 2.1% |
| ZanshuK+G into Youshi SaikenK+GP | 45 | 2.1% |
| Chouyoushu1P into guardG | 42 | 1.9% |
| guardG into Jouho Touken6P | 37 | 1.7% |
| guardG into Tetsuzankou466P+K | 34 | 1.6% |
| guardG into Youshi SaikenK+GP | 33 | 1.5% |
| backward movement into Tetsuzankou466P+K | 32 | 1.5% |
| backward movement into Senzankou66P+K | 30 | 1.4% |
193 further openings account for the other 890 rounds.
Counted from 509 of the 513 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 16–24 · 40% | 16–14 · 53% | -7.2 |
| Jeffry | 11–19 · 37% | 6–8 · 43% | too few to test |
| Aoi | 17–10 · 63% | 7–6 · 54% | too few to test |
| Wolf | 11–12 · 48% | 5–9 · 36% | too few to test |
| Jacky | 12–7 · 63% | 7–9 · 44% | too few to test |
| Goh | 8–14 · 36% | 2–3 · 40% | too few to test |
| Lion | 12–11 · 52% | 1–3 · 25% | too few to test |
| Sarah | 8–5 · 62% | 2–12 · 14% | too few to test |
| Pai | 6–10 · 38% | 5–6 · 45% | too few to test |
| El Blaze | 8–4 · 67% | 4–3 · 57% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 484–436 · 52.6%
- This season
- 70 matches · 45.7%
- Peak rank
- 31
First hit in 41.3% of 283 rounds. Won 49.6% of the rounds they struck first, 45.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 50 | 17.5% |
|---|---|---|
| Lightning Kick 22K+GK into Lightning Kick 32K+GKK | 22 | 7.7% |
| guardG into Slant Back Knuckle1P | 19 | 6.6% |
| guardG into throw escape | 18 | 6.3% |
| Slide Shuffle (Deflect)4P+K+G | 10 | 3.5% |
| guardG into Rage Kick1PK | 9 | 3.1% |
| Spin Heel Sword4K+G | 8 | 2.8% |
| Low Spin Kick1K+G | 6 | 2.1% |
| Slide Shuffle (Deflect)4P+K+G into evade down | 6 | 2.1% |
| forward movement into punchP | 6 | 2.1% |
| guardG into Low Spin Kick1K+G | 6 | 2.1% |
| Jab StraightPP into Jab Double StraightPPP | 5 | 1.8% |
| Side Hook Turn44P | 5 | 1.8% |
| forward movement into Jab Double StraightPPP | 5 | 1.8% |
| guardG into Middle Smash6P | 5 | 1.8% |
63 further openings account for the other 106 rounds.
Taka
- Career
- 109–94 · 53.7%
- This season
- 32 matches · 46.9%
- Peak rank
- 30
First hit in 48.8% of 127 rounds. Won 59.7% of the rounds they struck first, 46.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 25 | 19.5% |
|---|---|---|
| guardG into Kirikabu Kudaki1P+K | 12 | 9.4% |
| Kirikabu Kudaki1P+K | 8 | 6.2% |
| forward movement into guardG | 8 | 6.2% |
| punchP | 7 | 5.5% |
| guardG into Kumoyaburi4P+K | 5 | 3.9% |
| guardG into Zangeki33P | 5 | 3.9% |
| Shita Harite2P | 4 | 3.1% |
| guardG into throw escape | 4 | 3.1% |
| Hiji'ate6P | 3 | 2.3% |
| guardG into down-back punch+kick+guard1P+K+G | 3 | 2.3% |
| crouch into Shita Harite2P | 2 | 1.6% |
| forward dash into Tsuyubarai2P+K | 2 | 1.6% |
| forward movement into Tsuppari 3PPP | 2 | 1.6% |
| forward movement into punchP | 2 | 1.6% |
34 further openings account for the other 36 rounds.
