VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Aoi

ぴょろすぽ

Career matches3,327
Career win rate50.7%
Round win rate49.9%
Peak rank33
Distinct opponents321
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi333,3271,6861,64150.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky107565152.3%+2.5
Wolf92405243.5%-7.2
Akira86473954.6%+5.2
Shun57273047.4%-3.9
Sarah51321962.8%+11.5
Jeffry48183037.5%-17.1
Lau45232251.1%+1.6
Aoi44212347.7%-6.4
Jean43212248.8%-5.7
Goh38182047.4%-1.8
Pai38191950.0%+0.2
Brad31181358.1%+5.5
Kage31161551.6%+5.8
Vanessa28111739.3%-7.6
Lion24111345.8%+0.6
Lei Fei2112957.1%+5.7
El Blaze2013765.0%+16.4
Taka189950.0%+5.0
Eileen105550.0%+0.1
Dural65183.3%+34.9

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open97504751.5%-0.8
Full Fence95494651.6%+1.4
Breakable Full Fence87394844.8%-5.8
Low Fence86483855.8%+4.0
Half Fence85424349.4%+1.0
Rectangle81473458.0%+7.8
Single Wall74324243.2%-8.3
Breakable Half Fence73373650.7%+1.2
Octagon67283941.8%-8.1
Full Fence and Open60332755.0%+6.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls48849.6%49.8%-0.2
No walls25750.6%51.8%-1.2

Walls against open: +1.0 points (95% range -6.7 to +8.7), p 0.800 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

あばぎ (Rank 30)2026/09/2361516.7%
南部の釣れないルアー (Rank 31)2026/09/23148657.1%
雷電 (Rank 31)2026/09/2265183.3%
オムレツハンター© (Rank 33)2026/09/2282625.0%
hot-milk-www (Rank 29)2026/09/1664266.7%
openpen (Rank 31)2026/09/15104640.0%
ふぇに (Rank 33)2026/09/14112918.2%
LEO (Rank 35)2026/09/1462433.3%
igyoken55 (Rank 29)2026/09/1385362.5%
nanami.madogiwa (Rank 29)2026/09/1385362.5%
jinjin (Rank 32)2026/09/1363350.0%
west-muta (Rank 34)2026/09/1261516.7%
ER_higante (Rank 30)2026/09/06146842.9%
nidaimebannai (Rank 35)2026/09/0671614.3%
ガリバー (Rank 31)2026/08/3185362.5%
SAMCHAY® (Rank 32)2026/08/30660100.0%
佐藤です (Rank 35)2026/08/3062433.3%
danimura (Rank 35)2026/08/2763350.0%
BANANA (Rank 30)2026/08/2364266.7%
akimaru7 (Rank 31)2026/08/2373442.9%
ワクワク (Rank 32)2026/08/02104640.0%
Light (Rank 29)2026/07/265050.0%
TKS_5150 (Rank 30)2026/06/2064266.7%
TAPIOKA (Rank 30)2026/06/2063350.0%
たか (Rank 33)2026/05/0683537.5%

Round openings

Aoi

backdash into evade down57918.1%
backdash into Kusanagi2K+G33810.6%
NirentotsuPP into Nirentotsu OuchuPPP1996.2%
punchP into NirentotsuPP1755.5%
backdash into evade up1113.5%
evade down into guardG1113.5%
guardG into evade down902.8%
backdash into guardG882.8%
backdash into crouch dash back702.2%
evade down into backdash702.2%
Kasumigeri2K into kickK682.1%
crouch dash back into evade down682.1%
Kasumigeri2K into Kasuminagi2KP652.0%
backdash into backward movement652.0%
Sou'unha66K632.0%

223 further openings account for the other 1,038 rounds.

Counted from 790 of the 838 matches played. The rest were not pulled for openings.