VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

Hijima-J

  • Lau
  • Brad
  • Aoi
  • Lei Fei
  • Kage
  • Pai
  • Jacky
  • Eileen
  • Jean
  • El Blaze
  • Lion
  • Wolf
  • Sarah
  • Goh
  • Jeffry
Career matches10,005
Career win rate52.4%
Round win rate48.3%
Peak rank28
Distinct opponents262
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1420 #2,535 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira271,27861965948.4%
Brad281,22061360750.2%
Lau281,01852149751.2%
Aoi2899049149949.6%
Jacky2891048342753.1%
Pai2863834129753.5%
Lei Fei2855929626353.0%
Goh2652427524952.5%
Lion2645223122151.1%
Eileen2742724518257.4%
Jeffry2839722117655.7%
Kage2836621115557.6%
Wolf2833919514457.5%
El Blaze2832419413059.9%
Sarah2732217914355.6%
Jean2424112611552.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,666 of 3,429 rounds counted

6.5 inputs a second (391 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau6.6394564
Akira7.1424458
Brad6.3380341
Aoi6.539124
Lei Fei6.2373174
Kage5.9353181
Pai6.5393189
Jacky6.8409163
Eileen6.4384135
Jean6.036034
El Blaze6.5393128
Lion6.538899
Wolf6.438477
Sarah6.237161
Goh5.935210
Jeffry6.035928

By opponent's character

Akira6.7404406
Wolf6.6395399
Jacky6.6396268
Sarah6.5387161
Goh6.4386164
Pai6.4385132
Jean6.3380154
Aoi6.5389158
Jeffry6.4384145
Lau6.740496
Shun6.6397128
El Blaze6.3380118
Kage6.237288
Lion6.438290
Vanessa6.840645
Brad6.337635
Lei Fei6.338042
Eileen6.438713
Taka6.237115
Dural6.74009

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira125636250.4%+1.2
Wolf120576347.5%+0.5
Jacky78413752.6%+7.4
Sarah51232845.1%+3.9
Goh49272255.1%+5.8
Pai47272057.5%+8.0
Jean46182839.1%-7.5
Aoi45172837.8%-13.4
Jeffry45222348.9%+6.3
Lau44172738.6%-6.3
Shun40172342.5%-3.5
El Blaze36171947.2%-0.6
Kage25141156.0%+6.9
Lion25111444.0%-7.9
Vanessa2191242.9%-4.1
Brad1961331.6%-11.5
Lei Fei128466.7%+4.1
Eileen94544.4%-8.5
Taka42250.0%+0.1
Dural3030.0%-39.0

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence98475148.0%-0.8
Open96484850.0%+3.8
Full Fence93405343.0%-1.4
Rectangle88454351.1%+2.6
Breakable Half Fence82374545.1%-4.3
Single Wall80423852.5%+1.9
Breakable Full Fence79374246.8%+1.8
Half Fence78344443.6%-4.0
Octagon67264138.8%-7.3
Full Fence and Open44222250.0%+0.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls48745.0%46.7%-1.7
No walls27450.0%48.6%+1.4

Walls against open: -3.1 points (95% range -10.5 to +4.3), p 0.411 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BANANA (Rank 30)2026/10/18169756.2%
HoAssYoAss (Rank 26)2026/10/1286275.0%
下P撃ち過ぎですか!? (Rank 27)2026/10/111991047.4%
manekinecogames (Rank 25)2026/10/1174357.1%
tamaneen (Rank 30)2026/10/1073442.9%
Shadow (Rank 29)2026/10/0962433.3%
TERA (Rank 27)2026/10/07109190.0%
hahaha (Rank 29)2026/10/0775271.4%
FLAT (Rank 24)2026/10/04880100.0%
a_h_i_k_o (Rank 29)2026/10/02114736.4%
seion (Rank 26)2026/10/0292722.2%
CELIS (Rank 29)2026/09/30157846.7%
こて (Rank 28)2026/09/14137653.9%
dalmax72 (Rank 24)2026/09/13139469.2%
Wonda15426 (Rank 29)2026/09/03139469.2%
アオゾラ。aozora (Rank 26)2026/08/2974357.1%
鳩男 (Rank 30)2026/08/28124833.3%
三輪ですが@SRGM (Rank 25)2026/08/2694544.4%
μ (Rank 28)2026/08/26117463.6%
金田一の少年 (Rank 26)2026/07/28114736.4%
え~る (Rank 27)2026/07/26126650.0%
headup11 (Rank 28)2026/07/22123925.0%
syounai (Rank 28)2026/07/1595455.6%
しろ☆おび。 (Rank 24)2026/07/13129375.0%
リーウ (Rank 29)2026/06/0772528.6%

