Virtua Fighter 5 REVO · v1.10 · Region: South America
ni-ku-ji-ru
Characters played — VF5's own record
| Akira | 28 | 1,437 | 727 | 710 | 50.6% |
|---|---|---|---|---|---|
| Wolf | 28 | 1,098 | 556 | 542 | 50.6% |
| El Blaze | 32 | 494 | 242 | 252 | 49.0% |
| Eileen | 26 | 50 | 25 | 25 | 50.0% |
| Aoi | 21 | 13 | 2 | 11 | 15.4% |
| Kage | 21 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 75 | 42 | 33 | 56.0% | +7.8 |
|---|---|---|---|---|---|
| Aoi | 70 | 41 | 29 | 58.6% | +6.7 |
| Wolf | 67 | 47 | 20 | 70.2% | +19.9 |
| Shun | 39 | 24 | 15 | 61.5% | +11.6 |
| Jacky | 33 | 11 | 22 | 33.3% | -15.2 |
| Jeffry | 33 | 14 | 19 | 42.4% | -10.5 |
| Jean | 21 | 9 | 12 | 42.9% | -2.7 |
| Sarah | 21 | 10 | 11 | 47.6% | -5.2 |
| Goh | 19 | 6 | 13 | 31.6% | -17.8 |
| El Blaze | 18 | 7 | 11 | 38.9% | -10.1 |
| Pai | 17 | 6 | 11 | 35.3% | -23.7 |
| Lion | 15 | 4 | 11 | 26.7% | -24.4 |
| Brad | 14 | 6 | 8 | 42.9% | -7.8 |
| Kage | 13 | 8 | 5 | 61.5% | +1.6 |
| Lau | 11 | 4 | 7 | 36.4% | -16.8 |
| Lei Fei | 9 | 7 | 2 | 77.8% | +25.8 |
| Vanessa | 9 | 3 | 6 | 33.3% | -15.3 |
| Eileen | 7 | 3 | 4 | 42.9% | -15.4 |
| Dural | 2 | 1 | 1 | 50.0% | +4.0 |
1 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 72 | 35 | 37 | 48.6% | -6.8 |
|---|---|---|---|---|---|
| Low Fence | 67 | 33 | 34 | 49.2% | -2.0 |
| Breakable Half Fence | 50 | 28 | 22 | 56.0% | +9.0 |
| Full Fence | 48 | 24 | 24 | 50.0% | -0.6 |
| Rectangle | 43 | 21 | 22 | 48.8% | -1.5 |
| Octagon | 42 | 22 | 20 | 52.4% | -0.8 |
| Single Wall | 41 | 20 | 21 | 48.8% | -4.4 |
| Full Fence and Open | 40 | 20 | 20 | 50.0% | +1.6 |
| Breakable Full Fence | 36 | 22 | 14 | 61.1% | +7.3 |
| Open | 31 | 16 | 15 | 51.6% | +4.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 291 | 52.2% | 51.8% | +0.4 |
| No walls | 139 | 49.6% | 50.8% | -1.2 |
Walls against open: +1.6 points (95% range -8.7 to +11.9), p 0.764 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| M&E (Rank 23) | 19 | 14 | 5 | 73.7% |
|---|---|---|---|---|
| Martin1833 (Rank 26) | 10 | 8 | 2 | 80.0% |
| はげまん (Rank 26) | 10 | 5 | 5 | 50.0% |
| 三輪ですが@SRGM (Rank 24) | 9 | 5 | 4 | 55.6% |
| 神無月夏美Vtuber (Rank 25) | 9 | 7 | 2 | 77.8% |
| うをん (Rank 30) | 8 | 8 | 0 | 100.0% |
| maripon (Rank 30) | 7 | 2 | 5 | 28.6% |
| xXsoul-childXx (Rank 29) | 7 | 5 | 2 | 71.4% |
| ちび-G (Rank 30) | 7 | 4 | 3 | 57.1% |
| 失礼!スマッシュ☆彡 (Rank 26) | 7 | 1 | 6 | 14.3% |
| え~る (Rank 27) | 6 | 2 | 4 | 33.3% |
| CELIS (Rank 26) | 5 | 3 | 2 | 60.0% |
| XiaoMing.SH (Rank 28) | 5 | 3 | 2 | 60.0% |
| juste (Rank 30) | 5 | 2 | 3 | 40.0% |
| kimxxxtt (Rank 22) | 5 | 2 | 3 | 40.0% |
