Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1744 #608 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 39 | 4,816 | 2,444 | 2,372 | 50.8% |
|---|---|---|---|---|---|
| Dural | 40 | 1,728 | 932 | 796 | 53.9% |
| Jean | 36 | 1,595 | 848 | 747 | 53.2% |
| Taka | — | 240 | 159 | 81 | 66.2% |
| Goh | — | 54 | 32 | 22 | 59.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,637 of 6,356 rounds counted5.6 inputs a second (338 a minute) this season. Faster than 10% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 5.6 | 336 | 2,950 |
|---|---|---|---|
| El Blaze | 5.7 | 342 | 1,654 |
| Dural | 5.6 | 334 | 1,033 |
By opponent's character
| Akira | 5.5 | 330 | 604 |
|---|---|---|---|
| Jacky | 5.6 | 334 | 475 |
| Kage | 5.6 | 336 | 453 |
| Jeffry | 5.5 | 331 | 331 |
| Shun | 5.9 | 352 | 351 |
| Goh | 5.6 | 338 | 314 |
| Lau | 5.8 | 348 | 316 |
| Sarah | 5.7 | 342 | 239 |
| Lei Fei | 5.7 | 343 | 297 |
| Wolf | 5.6 | 334 | 325 |
| Pai | 5.6 | 339 | 245 |
| Aoi | 5.7 | 340 | 253 |
| Vanessa | 5.7 | 340 | 216 |
| El Blaze | 5.5 | 332 | 228 |
| Taka | 5.2 | 312 | 230 |
| Jean | 5.8 | 345 | 179 |
| Brad | 5.8 | 350 | 178 |
| Lion | 5.7 | 344 | 150 |
| Dural | 5.8 | 346 | 163 |
| Eileen | 5.4 | 327 | 90 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 155 | 80 | 75 | 51.6% | -1.8 |
|---|---|---|---|---|---|
| Jacky | 131 | 71 | 60 | 54.2% | +0.2 |
| Kage | 122 | 59 | 63 | 48.4% | +0.4 |
| Jeffry | 98 | 48 | 50 | 49.0% | +2.8 |
| Shun | 94 | 51 | 43 | 54.3% | +8.1 |
| Goh | 88 | 43 | 45 | 48.9% | -2.2 |
| Lau | 88 | 40 | 48 | 45.5% | +0.5 |
| Sarah | 87 | 28 | 59 | 32.2% | -10.0 |
| Lei Fei | 84 | 51 | 33 | 60.7% | +6.4 |
| Wolf | 84 | 49 | 35 | 58.3% | +2.7 |
| Pai | 73 | 29 | 44 | 39.7% | -6.9 |
| Aoi | 70 | 31 | 39 | 44.3% | -8.8 |
| Vanessa | 70 | 31 | 39 | 44.3% | -3.3 |
| El Blaze | 61 | 36 | 25 | 59.0% | +7.7 |
| Taka | 59 | 33 | 26 | 55.9% | +8.9 |
| Jean | 53 | 30 | 23 | 56.6% | +4.1 |
| Brad | 47 | 21 | 26 | 44.7% | -8.1 |
| Lion | 41 | 15 | 26 | 36.6% | -10.8 |
| Dural | 40 | 25 | 15 | 62.5% | +4.0 |
| Eileen | 30 | 18 | 12 | 60.0% | +7.4 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 176 | 79 | 97 | 44.9% | -4.7 |
|---|---|---|---|---|---|
| Single Wall | 174 | 79 | 95 | 45.4% | -5.4 |
| Breakable Full Fence | 166 | 76 | 90 | 45.8% | -5.7 |
| Breakable Half Fence | 159 | 85 | 74 | 53.5% | +2.6 |
| Low Fence | 158 | 74 | 84 | 46.8% | -3.2 |
| Octagon | 155 | 71 | 84 | 45.8% | -2.9 |
| Open | 155 | 94 | 61 | 60.6% | +10.8 |
| Rectangle | 151 | 84 | 67 | 55.6% | +8.1 |
| Half Fence | 119 | 57 | 62 | 47.9% | -3.1 |
| Full Fence and Open | 87 | 47 | 40 | 54.0% | +2.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 926 | 48.8% | 49.7% | -0.9 |
| No walls | 487 | 50.7% | 50.3% | +0.5 |
Walls against open: -1.4 points (95% range -6.9 to +4.1), p 0.625 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| interceptor (Rank 39) | 58 | 32 | 26 | 55.2% |
|---|---|---|---|---|
| cyomiko (Rank 41) | 56 | 18 | 38 | 32.1% |
| NORESPECT (Rank 38) | 41 | 14 | 27 | 34.1% |
| MaBoy (Rank 34) | 32 | 16 | 16 | 50.0% |
| 漂泊の民回線ジプシー (Rank 37) | 30 | 15 | 15 | 50.0% |
| banpal/バンパル (Rank 38) | 25 | 12 | 13 | 48.0% |