Round openings

Every character

backdash into Stop Kick4K621.9%
Middle Spin Kick601.9%
forward movement into punchP551.7%
Souko Sensou66P+K511.6%
backdash into guardG511.6%
Meishouho4P+K+G381.2%
Rimon Chouchu66P into forward dash351.1%
offensive move311.0%
backdash into Jackal Straight46P+K270.8%
backdash into evade down270.8%
guardG270.8%
backdash into Gen'you4K+G250.8%
punchP250.8%
Senzankou66P+K into throwP+G240.7%
backdash into Jouho Senshou46P220.7%

971 further openings account for the other 2,663 rounds.

Counted from 790 of the 844 matches played. The rest were not pulled for openings.

Brad

Career
613–607 · 50.2%
This season
116 matches · 46.5%
Peak rank
28

First hit in 52.6% of 483 rounds. Won 49.2% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • When ahead: opens with “backdash into 4K Stop Kick” in 22.8% of rounds, against 8.0% when level or behind.

How is this tested?

backdash into Stop Kick4K6212.8%
Middle Spin Kick66K5411.2%
backdash into Jackal Straight46P+K275.6%
backdash into Destruction Body3P+K214.3%
backdash into Further Low1K+G193.9%
forward movement into punchP163.3%
backdash into Sharp Shoot1P142.9%
forward movement into Jab StraightPP122.5%
Destruction Body3P+K into Dtee Sawk Lang3P+KP112.3%
Turn Savate44K112.3%
Destruction Body3P+K into punchP91.9%
Sawk Klab6P+K81.6%
forward movement into Jab~High KickPK81.6%
Destruction Body3P+K71.4%
Sharp Shoot1P71.4%

113 further openings account for the other 198 rounds.

Lau

Career
521–497 · 51.2%
This season
141 matches · 39.7%
Peak rank
28

First hit in 47.8% of 473 rounds. Won 48.7% of the rounds they struck first, 42.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 13.2% of rounds, against 2.5% in their other rounds.

How is this tested?

Souko Sensou66P+K5110.8%
Fukko Kensou1P214.4%
crouch dash back into kickK194.0%
Koryu Tenshinkyaku6K+G183.8%
backdash into Fukko Kensou1P163.4%
Kosoushou46P153.2%
backdash into Kensou4P143.0%
Kokyaku Haiten7K122.5%
backdash into Souko Reppa3P+K122.5%
crouch dash back into Sako Soushou4P+K112.3%
forward movement into RenshouPP112.3%
Chugeki6P102.1%
backdash into Touku Kosenkyaku9K102.1%
backdash into Sako Soushou4P+K91.9%
backdash into Kosoushou46P81.7%

124 further openings account for the other 236 rounds.

Counted from 114 of the 141 matches played. The rest were not pulled for openings.

Akira

Career
619–659 · 48.4%
This season
117 matches · 47.0%
Peak rank
27

First hit in 50.5% of 459 rounds. Won 50.0% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

  • After losing a round: attacks straight away in 47.8% of rounds, against 28.3% after winning one.
  • Against Akira: opens with “backdash into 46P Jouho Senshou” in 13.1% of rounds, against 2.5% against everyone else.

How is this tested?

