VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

はげまん

  • Wolf
  • Kage
  • Jacky
  • Sarah
  • Eileen
  • Aoi
  • Jean
  • Lei Fei
  • Lau
  • Shun
  • Brad
  • Dural
  • Jeffry
  • El Blaze
Career matches18,025
Career win rate48.1%
Round win rate48.6%
Peak rank31
Distinct opponents609
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1481 #2,149 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira315,7262,5793,14745.0%
Kage303,9321,8622,07047.4%
Wolf291,92593299348.4%
Lau291,47973874149.9%
Shun2694046048048.9%
El Blaze3085743042750.2%
Dural2771035935150.6%
Jacky3063433330152.5%
Eileen3054828526352.0%
Jean2745823622251.5%
Sarah2932018613458.1%
Aoi2628414813652.1%
Lei Fei26149826755.0%
Brad2751312060.8%
Jeffry26127558.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

10,214 of 11,395 rounds counted

8.6 inputs a second (515 a minute) this season. Faster than 81% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.45652,444
Wolf8.65131,072
Kage8.34991,966
Jacky8.85301,136
Sarah8.4502732
Eileen8.4505695
Aoi7.7463679
Jean8.1484308
Lei Fei8.1489361
Lau8.1488283
Shun8.5508196
Brad7.7460134
Dural6.8408134
Jeffry7.243442
El Blaze8.349932

By opponent's character

Wolf8.85251,011
Jacky8.6517971
Akira9.2550971
Goh8.6514741
Jeffry8.8529561
Sarah8.2491595
Shun8.4504568
Kage8.2493549
Vanessa8.5512513
Lau8.8529535
Aoi8.5509525
Jean8.7522519
Pai8.2492428
Lei Fei8.6518411
Brad8.5511346
El Blaze8.3499293
Lion8.4506294
Eileen8.0479151
Taka8.4503124
Dural8.3497108

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf29815514352.0%+0.1
Jacky26913413549.8%+0.8
Akira25812912950.0%+3.2
Goh1919010147.1%+0.8
Jeffry168818748.2%+4.0
Sarah1666310338.0%-12.6
Shun157629539.5%-5.5
Kage154698544.8%+2.0
Vanessa144776753.5%+4.6
Lau141667546.8%+3.3
Aoi140657546.4%-5.7
Jean137627545.3%+1.3
Pai122655753.3%+2.1
Lei Fei105505547.6%+1.9
Brad88385043.2%-5.9
El Blaze79423753.2%+3.5
Lion78354344.9%-1.2
Eileen46222447.8%+2.8
Taka37162143.2%-3.8
Dural29141548.3%+5.3

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence32716616150.8%+2.4
Rectangle30814915948.4%+0.3
Single Wall30314915449.2%+1.3
Low Fence28713015745.3%-1.9
Open27912515444.8%-3.7
Breakable Full Fence26512314246.4%-0.3
Octagon25711614145.1%-2.3
Breakable Half Fence24211213046.3%+0.5
Full Fence23110612545.9%+0.8
Full Fence and Open159778248.4%-1.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,63047.4%47.1%+0.3
No walls86946.5%47.7%-1.2

Walls against open: +1.5 points (95% range -2.9 to +5.9), p 0.502 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BANANA (Rank 29)2026/10/1824101441.7%
orz (Rank 29)2026/10/1664343053.1%
hahaha (Rank 28)2026/10/162112957.1%
Akishin-0313 (Rank 32)2026/10/1632112134.4%
gin-chaman (Rank 30)2026/10/141881044.4%
クロサギ@はなちゃん (Rank 32)2026/10/141551033.3%
マクシミリアン15世 (Rank 31)2026/10/131551033.3%
獣王ガチョーン (Rank 28)2026/10/0933171651.5%
タイヨウ (Rank 31)2026/10/091981142.1%
下P撃ち過ぎですか!? (Rank 28)2026/10/092315865.2%
乃木ぽん@こてつ.kuma (Rank 31)2026/10/094153612.2%
cokeshi (Rank 30)2026/10/092112957.1%
nidaimebannai (Rank 36)2026/10/02170170.0%
e-muneyoshii (Rank 28)2026/09/291813572.2%
RX-7FD3S-Type-RS (Rank 26)2026/09/291714382.3%
ATSHSHI (Rank 32)2026/09/2826101638.5%
TAPIOKA (Rank 25)2026/09/2830121840.0%
marble-w03 (Rank 26)2026/09/161812666.7%
アセスルファムK (Rank 31)2026/09/071641225.0%
SUTEKI-_-san (Rank 30)2026/08/243052516.7%
west-muta (Rank 30)2026/08/041981142.1%
龍仙人【鬼手仏心】 (Rank 28)2026/07/2620101050.0%
けいすけ新宿 (Rank 31)2026/07/251871138.9%
Hi-VisionZERO (Rank 32)2026/07/222216672.7%
whitnes (Rank 30)2026/06/18240240.0%

