Virtua Fighter 5 REVO · v1.10 · Region: South America
覇狼鬼帝hell-o-kitty
Characters played — VF5's own record
| Akira | 31 | 766 | 441 | 325 | 57.6% |
|---|---|---|---|---|---|
| Jean | 31 | 568 | 320 | 248 | 56.3% |
| Jacky | 26 | 53 | 30 | 23 | 56.6% |
| Lau | 26 | 13 | 9 | 4 | 69.2% |
| Wolf | 26 | 13 | 6 | 7 | 46.1% |
| Kage | 26 | 9 | 5 | 4 | 55.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 8 | 5 | 3 | 62.5% | +24.0 |
|---|---|---|---|---|---|
| Wolf | 6 | 1 | 5 | 16.7% | -34.0 |
| Shun | 4 | 0 | 4 | 0.0% | -53.2 |
| Jeffry | 3 | 2 | 1 | 66.7% | +0.5 |
| Lau | 3 | 1 | 2 | 33.3% | -27.9 |
| Lei Fei | 3 | 2 | 1 | 66.7% | +23.6 |
| Akira | 2 | 2 | 0 | 100.0% | +46.3 |
| Sarah | 2 | 2 | 0 | 100.0% | +39.8 |
| Vanessa | 2 | 1 | 1 | 50.0% | +10.2 |
| Lion | 1 | 1 | 0 | 100.0% | +39.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 10 | 5 | 5 | 50.0% | -1.3 |
|---|---|---|---|---|---|
| Breakable Half Fence | 6 | 4 | 2 | 66.7% | +31.7 |
| Breakable Full Fence | 4 | 3 | 1 | 75.0% | +11.2 |
| Low Fence | 4 | 0 | 4 | 0.0% | -55.6 |
| Single Wall | 4 | 2 | 2 | 50.0% | -0.7 |
| Open | 3 | 1 | 2 | 33.3% | -3.0 |
| Rectangle | 2 | 2 | 0 | 100.0% | +39.8 |
| Octagon | 1 | 0 | 1 | 0.0% | -56.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 23 | 60.9% | 51.9% | +9.0 |
| No walls | 11 | 27.3% | 46.1% | -18.8 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ふぇに (Rank 34) | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|
| cream-soba-1972 (Rank 27) | 5 | 4 | 1 | 80.0% |
| あきらめウルフ (Rank 26) | 3 | 1 | 2 | 33.3% |
| MAR-KUN888 (Rank 29) | 2 | 0 | 2 | 0.0% |
| gairoku88 (Rank 30) | 2 | 0 | 2 | 0.0% |
| manekinecogames (Rank 23) | 2 | 2 | 0 | 100.0% |
| massaka_summer (Rank 25) | 2 | 2 | 0 | 100.0% |
| ontama_kagaho (Rank 33) | 2 | 2 | 0 | 100.0% |
| たか (Rank 33) | 2 | 1 | 1 | 50.0% |
| ジズー (Rank 30) | 2 | 0 | 2 | 0.0% |
| 獣王(設定2) (Rank 28) | 2 | 0 | 2 | 0.0% |
| marurucyan (Rank 28) | 1 | 1 | 0 | 100.0% |
| nobita2025 (Rank 30) | 1 | 0 | 1 | 0.0% |
| nuku2pai428 (Rank 30) | 1 | 0 | 1 | 0.0% |
| simusimu500 (Rank 29) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| manekinecogames (Rank 23) | 2026/05/05 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| あきらめウルフ (Rank 26) | 2026/05/05 | 3 | 1 | 2 | 33.3% |
| massaka_summer (Rank 25) | 2026/05/05 | 2 | 2 | 0 | 100.0% |
| ジズー (Rank 30) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| 獣王(設定2) (Rank 28) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| たか (Rank 33) | 2026/05/05 | 2 | 1 | 1 | 50.0% |
| gairoku88 (Rank 30) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| ontama_kagaho (Rank 33) | 2026/05/05 | 2 | 2 | 0 | 100.0% |
| ふぇに (Rank 34) | 2026/05/05 | 6 | 3 | 3 | 50.0% |
| nobita2025 (Rank 30) | 2026/05/05 | 1 | 0 | 1 | 0.0% |
| MAR-KUN888 (Rank 29) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| simusimu500 (Rank 29) | 2026/04/23 | 1 | 1 | 0 | 100.0% |
| nuku2pai428 (Rank 30) | 2026/04/23 | 1 | 0 | 1 | 0.0% |
| marurucyan (Rank 28) | 2026/04/23 | 1 | 1 | 0 | 100.0% |
| cream-soba-1972 (Rank 27) | 2026/03/28 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| forward dash into Jouho Touken6P | 6 | 4.4% |
|---|---|---|
| punchP into kickK | 6 | 4.4% |
| Rimon Chouchu66P | 5 | 3.6% |
| Rimon Chouchu66P into forward dash | 4 | 2.9% |
| backdash into Doumawashi Kaitengeri46K+G | 4 | 2.9% |
| Jouho Senshou46P into forward movement | 3 | 2.2% |
| backdash into Chouzan Housui46P+K | 3 | 2.2% |
| backdash into Jouho Senshou46P | 3 | 2.2% |
| backward movement into Jouho Touken6P | 3 | 2.2% |
| evade down into Jouho Senshou46P | 3 | 2.2% |
| Shitamaeken2P into Koubougeri6K+G | 2 | 1.5% |
| Shitamaeken2P into backward movement | 2 | 1.5% |
| Shitamaeken2P into forward dash | 2 | 1.5% |
| Yoko'enpi6P into punchP | 2 | 1.5% |
| backdash into Spin Heel Sword4K+G | 2 | 1.5% |
82 further openings account for the other 87 rounds.
