VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Sarah

RafaLeon

Career matches583
Career win rate50.9%
Round win rate49.6%
Peak rank26
Distinct opponents29
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1381 #2,749 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah2658329728650.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

297 of 478 rounds counted

6.2 inputs a second (371 a minute) this season. Faster than 23% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.2371297

By opponent's character

Lau6.0357129
Pai6.337665
Akira5.83476
Taka7.243334
Jacky5.83468
Lion6.136413
Goh6.337620
Sarah6.136611
Shun6.63964
Lei Fei6.33797

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau33181554.5%+17.5
Pai25111444.0%-2.1
Akira94544.4%+11.6
Taka93633.3%-22.1
Jacky72528.6%-14.6
Lion72528.6%-19.2
Goh51420.0%-31.1
Sarah54180.0%+32.4
Eileen440100.0%+14.0
Jeffry4040.0%-35.0
Kage31233.3%-21.8
Shun3030.0%-44.0
Dural21150.0%+2.7
Lei Fei220100.0%+37.5
Vanessa220100.0%+53.5
Wolf220100.0%+7.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall189950.0%-3.6
Breakable Full Fence178947.1%+8.1
Rectangle169756.2%+7.4
Open156940.0%-7.5
Low Fence136746.1%-8.0
Octagon113827.3%-8.7
Breakable Half Fence109190.0%+33.1
Full Fence103730.0%-23.0
Half Fence52340.0%-3.4
Full Fence and Open2020.0%-7.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6949.3%46.2%+3.0
No walls4645.7%51.0%-5.4

Walls against open: +8.4 points (95% range -12.2 to +29.1), p 0.426 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Dreamcast (Rank 27)28141450.0%
Guimaraes_One (Rank 25)93633.3%
Ame33 (Rank 26)85362.5%
Saago_65 (Rank 35)71614.3%
JayeGuevara (Rank 21)660100.0%
TommyVF (Rank 28)6060.0%
Kamille★結城武館 (Rank 45)5050.0%
Lomiso03230 (Rank 11)440100.0%
Onpwnage (Rank 28)4040.0%
speedymat (Rank 28)4040.0%
virtuagamer (Rank 22)440100.0%
Lonelinessman22 (Rank 14)32166.7%
Psilo (Rank 23)32166.7%
StarGuitar (Rank 30)32166.7%
goodjay (Rank 25)31233.3%
Dr.Luckyshot (Rank 29)2020.0%
HighwindC (Rank 30)2020.0%
Joscarao (Rank 21)21150.0%
Marioloide (Rank 2)220100.0%
NaughtNaught (Rank 32)2020.0%
Nico (Rank 16)220100.0%
ROZZ (Rank 25)220100.0%
Silverfox (Rank 16)220100.0%
SnoopiTC (Rank 22)220100.0%
cooladdy123 (Rank 27)2020.0%

Most played opponents, most recent first

Saago_65 (Rank 35)2026/10/1571614.3%
Silverfox (Rank 16)2026/10/15220100.0%
TommyVF (Rank 28)2026/10/156060.0%
Ame33 (Rank 26)2026/10/1585362.5%
Lonelinessman22 (Rank 14)2026/10/1532166.7%
Dreamcast (Rank 27)2026/10/1528141450.0%
SnoopiTC (Rank 22)2026/10/15220100.0%
Joscarao (Rank 21)2026/09/2921150.0%
NaughtNaught (Rank 32)2026/09/292020.0%
cooladdy123 (Rank 27)2026/09/292020.0%
speedymat (Rank 28)2026/08/274040.0%
Kamille★結城武館 (Rank 45)2026/08/275050.0%
Guimaraes_One (Rank 25)2026/08/2793633.3%
StarGuitar (Rank 30)2026/08/2732166.7%
Marioloide (Rank 2)2026/04/17220100.0%
JayeGuevara (Rank 21)2026/04/17660100.0%
Dr.Luckyshot (Rank 29)2026/04/172020.0%
Onpwnage (Rank 28)2026/04/174040.0%
goodjay (Rank 25)2026/04/0931233.3%
Lomiso03230 (Rank 11)2026/04/09440100.0%
Nico (Rank 16)2026/04/09220100.0%
ROZZ (Rank 25)2026/04/09220100.0%
Psilo (Rank 23)2026/04/0932166.7%
virtuagamer (Rank 22)2026/04/09440100.0%
HighwindC (Rank 30)2026/04/092020.0%

Round openings

Sarah

Career
297–286 · 50.9%
This season
122 matches · 46.7%
Peak rank
26

First hit in 51.6% of 279 rounds. Won 53.5% of the rounds they struck first, 45.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK into High Kick StraightKP3813.4%
kickK into punchP227.8%
punchP227.8%
Leg Slicer2K+G217.4%
Low Spin Kick3K+G134.6%
backdash134.6%
backdash into Crescent Heel4K+G134.6%
Long Snap Side Chop3P+K113.9%
punchP into Back Knuckle4P93.2%
punchP into backdash82.8%
punchP into forward dash82.8%
Rising Elbow6P72.5%
punchP into Switch Kick4K62.1%
punchP into evade down62.1%
Back Knuckle4P into Serpent Rage4PK51.8%

50 further openings account for the other 82 rounds.

Counted from 74 of the 122 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: not tested (too few rounds)