Round openings

Every character

crouch dash forward into evade down1,00010.1%
forward movement into punchP8919.0%
backdash into evade up7267.3%
crouch dash forward into guardG4884.9%
forward dash into guardG2782.8%
guardG2502.5%
forward dash into evade up2392.4%
crouch dash forward into forward dash1221.2%
crouch dash forward into punchP1191.2%
evade down into crouch dash forward1021.0%
evade down into guardG940.9%
backdash into throwP+G920.9%
evade up into crouch dash forward890.9%
backdash870.9%
crouch dash forward into throwP+G790.8%

1,329 further openings account for the other 5,280 rounds.

Counted from 2,449 of the 2,807 matches played. The rest were not pulled for openings.

Wolf

Career
932–993 · 48.4%
This season
498 matches · 46.8%
Peak rank
29

First hit in 51.2% of 1,990 rounds. Won 50.5% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 29.5% of rounds, against 17.6% in their other rounds.
  • Against Jeffry: backs off first in 35.0% of rounds, against 19.5% against everyone else.
  • On Rectangle stages: attacks straight away in 11.4% of rounds, against 5.8% on the other stages.
  • After opening the round before by backing off: backs off first in 34.9% of rounds, against 22.7% after anything else.
  • After winning a round: backs off first in 34.0% of rounds, against 16.5% after losing one.
  • When ahead: backs off first in 30.5% of rounds, against 20.6% when level or behind.
  • In round 4 or later: opens with “backdash into evade up” in 11.5% of rounds, against 5.8% in their other rounds.
  • Against Pai: opens with “crouch dash forward into evade down” in 26.5% of rounds, against 9.1% against everyone else.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 21.3% of rounds, against 13.8% after anything else.
  • After winning a round: opens with “backdash into evade up” in 13.6% of rounds, against 5.3% after losing one.

How is this tested?

forward movement into punchP28314.2%
crouch dash forward into evade down20510.3%
backdash into evade up1467.3%
crouch dash forward into guardG1135.7%
crouch into Low Hammer2P713.5%
guardG492.5%
forward dash into guardG422.1%
backdash into Heavy Middle Kick3K+G361.8%
crouch dash forward into throwP+G361.8%
crouch dash forward into Low Hammer2P351.8%
backdash into Elbow Butt4P341.7%
backdash into throwP+G321.6%
crouch dash forward into Elbow Butt4P281.4%
evade up into crouch dash forward281.4%
forward dash into throwP+G261.3%

257 further openings account for the other 834 rounds.

Counted from 493 of the 498 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf10–10 · 50%11–12 · 48%too few to test
Sarah11–24 · 31%3–4 · 43%too few to test
Jacky10–8 · 56%9–8 · 53%too few to test
Jeffry14–14 · 50%4–4 · 50%too few to test
Kage10–18 · 36%5–1 · 83%too few to test
Goh11–11 · 50%7–5 · 58%too few to test
Pai14–12 · 54%6–0 · 100%too few to test
Akira8–9 · 47%4–6 · 40%too few to test
Aoi7–8 · 47%5–4 · 56%too few to test
El Blaze8–2 · 80%2–2 · 50%too few to test
Lau7–13 · 35%0–0 · —too few to test
Shun2–8 · 20%2–8 · 20%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
2,579–3,147 · 45.0%
This season
616 matches · 45.8%
Peak rank
31

