VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Aoi

Sjcodan

Career matches1,837
Career win rate55.7%
Round win rate52.4%
Peak rank32
Distinct opponents18
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi2994250643653.7%
Taka3289551737857.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf125741.7%-10.9
Eileen96366.7%+0.1
Pai95455.6%-5.8
Lei Fei74357.1%+3.4
Sarah53260.0%-1.5
Shun42250.0%+12.3
Taka41325.0%-0.5
Akira21150.0%-7.8
Brad21150.0%+15.9
Jacky220100.0%+46.2
Kage110100.0%+33.5
Vanessa1010.0%-49.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence and Open105550.0%-7.3
Open96366.7%+15.5
Breakable Half Fence61516.7%-38.0
Breakable Full Fence53260.0%+2.5
Rectangle53260.0%+11.6
Full Fence42250.0%-10.6
Low Fence42250.0%-1.8
Octagon42250.0%+14.2
Single Wall43175.0%+11.8
Half Fence1010.0%-58.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2544.0%51.4%-7.4
No walls1764.7%55.6%+9.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Seawolf (Rank 30)105550.0%
CeMoi3333 (Rank 26)85362.5%
Kungfuhustle99 (Rank 30)74357.1%
Strawscourge (Rank 34)42250.0%
ThebigThonk (Rank 37)41325.0%
Blargh (Rank 29)32166.7%
DJBustANut (Rank 24)31233.3%
Splatgoon (Rank 27)31233.3%
Da-Goat-Pawn (Rank 30)220100.0%
Frankster35 (Rank 27)220100.0%
Mr_LoverMan85 (Rank 32)21150.0%
The8thOne (Rank 27)21150.0%
ulilb1ckard (Rank 32)2020.0%
我老婆最乖 (Rank 22)220100.0%
B_Ninja210 (Rank 32)1010.0%
KirbySlays (Rank 13)110100.0%
itrap (Rank 27)110100.0%
seedash (Rank 29)1010.0%

Most played opponents, most recent first

Mr_LoverMan85 (Rank 32)2026/09/0321150.0%
Kungfuhustle99 (Rank 30)2026/09/0374357.1%
Splatgoon (Rank 27)2026/09/0331233.3%
The8thOne (Rank 27)2026/09/0321150.0%
ulilb1ckard (Rank 32)2026/09/022020.0%
seedash (Rank 29)2026/07/251010.0%
CeMoi3333 (Rank 26)2026/07/2585362.5%
KirbySlays (Rank 13)2026/07/06110100.0%
DJBustANut (Rank 24)2026/07/0631233.3%
Blargh (Rank 29)2026/07/0632166.7%
我老婆最乖 (Rank 22)2026/07/06220100.0%
B_Ninja210 (Rank 32)2026/04/021010.0%
Seawolf (Rank 30)2026/03/28105550.0%
Strawscourge (Rank 34)2026/03/2842250.0%
Da-Goat-Pawn (Rank 30)2026/03/28220100.0%
ThebigThonk (Rank 37)2026/03/2841325.0%
itrap (Rank 27)2026/03/28110100.0%
Frankster35 (Rank 27)2026/03/28220100.0%

Round openings

Every character

backdash into Yoko Harite4P146.0%
backdash into Tenchi In'youP+K+G125.2%
Shinchuzuki (Deflect)236P+K114.7%
Tenchi In'youP+K+G93.9%
backdash into backward movement93.9%
backdash83.4%
backdash into Ougimai4P73.0%
kickK into Kumogeri6KK73.0%
punchP73.0%
punchP into Hiji'ate6P73.0%
punchP into Tsumujisakura6PP73.0%
Raijinha6K into Kumogeri6KK62.6%
Hiji'ate6P into punchP52.1%
Kachi'age33P+K52.1%
Takatsumehashi3P+K into guardG52.1%

69 further openings account for the other 114 rounds.

Aoi

backdash into Tenchi In'youP+K+G129.7%
Shinchuzuki (Deflect)236P+K118.9%
Tenchi In'youP+K+G97.3%
backdash into Ougimai4P75.7%
backdash into backward movement75.7%
kickK into Kumogeri6KK75.7%
punchP into Tsumujisakura6PP75.7%
Raijinha6K into Kumogeri6KK64.8%
backdash64.8%
Sanseigan66P+K into Ouda6P+K43.2%
backdash into Sanseigan66P+K43.2%
Kusanagi2K+G32.4%
backdash into back punch+kick+guard4P+K+G32.4%
evade up32.4%
punchP32.4%

27 further openings account for the other 32 rounds.

Taka

backdash into Yoko Harite4P1412.8%
punchP into Hiji'ate6P76.4%
Hiji'ate6P into punchP54.6%
Kachi'age33P+K54.6%
Takatsumehashi3P+K into guardG54.6%
Ao'oni Midaremage214P+K43.7%
punchP43.7%
Agyou4P+K+G32.8%
backdash into Ao'oni Midaremage214P+K32.8%
backdash into Kumoyaburi4P+K32.8%
backward movement into Hiji'ate6P32.8%
crouch into Tsuyubarai2P+K32.8%
forward movement into punchP32.8%
guardG32.8%
punchP into Marutahiza6K32.8%

31 further openings account for the other 41 rounds.