Virtua Fighter 5 REVO · v1.10 · Region: Asia
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Characters played — VF5's own record
| Jacky | 35 | 1,350 | 744 | 606 | 55.1% |
|---|---|---|---|---|---|
| Wolf | — | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Pai | 2 | 2 | 0 | 100.0% | +38.8 |
|---|---|---|---|---|---|
| Dural | 1 | 1 | 0 | 100.0% | +44.5 |
| Jacky | 1 | 1 | 0 | 100.0% | +32.3 |
| Lei Fei | 1 | 0 | 1 | 0.0% | -81.2 |
| Lion | 1 | 1 | 0 | 100.0% | +24.2 |
| Wolf | 1 | 0 | 1 | 0.0% | -84.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence and Open | 2 | 2 | 0 | 100.0% | +38.8 |
|---|---|---|---|---|---|
| Low Fence | 1 | 0 | 1 | 0.0% | -84.4 |
| Octagon | 1 | 1 | 0 | 100.0% | +32.3 |
| Open | 1 | 1 | 0 | 100.0% | +44.5 |
| Single Wall | 1 | 0 | 1 | 0.0% | -81.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1 | 100.0% | 72.3% | +27.7 |
| No walls | 3 | 33.3% | 67.9% | -34.6 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| JoonJoon (Rank 34) | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|
| Umemon2026 (Rank 34) | 1 | 1 | 0 | 100.0% |
| ねこまじん (Rank 34) | 1 | 0 | 1 | 0.0% |
| ジークリオン (Rank 32) | 1 | 1 | 0 | 100.0% |
| 丁程鑫 (Rank 37) | 1 | 1 | 0 | 100.0% |
| 躑躅 (Rank 35) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| Umemon2026 (Rank 34) | 2026/04/26 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| JoonJoon (Rank 34) | 2026/04/20 | 2 | 2 | 0 | 100.0% |
| 躑躅 (Rank 35) | 2026/03/30 | 1 | 0 | 1 | 0.0% |
| 丁程鑫 (Rank 37) | 2026/03/28 | 1 | 1 | 0 | 100.0% |
| ねこまじん (Rank 34) | 2026/03/28 | 1 | 0 | 1 | 0.0% |
| ジークリオン (Rank 32) | 2026/03/27 | 1 | 1 | 0 | 100.0% |
Round openings
Jacky
| Middle Spin Kick46K+G | 4 | 13.8% |
|---|---|---|
| crouch into Squat Straight2P | 3 | 10.3% |
| Side Hook Turn44P into Beat KnuckleP+K | 2 | 6.9% |
| backdash into evade up | 2 | 6.9% |
| backdash into throwP+G | 2 | 6.9% |
| forward movement into punchP | 2 | 6.9% |
| Slant Back Knuckle1P | 1 | 3.5% |
| Somersault Kick7K | 1 | 3.5% |
| Squat Straight2P | 1 | 3.5% |
| Squat Straight2P into throwP+G | 1 | 3.5% |
| backdash into Dash Hammer Kick66K | 1 | 3.5% |
| backdash into Groin Kick6K+G | 1 | 3.5% |
| backdash into High Angle Upper Kick6K | 1 | 3.5% |
| backdash into Long Stride Back Knuckle4P+K | 1 | 3.5% |
| backdash into Middle Smash6P | 1 | 3.5% |
5 further openings account for the other 5 rounds.