Rimon Chouchu66P into forward dash357.5%
Senzankou66P+K into throwP+G245.2%
backdash into Jouho Senshou46P224.7%
Rimon Chouchu66P214.5%
forward dash into Jouho Touken6P194.1%
backdash into Geimon Tessen46P+K+G183.9%
backdash into Souka Housui3P+K173.6%
Senzankou66P+K153.2%
backdash into Hekishou43P153.2%
backdash into Jouho Touken6P132.8%
Jouho Senshou46P122.6%
Rimon Chouchu66P into backdash112.4%
forward dash into Souka Housui3P+K112.4%
Chouyoushu1P102.1%
backdash into Chouyoushu1P91.9%

100 further openings account for the other 214 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–10 · 33%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
491–499 · 49.6%
This season
67 matches · 41.8%
Peak rank
28

First hit in 53.2% of 269 rounds. Won 45.5% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kusanagi2K+G176.3%
Ouda6P+K into Oushu Hiji'ate6P+KP155.6%
Sanseigan66P+K into Ouka66P+KP124.5%
backdash into Namigaeshi64P+K83.0%
backdash into Sou'unha66K83.0%
backdash into Soushouda46P+K83.0%
crouch dash back into Nami'okoshi3K+G83.0%
crouch dash back into Sou'unha66K83.0%
Jousei Ryusenshou214P+K72.6%
Nami'okoshi3K+G72.6%
Sou'unha66K72.6%
Sanseigan66P+K62.2%
crouch dash back into Jousei Ryusenshou214P+K62.2%
Namigaeshi64P+K into Iwaodome64P+KP51.9%
Namigaeshi64P+K into Sayo'arashiP+K41.5%

91 further openings account for the other 143 rounds.

Counted from 65 of the 67 matches played. The rest were not pulled for openings.

Kage

Career
211–155 · 57.6%
This season
52 matches · 46.1%
Peak rank
28

First hit in 43.1% of 202 rounds. Won 52.9% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gen'you4K+G2512.4%
backdash into Kodachinuki4K178.4%
Ryu'eikyaku66K94.5%
Rasen4P into Rasen Urageri4PK84.0%
Rasen4P73.5%
backdash into Hagakure-ryu In Raijingeki46P+K63.0%
backdash into Ryu'eikyaku66K63.0%
guardG63.0%
backdash into Senpugeri7K52.5%
backdash into Shippuzan3PP52.5%
backdash into Urasuisha3K+G52.5%
Senpugeri7K42.0%
backdash into Fujinkyaku46K+G42.0%
Rasen4P into kickK31.5%
Tsumujigeri2K+G31.5%

68 further openings account for the other 89 rounds.

Counted from 51 of the 52 matches played. The rest were not pulled for openings.

Lei Fei

Career
296–263 · 53.0%
This season
56 matches · 44.6%
Peak rank
28

First hit in 49.7% of 193 rounds. Won 54.2% of the rounds they struck first, 41.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move2613.5%
Toushou66P136.7%
backdash into Rousou Senka43P94.7%
backdash into Kaisei Tento1P+K84.2%
Zaban Hekishou66P+K63.1%
Zensoutai2K+G52.6%
backdash into Bunkyaku3K52.6%
backdash into Chisen Choukyaku 23K+GK52.6%
Bunkyaku3K42.1%
Kochouheki (Deflect)236P+K42.1%
Shatenshou33P into Shaten Renshou33PP42.1%
backdash into evade down42.1%
crouch dash back into Bunkyaku3K42.1%
offensive move into evade down42.1%
Niki Bunkyaku9K31.6%

65 further openings account for the other 89 rounds.

Counted from 46 of the 56 matches played. The rest were not pulled for openings.

Pai

Career
341–297 · 53.5%
This season
47 matches · 55.3%
Peak rank
28

First hit in 44.4% of 189 rounds. Won 56.0% of the rounds they struck first, 49.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Meishouho4P+K+G3820.1%
Enshi Soushou66P into Hien Dantai66PK94.8%
throwP+G94.8%
backdash into Tenshin Oushoushou46P+K84.2%
Honshin Soukyaku1K+G73.7%
Senchuken6P73.7%
crouch into down-back kick1K63.2%
Souka Rensui3PP into Souka Raigekishou3PPP52.6%
backdash into Ensei Toukyaku46K52.6%
Ensei Haijinkyaku7K+G42.1%
Meishouho4P+K+G into Ensei SenpukyakuK+G31.6%
Meishouho4P+K+G into crouch31.6%
backdash into guardG31.6%
punchP into RenkentaiPK31.6%
throwP+G into Ensei SenpukyakuK+G31.6%

61 further openings account for the other 76 rounds.