First hit in 54.9% of 1,958 rounds. Won 50.3% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 34.9% of rounds, against 19.6% in their other rounds.
  • Against Shun: backs off first in 53.9% of rounds, against 22.2% against everyone else.
  • After opening the round before by backing off: backs off first in 40.7% of rounds, against 25.0% after anything else.
  • After winning a round: backs off first in 37.2% of rounds, against 19.9% after losing one.
  • When ahead: backs off first in 31.1% of rounds, against 24.1% when level or behind.
  • In round 4 or later: opens with “backdash into evade up” in 12.8% of rounds, against 4.5% in their other rounds.
  • Against Vanessa: opens with “backdash into evade up” in 12.2% of rounds, against 6.2% against everyone else.
  • After opening the round before with “crouch dash forward into evade down”: opens with “crouch dash forward into evade down” in 20.1% of rounds, against 8.7% after anything else.
  • After winning a round: opens with “backdash into evade up” in 11.9% of rounds, against 4.6% after losing one.
  • When behind: opens with “forward movement into P punch” in 6.9% of rounds, against 3.0% when ahead or level.

How is this tested?

crouch dash forward into evade down1929.8%
backdash into evade up1326.7%
crouch dash forward into guardG854.3%
forward movement into punchP824.2%
backdash into Jouho Senshou46P683.5%
crouch dash forward into Jouho Senshou46P633.2%
crouch dash forward into Youhou33P623.1%
crouch dash forward into Housui2P512.6%
forward dash into evade up472.4%
crouch dash forward into Jouho Touken6P371.9%
forward dash into guardG341.7%
forward dash into Jouho Touken6P321.6%
Rimon Chouchu66P291.5%
crouch dash forward into punchP291.5%
backdash into Chouzan Housui46P+K271.4%

254 further openings account for the other 998 rounds.

Counted from 486 of the 616 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–22 · 31%15–15 · 50%-17.2
Wolf19–18 · 51%6–12 · 33%too few to test
Goh11–23 · 32%4–6 · 40%too few to test
Vanessa6–12 · 33%9–15 · 38%too few to test
Jacky11–13 · 46%3–4 · 43%too few to test
Lei Fei8–10 · 44%8–2 · 80%too few to test
Jean11–10 · 52%3–5 · 38%too few to test
Jeffry6–9 · 40%4–10 · 29%too few to test
Shun3–7 · 30%8–3 · 73%too few to test
Aoi3–9 · 25%4–5 · 44%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

130 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
1,862–2,070 · 47.4%
This season
482 matches · 44.0%
Peak rank
30

First hit in 52.0% of 1,385 rounds. Won 50.3% of the rounds they struck first, 43.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 21.9% of rounds, against 13.9% in their other rounds.
  • Against Goh: backs off first in 28.5% of rounds, against 14.8% against everyone else.
  • After opening the round before by waiting: waits first in 15.4% of rounds, against 5.8% after anything else.
  • In round 4 or later: opens with “backdash into evade up” in 9.0% of rounds, against 4.3% in their other rounds.
  • Against Akira: opens with “forward dash into evade up” in 20.0% of rounds, against 3.9% against everyone else.
  • On Single Wall stages: opens with “crouch dash forward into G guard” in 10.4% of rounds, against 4.3% on the other stages.
  • After opening the round before with “forward dash into evade up”: opens with “crouch dash forward into evade down” in 26.9% of rounds, against 10.6% after anything else.
  • After winning a round: opens with “backdash into evade up” in 10.2% of rounds, against 3.3% after losing one.

How is this tested?

crouch dash forward into evade down15411.1%
forward movement into punchP1107.9%
backdash into evade up775.5%
crouch dash forward into guardG715.1%
forward dash into evade up654.7%
forward movement into ResshouPP574.1%
forward dash into guardG503.6%
forward movement into SandangekiPPP362.6%
crouch dash forward into Jizuridan2P322.3%
crouch dash forward into punchP282.0%
guardG271.9%
forward dash into Fusenjin3P241.7%
crouch dash forward into Soumenwari1P+K231.7%
evade down into crouch dash forward191.4%
evade down into guardG161.1%

193 further openings account for the other 599 rounds.

