Virtua Fighter 5 REVO · v1.10 · Region: Asia
はげまん
Characters played — VF5's own record
| Akira | 31 | 5,398 | 2,441 | 2,957 | 45.2% |
|---|---|---|---|---|---|
| Kage | 30 | 3,394 | 1,625 | 1,769 | 47.9% |
| Wolf | 29 | 1,865 | 906 | 959 | 48.6% |
| Lau | 29 | 1,382 | 688 | 694 | 49.8% |
| Shun | 26 | 929 | 455 | 474 | 49.0% |
| El Blaze | — | 845 | 425 | 420 | 50.3% |
| Jacky | 30 | 631 | 332 | 299 | 52.6% |
| Eileen | 29 | 492 | 258 | 234 | 52.4% |
| Dural | — | 446 | 234 | 212 | 52.5% |
| Jean | 27 | 434 | 221 | 213 | 50.9% |
| Sarah | 29 | 320 | 186 | 134 | 58.1% |
| Aoi | 26 | 232 | 123 | 109 | 53.0% |
| Lei Fei | 26 | 149 | 82 | 67 | 55.0% |
| Brad | 26 | 30 | 15 | 15 | 50.0% |
| Jeffry | 26 | 4 | 3 | 1 | 75.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 245 | 134 | 111 | 54.7% | +2.1 |
|---|---|---|---|---|---|
| Akira | 192 | 101 | 91 | 52.6% | +5.1 |
| Jacky | 177 | 88 | 89 | 49.7% | -2.3 |
| Sarah | 131 | 47 | 84 | 35.9% | -12.7 |
| Jeffry | 130 | 65 | 65 | 50.0% | +5.0 |
| Goh | 123 | 57 | 66 | 46.3% | +1.4 |
| Kage | 123 | 56 | 67 | 45.5% | +1.0 |
| Shun | 121 | 55 | 66 | 45.5% | -1.6 |
| Lau | 119 | 54 | 65 | 45.4% | +1.9 |
| Aoi | 109 | 50 | 59 | 45.9% | -6.9 |
| Jean | 94 | 41 | 53 | 43.6% | -1.6 |
| Pai | 94 | 51 | 43 | 54.3% | +3.2 |
| Vanessa | 94 | 52 | 42 | 55.3% | +6.3 |
| Brad | 80 | 36 | 44 | 45.0% | -5.3 |
| Lei Fei | 78 | 35 | 43 | 44.9% | -2.7 |
| El Blaze | 69 | 37 | 32 | 53.6% | +4.5 |
| Lion | 51 | 24 | 27 | 47.1% | +1.2 |
| Eileen | 37 | 19 | 18 | 51.4% | +1.9 |
| Taka | 30 | 11 | 19 | 36.7% | -10.2 |
| Dural | 29 | 14 | 15 | 48.3% | +5.0 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 258 | 136 | 122 | 52.7% | +3.9 |
|---|---|---|---|---|---|
| Rectangle | 231 | 114 | 117 | 49.4% | +0.7 |
| Low Fence | 226 | 100 | 126 | 44.2% | -3.7 |
| Breakable Full Fence | 219 | 103 | 116 | 47.0% | +1.1 |
| Single Wall | 218 | 105 | 113 | 48.2% | -0.7 |
| Open | 213 | 99 | 114 | 46.5% | -2.0 |
| Breakable Half Fence | 186 | 86 | 100 | 46.2% | -0.6 |
| Octagon | 175 | 80 | 95 | 45.7% | -3.5 |
| Full Fence | 170 | 80 | 90 | 47.1% | +0.7 |
| Full Fence and Open | 115 | 58 | 57 | 50.4% | -2.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,239 | 48.3% | 47.8% | +0.5 |
| No walls | 657 | 46.3% | 48.2% | -1.9 |
Walls against open: +2.5 points (95% range -2.7 to +7.7), p 0.346 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 30) | 47 | 23 | 24 | 48.9% |
|---|---|---|---|---|
| 乃木ぽん@こてつ.kuma (Rank 29) | 31 | 3 | 28 | 9.7% |
| SUTEKI-_-san (Rank 30) | 30 | 5 | 25 | 16.7% |
| 首長族 (Rank 28) | 30 | 17 | 13 | 56.7% |
| whitnes (Rank 30) | 24 | 0 | 24 | 0.0% |
| Hi-VisionZERO (Rank 32) | 22 | 16 | 6 | 72.7% |
| TAPIOKA (Rank 30) | 22 | 9 | 13 | 40.9% |
| Akishin-0313 (Rank 28) | 21 | 7 | 14 | 33.3% |
| 失礼!スマッシュ☆彡 (Rank 27) | 21 | 13 | 8 | 61.9% |
| 龍仙人【鬼手仏心】 (Rank 28) | 20 | 10 | 10 | 50.0% |
| BANANA (Rank 32) | 19 | 7 | 12 | 36.8% |
