VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

AsaAkira

  • Brad
  • Lau
  • Sarah
  • Akira
  • Kage
  • Shun
  • Wolf
  • Goh
  • Jean
  • Lei Fei
  • Lion
  • Pai
Career matches617
Career win rate89.5%
Round win rate72.7%
Peak rank31
Distinct opponents53
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1855 #225 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky311431271688.8%
Akira291241141091.9%
Shun266158395.1%
Kage2657471082.5%
Goh264743491.5%
Sarah244743491.5%
Lau273632488.9%
Brad273329487.9%
Jean262521484.0%
Lei Fei232120195.2%
Wolf261512380.0%
Lion2643175.0%
Pai2643175.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

803 of 803 rounds counted

8.6 inputs a second (518 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.7524146
Brad8.4507120
Lau9.1548109
Sarah8.349977
Akira9.657664
Kage7.645768
Shun8.550852
Wolf8.148551
Goh9.355743
Jean8.249223
Lei Fei9.859018
Lion8.350022
Pai7.847110

By opponent's character

El Blaze8.3500109
Eileen8.551085
Jacky8.651374
Wolf9.154672
Brad8.450461
Shun9.054062
Sarah8.852751
Jean8.651451
Pai8.450647
Jeffry8.852645
Kage8.350029
Taka7.947329
Akira9.959224
Goh8.551021
Aoi9.657510
Lau9.054113
Lion7.544813
Lei Fei8.95337

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

El Blaze2718966.7%-12.4
Eileen2524196.0%+3.4
Jacky2117481.0%-1.1
Wolf20200100.0%+6.3
Brad17170100.0%+13.0
Shun1612475.0%-6.6
Sarah1411378.6%-7.5
Jean139469.2%-15.7
Pai12120100.0%+15.9
Jeffry119281.8%-5.1
Kage880100.0%+10.0
Taka74357.1%-20.7
Akira660100.0%+15.8
Goh660100.0%+17.3
Aoi330100.0%+2.4
Lau330100.0%+44.0
Lion31233.3%-31.5
Lei Fei220100.0%+4.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon3429585.3%+1.6
Full Fence2826292.9%+9.1
Half Fence2219386.4%+1.0
Breakable Half Fence2116576.2%-8.4
Low Fence2018290.0%+1.0
Single Wall2017385.0%-5.0
Full Fence and Open1816288.9%+4.9
Rectangle1714382.3%-4.3
Breakable Full Fence139469.2%-11.1
Open118372.7%-8.9

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13583.7%84.3%-0.6
No walls5184.3%87.5%-3.2

Walls against open: +2.7 points (95% range -9.2 to +14.6), p 0.659 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

H.P.Starcraft (Rank 28)2026/10/18880100.0%
Jiikae (Rank 32)2026/10/1864266.7%
BearPrincess420 (Rank 20)2026/10/182726196.3%
Alt+Ctrl+Win+Shift+L (Rank 25)2026/10/18660100.0%
THEWEIAND (Rank 23)2026/10/18440100.0%
UltraSeBassツ (Rank 35)2026/10/0564266.7%
CreakyAxe386 (Rank 31)2026/10/0354180.0%
無謀 (Rank 35)2026/09/2742250.0%
TerryIrvin (Rank 36)2026/09/27550100.0%
SWAT1107 (Rank 30)2026/09/27440100.0%
ItsameBS (Rank 31)2026/09/27440100.0%
mugenxulqui92 (Rank 21)2026/09/27330100.0%
DustyCrawlman (Rank 35)2026/09/2731233.3%
Phoxx__ (Rank 29)2026/09/27126650.0%
FatTwink (Rank 21)2026/06/21440100.0%
Crashing_Blow2003 (Rank 33)2026/06/2185362.5%
SuperKumaFGC (Rank 27)2026/06/21880100.0%
leefung._ (Rank 29)2026/06/21440100.0%
evoyd (Rank 32)2026/06/21550100.0%
Kitetsu (Rank 27)2026/06/2143175.0%
BuddyLuv324 (Rank 21)2026/06/21550100.0%
WHATZITTOOYA (Rank 25)2026/06/2110100100.0%
ImJustSaiyan0411 (Rank 21)2026/06/20660100.0%
Twonny (Rank 24)2026/06/20550100.0%
LethalLegendK (Rank 28)2026/06/15770100.0%

Round openings

Every character

forward movement into punchP385.4%
backdash into throw escape192.7%
Dash Hammer Kick66K182.5%
Dash Hammer Kick66K into forward dash152.1%
Kosoushou46P into forward dash152.1%
Rensai Gakushu46PP into Rengeki Gakushu46PPP152.1%
Hide Side Kick (Deflect)P+K131.8%
Rasen4P131.8%
backdash into throwP+G131.8%
backdash into Slant Back Knuckle1P121.7%
backdash into Sway Back4P+K+G101.4%
backdash into evade up101.4%
backward movement into evade up101.4%
kickK into High Kick StraightKP101.4%
Dtee Sawk Dtrohng4P+K91.3%

265 further openings account for the other 486 rounds.

