VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

gear8570

  • Goh
  • Pai
  • Shun
Career matches4,816
Career win rate53.3%
Round win rate51.2%
Peak rank39
Distinct opponents325
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1809 #352 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf392,6701,3711,29951.4%
Goh381,8911,04584655.3%
Pai3124314110258.0%
Shun26128466.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,751 of 4,783 rounds counted

9.2 inputs a second (550 a minute) this season. Faster than 88% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf9.15472,977
Goh9.4562401
Pai9.2550331
Shun10.261542

By opponent's character

Akira9.5568544
Jacky9.4564461
Jean9.1547285
Brad9.1543326
Kage9.4562199
Sarah8.7523211
Lau9.3557201
Aoi8.8527213
Pai9.0540220
Lei Fei9.2552161
Wolf9.2555143
Goh9.4563181
Vanessa9.1548144
Jeffry9.154795
Shun9.0540105
Lion9.0538123
El Blaze8.751976
Taka8.853033
Eileen8.651830

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1781166265.2%+13.2
Jacky127626548.8%-5.3
Jean102554753.9%+0.0
Brad89395043.8%-9.4
Kage64412364.1%+11.0
Sarah63313249.2%-4.6
Lau62253740.3%-10.5
Aoi58292950.0%+0.8
Pai58263244.8%-1.8
Lei Fei55312456.4%+0.9
Wolf55361965.5%+8.3
Goh48262254.2%+2.8
Vanessa47182938.3%-9.3
Jeffry37191851.4%-3.7
Shun36112530.6%-17.4
Lion35201557.1%+3.9
El Blaze32171553.1%+0.4
Taka137653.9%+3.4
Eileen85362.5%+1.5

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence152846855.3%+3.3
Single Wall132656749.2%-5.7
Open124764861.3%+9.5
Full Fence120635752.5%-0.8
Half Fence114555948.2%-2.7
Rectangle114605452.6%+0.5
Octagon110535748.2%-6.7
Breakable Half Fence106584854.7%+3.2
Breakable Full Fence90494154.4%+3.2
Full Fence and Open58253343.1%-10.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls65451.7%52.3%-0.6
No walls40855.1%53.1%+2.0

Walls against open: -2.6 points (95% range -8.8 to +3.5), p 0.403 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

STAGEW(ON)@스테이지원 (Rank 40)2026/10/17138561.5%
R.I.PRJMitte. (Rank 40)2026/10/171551033.3%
かべごん (Rank 38)2026/10/1494544.4%
danimura (Rank 35)2026/10/134436881.8%
きよ丸 (Rank 36)2026/10/121713476.5%
Lidly (Rank 38)2026/10/12107370.0%
kansimamoto (Rank 36)2026/10/12148657.1%
ankocat2 (Rank 38)2026/10/12115645.5%
ねこむーと (Rank 38)2026/10/092214863.6%
アルチャチャ (Rank 37)2026/10/09104640.0%
LEEGOSEGA (Rank 38)2026/10/0294544.4%
ncub5030 (Rank 38)2026/10/021971236.8%
lapislazuli (Rank 36)2026/10/022013765.0%
(˘д˘)ʃStranger (Rank 36)2026/10/02158753.3%
CoCoSyrup (Rank 36)2026/09/29145935.7%
ENGLID (Rank 38)2026/09/29126650.0%
Tokkovanessa_VF (Rank 42)2026/09/28111109.1%
Choi_Akira (Rank 38)2026/09/15115645.5%
mikumoJacky (Rank 34)2026/09/0898188.9%
mahiro_725 (Rank 38)2026/08/27104640.0%
どろパイ (Rank 38)2026/08/1993633.3%
송곳 (Rank 37)2026/08/1995455.6%
anzenpai (Rank 34)2026/07/3193633.3%
SJdream55 (Rank 37)2026/05/12128466.7%
RED-Re:BORN (Rank 38)2026/05/11116554.5%

Round openings

Every character

forward movement into punchP48711.0%
Quick Shoulder66P+K3187.2%
punchP into Body Blow6P2826.3%
punchP2235.0%
backdash into Kenka Kick1K+G2004.5%
evade down into Elbow Butt4P1934.3%
Elbow Butt4P1623.6%
punchP into Jab StraightPP1082.4%
crouch into Low Hammer2P982.2%
backdash into Mow Down Chop1P+K952.1%
backdash into Karura4P+K872.0%
Low Drop Kick62K851.9%
backdash into evade up761.7%
forward dash into Low Drop Kick62K631.4%
forward dash into throwP+G571.3%

396 further openings account for the other 1,904 rounds.

Counted from 1,081 of the 1,167 matches played. The rest were not pulled for openings.

