VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

inakastar

  • Lau
  • Sarah
  • Jeffry
  • Brad
  • El Blaze
  • Pai
  • Dural
  • Lei Fei
  • Aoi
Career matches7,759
Career win rate54.6%
Round win rate50.1%
Peak rank33
Distinct opponents272
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1528 #1,823 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky313,9742,0131,96150.6%
Lau331,08259748555.2%
Pai3178242635654.5%
Sarah3363339224161.9%
El Blaze3245828317561.8%
Brad302931969766.9%
Dural282611629962.1%
Jeffry28143766753.1%
Lei Fei2992662671.7%
Aoi2641281368.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,133 of 2,299 rounds counted

9.0 inputs a second (540 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.45031,242
Lau9.9594250
Sarah9.4566156
Jeffry10.4624134
Brad9.758499
El Blaze10.160587
Pai9.657895
Dural9.456645
Lei Fei10.462722
Aoi10.16093

By opponent's character

Akira9.0539259
Jeffry9.4562234
Jacky9.2552208
Wolf9.0538184
Goh8.4503190
Pai9.1545131
Jean9.4567126
Sarah8.6513128
Aoi9.1544125
Kage9.355889
Brad8.550893
Lau9.657669
Shun8.349661
El Blaze9.255267
Lei Fei9.154358
Vanessa8.148644
Lion9.456325
Dural9.456318
Eileen10.060213
Taka9.456211

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira65313447.7%-1.1
Jeffry60342656.7%+8.3
Jacky56243242.9%-3.1
Wolf50262452.0%+3.5
Goh48242450.0%-2.5
Pai35152042.9%-7.5
Jean34132138.2%-5.3
Sarah34191555.9%+7.4
Aoi31151648.4%-3.2
Kage2617965.4%+16.5
Brad24101441.7%-5.2
Lau1971236.8%-10.5
Shun189950.0%+2.6
El Blaze167943.8%-3.7
Lei Fei159660.0%+10.1
Vanessa134930.8%-18.1
Lion82625.0%-22.4
Dural41325.0%-18.4
Eileen440100.0%+51.5
Taka32166.7%+13.2

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence70254535.7%-11.8
Full Fence63352855.6%+4.5
Breakable Full Fence62293346.8%-2.7
Rectangle55282750.9%+3.8
Octagon54183633.3%-16.3
Single Wall53312258.5%+11.2
Low Fence52252748.1%+2.7
Open52282453.9%+3.7
Half Fence46202643.5%-5.5
Full Fence and Open30191163.3%+14.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls35044.3%48.4%-4.2
No walls15753.5%48.2%+5.3

Walls against open: -9.5 points (95% range -19.1 to +0.1), p 0.053 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

juste (Rank 30)2026/10/1352340.0%
こて (Rank 30)2026/10/0653260.0%
yamaneko (Rank 32)2026/09/305050.0%
獣王(設定2) (Rank 32)2026/09/2242250.0%
BANANA (Rank 30)2026/09/16108280.0%
Koromo (Rank 32)2026/09/1443175.0%
ガリバー (Rank 29)2026/09/1351420.0%
Sinabro (Rank 29)2026/09/1052340.0%
銀 (Rank 30)2026/09/0962433.3%
無槪念野獸/무개념야수 (Rank 25)2026/09/0763350.0%
windowkhs (Rank 29)2026/08/31116554.5%
m01ch1 (Rank 30)2026/08/2695455.6%
ヘニオ (Rank 35)2026/08/26105550.0%
jinjin (Rank 31)2026/08/2571614.3%
ニトロ (Rank 32)2026/08/2493633.3%
XiaoMing.SH (Rank 29)2026/08/2254180.0%
Phrazes_For_The_Young (Rank 33)2026/08/2262433.3%
orz (Rank 29)2026/08/0262433.3%
TERA (Rank 27)2026/07/20129375.0%
a-week-away (Rank 29)2026/07/2073442.9%
allgonnaworkout (Rank 27)2026/07/2063350.0%
banpal/バンパル (Rank 33)2026/07/2041325.0%
drnneb75 (Rank 27)2026/06/2253260.0%
くろね@のびしろF (Rank 32)2026/05/2853260.0%
ダンシングまるこ (Rank 26)2026/05/2653260.0%

Round openings

Every character

evade down into crouch dash forward944.1%
forward movement into punchP863.8%
Dash Hammer Kick66K572.5%
guardG into throw escape532.3%
Jab StraightPP into Jab Double StraightPPP512.2%
evade up into crouch dash forward472.1%
backdash into evade up381.7%
Spinning Kick Turn44K341.5%
forward dash into Low Spin Kick1K+G341.5%
crouch dash back into Spin Heel Sword4K+G331.5%
Wind Knuckle6P+KP into Storm Combination6P+KPK271.2%
evade up into guardG271.2%
forward dash into Rouko Tekiga6P+KP+K271.2%
Middle Smash6P261.1%
forward movement into Jab Double StraightPPP231.0%

485 further openings account for the other 1,611 rounds.