| west-muta (Rank 30) | 19 | 8 | 11 | 42.1% |
| cokeshi (Rank 29) | 18 | 10 | 8 | 55.6% |
| marble-w03 (Rank 26) | 18 | 12 | 6 | 66.7% |
| けいすけ新宿 (Rank 31) | 18 | 7 | 11 | 38.9% |
| アセスルファムK (Rank 31) | 16 | 4 | 12 | 25.0% |
| e-muneyoshii (Rank 26) | 15 | 11 | 4 | 73.3% |
| RX-7FD3S-Type-RS (Rank 26) | 14 | 13 | 1 | 92.9% |
| ryu0613配信中 (Rank 30) | 14 | 2 | 12 | 14.3% |
| gin-chaman (Rank 28) | 13 | 4 | 9 | 30.8% |
| pulpul-pulse (Rank 29) | 13 | 7 | 6 | 53.9% |
| E-BB1 (Rank 25) | 12 | 9 | 3 | 75.0% |
| ER_higante (Rank 29) | 12 | 5 | 7 | 41.7% |
| kobaman (Rank 25) | 12 | 10 | 2 | 83.3% |
| あばぎ (Rank 30) | 12 | 6 | 6 | 50.0% |
Most played opponents, most recent first
| ER_higante (Rank 29) | 2026/09/23 | 12 | 5 | 7 | 41.7% |
|---|---|---|---|---|---|
| orz (Rank 30) | 2026/09/18 | 47 | 23 | 24 | 48.9% |
| TAPIOKA (Rank 30) | 2026/09/17 | 22 | 9 | 13 | 40.9% |
| あばぎ (Rank 30) | 2026/09/16 | 12 | 6 | 6 | 50.0% |
| marble-w03 (Rank 26) | 2026/09/16 | 18 | 12 | 6 | 66.7% |
| RX-7FD3S-Type-RS (Rank 26) | 2026/09/15 | 14 | 13 | 1 | 92.9% |
| Akishin-0313 (Rank 28) | 2026/09/15 | 21 | 7 | 14 | 33.3% |
| BANANA (Rank 32) | 2026/09/13 | 19 | 7 | 12 | 36.8% |
| 失礼!スマッシュ☆彡 (Rank 27) | 2026/09/13 | 21 | 13 | 8 | 61.9% |
| 首長族 (Rank 28) | 2026/09/11 | 30 | 17 | 13 | 56.7% |
| ryu0613配信中 (Rank 30) | 2026/09/11 | 14 | 2 | 12 | 14.3% |
| e-muneyoshii (Rank 26) | 2026/09/08 | 15 | 11 | 4 | 73.3% |
| 乃木ぽん@こてつ.kuma (Rank 29) | 2026/09/07 | 31 | 3 | 28 | 9.7% |
| アセスルファムK (Rank 31) | 2026/09/07 | 16 | 4 | 12 | 25.0% |
| pulpul-pulse (Rank 29) | 2026/09/06 | 13 | 7 | 6 | 53.9% |
| cokeshi (Rank 29) | 2026/08/31 | 18 | 10 | 8 | 55.6% |
| gin-chaman (Rank 28) | 2026/08/27 | 13 | 4 | 9 | 30.8% |
| SUTEKI-_-san (Rank 30) | 2026/08/24 | 30 | 5 | 25 | 16.7% |
| E-BB1 (Rank 25) | 2026/08/18 | 12 | 9 | 3 | 75.0% |
| west-muta (Rank 30) | 2026/08/04 | 19 | 8 | 11 | 42.1% |
| 龍仙人【鬼手仏心】 (Rank 28) | 2026/07/26 | 20 | 10 | 10 | 50.0% |
| けいすけ新宿 (Rank 31) | 2026/07/25 | 18 | 7 | 11 | 38.9% |
| Hi-VisionZERO (Rank 32) | 2026/07/22 | 22 | 16 | 6 | 72.7% |
| whitnes (Rank 30) | 2026/06/18 | 24 | 0 | 24 | 0.0% |
| kobaman (Rank 25) | 2026/05/19 | 12 | 10 | 2 | 83.3% |
Round openings
Every character
| crouch dash forward into evade down | 858 | 10.0% |
|---|---|---|
| forward movement into punchP | 823 | 9.6% |
| backdash into evade up | 758 | 8.8% |
| crouch dash forward into guardG | 418 | 4.9% |
| forward dash into guardG | 234 | 2.7% |
| forward dash into evade up | 188 | 2.2% |
| guardG | 165 | 1.9% |
| crouch dash forward into throwP+G | 113 | 1.3% |
| crouch dash forward into forward dash | 100 | 1.2% |
| backdash | 97 | 1.1% |
| crouch dash forward into punchP | 89 | 1.0% |
| evade up into crouch dash forward | 84 | 1.0% |
| evade down into crouch dash forward | 76 | 0.9% |
| evade down into guardG | 74 | 0.9% |
| forward dash into throwP+G | 71 | 0.8% |
1,178 further openings account for the other 4,448 rounds.
