VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

siroiro_16bit

Career matches15,920
Career win rate52.5%
Round win rate51.6%
Peak rank40
Distinct opponents234
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky4015,9208,3647,55652.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira1887910942.0%-10.3
Jacky170957555.9%+1.9
Kage137756254.7%-0.1
Lau122586447.5%-0.1
Goh69452465.2%+7.5
Shun69402958.0%+5.2
Lion65382758.5%+5.2
Brad56272948.2%-4.2
Lei Fei52252748.1%-4.1
Vanessa50272354.0%+7.5
Jeffry47262155.3%-0.2
Eileen45172837.8%-7.6
Wolf41241758.5%-0.8
Pai36241266.7%+13.7
Sarah35221362.9%+5.1
Aoi34211361.8%+10.9
Jean34201458.8%+1.4
El Blaze27151255.6%-5.9
Taka2481633.3%-15.3
Dural85362.5%+17.8

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence158807850.6%+0.2
Breakable Full Fence146826456.2%+3.4
Open145786753.8%+3.9
Low Fence143786554.5%+0.2
Single Wall138726652.2%-3.8
Half Fence124665853.2%+1.8
Rectangle117576048.7%-3.9
Breakable Half Fence107575053.3%-0.4
Octagon100584258.0%+3.3
Full Fence and Open70313944.3%-6.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls75253.2%52.5%+0.7
No walls42653.5%53.4%+0.1

Walls against open: +0.6 points (95% range -5.6 to +6.8), p 0.857 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Source-chaude-Pa (Rank 41)2026/09/13147750.0%
jinmenusagi (Rank 41)2026/09/132691734.6%
defuai (Rank 36)2026/09/13126650.0%
jikacho-Gigas (Rank 42)2026/09/1139172243.6%
motor_colt61 (Rank 35)2026/09/11108280.0%
Mochi/かしわもち (Rank 39)2026/09/11134930.8%
Gabaso_enemy (Rank 39)2026/09/11103730.0%
poncho (Rank 37)2026/09/08124833.3%
★闘将拉麵男★ (Rank 37)2026/09/081712570.6%
LEEGOSEGA (Rank 38)2026/09/08145935.7%
nidaimebannai (Rank 36)2026/09/0540231757.5%
neary (Rank 34)2026/09/02118372.7%
ctraum (Rank 38)2026/07/28125741.7%
ハティーン (Rank 41)2026/07/051541126.7%
GP (Rank 40)2026/07/0526121446.1%
타우끼/taukee (Rank 34)2026/06/292923679.3%
interceptor (Rank 39)2026/06/2973353848.0%
Umemon2026 (Rank 35)2026/06/28128466.7%
mahiro_725 (Rank 36)2026/06/28138561.5%
ふかふか (Rank 37)2026/06/2089553461.8%
テクノモデル (Rank 36)2026/06/1962461674.2%
KumadaP (Rank 36)2026/05/262821775.0%
メツリュウ (Rank 42)2026/05/2425101540.0%
シズラヒモビッチ (Rank 41)2026/05/18115645.5%
ぱせり☆ (Rank 36)2026/05/11113827.3%

Round openings

Jacky

backdash into evade up4498.4%
forward movement into punchP3256.1%
crouch into Squat Straight2P3065.7%
Middle Smash6P into Double Spinning KickKK2905.4%
backward movement into Beat KnuckleP+K2825.3%
Step-in Middle Kick66K+G2584.8%
backward movement into Slant Back Knuckle1P2484.6%
Middle Smash6P2204.1%
Dash Hammer Kick66K2164.0%
crouch dash forward into throwP+G1673.1%
forward dash into Low Spin Kick1K+G1362.5%
backdash into Spin Heel Sword4K+G1332.5%
Middle Spin Kick46K+G into Spinning KickK+G1212.3%
Middle Smash6P into crouch dash forward1122.1%
forward dash into throwP+G1031.9%

252 further openings account for the other 1,980 rounds.

Counted from 1,307 of the 1,309 matches played. The rest were not pulled for openings.