Counted from 343 of the 482 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf11–10 · 52%5–14 · 26%too few to test
Jacky13–6 · 68%4–8 · 33%too few to test
Goh8–10 · 44%5–5 · 50%too few to test
Vanessa0–4 · 0%9–6 · 60%too few to test
Lau10–7 · 59%2–4 · 33%too few to test
Jeffry7–8 · 47%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

139 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
333–301 · 52.5%
This season
285 matches · 44.9%
Peak rank
30

First hit in 48.5% of 1,158 rounds. Won 51.3% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 28.3% of rounds, against 15.5% in their other rounds.
  • Against Wolf: evades first in 17.4% of rounds, against 6.7% against everyone else.
  • After opening the round before by backing off: backs off first in 35.5% of rounds, against 19.5% after anything else.
  • In round 4 or later: opens with “backdash into evade up” in 11.1% of rounds, against 5.0% in their other rounds.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 29.8% of rounds, against 6.3% after anything else.

How is this tested?

crouch dash forward into evade down12010.2%
forward movement into punchP867.3%
backdash into evade up796.7%
crouch dash forward into guardG746.3%
forward dash into guardG393.3%
crouch dash forward into High Angle Upper Kick6K322.7%
crouch dash forward into Squat Straight2P312.6%
forward dash into evade up252.1%
crouch dash forward into forward dash201.7%
forward movement into Jab StraightPP201.7%
guardG201.7%
backdash191.6%
crouch dash forward into Long Stride Back Knuckle4P+K161.4%
forward dash into evade down161.4%
crouch dash forward into Middle Smash6P141.2%

200 further openings account for the other 568 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–3 · 67%7–5 · 58%too few to test
Wolf16–4 · 80%2–2 · 50%too few to test
Lau3–11 · 21%5–4 · 56%too few to test
Kage9–8 · 53%0–2 · 0%too few to test
Goh2–2 · 50%6–10 · 38%too few to test
Shun6–7 · 46%2–5 · 29%too few to test
Jean4–6 · 40%0–2 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
186–134 · 58.1%
This season
183 matches · 52.5%
Peak rank
29

First hit in 51.6% of 728 rounds. Won 55.0% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 84.7% of rounds, against 63.2% in their other rounds.
  • Against Shun: backs off first in 36.4% of rounds, against 18.4% against everyone else.
  • After winning a round: backs off first in 38.0% of rounds, against 17.7% after losing one.
  • When ahead: backs off first in 33.5% of rounds, against 22.3% when level or behind.
  • In round 4 or later: opens with “backdash into evade up” in 21.1% of rounds, against 10.1% in their other rounds.
  • Against Shun: opens with “backdash into evade up” in 20.2% of rounds, against 11.3% against everyone else.
  • After winning a round: opens with “backdash into evade up” in 23.9% of rounds, against 9.4% after losing one.
  • When behind: opens with “forward movement into P punch” in 11.9% of rounds, against 5.3% when ahead or level.

How is this tested?

crouch dash forward into evade down13618.6%
backdash into evade up9412.8%
forward movement into punchP638.6%
crouch dash forward into guardG486.6%
crouch dash forward into Squat Straight2P334.5%
forward dash into guardG223.0%
crouch dash forward into forward dash192.6%
crouch dash forward into punchP182.5%
forward dash into evade up152.0%
crouch dash forward into Switch Kick4K131.8%
evade down into crouch dash forward111.5%
forward dash into Squat Straight2P81.1%
forward movement into Jab StraightPP81.1%
backdash into evade down60.8%
backdash into punchP60.8%

122 further openings account for the other 232 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun14–7 · 67%5–4 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
285–263 · 52.0%
This season
171 matches · 65.5%
Peak rank
30

First hit in 58.6% of 694 rounds. Won 58.0% of the rounds they struck first, 56.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 14.6% of rounds, against 4.3% in their other rounds.
  • Against Akira: backs off first in 38.5% of rounds, against 18.7% against everyone else.
  • After winning a round: backs off first in 33.9% of rounds, against 13.9% after losing one.
  • In round 1: opens with “forward movement into PP Enkou Rensou” in 9.4% of rounds, against 3.6% in their other rounds.
  • Against Akira: opens with “backdash into evade up” in 21.5% of rounds, against 6.1% against everyone else.
  • After losing a round: opens with “crouch dash forward into evade down” in 12.7% of rounds, against 3.5% after winning one.