Jacky

Career
483–427 · 53.1%
This season
40 matches · 65.0%
Peak rank
28

First hit in 50.0% of 148 rounds. Won 59.5% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K1610.5%
Low Spin Kick1K+G149.2%
backdash into Middle Spin Kick46K+G106.6%
backdash into Rage Kick1PK95.9%
backdash into Spin Heel Sword4K+G95.9%
backdash into Beat Spin KickP+KK74.6%
Middle Spin Kick46K+G64.0%
forward movement into Jab Double StraightPPP64.0%
Slant Back Knuckle1P into Rage Kick1PK42.6%
backdash into Slant Back Knuckle1P42.6%
forward movement into Jab StraightPP42.6%
Beat KnuckleP+K into Beat Spin KickP+KK32.0%
Bil Jee6P+K32.0%
backdash into Beat & Back KnuckleP+KP32.0%
backdash into Long Stride Back Knuckle4P+K32.0%

36 further openings account for the other 51 rounds.

Counted from 37 of the 40 matches played. The rest were not pulled for openings.

Jean

Career
126–115 · 52.3%
This season
36 matches · 47.2%
Peak rank
24

First hit in 61.1% of 149 rounds. Won 53.9% of the rounds they struck first, 37.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Shitanagi Shutou1P2013.4%
Gyaku Seikenzuki66P96.0%
Tate'enpi33P64.0%
backdash into Gyaku Seikenzuki66P64.0%
Yoko'enpi6P53.4%
Yoko'enpi6P into forward dash42.7%
backdash into Sune'ori1K+G42.7%
punchP42.7%
Oihiji4P+K32.0%
backdash into Chudan Mawashigeri3K32.0%
backdash into Oihiji4P+K32.0%
backdash into Tate'enpi~Tenkai Hizageri33PK32.0%
backdash into Yamakuzushi6K32.0%
Hangetsu NirenzukiP+K21.3%
KounirenPP into KagizukiPPP21.3%

56 further openings account for the other 72 rounds.

Eileen

Career
245–182 · 57.4%
This season
37 matches · 51.4%
Peak rank
27

First hit in 51.4% of 142 rounds. Won 57.5% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enkou Kenka46P1812.4%
backdash into Kesshi Hanbi46K+G149.7%
Douchu6P96.2%
backdash into Sokutantai3K96.2%
forward movement into Enkou RensouPP85.5%
backdash into guardG64.1%
backdash into Honshin Kousoutai3K+G53.5%
forward movement into Rensou HekizanPPP53.5%
Douchu6P into Jouho Chu'un6PP42.8%
Hikou Niki6K42.8%
Sokutantai3K into guardG32.1%
backdash into Hikou Niki6K32.1%
forward movement into punchP32.1%
guardG into backdash32.1%
Enkou Kenka46P21.4%

40 further openings account for the other 49 rounds.

El Blaze

Career
194–130 · 59.9%
This season
33 matches · 51.5%
Peak rank
28

First hit in 52.1% of 140 rounds. Won 49.3% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Rolling Low Knuckle1P128.5%
backdash into Volcano Upper4P+K128.5%
backdash into Hammer Smash46P+K85.7%
backdash into Low Drop Kick1K+G85.7%
backdash into Darkness Sword43K+G75.0%
back, up-back kick+guard47K+G into backdash53.5%
backdash into Fake Roll41236P53.5%
forward movement into punchP53.5%
backdash into guardG42.8%
forward movement into Jab~High KickPK42.8%
crouch dash back into Volcano Upper4P+K32.1%
crouch dash back into guardG32.1%
forward movement into Outrage ComboPPK32.1%
forward movement into Quick HookPP32.1%
punchP32.1%

46 further openings account for the other 56 rounds.

