VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

覇狼鬼帝hell-o-kitty

  • Jean
  • Jacky
  • Wolf
  • Kage
  • Lau
Career matches1,422
Career win rate57.0%
Round win rate51.8%
Peak rank31
Distinct opponents15
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1591 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira3176644132557.6%
Jean3156832024856.3%
Jacky2653302356.6%
Lau26139469.2%
Wolf26136746.1%
Kage2695455.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky85362.5%+24.1
Wolf61516.7%-34.1
Shun4040.0%-53.2
Jeffry32166.7%+1.4
Lau31233.3%-28.4
Lei Fei32166.7%+23.3
Akira220100.0%+46.2
Sarah220100.0%+39.9
Vanessa21150.0%+9.8
Lion110100.0%+39.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence105550.0%-1.6
Breakable Half Fence64266.7%+31.5
Breakable Full Fence43175.0%+11.9
Low Fence4040.0%-55.9
Single Wall42250.0%-0.6
Open31233.3%-2.9
Rectangle220100.0%+39.9
Octagon1010.0%-56.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2360.9%51.9%+9.0
No walls1127.3%46.1%-18.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

manekinecogames (Rank 23)2026/05/05220100.0%
あきらめウルフ (Rank 26)2026/05/0531233.3%
massaka_summer (Rank 25)2026/05/05220100.0%
ジズー (Rank 30)2026/05/052020.0%
獣王(設定2) (Rank 28)2026/05/052020.0%
たか (Rank 33)2026/05/0521150.0%
gairoku88 (Rank 30)2026/05/052020.0%
ontama_kagaho (Rank 33)2026/05/05220100.0%
ふぇに (Rank 34)2026/05/0563350.0%
nobita2025 (Rank 30)2026/05/051010.0%
MAR-KUN888 (Rank 29)2026/05/052020.0%
simusimu500 (Rank 29)2026/04/23110100.0%
nuku2pai428 (Rank 30)2026/04/231010.0%
marurucyan (Rank 28)2026/04/23110100.0%
cream-soba-1972 (Rank 27)2026/03/2854180.0%

Round openings

Every character

forward dash into Jouho Touken6P64.4%
punchP into kickK64.4%
Rimon Chouchu66P53.6%
Rimon Chouchu66P into forward dash42.9%
backdash into Doumawashi Kaitengeri46K+G42.9%
Jouho Senshou46P into forward movement32.2%
backdash into Chouzan Housui46P+K32.2%
backdash into Jouho Senshou46P32.2%
backward movement into Jouho Touken6P32.2%
evade down into Jouho Senshou46P32.2%
Shitamaeken2P into Koubougeri6K+G21.5%
Shitamaeken2P into backward movement21.5%
Shitamaeken2P into forward dash21.5%
Yoko'enpi6P into punchP21.5%
backdash into Spin Heel Sword4K+G21.5%

82 further openings account for the other 87 rounds.

Akira

Career
441–325 · 57.6%
This season
15 matches · 40.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Jouho Touken6P69.5%
Rimon Chouchu66P57.9%
Rimon Chouchu66P into forward dash46.3%
Jouho Senshou46P into forward movement34.8%
backdash into Chouzan Housui46P+K34.8%
backdash into Jouho Senshou46P34.8%
backward movement into Jouho Touken6P34.8%
evade down into Jouho Senshou46P34.8%
crouch dash back into Koboku214P23.2%
crouch dash forward into Youhou33P23.2%
evade up into Souka Housui3P+K23.2%
forward dash into throwP+G23.2%
Housui2P into backdash11.6%
Housui2P into evade down11.6%
Kaikyusei4P into punchP11.6%

22 further openings account for the other 22 rounds.

Jean

Career
320–248 · 56.3%
This season
8 matches · 75.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Doumawashi Kaitengeri46K+G413.3%
punchP into kickK310.0%
Shitamaeken2P into Koubougeri6K+G26.7%
Shitamaeken2P into backward movement26.7%
Shitamaeken2P into forward dash26.7%
Yoko'enpi6P into punchP26.7%
Gyaku Seikenzuki66P13.3%
Gyaku Seikenzuki66P into forward dash13.3%
Harai'uke (Deflect)4P+K+G into Shutoukiri4P13.3%
KounirenPP into KagizukiPPP13.3%
Oihiji4P+K13.3%
Shitamaeken2P13.3%
Shitamaeken2P into backdash13.3%
Shitazuki3P into punchP13.3%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK13.3%

6 further openings account for the other 6 rounds.

Jacky

Career
30–23 · 56.6%
This season
4 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G213.3%
Beat KnuckleP+K into Beat & Back KnuckleP+KP16.7%
Middle Smash6P into Middle Smash Back Knuckle6PP16.7%
Slant Back Knuckle1P16.7%
backdash into High Angle Upper Kick6K16.7%
backdash into Middle Spin Kick46K+G16.7%
backdash into Side Hook Turn44P16.7%
backdash into Spinning Kick Turn44K16.7%
evade down into Middle Spin Kick46K+G16.7%
evade down into Slant Back Knuckle1P16.7%
evade up into Smash Straight3P16.7%
guardG16.7%
guardG into Spin Heel Sword4K+G16.7%
punchP into Jab StraightPP16.7%

Wolf

Career
6–7 · 46.1%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Hammer2P into Comet Hook1P19.1%
backdash into Quick Shoulder66P+K19.1%
backdash into Regret Discharge33P+K19.1%
backward movement into punchP19.1%
crouch dash forward into Low Hammer2P19.1%
evade down into Elbow Butt4P19.1%
evade down into Savate4K19.1%
evade down into forward dash19.1%
guardG into Low Hammer2P19.1%
punchP into kickK19.1%
up-back kick7K into kickK19.1%

Kage

Career
5–4 · 55.6%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fusenjin3P into Hiji'uchi6P111.1%
Hagakure-ryu In Shippujin4P+K+G111.1%
Jizuridan2P into Rakujin Gaeri44P111.1%
crouch dash back into Furikakato OtoshiK+G111.1%
evade down into Tsumujigeri2K+G111.1%
evade up111.1%
evade up into forward punch+kick+guard6P+K+G111.1%
guardG into Hiji'uchi6P111.1%
guardG into evade down111.1%

Lau

Career
9–4 · 69.2%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P into punchP111.1%
Honshin Hekiken1P+K111.1%
Shakashou3P into RenshouPP111.1%
Souchuken2P into Gako Choushitsu6K111.1%
backdash into Honten Rakutoutai46K+G111.1%
backdash into evade up111.1%
crouch into Sako Soushou4P+K111.1%
evade up into crouch dash forward111.1%
punchP into kickK111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)