VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

H-CUBEekimae

Career matches6,242
Career win rate62.2%
Round win rate56.4%
Peak rank44
Distinct opponents238
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi443,4832,2941,18965.9%
Lau421,12862550355.4%
Pai84650534159.7%
Jacky4276945131858.6%
Goh108280.0%
Jeffry3362433.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira128824664.1%+7.2
Kage91543759.3%-3.3
Jacky89583165.2%+0.7
Lau75453060.0%-2.8
Vanessa63372658.7%-3.8
Brad51321962.8%+0.4
Jean49351471.4%+6.5
Sarah49262353.1%-9.0
Wolf49282157.1%-4.8
Lei Fei47281959.6%+0.2
Lion44281663.6%+5.9
Pai41281368.3%+11.2
Jeffry40231757.5%-7.0
El Blaze36211558.3%-0.6
Goh36241266.7%+8.0
Aoi28181064.3%+3.3
Taka2215768.2%+5.4
Eileen21101147.6%-18.6
Shun179852.9%-12.0
Dural41325.0%-37.4

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open104693566.3%+7.1
Single Wall104624259.6%+0.0
Breakable Half Fence103693467.0%+4.8
Full Fence103594457.3%-7.1
Half Fence102604258.8%-4.3
Low Fence101554654.5%-4.6
Octagon100604060.0%-2.5
Breakable Full Fence94583661.7%-0.2
Rectangle90573363.3%+1.1
Full Fence and Open39251464.1%+4.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls59261.3%62.6%-1.3
No walls30960.2%59.4%+0.8

Walls against open: -2.0 points (95% range -8.7 to +4.6), p 0.548 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ひじひじくん (Rank 41)2026/09/141611568.8%
シズラヒモビッチ (Rank 43)2026/09/14126650.0%
★闘将拉麵男★ (Rank 41)2026/09/142215768.2%
めがじぇね (Rank 43)2026/09/10106460.0%
ラーメソマソ (Rank 45)2026/09/10125741.7%
cyomiko (Rank 41)2026/09/10129375.0%
堂島様 (Rank 43)2026/09/0633151845.5%
カルティカ (Rank 42)2026/09/0592722.2%
내이름은竿渡り (Rank 42)2026/08/25106460.0%
いくお (Rank 43)2026/08/241812666.7%
じゃんぬ (Rank 43)2026/08/17102820.0%
全身ボロボロポックリ (Rank 43)2026/08/032112957.1%
デネ (Rank 40)2026/08/03137653.9%
愛蒔らぶり (Rank 41)2026/07/27126650.0%
マハリータまるこ (Rank 39)2026/07/24117463.6%
かめやま (Rank 42)2026/07/06148657.1%
ジュリエッタ紗羅 (Rank 43)2026/07/03123925.0%
CLEARCARE (Rank 41)2026/06/19106460.0%
おかし (Rank 41)2026/06/1927121544.4%
真夏 (Rank 44)2026/06/121912763.2%
banjar (Rank 38)2026/06/11119281.8%
モブ太郎 (Rank 41)2026/06/09104640.0%
くりたろう (Rank 40)2026/06/07127558.3%
しゃかはししゃかぞう (Rank 44)2026/05/20148657.1%
せろり☆ (Rank 43)2026/04/21138561.5%

Round openings

Every character

backdash into evade up2666.7%
backdash into Middle Smash6P2586.5%
backdash into evade down2285.7%
Ouda6P+K1363.4%
Squat Straight2P1112.8%
forward dash into evade up1092.7%
Middle Smash6P1042.6%
crouch dash back into guardG1042.6%
forward movement into punchP972.4%
forward movement into Jab Double StraightPPP611.5%
Slide Shuffle (Deflect)4P+K+G into punchP491.2%
backdash into guardG491.2%
backdash into throwP+G491.2%
backdash into Spin Heel Sword4K+G461.1%
forward dash into throwP+G451.1%

481 further openings account for the other 2,276 rounds.

Jacky

backdash into Middle Smash6P25811.6%
backdash into evade down1667.4%
backdash into evade up1627.2%
Squat Straight2P1115.0%
Middle Smash6P1044.7%
forward movement into Jab Double StraightPPP612.7%
forward dash into evade up562.5%
Slide Shuffle (Deflect)4P+K+G into punchP492.2%
backdash into Spin Heel Sword4K+G462.1%
forward movement into punchP462.1%
crouch dash back into guardG442.0%
Dash Hammer Kick66K into kickK411.8%
backdash into guardG391.8%
Bil Jee6P+K into forward movement371.7%
Bil Jee6P+K351.6%

217 further openings account for the other 978 rounds.

Aoi

Ouda6P+K13612.3%
backdash into evade up766.9%
crouch dash back into guardG524.7%
forward movement into punchP383.4%
forward dash into evade up373.3%
backdash into evade down363.2%
backdash into Sodeshinken33P+K333.0%
Gedan Shouda2P312.8%
Sou'unha66K into kickK292.6%
Kusanagi2K+G into Tenchi In'youP+K+G282.5%
Ouda6P+K into forward movement282.5%
Kusanagi2K+G272.4%
kickK into Joudan Keri'ate~DatotsuKP262.4%
forward movement into Nirentotsu OuchuPPP222.0%
evade up181.6%

165 further openings account for the other 490 rounds.

Lau

Chugeki6P426.8%
Souchuken2P315.0%
backdash into evade up284.5%
backdash into evade down254.0%
backdash into Tenshin EngekishouP+K243.9%
forward movement into RenshouPP243.9%
backdash into Sako Soushou4P+K233.7%
Fukko Kensou1P172.7%
Kosoushou46P into forward movement172.7%
forward dash into evade up162.6%
crouch dash back into kickK142.2%
Ko'en Senshi66K+G into Koryu Tenshinkyaku6K+G132.1%
forward dash into Sako Soushou4P+K132.1%
forward movement into punchP121.9%
up-back kick+guard7K+G121.9%

124 further openings account for the other 311 rounds.

Jeffry

backdash into Kenka Hook46P311.5%
Hammer Slide1P27.7%
Middle Hell Stab6P+K27.7%
Overblow Shoulder66P+K27.7%
Overblow Shoulder66P+K into forward movement27.7%
Dash Elbow66P into Dash Elbow Upper66PP13.9%
backdash into Toe Kick2K13.9%
backdash into Tsunami Beat3K+G13.9%
backdash into evade down13.9%
crouch dash back into guardG13.9%
crouch into Hell Dunk Elbow2P+K13.9%
crouch into Torpedo Head Butt4P+K13.9%
evade down13.9%
evade down into Scoop Kick4K+G13.9%
forward dash into Knee Attack6K13.9%

5 further openings account for the other 5 rounds.