Counted from 2,122 of the 2,126 matches played. The rest were not pulled for openings.
Wolf
| forward movement into punchP | 274 | 14.2% |
|---|---|---|
| crouch dash forward into evade down | 199 | 10.3% |
| backdash into evade up | 168 | 8.7% |
| crouch dash forward into guardG | 110 | 5.7% |
| crouch into Low Hammer2P | 70 | 3.6% |
| forward dash into guardG | 42 | 2.2% |
| crouch dash forward into throwP+G | 41 | 2.1% |
| guardG | 37 | 1.9% |
| crouch dash forward into Low Hammer2P | 34 | 1.8% |
| backdash into Heavy Middle Kick3K+G | 32 | 1.7% |
| backdash into Elbow Butt4P | 30 | 1.6% |
| evade up into crouch dash forward | 29 | 1.5% |
| crouch dash forward into Elbow Butt4P | 28 | 1.4% |
| forward dash into throwP+G | 26 | 1.4% |
| backdash into throwP+G | 24 | 1.2% |
246 further openings account for the other 788 rounds.
Akira
| crouch dash forward into evade down | 150 | 8.8% |
|---|---|---|
| backdash into evade up | 140 | 8.3% |
| crouch dash forward into guardG | 74 | 4.4% |
| forward movement into punchP | 68 | 4.0% |
| backdash into Jouho Senshou46P | 58 | 3.4% |
| crouch dash forward into Youhou33P | 58 | 3.4% |
| crouch dash forward into Jouho Senshou46P | 43 | 2.5% |
| crouch dash forward into Housui2P | 41 | 2.4% |
| forward dash into evade up | 36 | 2.1% |
| forward dash into guardG | 31 | 1.8% |
| forward dash into Jouho Touken6P | 30 | 1.8% |
| Rimon Chouchu66P | 27 | 1.6% |
| backdash into Chouzan Housui46P+K | 27 | 1.6% |
| crouch dash forward into Jouho Touken6P | 27 | 1.6% |
| crouch dash forward into Souka Housui3P+K | 24 | 1.4% |
236 further openings account for the other 860 rounds.
Jacky
| crouch dash forward into evade down | 118 | 10.1% |
|---|---|---|
| forward movement into punchP | 86 | 7.4% |
| backdash into evade up | 84 | 7.2% |
| crouch dash forward into guardG | 72 | 6.2% |
| forward dash into guardG | 39 | 3.4% |
| crouch dash forward into High Angle Upper Kick6K | 32 | 2.8% |
| crouch dash forward into Squat Straight2P | 31 | 2.7% |
| forward dash into evade up | 24 | 2.1% |
| backdash | 21 | 1.8% |
| crouch dash forward into forward dash | 20 | 1.7% |
| forward movement into Jab StraightPP | 20 | 1.7% |
| guardG | 19 | 1.6% |
| forward dash into evade down | 17 | 1.5% |
| crouch dash forward into Long Stride Back Knuckle4P+K | 16 | 1.4% |
| crouch dash forward into Middle Smash6P | 14 | 1.2% |
195 further openings account for the other 551 rounds.
Kage
| crouch dash forward into evade down | 97 | 11.8% |
|---|---|---|
| forward movement into punchP | 85 | 10.4% |
| backdash into evade up | 48 | 5.9% |
| forward movement into ResshouPP | 45 | 5.5% |
| forward dash into evade up | 38 | 4.6% |
| crouch dash forward into guardG | 33 | 4.0% |
| forward movement into SandangekiPPP | 32 | 3.9% |
| forward dash into guardG | 26 | 3.2% |
| crouch dash forward into Jizuridan2P | 20 | 2.4% |
| forward dash into Fusenjin3P | 13 | 1.6% |
| crouch dash forward into Soumenwari1P+K | 12 | 1.5% |
| crouch dash forward into punchP | 10 | 1.2% |
| forward dash into crouch dash forward | 10 | 1.2% |
| forward dash into throwP+G | 10 | 1.2% |
| forward dash into punchP | 9 | 1.1% |
138 further openings account for the other 331 rounds.