Counted from 554 of the 563 matches played. The rest were not pulled for openings.

Jacky

Career
2,013–1,961 · 50.6%
This season
305 matches · 45.9%
Peak rank
31

First hit in 48.5% of 1,242 rounds. Won 51.2% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • Against Brad: waits first in 29.8% of rounds, against 8.8% against everyone else.
  • After opening the round before by waiting: waits first in 18.8% of rounds, against 7.6% after anything else.
  • After winning a round: evades first in 21.9% of rounds, against 15.1% after losing one.
  • When ahead: evades first in 22.4% of rounds, against 14.5% when level or behind.

How is this tested?

Dash Hammer Kick66K574.6%
Jab StraightPP into Jab Double StraightPPP514.1%
forward movement into punchP362.9%
Spinning Kick Turn44K342.7%
evade down into crouch dash forward342.7%
forward dash into Low Spin Kick1K+G342.7%
crouch dash back into Spin Heel Sword4K+G332.6%
guardG into throw escape282.2%
evade up into guardG272.2%
Middle Smash6P262.1%
forward movement into Jab Double StraightPPP231.8%
Groin Kick6K+G221.8%
Spinning Back Knuckle4P into Double Back Knuckle4PP221.8%
evade up into crouch dash forward221.8%
backdash into evade up211.7%

223 further openings account for the other 777 rounds.

Counted from 300 of the 305 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh11–9 · 55%9–5 · 64%too few to test
Jeffry8–13 · 38%6–6 · 50%too few to test
Akira9–12 · 43%1–6 · 14%too few to test
Wolf7–9 · 44%5–4 · 56%too few to test
Jacky10–8 · 56%1–2 · 33%too few to test
Jean1–12 · 8%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
597–485 · 55.2%
This season
78 matches · 51.3%
Peak rank
33

First hit in 48.4% of 304 rounds. Won 51.0% of the rounds they struck first, 52.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward dash into Rouko Tekiga6P+KP+K278.8%
Fukko Kensou1P227.2%
forward movement into RenshouPP196.2%
crouch dash back into Kosoushou46P185.9%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K154.9%
punchP into RenshouPP154.9%
Rouko Tankai6P+K into Rouko Tekiga6P+KP+K123.9%
Chugeki6P113.6%
forward movement into punchP103.3%
evade down into crouch dash forward93.0%
guardG into throw escape93.0%
backdash into Honten Rakutoutai46K+G82.6%
backdash into evade up82.6%
evade up into crouch dash forward62.0%
Fukko Kensou1P into guardG51.6%

76 further openings account for the other 111 rounds.

Counted from 76 of the 78 matches played. The rest were not pulled for openings.

Sarah

Career
392–241 · 61.9%
This season
51 matches · 51.0%
Peak rank
33

First hit in 55.7% of 210 rounds. Won 53.0% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Wind Knuckle6P+KP into Storm Combination6P+KPK2712.9%
evade down into crouch dash forward178.1%
forward movement into punchP115.2%
Snap Side Chop3P into Setup Combination3PK83.8%
crouch into Long Snap Side Chop3P+K83.8%
guardG into throw escape83.8%
crouch dash back into Crescent Heel4K+G62.9%
forward dash into Leg Slicer2K+G52.4%
Crescent Heel4K+G41.9%
Hide Side Kick (Deflect)P+K41.9%
Rising Elbow6P41.9%
evade down into Long Snap Side Chop3P+K41.9%
backdash into Squat Straight2P31.4%
backdash into evade up31.4%
backdash into punchP31.4%

63 further openings account for the other 95 rounds.

Counted from 50 of the 51 matches played. The rest were not pulled for openings.

Jeffry

Career
76–67 · 53.1%
This season
34 matches · 52.9%
Peak rank
28

First hit in 50.8% of 134 rounds. Won 48.5% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into crouch dash forward1511.2%
forward movement into punchP139.7%
Middle Hell Stab6P+K64.5%
Elbow Butt6P53.7%
backdash into evade up53.7%
throwP+G into evade up53.7%
backdash into punchP43.0%
evade down into Hell Claw236P43.0%
evade up into crouch dash forward43.0%
evade up into punchP43.0%
evade down into Ducking Low2K+G32.2%
guardG into evade down32.2%
guardG into forward dash32.2%
guardG into throw escape32.2%
Elbow Butt6P into Elbow Hammer6PP21.5%

46 further openings account for the other 55 rounds.

