VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

H-CUBEekimae

  • Jacky
  • Lau
  • Pai
  • Jeffry
Career matches6,385
Career win rate62.7%
Round win rate56.8%
Peak rank44
Distinct opponents255
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

2006 #31 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi443,7592,4811,27866.0%
Lau421,16264252055.2%
Jacky4276945131858.6%
Pai3967941926061.7%
Goh—108280.0%
Jeffry3362433.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,566 of 4,517 rounds counted

8.7 inputs a second (519 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.65162,224
Aoi8.8528962
Lau8.4504299
Pai9.959455
Jeffry7.846926

By opponent's character

Akira8.9535484
Jacky8.8528414
Kage8.5507286
Lau8.6514290
Vanessa8.2494197
Brad8.5510179
Lei Fei8.6514174
Lion9.0539185
Pai8.6515209
Sarah8.6514177
Wolf8.9537174
Jean8.6517137
Jeffry8.8529122
Goh8.8525106
El Blaze8.3497123
Aoi8.8530102
Taka8.551068
Eileen8.048266
Shun8.752355
Dural7.444118

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira137855262.0%+3.8
Jacky120804066.7%+1.7
Kage97583959.8%-3.8
Lau94623266.0%+2.1
Vanessa69422760.9%-2.7
Brad56362064.3%+0.8
Lei Fei56352162.5%+1.1
Lion54332161.1%+0.8
Pai53351866.0%+6.8
Sarah53292454.7%-6.5
Wolf52312159.6%-3.1
Jean50351570.0%+4.4
Jeffry46291763.0%-3.2
Goh40271367.5%+7.2
El Blaze36211558.3%-1.0
Aoi28181064.3%+2.9
Taka2617965.4%+1.4
Eileen22101245.5%-20.5
Shun1911857.9%-8.0
Dural41325.0%-37.7

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open123814265.8%+4.9
Breakable Full Fence117724561.5%-1.8
Full Fence117675057.3%-8.1
Octagon116724462.1%-1.7
Single Wall114714362.3%+1.8
Low Fence112625055.4%-4.1
Half Fence109664360.5%-3.0
Breakable Half Fence108743468.5%+5.5
Rectangle98623663.3%-0.1
Full Fence and Open47321568.1%+6.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls66562.1%63.6%-1.5
No walls34961.3%60.4%+0.9

Walls against open: -2.4 points (95% range -8.8 to +4.1), p 0.473 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

めがじぇね (Rank 43)2026/10/13147750.0%
jinmenusagi (Rank 43)2026/10/132013765.0%
じゃんぬ (Rank 43)2026/10/12123925.0%
愛蒔らぶり (Rank 41)2026/10/121811761.1%
藤の花 (Rank 42)2026/10/122217577.3%
lesser-pram7 (Rank 43)2026/10/12119281.8%
カルティカ (Rank 41)2026/10/11135838.5%
manatsu_7 (Rank 42)2026/10/042215768.2%
キルア (Rank 42)2026/09/28106460.0%
シズラヒモビッチ (Rank 43)2026/09/14126650.0%
★闘将拉麵男★ (Rank 41)2026/09/142215768.2%
ラーメソマソ (Rank 45)2026/09/10125741.7%
cyomiko (Rank 41)2026/09/10129375.0%
堂島様 (Rank 43)2026/09/0633151845.5%
いくお (Rank 43)2026/08/241812666.7%
全身ボロボロポックリ (Rank 43)2026/08/032112957.1%
デネ (Rank 40)2026/08/03137653.9%
マハリータまるこ (Rank 39)2026/07/24117463.6%
かめやま (Rank 42)2026/07/06148657.1%
ジュリエッタ紗羅 (Rank 43)2026/07/03123925.0%
CLEARCARE (Rank 41)2026/06/19106460.0%
おかし (Rank 41)2026/06/1927121544.4%
banjar (Rank 38)2026/06/11119281.8%
くりたろう (Rank 40)2026/06/07127558.3%
せろり☆ (Rank 43)2026/04/21138561.5%

Round openings

Every character

backdash into Middle Smash6P2626.3%
backdash into evade up2526.0%
backdash into evade down2085.0%
Ouda6P+K1623.9%
crouch dash back into guardG1152.8%
Squat Straight2P1112.7%
forward dash into evade up1102.6%
Middle Smash6P1042.5%
forward movement into punchP992.4%
forward movement into Jab Double StraightPPP611.5%
Slide Shuffle (Deflect)4P+K+G into punchP491.2%
backdash into guardG491.2%
backdash into Spin Heel Sword4K+G481.1%
backdash into throw escape451.1%
Chugeki6P431.0%

500 further openings account for the other 2,447 rounds.

Counted from 1,024 of the 1,098 matches played. The rest were not pulled for openings.

Jacky

Career
451–318 · 58.6%
This season
545 matches · 57.8%
Peak rank
42

First hit in 48.2% of 2,203 rounds. Won 58.5% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 51.2% of rounds, against 44.1% in their other rounds.
  • Against Brad: waits first in 22.4% of rounds, against 1.7% against everyone else.
  • After opening the round before by waiting: waits first in 14.3% of rounds, against 2.0% after anything else.
  • When ahead: moves in first in 21.2% of rounds, against 14.8% when level or behind.
  • Against Aoi: opens with “backdash into evade down” in 17.6% of rounds, against 6.1% against everyone else.
  • After losing a round: opens with “6P Middle Smash” in 7.3% of rounds, against 2.8% after winning one.
  • When behind: opens with “6P Middle Smash” in 7.1% of rounds, against 3.2% when ahead or level.