Lion

Career
231–221 · 51.1%
This season
28 matches · 46.4%
Peak rank
26

First hit in 54.8% of 104 rounds. Won 50.9% of the rounds they struck first, 40.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sentai4K1211.5%
Banchu6P65.8%
backdash into Shicchi Soutai3K+G65.8%
Banchu6P into Banchu Renkanshu6PP54.8%
Fujinkyaku66K into Fujin Rentankyaku66KK43.9%
Juchou Senshou8P+K43.9%
Koushutai44K into Souji SenpuP+K43.9%
backdash into Kishitsu Kasensou43P43.9%
punchP into Koushu RensuiPP43.9%
crouch dash back into Taizan Soukoushu4P+K32.9%
Dantai3K into guardG21.9%
Fujinkyaku66K21.9%
Koushu RensuiPP into Renkan SenshouPPP21.9%
Koushu RensuiPP into Rensui SoushuPPP+K21.9%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP21.9%

38 further openings account for the other 42 rounds.

Goh

Career
275–249 · 52.5%
This season
17 matches · 52.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sune Kudaki43P912.5%
Soukyu46P79.7%
backdash into guardG56.9%
forward movement into punchP56.9%
kickK56.9%
backdash into Ni'oudaoshi3K+G22.8%
backdash into kickK22.8%
evade up into kickK22.8%
forward dash into Soukyu46P22.8%
punchP22.8%
Aragami4K into throwP+G11.4%
Garyu66K11.4%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G11.4%
Kyousengeri46K11.4%
Ni'oudaoshi3K+G11.4%

26 further openings account for the other 26 rounds.

Sarah

Career
179–143 · 55.6%
This season
18 matches · 55.6%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G811.1%
forward movement into punchP56.9%
Stiletto66K45.6%
backdash into Switch Kick4K45.6%
Sharpsword44K34.2%
backdash into Full Spin Heel Kick9K34.2%
crouch dash back into Crescent Heel4K+G34.2%
forward movement into Flash Piston PunchPPP34.2%
Rising Elbow6P into Double Joint Butt6PK22.8%
backdash into Valkyrie Sword1K+GK22.8%
backdash into evade down22.8%
backdash into guardG22.8%
backdash into kickK22.8%
forward movement into Punch High KickPK22.8%
guardG into backdash22.8%

25 further openings account for the other 25 rounds.

Jeffry

Career
221–176 · 55.7%
This season
17 matches · 58.8%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Double Hammer Down43P710.1%
forward movement into punchP710.1%
forward movement into Double KnucklePP45.8%
guardG into Middle Hell Stab6P+K45.8%
Ducking Low2K+G34.3%
Dash Elbow66P into Dash Elbow Upper66PP22.9%
backdash into Head Attack46P+K22.9%
backdash into Kenka Hook46P22.9%
backdash into Megaton Knuckle43P+K22.9%
backdash into Side Kick3K22.9%
punchP22.9%
Body CrushP+K11.4%
Dash Elbow66P11.4%
Elbow Butt6P into Elbow Hammer6PP11.4%
Knee Push4K into Knee Push Wild Hook4KP11.4%

28 further openings account for the other 28 rounds.

Wolf

Career
195–144 · 57.5%
This season
22 matches · 50.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Quick Shoulder66P+K37.0%
Quick Shoulder66P+K into forward movement37.0%
backdash into Heavy Middle Kick3K+G37.0%
Elbow Butt4P24.7%
backdash into Body Blow6P24.7%
crouch dash back into Rolling Savate6K+G24.7%
forward movement into punchP24.7%
Arrow Knuckle3P into guardG12.3%
Body Blow6P into Dragonfish Blow6PP12.3%
Comet Hook1P into Knuckle Part1PP12.3%
Face Lift Kick3K12.3%
Knee Lift6K12.3%
Low Drop Kick62K12.3%
Low Hammer2P12.3%
Low Hammer2P into evade up12.3%

18 further openings account for the other 18 rounds.

Counted from 11 of the 22 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (43 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 1 of 15 tests hold up
  • Lau: 1 of 14 tests hold up
  • Akira: 2 of 14 tests hold up
  • Aoi: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)