| Koutei (Rank 33) | 24 | 17 | 7 | 70.8% |
| Phrazes_For_The_Young (Rank 33) | 24 | 14 | 10 | 58.3% |
| jikacho-Gigas (Rank 39) | 24 | 8 | 16 | 33.3% |
| 根菜電鉄 (Rank 38) | 23 | 13 | 10 | 56.5% |
| nanami.madogiwa (Rank 36) | 22 | 14 | 8 | 63.6% |
| ps-splitsecond (Rank 33) | 21 | 12 | 9 | 57.1% |
| mahiro_725 (Rank 36) | 19 | 10 | 9 | 52.6% |
| Source-chaude-Pa (Rank 40) | 16 | 5 | 11 | 31.2% |
| zephyr_dural (Rank 33) | 16 | 9 | 7 | 56.2% |
| あをゐ (Rank 35) | 16 | 8 | 8 | 50.0% |
| マハリータまるこ (Rank 39) | 16 | 7 | 9 | 43.8% |
| かえる (Rank 38) | 14 | 8 | 6 | 57.1% |
| ふかふか (Rank 39) | 14 | 7 | 7 | 50.0% |
| ドナドナ7 (Rank 39) | 14 | 7 | 7 | 50.0% |
| Mochi/かしわもち (Rank 39) | 13 | 5 | 8 | 38.5% |
| めろぴ。 (Rank 40) | 13 | 5 | 8 | 38.5% |
| ビックバンベイダー (Rank 36) | 13 | 9 | 4 | 69.2% |
| 무파ZeroBlue (Rank 34) | 13 | 7 | 6 | 53.9% |
| shenron0321 (Rank 42) | 12 | 4 | 8 | 33.3% |
Most played opponents, most recent first
| Phrazes_For_The_Young (Rank 33) | 2026/10/18 | 24 | 14 | 10 | 58.3% |
|---|---|---|---|---|---|
| 漂泊の民回線ジプシー (Rank 37) | 2026/10/18 | 30 | 15 | 15 | 50.0% |
| Koutei (Rank 33) | 2026/10/18 | 24 | 17 | 7 | 70.8% |
| MaBoy (Rank 34) | 2026/10/18 | 32 | 16 | 16 | 50.0% |
| あをゐ (Rank 35) | 2026/10/16 | 16 | 8 | 8 | 50.0% |
| nanami.madogiwa (Rank 36) | 2026/10/13 | 22 | 14 | 8 | 63.6% |
| ps-splitsecond (Rank 33) | 2026/10/10 | 21 | 12 | 9 | 57.1% |
| zephyr_dural (Rank 33) | 2026/09/30 | 16 | 9 | 7 | 56.2% |
| ふかふか (Rank 39) | 2026/09/30 | 14 | 7 | 7 | 50.0% |
| NORESPECT (Rank 38) | 2026/09/29 | 41 | 14 | 27 | 34.1% |
| Mochi/かしわもち (Rank 39) | 2026/09/18 | 13 | 5 | 8 | 38.5% |
| banpal/バンパル (Rank 38) | 2026/09/15 | 25 | 12 | 13 | 48.0% |
| 무파ZeroBlue (Rank 34) | 2026/09/11 | 13 | 7 | 6 | 53.9% |
| cyomiko (Rank 41) | 2026/09/09 | 56 | 18 | 38 | 32.1% |
| shenron0321 (Rank 42) | 2026/09/09 | 12 | 4 | 8 | 33.3% |
| ドナドナ7 (Rank 39) | 2026/09/05 | 14 | 7 | 7 | 50.0% |
| jikacho-Gigas (Rank 39) | 2026/09/04 | 24 | 8 | 16 | 33.3% |
| 根菜電鉄 (Rank 38) | 2026/09/04 | 23 | 13 | 10 | 56.5% |
| mahiro_725 (Rank 36) | 2026/09/02 | 19 | 10 | 9 | 52.6% |
| マハリータまるこ (Rank 39) | 2026/08/28 | 16 | 7 | 9 | 43.8% |
| かえる (Rank 38) | 2026/08/28 | 14 | 8 | 6 | 57.1% |
| ビックバンベイダー (Rank 36) | 2026/06/17 | 13 | 9 | 4 | 69.2% |
| Source-chaude-Pa (Rank 40) | 2026/06/16 | 16 | 5 | 11 | 31.2% |
| interceptor (Rank 39) | 2026/06/06 | 58 | 32 | 26 | 55.2% |
| めろぴ。 (Rank 40) | 2026/05/18 | 13 | 5 | 8 | 38.5% |
Round openings
Every character
| Gyaku Seikenzuki66P | 283 | 4.9% |
|---|---|---|
| Demon Dance9P+K into Demon's Tail9P+KK | 169 | 2.9% |
| Fade Roll Kick7K | 167 | 2.9% |
| evade down into Gyaku Seikenzuki66P | 167 | 2.9% |
| Hi'en Tankyaku9K | 149 | 2.6% |
| backdash into Head Smash Kick46K | 146 | 2.5% |
| punchP | 140 | 2.4% |
| Shitanagi Shutou1P | 131 | 2.3% |
| Volcano Upper4P+K | 126 | 2.2% |
| guardG | 125 | 2.2% |
| evade down into crouch dash forward | 111 | 1.9% |
| forward movement into punchP | 105 | 1.8% |
| backdash into Kake'uchi46P | 89 | 1.5% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 79 | 1.4% |
| Sit Jab2P into backdash | 76 | 1.3% |
637 further openings account for the other 3,722 rounds.