Shun
- Career
- 197–135 · 59.3%
- This season
- 22 matches · 63.6%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| guardG | 15 | 16.3% |
|---|---|---|
| guardG into Haisenchu1P | 8 | 8.7% |
| Haisenchu1P | 4 | 4.3% |
| guardG into kickK | 4 | 4.3% |
| forward dash into guardG | 3 | 3.3% |
| guardG into Koushu Rentai1KK | 3 | 3.3% |
| backward movement into Kasen Zenbokushou6PP | 2 | 2.2% |
| forward movement into forward dash | 2 | 2.2% |
| forward movement into guardG | 2 | 2.2% |
| guardG into Gyou'in Haishu3P | 2 | 2.2% |
| guardG into Rengeki Gakushu46PPP | 2 | 2.2% |
| guardG into crouch | 2 | 2.2% |
| Chubu Soutenkyaku66K | 1 | 1.1% |
| Getsuga Gakushu46P | 1 | 1.1% |
| Gyou'in Haishu3P | 1 | 1.1% |
40 further openings account for the other 40 rounds.
Wolf
- Career
- 153–102 · 60.0%
- This season
- 16 matches · 62.5%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| guardG | 11 | 16.2% |
|---|---|---|
| guardG into throwP+G | 6 | 8.8% |
| guardG into Low Smash2K | 4 | 5.9% |
| Heavy Toe Kick4K+G | 3 | 4.4% |
| guardG into Knee Lift6K | 3 | 4.4% |
| guardG into throw escape | 3 | 4.4% |
| Quick Shoulder66P+K | 2 | 2.9% |
| backdash into throwP+G | 2 | 2.9% |
| crouch into Low Smash2K | 2 | 2.9% |
| evade up | 2 | 2.9% |
| evade up into crouch dash back | 2 | 2.9% |
| guardG into Heavy Toe Kick4K+G | 2 | 2.9% |
| Arrow Knuckle3P | 1 | 1.5% |
| Body Blow6P | 1 | 1.5% |
| Comet Hook1P | 1 | 1.5% |
23 further openings account for the other 23 rounds.
Vanessa
- Career
- 49–17 · 74.2%
- This season
- 14 matches · 78.6%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: guard | 5 | 8.5% |
|---|---|---|
| Offensive Style: Long Barrel Blow | 4 | 6.8% |
| Offensive Style: Landing Knee Kick into Hunting Kick66KK | 3 | 5.1% |
| Offensive Style: guard into forward dash | 3 | 5.1% |
| Offensive Style: Sweet Leg Slash | 2 | 3.4% |
| Offensive Style: crouch dash back into evade down | 2 | 3.4% |
| Offensive Style: forward movement into Combo UpperPPP | 2 | 3.4% |
| Offensive Style: forward movement into guardG | 2 | 3.4% |
| Offensive Style: guard into Leg Slicer2K+G | 2 | 3.4% |
| Offensive Style: guard into Sweet Leg Slash1P | 2 | 3.4% |
| Defensive Style: guard into Set-up (Offensive Style)P+K+G | 1 | 1.7% |
| Offensive Style: Body Blow | 1 | 1.7% |
| Offensive Style: Body Blow into Body Blow Knee6PK | 1 | 1.7% |
| Offensive Style: Bunker Buster | 1 | 1.7% |
| Offensive Style: Combo Upper into Combo StraightPPPP | 1 | 1.7% |
27 further openings account for the other 27 rounds.
Kage
- Career
- 105–93 · 53.0%
- This season
- 13 matches · 53.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG | 8 | 21.6% |
|---|---|---|
| Hiji'uchi6P | 4 | 10.8% |
| evade up | 3 | 8.1% |
| guardG into Surigeri2K | 3 | 8.1% |
| Rasen4P into Rasen Urageri4PK | 1 | 2.7% |
| Ryu'eikyaku66K | 1 | 2.7% |
| backdash into Fusenjin3P | 1 | 2.7% |
| backdash into guardG | 1 | 2.7% |
| backdash into throwP+G | 1 | 2.7% |
| crouch dash back into Rasen Fujin3KP | 1 | 2.7% |
| evade down | 1 | 2.7% |
| evade down into Rasen Urageri4PK | 1 | 2.7% |
| evade down into Surigeri2K | 1 | 2.7% |
| evade down into guardG | 1 | 2.7% |
| evade up into kickK | 1 | 2.7% |
8 further openings account for the other 8 rounds.
Counted from 9 of the 13 matches played. The rest were not pulled for openings.
Not counted here: Goh, Lion. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 8 of 16 tests hold up
- Jacky: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Kage: not tested (too few rounds)