Counted from 205 of the 208 matches played. The rest were not pulled for openings.
Sarah
| crouch dash forward into evade down | 136 | 18.6% |
|---|---|---|
| backdash into evade up | 102 | 13.9% |
| forward movement into punchP | 63 | 8.6% |
| crouch dash forward into guardG | 48 | 6.6% |
| crouch dash forward into Squat Straight2P | 33 | 4.5% |
| forward dash into guardG | 22 | 3.0% |
| crouch dash forward into forward dash | 19 | 2.6% |
| crouch dash forward into punchP | 18 | 2.5% |
| forward dash into evade up | 15 | 2.0% |
| crouch dash forward into Switch Kick4K | 13 | 1.8% |
| evade down into crouch dash forward | 10 | 1.4% |
| crouch dash forward into throwP+G | 8 | 1.1% |
| forward dash into Squat Straight2P | 8 | 1.1% |
| forward movement into Jab StraightPP | 8 | 1.1% |
| backdash into evade down | 6 | 0.8% |
117 further openings account for the other 223 rounds.
Eileen
| forward movement into punchP | 100 | 14.3% |
|---|---|---|
| backdash into evade up | 58 | 8.3% |
| crouch dash forward into evade down | 42 | 6.0% |
| forward movement into Enkou RensouPP | 35 | 5.0% |
| forward movement into Rensou HekizanPPP | 30 | 4.3% |
| forward dash into guardG | 23 | 3.3% |
| crouch dash forward into guardG | 21 | 3.0% |
| guardG | 20 | 2.9% |
| backdash into Enkou Kenka46P | 17 | 2.4% |
| crouch dash forward into forward dash | 11 | 1.6% |
| crouch dash forward into Fukushinshou2P | 10 | 1.4% |
| forward movement into guardG | 9 | 1.3% |
| evade down into guardG | 8 | 1.1% |
| backdash | 7 | 1.0% |
| crouch dash forward into throwP+G | 6 | 0.9% |
174 further openings account for the other 303 rounds.
Aoi
| backdash into evade up | 62 | 11.2% |
|---|---|---|
| forward movement into punchP | 44 | 8.0% |
| forward movement into Nirentotsu OuchuPPP | 36 | 6.5% |
| guardG | 27 | 4.9% |
| forward movement into NirentotsuPP | 26 | 4.7% |
| crouch dash forward into evade down | 24 | 4.3% |
| forward dash into evade up | 17 | 3.1% |
| crouch dash forward into guardG | 14 | 2.5% |
| forward dash into guardG | 14 | 2.5% |
| backward movement into evade up | 10 | 1.8% |
| backdash into punchP | 9 | 1.6% |
| backdash into throwP+G | 7 | 1.3% |
| crouch dash forward into Gedan Shouda2P | 7 | 1.3% |
| evade down into guardG | 7 | 1.3% |
| forward dash into Kusanagi2K+G | 7 | 1.3% |
152 further openings account for the other 241 rounds.
Lei Fei
| crouch dash forward into evade down | 43 | 11.9% |
|---|---|---|
| backdash into evade up | 38 | 10.5% |
| forward movement into punchP | 25 | 6.9% |
| forward dash into guardG | 20 | 5.5% |
| crouch dash forward into guardG | 16 | 4.4% |
| forward dash into evade up | 15 | 4.2% |
| guardG | 11 | 3.0% |
| forward movement into Sayu ShoukenPP | 10 | 2.8% |
| crouch dash forward into Fukusoushou2P | 9 | 2.5% |
| forward movement into Renkan MahosuiPPP | 8 | 2.2% |
| Fukusoushou2P | 6 | 1.7% |
| backdash | 5 | 1.4% |
| crouch dash forward into throwP+G | 5 | 1.4% |
| evade up into crouch dash forward | 5 | 1.4% |
| backdash into Zensoutai2K+G | 4 | 1.1% |
101 further openings account for the other 141 rounds.