Brad

Career
196–97 · 66.9%
This season
27 matches · 63.0%
Peak rank
30

First hit in 47.2% of 106 rounds. Won 70.0% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dtee Sawk Dtrohng4P+K1211.3%
backdash into Stop Kick4K1211.3%
punchP into Jab StraightPP109.4%
Elbow Hook6P87.5%
evade down into crouch dash forward76.6%
evade up into crouch dash forward54.7%
Dtee Sawk Dtrohng4P+K into crouch43.8%
Jab StraightPP into Combination LowPPK32.8%
crouch dash forward into guardG32.8%
Elbow Hook6P into evade down21.9%
Jolt Upper3P into Jolt Upper~Spin Kick3PK21.9%
Turn Savate44K into Stop Kick4K21.9%
backdash into punchP21.9%
crouch dash forward into evade down21.9%
evade down into Sharp Shoot1P21.9%

27 further openings account for the other 30 rounds.

Pai

Career
426–356 · 54.5%
This season
25 matches · 48.0%
Peak rank
31

First hit in 59.2% of 103 rounds. Won 49.2% of the rounds they struck first, 42.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hi'en Tankyaku9K1312.6%
forward movement into punchP1312.6%
Meishouho4P+K+G into crouch65.8%
Meishouho4P+K+G43.9%
Ryoushou6P+K into Renkan Maho Chuken6P+KP43.9%
Senchuken6P43.9%
evade down into crouch dash forward43.9%
punchP43.9%
Chouho Soukasui66P+K into punchP21.9%
Ensei Haijinkyaku7K+G21.9%
RenshouPP into Renken ToukyakuPPK21.9%
Souanshou3P+K21.9%
backdash into Honrakukyaku46K+G21.9%
crouch dash forward into throw escape21.9%
crouch into Honshin Soukyaku1K+G21.9%

34 further openings account for the other 37 rounds.

El Blaze

Career
283–175 · 61.8%
This season
25 matches · 40.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into crouch dash forward77.5%
evade up into crouch dash forward77.5%
Demon Dance9P+K into Demon's Tail9P+KK66.5%
Volcano Upper4P+K66.5%
Shadow Spear6K into throwP+G44.3%
Shadow Spear6K into forward dash33.2%
forward dash into guardG33.2%
guardG into throw escape33.2%
Fade Roll Kick7K into Backfire4P+K+G22.1%
Fade Roll Kick7K into Rocket Discharge6P+K+G22.1%
Shouda46PP into Rising Back Spin Kick46PPK22.1%
crouch dash forward into evade down22.1%
evade up into Rolling Low Knuckle1P22.1%
evade up into punchP22.1%
forward movement into Keen Edge ComboPPP22.1%

35 further openings account for the other 40 rounds.

Counted from 24 of the 25 matches played. The rest were not pulled for openings.

Dural

Career
162–99 · 62.1%
This season
12 matches · 58.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Knee Kick6K36.7%
forward movement into punchP36.7%
Slant Back Knuckle1P into High Spin Kick1PK24.4%
Stop Kick4K into forward movement24.4%
backdash into back kick+guard4K+G24.4%
evade down into Stop Kick4K24.4%
forward, down-forward punch+kick63P+K24.4%
Dash Hammer Kick66K into forward dash12.2%
Knee Kick6K12.2%
One TwoPP into One Two UpperPPP12.2%
backdash into back, forward kick+guard46K+G12.2%
backdash into punchP12.2%
crouch dash back into back kick+guard4K+G12.2%
crouch dash back into down, down-back, down, down-back, back kick+guard21214K+G12.2%
down-forward punch+kick3P+K12.2%

21 further openings account for the other 21 rounds.

Lei Fei

Career
66–26 · 71.7%
This season
5 matches · 60.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move418.2%
forward dash into Kakushu Suigeki6P313.6%
Kakushu Suigeki6P29.1%
offensive move into Rigoutai6K29.1%
Kakushu Suigeki6P into forward dash14.5%
Shazen Tenshin Haikyaku8K14.5%
Toushou66P into forward dash14.5%
backdash into Shatenshou33P14.5%
backdash into evade up14.5%
evade up into Shatenshou33P14.5%
forward movement into Sayu ShoukenPP14.5%
guardG into Fukusoushou2P14.5%
offensive move into forward movement14.5%
offensive move into guardG14.5%
punchP into Sayu ShoukenPP14.5%

Aoi

Career
28–13 · 68.3%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into crouch133.3%
evade up into evade down133.3%
guardG into Gedan Shouda2P133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (27 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 4 of 15 tests hold up
  • Lau: 0 of 12 tests hold up
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Aoi: not tested (too few rounds)