| mitorakujo (Rank 28) | 5 | 3 | 2 | 60.0% |
| ☆瞳氷☆ (Rank 24) | 5 | 3 | 2 | 60.0% |
| トローリロートル (Rank 24) | 5 | 5 | 0 | 100.0% |
| フルメタル (Rank 28) | 5 | 2 | 3 | 40.0% |
| 無槪念野獸/무개념야수 (Rank 25) | 5 | 4 | 1 | 80.0% |
| MATSUNAGAAKIRA.REBOOT (Rank 26) | 4 | 2 | 2 | 50.0% |
| syounai (Rank 28) | 4 | 3 | 1 | 75.0% |
| tanechin (Rank 28) | 4 | 1 | 3 | 25.0% |
| μ (Rank 26) | 4 | 3 | 1 | 75.0% |
| コナモン@konamon4119 (Rank 27) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| xXsoul-childXx (Rank 29) | 2026/09/18 | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|---|
| ☆瞳氷☆ (Rank 24) | 2026/09/16 | 5 | 3 | 2 | 60.0% |
| 無槪念野獸/무개념야수 (Rank 25) | 2026/09/14 | 5 | 4 | 1 | 80.0% |
| mitorakujo (Rank 28) | 2026/09/13 | 5 | 3 | 2 | 60.0% |
| え~る (Rank 27) | 2026/09/12 | 6 | 2 | 4 | 33.3% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/09/12 | 7 | 1 | 6 | 14.3% |
| kimxxxtt (Rank 22) | 2026/09/12 | 5 | 2 | 3 | 40.0% |
| 三輪ですが@SRGM (Rank 24) | 2026/09/11 | 9 | 5 | 4 | 55.6% |
| M&E (Rank 23) | 2026/09/03 | 19 | 14 | 5 | 73.7% |
| 神無月夏美Vtuber (Rank 25) | 2026/08/31 | 9 | 7 | 2 | 77.8% |
| Martin1833 (Rank 26) | 2026/08/31 | 10 | 8 | 2 | 80.0% |
| コナモン@konamon4119 (Rank 27) | 2026/08/28 | 4 | 2 | 2 | 50.0% |
| トローリロートル (Rank 24) | 2026/08/27 | 5 | 5 | 0 | 100.0% |
| フルメタル (Rank 28) | 2026/08/24 | 5 | 2 | 3 | 40.0% |
| CELIS (Rank 26) | 2026/08/23 | 5 | 3 | 2 | 60.0% |
| juste (Rank 30) | 2026/08/23 | 5 | 2 | 3 | 40.0% |
| うをん (Rank 30) | 2026/08/23 | 8 | 8 | 0 | 100.0% |
| μ (Rank 26) | 2026/08/03 | 4 | 3 | 1 | 75.0% |
| はげまん (Rank 26) | 2026/07/30 | 10 | 5 | 5 | 50.0% |
| XiaoMing.SH (Rank 28) | 2026/07/21 | 5 | 3 | 2 | 60.0% |
| maripon (Rank 30) | 2026/07/21 | 7 | 2 | 5 | 28.6% |
| ちび-G (Rank 30) | 2026/07/19 | 7 | 4 | 3 | 57.1% |
| syounai (Rank 28) | 2026/07/14 | 4 | 3 | 1 | 75.0% |
| tanechin (Rank 28) | 2026/07/03 | 4 | 1 | 3 | 25.0% |
| MATSUNAGAAKIRA.REBOOT (Rank 26) | 2026/06/07 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| forward movement into punchP | 84 | 4.3% |
|---|---|---|
| forward dash into Jouho Touken6P | 79 | 4.0% |
| crouch dash forward into evade down | 68 | 3.5% |
| Ekishou3P | 45 | 2.3% |
| evade down into guardG | 43 | 2.2% |
| forward dash into throwP+G | 41 | 2.1% |
| Rimon Chouchu66P | 40 | 2.0% |
| evade down into forward dash | 36 | 1.8% |
| guardG into Souka Housui3P+K | 33 | 1.7% |
| Ekishou3P into forward dash | 31 | 1.6% |
| forward dash | 31 | 1.6% |
| Arrow Knuckle3P | 30 | 1.5% |
| Ekishou3P into guardG | 30 | 1.5% |
| guardG | 30 | 1.5% |
| punchP | 28 | 1.4% |
417 further openings account for the other 1,317 rounds.