How is this tested?

forward movement into punchP10014.2%
backdash into evade up537.5%
crouch dash forward into evade down436.1%
forward movement into Enkou RensouPP355.0%
forward movement into Rensou HekizanPPP304.3%
forward dash into guardG233.3%
crouch dash forward into guardG213.0%
guardG202.8%
backdash into Enkou Kenka46P172.4%
crouch dash forward into forward dash111.6%
crouch dash forward into Fukushinshou2P91.3%
forward movement into guardG91.3%
no input91.3%
evade down into guardG81.1%
backdash71.0%

178 further openings account for the other 308 rounds.

Aoi

Career
148–136 · 52.1%
This season
167 matches · 45.5%
Peak rank
26

First hit in 56.8% of 604 rounds. Won 48.7% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 29.4% of rounds, against 18.6% in their other rounds.
  • Against Wolf: waits first in 27.2% of rounds, against 12.8% against everyone else.
  • After winning a round: backs off first in 35.9% of rounds, against 14.5% after losing one.

How is this tested?

backdash into evade up538.7%
forward movement into punchP477.7%
forward movement into Nirentotsu OuchuPPP376.1%
guardG315.1%
crouch dash forward into evade down284.6%
forward movement into NirentotsuPP274.4%
crouch dash forward into guardG172.8%
forward dash into evade up172.8%
forward dash into guardG152.5%
backdash into throwP+G142.3%
backdash into punchP101.6%
backward movement into evade up101.6%
forward movement into guardG91.5%
crouch dash forward into Gedan Shouda2P71.1%
crouch dash forward into forward dash71.1%

169 further openings account for the other 281 rounds.

Counted from 150 of the 167 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf11–12 · 48%1–2 · 33%too few to test
Jacky7–8 · 47%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

17 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
82–67 · 55.0%
This season
92 matches · 46.7%
Peak rank
26

First hit in 49.4% of 358 rounds. Won 52.0% of the rounds they struck first, 43.6% of the rounds they were struck first.

Significant Tells

  • In round 3: backs off first in 30.4% of rounds, against 14.1% in their other rounds.

How is this tested?

crouch dash forward into evade down4311.9%
backdash into evade up339.1%
forward movement into punchP256.9%
forward dash into guardG195.3%
crouch dash forward into guardG164.4%
forward dash into evade up154.2%
guardG113.0%
forward movement into Sayu ShoukenPP102.8%
crouch dash forward into Fukusoushou2P92.5%
forward movement into Renkan MahosuiPPP82.2%
Fukusoushou2P61.7%
evade up into crouch dash forward61.7%
backdash41.1%
backdash into Zensoutai2K+G41.1%
guardG into forward dash41.1%

105 further openings account for the other 148 rounds.

Jean

Career
236–222 · 51.5%
This season
95 matches · 46.3%
Peak rank
27

First hit in 48.2% of 286 rounds. Won 45.6% of the rounds they struck first, 41.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4014.0%
crouch dash forward into evade down279.4%
backdash into evade up217.3%
crouch dash forward into guardG186.3%
guardG134.5%
backdash into Kake'uchi46P124.2%
forward dash into evade down62.1%
forward dash into guardG51.8%
backdash into Kake'uchi~Maekeri'age46PK41.4%
crouch dash forward into Shitamaeken2P41.4%
evade down into crouch dash forward41.4%
forward dash into evade up41.4%
crouch dash back into Nozuchi1P+K31.1%
crouch dash back into Yamakuzushi6K31.1%
crouch dash forward into Yoko'enpi6P31.1%

89 further openings account for the other 119 rounds.

Counted from 73 of the 95 matches played. The rest were not pulled for openings.

Lau

Career
738–741 · 49.9%
This season
86 matches · 44.2%
Peak rank
29

First hit in 52.3% of 283 rounds. Won 42.6% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into evade down227.8%
forward movement into punchP217.4%
backdash into Kensou4P155.3%
guardG155.3%
crouch dash forward into Souchuken2P134.6%
backdash into evade up124.2%
crouch dash forward into guardG82.8%
forward dash into evade up62.1%
crouch dash forward into throwP+G51.8%
evade up into crouch dash forward51.8%
forward dash into guardG51.8%
guardG into Souchuken2P51.8%
crouch dash forward into Junho Chushou33P41.4%
crouch dash forward into Kasoutai2K41.4%
crouch dash forward into forward dash41.4%

102 further openings account for the other 140 rounds.

Counted from 68 of the 86 matches played. The rest were not pulled for openings.