Counted from 186 of the 208 matches played. The rest were not pulled for openings.

Jacky

Career
127–16 · 88.8%
This season
37 matches · 91.9%
Peak rank
31

First hit in 50.0% of 146 rounds. Won 72.6% of the rounds they struck first, 74.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K1812.3%
Dash Hammer Kick66K into forward dash1510.3%
backdash into Slant Back Knuckle1P128.2%
forward movement into punchP117.5%
punchP into Double Punch Slash KickPPK96.2%
Slide Shuffle (Deflect)4P+K+G into punchP64.1%
Dash Hammer Kick66K into forward movement53.4%
Low Spin Kick1K+G53.4%
backdash into throwP+G42.7%
backdash into Bil Jee6P+K32.0%
backdash into throw escape32.0%
forward dash into Bil Jee6P+K32.0%
Dash Hammer Kick66K into throw escape21.4%
Slide Shuffle (Deflect)4P+K+G into Beat & Back KnuckleP+KP21.4%
backdash into Beat & Back KnuckleP+KP21.4%

42 further openings account for the other 46 rounds.

Brad

Career
29–4 · 87.9%
This season
31 matches · 87.1%
Peak rank
27

First hit in 48.1% of 106 rounds. Won 72.5% of the rounds they struck first, 69.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sway Back4P+K+G109.3%
Dtee Sawk Dtrohng4P+K98.4%
Middle Spin Kick66K into forward dash98.4%
backdash into Sharp Shoot1P65.6%
Middle Spin Kick66K54.7%
Middle Spin Kick66K into forward movement54.7%
forward movement into punchP54.7%
Sharp Shoot1P into guardG43.7%
backdash into evade up43.7%
backward movement into evade up43.7%
backdash into offensive move32.8%
backdash into throwP+G32.8%
crouch into Sharp Shoot1P32.8%
Sharp Shoot1P into Further Low1K+G21.9%
Sharp Shoot1P into crouch21.9%

29 further openings account for the other 33 rounds.

Counted from 27 of the 31 matches played. The rest were not pulled for openings.

Lau

Career
32–4 · 88.9%
This season
30 matches · 86.7%
Peak rank
27

First hit in 52.9% of 102 rounds. Won 79.6% of the rounds they struck first, 68.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kosoushou46P into forward dash1514.7%
forward movement into punchP87.8%
crouch into Fukko Kensou1P76.9%
backdash into throwP+G65.9%
backdash into Kosoushou46P54.9%
backdash into throw escape54.9%
Fukko Kensou1P into guardG43.9%
crouch into Chisoutai2K+G43.9%
crouch into Senchutai3K43.9%
Fukko Kensou1P into evade down32.9%
forward dash into Kosoushou46P32.9%
Fukko Kensou1P into crouch22.0%
backdash into Sako Soushou4P+K22.0%
backdash into evade down22.0%
backward movement into Chugeki6P22.0%

23 further openings account for the other 30 rounds.

Counted from 28 of the 30 matches played. The rest were not pulled for openings.

Sarah

Career
43–4 · 91.5%
This season
20 matches · 80.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hide Side Kick (Deflect)P+K1316.9%
kickK into High Kick StraightKP1013.0%
Leg Slicer2K+G into crouch56.5%
Stiletto66K56.5%
forward movement into punchP56.5%
Sharpsword44K into Sharpsword Combo44KK45.2%
backdash into Crescent Heel4K+G45.2%
forward movement into Hide Side Kick (Deflect)P+K45.2%
Stiletto66K into forward dash33.9%
Stiletto66K into forward movement22.6%
forward dash into Hide Side Kick (Deflect)P+K22.6%
Hide Side Kick (Deflect)P+K into punchP11.3%
Stiletto66K into evade up11.3%
backdash into Back Spin KickK+G11.3%
backdash into Sharpsword44K11.3%

16 further openings account for the other 16 rounds.

Kage

Career
47–10 · 82.5%
This season
18 matches · 72.2%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P1319.1%
Ryubisen44K+G into crouch68.8%
Rasen4P into forward dash57.3%
Ura Tsumujigeri44K into backward movement57.3%
Fusen Renkyaku6K+G22.9%
Fusenjin3P22.9%
Nakageri3K into forward dash22.9%
Nakageri3K into guardG22.9%
Rasen4P into backdash22.9%
backdash into Hagakure-ryu In Raijingeki46P+K22.9%
backdash into Shippuzan3PP22.9%
Nakageri3K into Furikakato OtoshiK+G11.5%
Rasen4P into backward movement11.5%
Rasen4P into forward movement11.5%
Rasen4P into kickK11.5%

21 further openings account for the other 21 rounds.