Counted from 490 of the 493 matches played. The rest were not pulled for openings.
Akira
| forward dash into Jouho Touken6P | 79 | 6.8% |
|---|---|---|
| forward movement into punchP | 53 | 4.6% |
| crouch dash forward into evade down | 46 | 4.0% |
| Ekishou3P | 45 | 3.9% |
| Rimon Chouchu66P | 40 | 3.5% |
| forward dash into throwP+G | 39 | 3.4% |
| evade down into forward dash | 36 | 3.1% |
| guardG into Souka Housui3P+K | 33 | 2.9% |
| Ekishou3P into forward dash | 31 | 2.7% |
| Ekishou3P into guardG | 30 | 2.6% |
| forward dash | 30 | 2.6% |
| crouch dash forward into Jouho Touken6P | 27 | 2.3% |
| guardG into Ekishou3P | 26 | 2.2% |
| evade down into guardG | 24 | 2.1% |
| guardG | 18 | 1.6% |
190 further openings account for the other 602 rounds.
Wolf
| Arrow Knuckle3P | 30 | 5.2% |
|---|---|---|
| forward movement into punchP | 21 | 3.6% |
| Arrow Knuckle3P into guardG | 19 | 3.3% |
| forward movement into Hammer KickPK | 19 | 3.3% |
| Low Drop Kick62K | 18 | 3.1% |
| Screw Hook63214P into Screw Lariat63214PP | 17 | 3.0% |
| crouch dash forward into evade down | 17 | 3.0% |
| evade down into guardG | 17 | 3.0% |
| guardG into Arrow Knuckle3P | 15 | 2.6% |
| guardG into Low Drop Kick62K | 15 | 2.6% |
| Jab StraightPP into One Two UpperPPP | 12 | 2.1% |
| forward movement into Jab StraightPP | 12 | 2.1% |
| forward movement into One Two UpperPPP | 12 | 2.1% |
| Low Hammer2P | 11 | 1.9% |
| evade up into Low Drop Kick62K | 11 | 1.9% |
153 further openings account for the other 330 rounds.
Counted from 142 of the 145 matches played. The rest were not pulled for openings.
El Blaze
| Straight6P+K | 21 | 10.3% |
|---|---|---|
| Straight6P+K into Quick Combo6P+KP | 10 | 4.9% |
| forward movement into punchP | 8 | 3.9% |
| crouch dash back | 6 | 2.9% |
| crouch into Low Spin Kick2K+G | 6 | 2.9% |
| backdash into Darkness Smash43P+K | 5 | 2.5% |
| crouch dash forward into evade down | 5 | 2.5% |
| guardG into Quick Combo6P+KP | 5 | 2.5% |
| guardG into Volcano Upper4P+K | 5 | 2.5% |
| punchP | 5 | 2.5% |
| evade down into Shadow Spear6K | 4 | 2.0% |
| guardG | 4 | 2.0% |
| guardG into Shadow Strike6P | 4 | 2.0% |
| Shadow Strike6P | 3 | 1.5% |
| crouch dash back into Hammer Smash46P+K | 3 | 1.5% |
83 further openings account for the other 110 rounds.
Eileen
| forward movement into RententaiPK | 2 | 15.4% |
|---|---|---|
| Douchu6P | 1 | 7.7% |
| Douchu6P into Jouho Chu'un6PP | 1 | 7.7% |
| Sayu Gekishou6P+KP into Jinrai Santen6P+KPP | 1 | 7.7% |
| crouch dash forward into Douchu6P | 1 | 7.7% |
| evade down into Tanhikyaku9K | 1 | 7.7% |
| guardG into Douchu6P | 1 | 7.7% |
| guardG into Jouho Chu'un6PP | 1 | 7.7% |
| guardG into Soumensou4P | 1 | 7.7% |
| guardG into throwP+G | 1 | 7.7% |
| punchP into Jouho Chu'un6PP | 1 | 7.7% |
| punchP into kickK | 1 | 7.7% |
Aoi
| Tenchi In'youP+K+G | 3 | 33.3% |
|---|---|---|
| forward movement into punchP | 2 | 22.2% |
| Chudan Hiji'ate6P | 1 | 11.1% |
| Kusanagi2K+G | 1 | 11.1% |
| forward movement into Chudan Hiji'ate6P | 1 | 11.1% |
| guardG into throwP+G | 1 | 11.1% |