Shun

Career
460–480 · 48.9%
This season
49 matches · 46.9%
Peak rank
26

First hit in 46.6% of 161 rounds. Won 46.7% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2213.7%
forward movement into punchP169.9%
forward dash into evade up85.0%
forward dash into guardG63.7%
crouch dash forward into evade down53.1%
crouch dash forward into guardG53.1%
forward movement into RengekiPP53.1%
guardG53.1%
backdash into Gyou'in Haishu3P31.9%
backdash into punchP31.9%
crouch dash forward into Tenshin Souchushou6P+K31.9%
guardG into Tenshin Souchushou6P+K31.9%
no input31.9%
backdash21.2%
backdash into Kasen Gyou'in6P+K+G21.2%

59 further openings account for the other 70 rounds.

Counted from 40 of the 49 matches played. The rest were not pulled for openings.

Dural

Career
359–351 · 50.6%
This season
33 matches · 54.5%
Peak rank
27

First hit in 40.3% of 134 rounds. Won 55.6% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG2518.7%
crouch dash forward into evade down139.7%
forward dash into guardG107.5%
forward dash into evade up75.2%
crouch dash forward into guardG64.5%
evade down into guardG43.0%
forward movement into guardG43.0%
crouch dash forward into forward dash32.2%
evade down into crouch dash forward32.2%
forward dash into evade down32.2%
forward movement into punchP32.2%
guardG into crouch dash forward32.2%
no input32.2%
crouch dash back into evade down21.5%
crouch dash back into guardG21.5%

31 further openings account for the other 43 rounds.

Brad

Career
31–20 · 60.8%
This season
33 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1017.2%
forward dash into guardG610.3%
Spine Whip4P into Lumpini Combination4PK46.9%
crouch dash forward into evade down35.2%
crouch dash forward into guardG35.2%
backdash into evade up23.5%
forward dash into evade up23.5%
guardG into Destruction Body3P+K23.5%
offensive move23.5%
Ducking6P+K+G into Ducking StraightP11.7%
Ducking6P+K+G into offensive move11.7%
Elbow Hook6P11.7%
Sawk Klab6P+K11.7%
Sawk Klab6P+K into forward dash11.7%
Stop Kick4K into punchP11.7%

18 further openings account for the other 18 rounds.

Counted from 15 of the 33 matches played. The rest were not pulled for openings.

Jeffry

Career
7–5 · 58.3%
This season
9 matches · 44.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into evade down49.5%
guardG49.5%
crouch dash forward into guardG37.1%
evade down into guardG24.8%
forward movement into punchP24.8%
backdash into Tsunami Beat3K+G12.4%
backdash into evade up12.4%
crouch dash back into evade down12.4%
crouch dash forward into Double KnucklePP12.4%
crouch dash forward into Kenka Hook46P12.4%
crouch dash forward into Low Knuckle2P12.4%
crouch dash forward into Middle Hell Stab6P+K12.4%
crouch dash forward into Side Kick3K12.4%
crouch dash forward into Smash Upper3P12.4%
crouch dash forward into crouch12.4%

17 further openings account for the other 17 rounds.

El Blaze

Career
430–427 · 50.2%
This season
8 matches · 50.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into evade down515.6%
crouch dash forward into Sit Jab2P39.4%
forward movement into punchP39.4%
crouch dash forward into Volcano Upper4P+K26.2%
crouch into Straight6P+K26.2%
forward dash into evade up26.2%
forward movement into Quick HookPP26.2%
High-Speed Jab46P into Shouda46PP13.1%
backdash13.1%
crouch dash back into crouch13.1%
crouch dash back into evade down13.1%
crouch dash forward into Shadow Slash4KP13.1%
crouch dash forward into crouch13.1%
crouch dash forward into forward dash13.1%
evade down into Overtune Blow3P+K13.1%

5 further openings account for the other 5 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (122 here; about 6.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 10 of 16 tests hold up
  • Akira: 10 of 16 tests hold up
  • Kage: 8 of 15 tests hold up
  • Jacky: 5 of 15 tests hold up
  • Sarah: 8 of 17 tests hold up
  • Eileen: 6 of 15 tests hold up
  • Aoi: 3 of 14 tests hold up
  • Lei Fei: 1 of 14 tests hold up
  • Jean: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)