Shun

Career
58–3 · 95.1%
This season
15 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rensai Gakushu46PP into Rengeki Gakushu46PPP1528.9%
Getsuga Gakushu46P into Rensai Gakushu46PP35.8%
Haisenchu1P35.8%
Haisenchu1P into guardG35.8%
crouch into Haisenchu1P35.8%
Getsuga Gakushu46P23.9%
backdash into Getsuga Gakushu46P23.9%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K11.9%
Gyou'in Haishu3P11.9%
Gyou'in Haishu3P into guardG11.9%
Gyousentai2K into crouch11.9%
Haisenchu1P into Tenshin Haishu4P11.9%
Haisenchu1P into backdash11.9%
backdash into Gyou'in Haishu3P11.9%
backdash into Kasen Gyou'in6P+K+G11.9%

13 further openings account for the other 13 rounds.

Wolf

Career
12–3 · 80.0%
This season
14 matches · 78.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Elbow Butt4P917.6%
crouch into Low Drop Kick62K59.8%
forward movement into punchP35.9%
Low Hammer2P into evade down23.9%
Screw Hook63214P into Screw Lariat63214PP23.9%
backdash into throw escape23.9%
no input23.9%
Elbow Butt4P12.0%
Elbow Butt4P into forward movement12.0%
Knee Lift6K12.0%
Low Drop Kick62K into crouch12.0%
Low Hammer2P12.0%
Low Hammer2P into forward dash12.0%
Neck Cut Kick8K+G12.0%
Screw Hook63214P12.0%

18 further openings account for the other 18 rounds.

Akira

Career
114–10 · 91.9%
This season
18 matches · 77.8%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senzankou66P+K into throwP+G821.6%
backdash into Jouho Senshou46P616.2%
backdash into throw escape410.8%
Jouho Senshou46P into forward dash25.4%
Senzankou66P+K25.4%
forward dash into Jouho Touken6P25.4%
Rimon Chouchu66P12.7%
Rimon Chouchu66P into forward dash12.7%
backdash into Jouho Touken6P12.7%
backdash into Souka Housui3P+K12.7%
backward movement into Rimon Chouchu66P12.7%
backward movement into evade up12.7%
crouch dash back into forward dash12.7%
crouch dash forward into throw escape12.7%
evade up into Rimon Chouchu66P12.7%

4 further openings account for the other 4 rounds.

Counted from 10 of the 18 matches played. The rest were not pulled for openings.

Lion

Career
3–1 · 75.0%
This season
5 matches · 80.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K731.8%
In'you4P into Ni In'you4PP29.1%
backdash into Sentai4K29.1%
backdash into evade up29.1%
Juchou Senshou8P+K into throw escape14.5%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP14.5%
Touho Soushu2P+K into backward movement14.5%
backward movement into evade up14.5%
backward movement into throw escape14.5%
crouch into Katousui2P14.5%
evade down into RensuitaiPK14.5%
forward dash into punchP14.5%
forward movement into Attai2K14.5%

Lei Fei

Career
20–1 · 95.2%
This season
5 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souryu Shukkai43P+K316.7%
Dokuritsu Shiki8P+K+G into Senshin ToushouP15.6%
Souryu Shukkai43P+K into forward dash15.6%
Souryu Shukkai43P+K into guardG15.6%
Soushou2P+K into evade down15.6%
Soushou2P+K into guardG15.6%
Toushou66P15.6%
Toushou66P into crouch dash back15.6%
backdash into Dokuritsu Shiki8P+K+G15.6%
backdash into Tenshi Ryusentai6K+G15.6%
backdash into offensive move15.6%
evade down into throwP+G15.6%
evade up into forward dash15.6%
forward dash into Toushou66P15.6%
offensive move into Hai Shiki2P+K+G15.6%

1 further openings account for the other 1 rounds.

Goh

Career
43–4 · 91.5%
This season
12 matches · 83.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P into forward dash425.0%
backdash into Soukyu46P212.5%
backdash into Sune Kudaki43P212.5%
forward dash into Kumite Harai~Tsukami4P+K+GP+G212.5%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G16.2%
backdash into Karura4P+K16.2%
backward movement into Soukyu46P16.2%
forward dash into Ni'oudaoshi3K+G16.2%
forward dash into evade up16.2%
guardG into Batousatsu3KP16.2%

Counted from 4 of the 12 matches played. The rest were not pulled for openings.

Pai

Career
3–1 · 75.0%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP440.0%
Souanshou3P+K into guardG110.0%
backdash into Rikensui1P110.0%
crouch into Honshin Soukyaku1K+G110.0%
evade up into Souchuken2P110.0%
forward dash into Rikensui1P110.0%
punchP into RenkentaiPK110.0%

Not counted here: Jean. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Pai: not tested (too few rounds)