VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

NaNa

Career matches2,417
Career win rate55.1%
Round win rate52.0%
Peak rank39
Distinct opponents91
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau391,72394477954.8%
Jacky3469438730755.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jean1714382.3%+32.5
Lion1741323.5%-28.2
Sarah1712570.6%+15.8
Lau148657.1%+6.3
Vanessa145935.7%-14.2
Jacky139469.2%+11.9
Akira113827.3%-21.6
Aoi114736.4%-16.0
Brad94544.4%-3.6
Shun96366.7%+24.2
El Blaze82625.0%-34.4
Kage84450.0%-8.1
Goh71614.3%-41.0
Jeffry65183.3%+26.7
Taka64266.7%+20.1
Wolf62433.3%-14.6
Lei Fei43175.0%+12.3
Eileen220100.0%+56.7
Pai220100.0%+38.4
Dural110100.0%+38.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence24101441.7%-13.8
Low Fence2112957.1%+7.5
Single Wall20101050.0%-2.4
Octagon1881044.4%-8.5
Open1851327.8%-23.5
Full Fence1712570.6%+14.3
Half Fence1710758.8%+7.4
Rectangle1711664.7%+16.5
Breakable Half Fence157846.7%-2.0
Full Fence and Open330100.0%+43.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10853.7%52.5%+1.2
No walls5945.8%50.6%-4.8

Walls against open: +6.1 points (95% range -12.2 to +24.3), p 0.516 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

アセスルファムK (Rank 31)2026/09/06330100.0%
ちょいそる (Rank 34)2026/08/3032166.7%
klkun (Rank 41)2026/08/2564266.7%
酔竜功久米仙 (Rank 38)2026/06/1632166.7%
さとやんJ (Rank 39)2026/06/163030.0%
METALX (Rank 38)2026/06/1674357.1%
愛蒔らぶりVT (Rank 40)2026/06/1651420.0%
ぱりぱり (Rank 39)2026/06/1682625.0%
banjar (Rank 36)2026/06/1621150.0%
いえす (Rank 40)2026/06/1632166.7%
たたみん♪ (Rank 37)2026/06/1643175.0%
くりたろう (Rank 37)2026/06/0743175.0%
究極無敵 (Rank 37)2026/06/073030.0%
MikuMartineau (Rank 32)2026/06/0742250.0%
노주노교자사대곡고정봉주8년 (Rank 38)2026/06/0721150.0%
ザ・サーペンターズ (Rank 38)2026/05/26220100.0%
うっしー (Rank 34)2026/05/172020.0%
マーレさん (Rank 32)2026/05/1743175.0%
どっせ参謀 (Rank 36)2026/05/1742250.0%
spacex_falcon_heavy (Rank 41)2026/05/172020.0%
北斗神拳 弐ノ羅将 (Rank 39)2026/05/1721150.0%
ちびあく (Rank 36)2026/05/1763350.0%
ゲッパー (Rank 36)2026/05/0541325.0%
Lidly (Rank 37)2026/05/05330100.0%
くろね|Nobishiro-F (Rank 36)2026/04/19330100.0%

Round openings

Every character

backdash into evade up506.8%
punchP435.8%
backdash into Kensou4P243.3%
Touku Shashou897P+K into backdash223.0%
Sako Soushou4P+K192.6%
Touku Kosenkyaku9K172.3%
crouch dash back into kickK172.3%
Kokyaku Haiten7K162.2%
guardG into throwP+G162.2%
Fukko Kensou1P141.9%
Souchuken2P141.9%
backdash into Middle Spin Kick46K+G141.9%
backdash into Kosoushou46P131.8%
offensive move131.8%
backdash into Tenshin EngekishouP+K121.6%

157 further openings account for the other 433 rounds.

Lau

backdash into evade up346.5%
punchP295.5%
backdash into Kensou4P244.6%
Touku Shashou897P+K into backdash224.2%
Sako Soushou4P+K193.6%
Touku Kosenkyaku9K173.2%
Kokyaku Haiten7K163.1%
crouch dash back into kickK163.1%
Fukko Kensou1P142.7%
Souchuken2P142.7%
backdash into Kosoushou46P132.5%
offensive move132.5%
backdash into Tenshin EngekishouP+K122.3%
crouch into Honshin Hekiken1P+K122.3%
backdash into Sako Soushou4P+K112.1%

105 further openings account for the other 257 rounds.

Jacky

backdash into evade up167.5%
backdash into Middle Spin Kick46K+G146.5%
punchP146.5%
Spinning Back Knuckle4P104.7%
backdash into Spinning Back Knuckle4P94.2%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward73.3%
crouch dash back into Beat KnuckleP+K62.8%
guardG into throwP+G62.8%
Middle Spin Kick46K+G52.3%
Slant Back Knuckle1P into Rage Kick1PK52.3%
backdash into Standing Knee Kick4K52.3%
crouch dash back52.3%
punchP into Jab StraightPP52.3%
Slide Shuffle (Deflect)4P+K+G into evade down41.9%
Squat Straight2P41.9%

57 further openings account for the other 99 rounds.