Counted from 1,430 of the 1,575 matches played. The rest were not pulled for openings.
Jean
- Career
- 848–747 · 53.2%
- This season
- 738 matches · 48.5%
- Peak rank
- 36
First hit in 46.8% of 2,367 rounds. Won 51.8% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 23.3% of rounds, against 18.0% in their other rounds.
- Against Shun: evades first in 35.0% of rounds, against 15.8% against everyone else.
- After winning a round: backs off first in 22.9% of rounds, against 13.2% after losing one.
- When ahead: backs off first in 23.1% of rounds, against 16.1% when level or behind.
- Against Brad: opens with “1P Shitanagi Shutou” in 22.9% of rounds, against 5.0% against everyone else.
- After losing a round: opens with “66P Gyaku Seikenzuki” in 18.3% of rounds, against 7.4% after winning one.
- When behind: opens with “66P Gyaku Seikenzuki” in 17.7% of rounds, against 8.9% when ahead or level.
| Gyaku Seikenzuki66P | 283 | 11.9% |
|---|---|---|
| evade down into Gyaku Seikenzuki66P | 167 | 7.0% |
| Shitanagi Shutou1P | 131 | 5.5% |
| backdash into Kake'uchi46P | 89 | 3.7% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 79 | 3.3% |
| backdash into Kake'uchi~Maekeri'age46PK | 76 | 3.2% |
| punchP into Maeken~Joudan MawashigeriPK | 64 | 2.7% |
| up, up-back kick87K | 52 | 2.2% |
| Doumawashi Kaitengeri46K+G | 47 | 2.0% |
| up-back kick7K | 47 | 2.0% |
| Hizageri4K into Kousenshu4KP | 45 | 1.9% |
| Harai'uke (Deflect)4P+K+G | 44 | 1.9% |
| backdash into Doumawashi Kaitengeri46K+G | 44 | 1.9% |
| backward movement into Koubougeri6K+G | 43 | 1.8% |
| Shitamaeken2P | 41 | 1.7% |
246 further openings account for the other 1,126 rounds.
Counted from 593 of the 738 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 19–24 · 44% | 10–11 · 48% | too few to test |
| Jeffry | 13–25 · 34% | 7–11 · 39% | too few to test |
| Jacky | 14–16 · 47% | 14–15 · 48% | too few to test |
| Kage | 18–17 · 51% | 2–7 · 22% | too few to test |
| Wolf | 14–17 · 45% | 6–9 · 40% | too few to test |
| Lau | 8–11 · 42% | 7–5 · 58% | too few to test |
| Dural | 12–7 · 63% | 4–2 · 67% | too few to test |
| Lei Fei | 10–4 · 71% | 4–4 · 50% | too few to test |
| Shun | 1–1 · 50% | 12–9 · 57% | too few to test |
| Aoi | 4–10 · 29% | 6–4 · 60% | too few to test |
| Taka | 10–6 · 62% | 3–3 · 50% | too few to test |
| Vanessa | 3–8 · 27% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
145 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
El Blaze
- Career
- 2,444–2,372 · 50.8%
- This season
- 581 matches · 48.9%
- Peak rank
- 39
First hit in 47.1% of 2,369 rounds. Won 53.5% of the rounds they struck first, 46.1% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 30.6% of rounds, against 18.7% in their other rounds.
- Against Shun: evades first in 29.5% of rounds, against 8.6% against everyone else.
- After opening the round before by moving in: moves in first in 22.7% of rounds, against 11.7% after anything else.
- After losing a round: moves in first in 19.9% of rounds, against 5.6% after winning one.
- When behind: moves in first in 19.1% of rounds, against 8.0% when ahead or level.
- In round 4 or later: opens with “7K Fade Roll Kick” in 11.0% of rounds, against 5.6% in their other rounds.
- Against El Blaze: opens with “P punch” in 15.8% of rounds, against 3.6% against everyone else.
- On Breakable Half Fence stages: opens with “7K Fade Roll Kick” in 13.5% of rounds, against 6.4% on the other stages.