Akira
| forward dash into Jouho Touken6P | 6 | 9.5% |
|---|---|---|
| Rimon Chouchu66P | 5 | 7.9% |
| Rimon Chouchu66P into forward dash | 4 | 6.3% |
| Jouho Senshou46P into forward movement | 3 | 4.8% |
| backdash into Chouzan Housui46P+K | 3 | 4.8% |
| backdash into Jouho Senshou46P | 3 | 4.8% |
| backward movement into Jouho Touken6P | 3 | 4.8% |
| evade down into Jouho Senshou46P | 3 | 4.8% |
| crouch dash back into Koboku214P | 2 | 3.2% |
| crouch dash forward into Youhou33P | 2 | 3.2% |
| evade up into Souka Housui3P+K | 2 | 3.2% |
| forward dash into throwP+G | 2 | 3.2% |
| Housui2P into backdash | 1 | 1.6% |
| Housui2P into evade down | 1 | 1.6% |
| Kaikyusei4P into punchP | 1 | 1.6% |
22 further openings account for the other 22 rounds.
Jean
| backdash into Doumawashi Kaitengeri46K+G | 4 | 13.3% |
|---|---|---|
| punchP into kickK | 3 | 10.0% |
| Shitamaeken2P into Koubougeri6K+G | 2 | 6.7% |
| Shitamaeken2P into backward movement | 2 | 6.7% |
| Shitamaeken2P into forward dash | 2 | 6.7% |
| Yoko'enpi6P into punchP | 2 | 6.7% |
| Gyaku Seikenzuki66P | 1 | 3.3% |
| Gyaku Seikenzuki66P into forward dash | 1 | 3.3% |
| Harai'uke (Deflect)4P+K+G into Shutoukiri4P | 1 | 3.3% |
| KounirenPP into KagizukiPPP | 1 | 3.3% |
| Oihiji4P+K | 1 | 3.3% |
| Shitamaeken2P | 1 | 3.3% |
| Shitamaeken2P into backdash | 1 | 3.3% |
| Shitazuki3P into punchP | 1 | 3.3% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 1 | 3.3% |
6 further openings account for the other 6 rounds.
Jacky
| backdash into Spin Heel Sword4K+G | 2 | 13.3% |
|---|---|---|
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 1 | 6.7% |
| Middle Smash6P into Middle Smash Back Knuckle6PP | 1 | 6.7% |
| Slant Back Knuckle1P | 1 | 6.7% |
| backdash into High Angle Upper Kick6K | 1 | 6.7% |
| backdash into Middle Spin Kick46K+G | 1 | 6.7% |
| backdash into Side Hook Turn44P | 1 | 6.7% |
| backdash into Spinning Kick Turn44K | 1 | 6.7% |
| evade down into Middle Spin Kick46K+G | 1 | 6.7% |
| evade down into Slant Back Knuckle1P | 1 | 6.7% |
| evade up into Smash Straight3P | 1 | 6.7% |
| guardG | 1 | 6.7% |
| guardG into Spin Heel Sword4K+G | 1 | 6.7% |
| punchP into Jab StraightPP | 1 | 6.7% |
Wolf
| Low Hammer2P into Comet Hook1P | 1 | 9.1% |
|---|---|---|
| backdash into Quick Shoulder66P+K | 1 | 9.1% |
| backdash into Regret Discharge33P+K | 1 | 9.1% |
| backward movement into punchP | 1 | 9.1% |
| crouch dash forward into Low Hammer2P | 1 | 9.1% |
| evade down into Elbow Butt4P | 1 | 9.1% |
| evade down into Savate4K | 1 | 9.1% |
| evade down into forward dash | 1 | 9.1% |
| guardG into Low Hammer2P | 1 | 9.1% |
| punchP into kickK | 1 | 9.1% |
| up-back kick7K into kickK | 1 | 9.1% |
Kage
| Fusenjin3P into Hiji'uchi6P | 1 | 11.1% |
|---|---|---|
| Hagakure-ryu In Shippujin4P+K+G | 1 | 11.1% |
| Jizuridan2P into Rakujin Gaeri44P | 1 | 11.1% |
| crouch dash back into Furikakato OtoshiK+G | 1 | 11.1% |
| evade down into Tsumujigeri2K+G | 1 | 11.1% |
| evade up | 1 | 11.1% |
| evade up into forward punch+kick+guard6P+K+G | 1 | 11.1% |
| guardG into Hiji'uchi6P | 1 | 11.1% |
| guardG into evade down | 1 | 11.1% |
Lau
| Chugeki6P into punchP | 1 | 11.1% |
|---|---|---|
| Honshin Hekiken1P+K | 1 | 11.1% |
| Shakashou3P into RenshouPP | 1 | 11.1% |
| Souchuken2P into Gako Choushitsu6K | 1 | 11.1% |
| backdash into Honten Rakutoutai46K+G | 1 | 11.1% |
| backdash into evade up | 1 | 11.1% |
| crouch into Sako Soushou4P+K | 1 | 11.1% |
| evade up into crouch dash forward | 1 | 11.1% |
| punchP into kickK | 1 | 11.1% |