How is this tested?

backdash into Middle Smash6P26211.7%
backdash into evade up1496.7%
backdash into evade down1476.6%
Squat Straight2P1115.0%
Middle Smash6P1044.7%
forward movement into Jab Double StraightPPP612.7%
forward dash into evade up562.5%
Slide Shuffle (Deflect)4P+K+G into punchP492.2%
backdash into Spin Heel Sword4K+G482.1%
forward movement into punchP462.1%
crouch dash back into guardG421.9%
Dash Hammer Kick66K into kickK411.8%
Bil Jee6P+K into forward movement371.7%
backdash into guardG361.6%
Bil Jee6P+K351.6%

221 further openings account for the other 1,009 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira26–21 · 55%18–10 · 64%too few to test
Kage22–17 · 56%8–7 · 53%too few to test
Jacky10–12 · 45%16–5 · 76%too few to test
Lau14–10 · 58%3–8 · 27%too few to test
Sarah10–12 · 45%5–4 · 56%too few to test
Pai13–7 · 65%7–2 · 78%too few to test
Wolf4–3 · 57%9–10 · 47%too few to test
Lion11–4 · 73%3–3 · 50%too few to test
Aoi8–4 · 67%6–3 · 67%too few to test
Jean12–5 · 71%3–2 · 60%too few to test
Vanessa10–6 · 62%2–5 · 29%too few to test
El Blaze8–7 · 53%4–5 · 44%too few to test
Jeffry10–6 · 62%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
2,481–1,278 · 66.0%
This season
387 matches · 72.1%
Peak rank
44

First hit in 52.6% of 1,266 rounds. Won 66.4% of the rounds they struck first, 57.5% of the rounds they were struck first.

Significant Tells

  • In round 2: attacks straight away in 45.6% of rounds, against 36.1% in their other rounds.
  • Against Lau: moves in first in 39.3% of rounds, against 20.9% against everyone else.
  • After winning a round: moves in first in 27.5% of rounds, against 14.8% after losing one.
  • When ahead: moves in first in 25.4% of rounds, against 19.2% when level or behind.
  • In round 2: opens with “6P+K Ouda” in 16.5% of rounds, against 11.5% in their other rounds.
  • Against Vanessa: opens with “2P Gedan Shouda” in 12.3% of rounds, against 2.4% against everyone else.

How is this tested?

Ouda6P+K16212.7%
backdash into evade up786.1%
crouch dash back into guardG655.1%
forward movement into punchP403.1%
Gedan Shouda2P393.1%
backdash into Sodeshinken33P+K393.1%
backdash into evade down383.0%
forward dash into evade up383.0%
Kusanagi2K+G into Tenchi In'youP+K+G332.6%
Sou'unha66K into kickK312.4%
Kusanagi2K+G302.4%
kickK into Joudan Keri'ate~DatotsuKP292.3%
Ouda6P+K into forward movement282.2%
evade down into guardG231.8%
forward movement into Nirentotsu OuchuPPP231.8%

181 further openings account for the other 577 rounds.

Counted from 318 of the 387 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky28–11 · 72%3–0 · 100%too few to test
Lau15–4 · 79%7–4 · 64%too few to test
Kage12–6 · 67%6–1 · 86%too few to test
Akira14–5 · 74%4–1 · 80%too few to test
Brad8–7 · 53%7–3 · 70%too few to test
Lei Fei17–5 · 77%0–2 · 0%too few to test
Vanessa8–5 · 62%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

69 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
642–520 · 55.2%
This season
159 matches · 56.0%
Peak rank
42

First hit in 52.2% of 624 rounds. Won 54.6% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

  • Against Vanessa: waits first in 13.3% of rounds, against 2.4% against everyone else.
  • After winning a round: moves in first in 23.9% of rounds, against 11.0% after losing one.
  • In round 1: opens with “backdash into 4P+K Sako Soushou” in 9.1% of rounds, against 2.5% in their other rounds.

How is this tested?

Chugeki6P436.8%
Souchuken2P314.9%
backdash into Sako Soushou4P+K264.1%
backdash into Tenshin EngekishouP+K254.0%
backdash into evade up254.0%
forward movement into RenshouPP254.0%
backdash into evade down223.5%
Kosoushou46P into forward movement182.8%
Fukko Kensou1P172.7%
forward dash into evade up162.5%
crouch dash back into kickK142.2%
Ko'en Senshi66K+G into Koryu Tenshinkyaku6K+G132.0%
forward dash into Sako Soushou4P+K132.0%
forward movement into punchP121.9%
up-back kick+guard7K+G121.9%

129 further openings account for the other 321 rounds.

Counted from 154 of the 159 matches played. The rest were not pulled for openings.

Jeffry

Career
2–4 · 33.3%
This season
7 matches · 28.6%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kenka Hook46P311.5%
Hammer Slide1P27.7%
Middle Hell Stab6P+K27.7%
Overblow Shoulder66P+K27.7%
Overblow Shoulder66P+K into forward movement27.7%
Dash Elbow66P into Dash Elbow Upper66PP13.9%
backdash into Toe Kick2K13.9%
backdash into Tsunami Beat3K+G13.9%
backdash into evade down13.9%
crouch dash back into guardG13.9%
crouch into Hell Dunk Elbow2P+K13.9%
crouch into Torpedo Head Butt4P+K13.9%
evade down13.9%
evade down into Scoop Kick4K+G13.9%
forward dash into Knee Attack6K13.9%

5 further openings account for the other 5 rounds.

Not counted here: Pai. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 7 of 16 tests hold up
  • Aoi: 6 of 15 tests hold up
  • Lau: 3 of 14 tests hold up
  • Jeffry: not tested (too few rounds)