- After winning a round: opens with “7K Fade Roll Kick” in 11.2% of rounds, against 1.7% after losing one.
- When behind: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 11.3% of rounds, against 4.0% when ahead or level.
| Demon Dance9P+K into Demon's Tail9P+KK | 169 | 7.1% |
|---|---|---|
| Fade Roll Kick7K | 167 | 7.0% |
| backdash into Head Smash Kick46K | 146 | 6.2% |
| Volcano Upper4P+K | 126 | 5.3% |
| punchP | 98 | 4.1% |
| forward movement into punchP | 96 | 4.0% |
| Sit Jab2P into backdash | 76 | 3.2% |
| guardG | 73 | 3.1% |
| Sit Jab2P | 71 | 3.0% |
| backdash into Darkness Sword43K+G | 70 | 3.0% |
| Tornado Spin (Deflect)P+K+G | 64 | 2.7% |
| crouch dash back into Hammer Smash46P+K | 55 | 2.3% |
| crouch dash back into Demon's Tail9P+KK | 49 | 2.1% |
| crouch dash forward into guardG | 46 | 1.9% |
| evade down into crouch dash forward | 46 | 1.9% |
256 further openings account for the other 1,022 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 14–15 · 48% | 15–12 · 56% | too few to test |
| Lau | 12–18 · 40% | 5–5 · 50% | too few to test |
| Sarah | 10–20 · 33% | 2–10 · 17% | too few to test |
| Goh | 17–11 · 61% | 4–3 · 57% | too few to test |
| Pai | 10–17 · 37% | 3–7 · 30% | too few to test |
| Lei Fei | 16–13 · 55% | 5–3 · 62% | too few to test |
| Kage | 8–12 · 40% | 6–5 · 55% | too few to test |
| Vanessa | 11–12 · 48% | 3–6 · 33% | too few to test |
| Shun | 9–9 · 50% | 2–3 · 40% | too few to test |
| Jacky | 10–11 · 48% | 4–3 · 57% | too few to test |
| Wolf | 11–4 · 73% | 7–2 · 78% | too few to test |
| El Blaze | 7–5 · 58% | 5–5 · 50% | too few to test |
| Jean | 7–6 · 54% | 5–3 · 62% | too few to test |
| Jeffry | 10–6 · 62% | 4–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Dural
- Career
- 932–796 · 53.9%
- This season
- 256 matches · 57.4%
- Peak rank
- 40
First hit in 42.6% of 1,026 rounds. Won 61.8% of the rounds they struck first, 48.7% of the rounds they were struck first.
Significant Tells
- Against Goh: backs off first in 37.0% of rounds, against 18.1% against everyone else.
- In round 1: opens with “backdash into 44K+G back, back kick+guard” in 7.4% of rounds, against 2.6% in their other rounds.
- Against Aoi: opens with “41236P+K back, down-back, down, down-forward, forward punch+kick” in 14.3% of rounds, against 3.0% against everyone else.
- After losing a round: opens with “backdash into 44K+G back, back kick+guard” in 4.7% of rounds, against 0.7% after winning one.
| Hi'en Tankyaku9K | 149 | 14.4% |
|---|---|---|
| evade down into Dash Hammer Kick66K | 60 | 5.8% |
| backdash into back, back kick+guard44K+G | 39 | 3.8% |
| back, down-back, down, down-forward, forward punch+kick41236P+K | 37 | 3.6% |
| Dash Hammer Kick66K | 36 | 3.5% |
| crouch dash back into down, down-back, down, down-back, back kick+guard21214K+G | 33 | 3.2% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 30 | 2.9% |
| guardG | 29 | 2.8% |
| evade down into crouch dash forward | 27 | 2.6% |
| forward dash into forward, forward punch+kick66P+K | 21 | 2.0% |
| forward kick+guard6K+G | 21 | 2.0% |
| backdash into Dragon Smash Cannon1K | 19 | 1.8% |
| evade up | 18 | 1.7% |
| crouch dash forward into guardG | 16 | 1.6% |
| evade down into down, back, back kick+guard244K+G | 15 | 1.4% |
190 further openings account for the other 483 rounds.
By stage type
Record against each character on walled and open stages, as Dural
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 8–6 · 57% | 4–4 · 50% | too few to test |
| Goh | 9–12 · 43% | 0–0 · — | too few to test |
| Sarah | 7–6 · 54% | 2–5 · 29% | too few to test |
| Shun | 8–3 · 73% | 4–6 · 40% | too few to test |
| El Blaze | 9–4 · 69% | 2–6 · 25% | too few to test |
| Jacky | 6–2 · 75% | 7–3 · 70% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (49 here; about 2.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 7 of 16 tests hold up
- El Blaze: 10 of 18 tests hold up
- Dural: 4 of 15 tests hold up