Wolf

Career
1,371–1,299 · 51.4%
This season
917 matches · 51.8%
Peak rank
39

First hit in 54.0% of 3,375 rounds. Won 52.6% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

  • Against Aoi: moves in first in 30.2% of rounds, against 18.2% against everyone else.
  • After opening the round before by moving in: moves in first in 24.4% of rounds, against 17.3% after anything else.
  • After winning a round: backs off first in 23.1% of rounds, against 9.9% after losing one.
  • When ahead: backs off first in 22.1% of rounds, against 11.5% when level or behind.
  • In round 3: opens with “evade down into 4P Elbow Butt” in 7.5% of rounds, against 5.0% in their other rounds.
  • Against Jacky: opens with “backdash into 1K+G Kenka Kick” in 9.8% of rounds, against 5.3% against everyone else.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 22.4% of rounds, against 8.7% after anything else.
  • After losing a round: opens with “evade down into 4P Elbow Butt” in 9.0% of rounds, against 3.1% after winning one.
  • When behind: opens with “forward movement into P punch” in 14.1% of rounds, against 7.7% when ahead or level.

How is this tested?

forward movement into punchP3219.4%
Quick Shoulder66P+K3189.3%
punchP into Body Blow6P2828.2%
backdash into Kenka Kick1K+G2005.8%
evade down into Elbow Butt4P1935.6%
Elbow Butt4P1624.7%
punchP1364.0%
punchP into Jab StraightPP1083.2%
crouch into Low Hammer2P982.9%
backdash into Mow Down Chop1P+K952.8%
Low Drop Kick62K852.5%
forward dash into Low Drop Kick62K631.8%
Low Hammer2P511.5%
backdash into evade up501.5%
evade up into crouch dash forward461.3%

219 further openings account for the other 1,215 rounds.

Counted from 831 of the 917 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira44–29 · 60%28–13 · 68%-6.5
Jacky29–27 · 52%17–16 · 52%+6.5
Jean24–22 · 52%10–13 · 43%too few to test
Brad20–22 · 48%9–11 · 45%too few to test
Kage15–13 · 54%14–6 · 70%too few to test
Aoi9–9 · 50%12–15 · 44%too few to test
Lau10–15 · 40%7–9 · 44%too few to test
Sarah13–15 · 46%4–5 · 44%too few to test
Vanessa8–14 · 36%6–7 · 46%too few to test
Lei Fei12–11 · 52%3–4 · 43%too few to test
Pai9–11 · 45%6–6 · 50%too few to test
Wolf9–9 · 50%10–4 · 71%too few to test
Jeffry10–5 · 67%7–10 · 41%too few to test
Shun5–7 · 42%2–8 · 20%too few to test
El Blaze3–10 · 23%6–2 · 75%too few to test
Goh6–8 · 43%4–0 · 100%too few to test
Lion9–1 · 90%4–3 · 57%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

86 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
1,045–846 · 55.3%
This season
159 matches · 58.5%
Peak rank
38

First hit in 56.9% of 640 rounds. Won 58.8% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

  • Against Jacky: backs off first in 52.0% of rounds, against 24.5% against everyone else.
  • When behind: opens with “forward movement into P punch” in 19.6% of rounds, against 8.4% when ahead or level.

How is this tested?

backdash into Karura4P+K8713.6%
forward movement into punchP7311.4%
punchP578.9%
punchP into backward movement355.5%
Soukyu46P into forward dash294.5%
Garyu66K264.0%
Karura4P+K264.0%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP243.7%
backdash into evade up152.3%
Soukyu46P into forward movement142.2%
crouch into Sune Kudaki43P111.7%
forward dash into throwP+G101.6%
Ni'oudaoshi3K+G91.4%
backdash into Garyu66K91.4%
Sune'uchi2P81.2%

101 further openings account for the other 209 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–5 · 67%7–2 · 78%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
141–102 · 58.0%
This season
81 matches · 48.1%
Peak rank
31

First hit in 63.2% of 329 rounds. Won 48.6% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 66.7% of rounds, against 50.8% in their other rounds.

How is this tested?

forward movement into punchP8525.7%
punchP309.1%
Enshi Soushou66P82.4%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK82.4%
backdash into evade up82.4%
punchP into Senchuken6P82.4%
punchP into crouch dash forward82.4%
Enshi Soushou66P into Hien Dantai66PK72.1%
crouch into Renka Sentai2KK72.1%
punchP into crouch72.1%
Hi'en Tankyaku9K61.8%
Senchutai3K into Senkyaku Chushou3KP61.8%
crouch into Souanshou3P+K61.8%
punchP into kickK61.8%
Koutankyaku66K into Renkan Tanheki66KP51.5%

73 further openings account for the other 126 rounds.

Shun

Career
8–4 · 66.7%
This season
10 matches · 70.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP819.1%
crouch into Haisenchu1P614.3%
backdash into Rensai Gakushu46PP49.5%
backdash into evade up37.1%
crouch into Gyou'in Haishu3P37.1%
crouch into Haisenchu Kaikakyaku1PK24.8%
evade down into Kasen Zenbokushou6PP24.8%
offensive move24.8%
Getsuga Gakushu46P into Rensai Gakushu46PP12.4%
Gyou'in Haishu3P12.4%
Haisenchu1P12.4%
Kasen Chugeki6P into Kasen Zenbokushou6PP12.4%
Koushinhi4P+K+G12.4%
backdash into Dokuritsu Kanpai46P+K12.4%
backdash into Haisenchu1P12.4%

5 further openings account for the other 5 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 9 of 16 tests hold up
  • Goh: 2 of 15 tests hold up
  • Pai: 1 of 15 tests hold up
  • Shun: not tested (too few rounds)