Jean
| forward movement into punchP | 40 | 14.2% |
|---|---|---|
| crouch dash forward into evade down | 27 | 9.6% |
| backdash into evade up | 24 | 8.5% |
| crouch dash forward into guardG | 17 | 6.0% |
| backdash into Kake'uchi46P | 12 | 4.3% |
| guardG | 12 | 4.3% |
| forward dash into evade down | 5 | 1.8% |
| forward dash into guardG | 5 | 1.8% |
| backdash into Kake'uchi~Maekeri'age46PK | 4 | 1.4% |
| crouch dash forward into Shitamaeken2P | 4 | 1.4% |
| evade down into crouch dash forward | 4 | 1.4% |
| backdash | 3 | 1.1% |
| crouch dash back into Nozuchi1P+K | 3 | 1.1% |
| crouch dash back into Yamakuzushi6K | 3 | 1.1% |
| crouch dash forward into Yoko'enpi6P | 3 | 1.1% |
86 further openings account for the other 116 rounds.
Shun
| backdash into evade up | 24 | 15.8% |
|---|---|---|
| forward movement into punchP | 14 | 9.2% |
| forward dash into evade up | 8 | 5.3% |
| forward dash into guardG | 6 | 4.0% |
| crouch dash forward into evade down | 5 | 3.3% |
| crouch dash forward into guardG | 5 | 3.3% |
| forward movement into RengekiPP | 5 | 3.3% |
| guardG | 4 | 2.6% |
| backdash into punchP | 3 | 2.0% |
| crouch dash forward into Tenshin Souchushou6P+K | 3 | 2.0% |
| no input | 3 | 2.0% |
| backdash | 2 | 1.3% |
| backdash into Gyou'in Haishu3P | 2 | 1.3% |
| backdash into Rensai Gakushu46PP | 2 | 1.3% |
| backdash into evade down | 2 | 1.3% |
55 further openings account for the other 64 rounds.
Lau
| crouch dash forward into evade down | 13 | 9.6% |
|---|---|---|
| forward movement into punchP | 13 | 9.6% |
| crouch dash forward into Souchuken2P | 8 | 5.9% |
| backdash into evade up | 7 | 5.2% |
| backdash into Kensou4P | 6 | 4.4% |
| forward dash into evade up | 5 | 3.7% |
| crouch dash forward into guardG | 4 | 2.9% |
| crouch dash forward into throwP+G | 4 | 2.9% |
| evade down into crouch dash forward | 4 | 2.9% |
| evade up into crouch dash forward | 4 | 2.9% |
| backward movement into evade up | 3 | 2.2% |
| crouch dash forward into Kasoutai2K | 3 | 2.2% |
| Chugeki6P | 2 | 1.5% |
| backdash into throwP+G | 2 | 1.5% |
| backward movement into Chugeki6P | 2 | 1.5% |
51 further openings account for the other 56 rounds.
Counted from 34 of the 35 matches played. The rest were not pulled for openings.
Brad
| forward movement into punchP | 10 | 17.2% |
|---|---|---|
| forward dash into guardG | 6 | 10.3% |
| Spine Whip4P into Lumpini Combination4PK | 4 | 6.9% |
| crouch dash forward into evade down | 3 | 5.2% |
| crouch dash forward into guardG | 3 | 5.2% |
| backdash into evade up | 2 | 3.5% |
| forward dash into evade up | 2 | 3.5% |
| guardG into Destruction Body3P+K | 2 | 3.5% |
| offensive move | 2 | 3.5% |
| Ducking6P+K+G into Ducking StraightP | 1 | 1.7% |
| Ducking6P+K+G into offensive move | 1 | 1.7% |
| Elbow Hook6P | 1 | 1.7% |
| Sawk Klab6P+K | 1 | 1.7% |
| Sawk Klab6P+K into forward dash | 1 | 1.7% |
| Stop Kick4K into punchP | 1 | 1.7% |
18 further openings account for the other 18 rounds.
Jeffry
| backdash into evade up | 1 | 7.1% |
|---|---|---|
| crouch dash forward into Double KnucklePP | 1 | 7.1% |
| crouch dash forward into Low Knuckle2P | 1 | 7.1% |
| crouch dash forward into Side Kick3K | 1 | 7.1% |
| crouch dash forward into crouch | 1 | 7.1% |
| crouch dash forward into evade down | 1 | 7.1% |
| crouch dash forward into guardG | 1 | 7.1% |
| crouch dash forward into punchP | 1 | 7.1% |
| crouch dash forward into throwP+G | 1 | 7.1% |
| evade down into guardG | 1 | 7.1% |
| evade up into Sunlit Body Upper3P+K | 1 | 7.1% |
| forward dash into forward, down punch+kick+guard62P+K+G | 1 | 7.1% |
| forward movement into Double KnucklePP | 1 | 7.1% |
| forward movement into punchP | 1 | 7.1% |
