VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

asahijacky

  • Lau
  • Taka
  • El Blaze
  • Vanessa
Career matches923
Career win rate68.9%
Round win rate60.0%
Peak rank33
Distinct opponents89
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1664 #983 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3341226314963.8%
Lau3331721610168.1%
Vanessa2881661581.5%
El Blaze295852689.7%
Taka2855391670.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

698 of 698 rounds counted

5.6 inputs a second (334 a minute) this season. Faster than 9% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky5.6334356
Lau5.5329180
Taka5.734283
El Blaze5.834943
Vanessa5.331736

By opponent's character

Jacky5.6338119
Akira5.532854
Aoi5.734060
Shun5.532754
Brad5.633553
Vanessa5.532759
Wolf5.633551
Jean5.532947
Lion5.633743
Kage5.532833
Sarah5.633530
Jeffry5.834525
Pai5.633516
Eileen5.834910
El Blaze5.432513
Lau5.935311
Goh5.23137
Taka4.92965
Dural5.73413
Lei Fei5.73435

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky27171063.0%-6.1
Akira149564.3%-3.4
Aoi149564.3%-5.5
Shun1410471.4%+5.7
Brad135838.5%-23.7
Vanessa138561.5%-12.8
Wolf129375.0%+6.3
Jean117463.6%+0.7
Lion1110190.9%+24.1
Kage96366.7%-1.7
Sarah880100.0%+31.4
Jeffry75271.4%+1.1
Pai43175.0%+11.5
Eileen330100.0%+23.2
El Blaze330100.0%+27.7
Lau32166.7%+2.9
Goh21150.0%-22.7
Taka220100.0%+21.3
Dural1010.0%-79.8
Lei Fei1010.0%-61.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence36251169.4%+2.2
Breakable Half Fence22121054.5%-13.7
Full Fence2012860.0%-1.8
Open168850.0%-19.1
Rectangle1610662.5%-1.2
Full Fence and Open1512380.0%+4.7
Single Wall119281.8%+17.7
Low Fence109190.0%+24.6
Octagon96366.7%-11.9
Half Fence86275.0%+6.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11164.0%66.7%-2.7
No walls3770.3%66.6%+3.7

Walls against open: -6.4 points (95% range -24.1 to +11.2), p 0.476 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

チャールズ・バックレ (Rank 35)2026/10/0832166.7%
정신건강의학과 (Rank 29)2026/09/08440100.0%
LSt_14 (Rank 32)2026/09/0831233.3%
AMUSEUM (Rank 31)2026/09/08330100.0%
UNIQ (Rank 25)2026/09/07220100.0%
ぽん (Rank 29)2026/09/0743175.0%
megadeth0112 (Rank 30)2026/09/0732166.7%
hahaha (Rank 28)2026/09/0731233.3%
しょくにんマン (Rank 31)2026/09/0752340.0%
イイダ (Rank 30)2026/08/3132166.7%
lapislazuli (Rank 36)2026/08/3131233.3%
ジークリオン (Rank 36)2026/08/3154180.0%
太鼓の別人@夏Bonus無し (Rank 33)2026/08/2231233.3%
オロチ (Rank 33)2026/08/1731233.3%
Light (Rank 28)2026/07/20220100.0%
鳩男 (Rank 29)2026/06/1332166.7%
Dark (Rank 32)2026/06/1343175.0%
委員ちょ (Rank 21)2026/06/1343175.0%
MikuMartineau (Rank 33)2026/06/1051420.0%
はげまん (Rank 29)2026/06/1032166.7%
しゅが~nsr (Rank 26)2026/06/1053260.0%
ガリバー (Rank 30)2026/06/0931233.3%
伍の人 (Rank 30)2026/06/0532166.7%
Manao (Rank 24)2026/05/2031233.3%
sk901 (Rank 21)2026/05/17220100.0%

Round openings

Every character

Middle Smash6P294.3%
backdash into Honten Rakutoutai46K+G284.1%
Bil Jee6P+K172.5%
Hiji'ate6P172.5%
RenshouPP into Renshou Senputai3PPK172.5%
Dash Hammer Kick66K162.4%
Middle Smash6P into Middle Smash Back Knuckle6PP162.4%
Squat Straight2P162.4%
backdash into Standing Knee Kick4K152.2%
punchP152.2%
backdash into guardG142.1%
Spinning Back Knuckle4P into Double Back Knuckle4PP131.9%
backdash into Souko Reppa3P+K131.9%
Low Spin Kick1K+G121.8%
backdash into Long Stride Back Knuckle4P+K121.8%

178 further openings account for the other 431 rounds.

Counted from 168 of the 172 matches played. The rest were not pulled for openings.

Jacky

Career
263–149 · 63.8%
This season
88 matches · 61.4%
Peak rank
33

First hit in 60.5% of 342 rounds. Won 58.9% of the rounds they struck first, 54.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Middle Smash6P298.4%
Bil Jee6P+K175.0%
Dash Hammer Kick66K164.7%
Middle Smash6P into Middle Smash Back Knuckle6PP164.7%
Squat Straight2P164.7%
backdash into Standing Knee Kick4K154.4%
Spinning Back Knuckle4P into Double Back Knuckle4PP133.8%
Low Spin Kick1K+G123.5%
backdash into Long Stride Back Knuckle4P+K123.5%
backdash into Spin Heel Sword4K+G113.2%
backdash into Beat & Back KnuckleP+KP102.9%
backdash into Beat KnuckleP+K102.9%
Slant Back Knuckle1P into Rage Kick1PK92.6%
backdash into guardG82.3%
guardG82.3%

70 further openings account for the other 141 rounds.

Counted from 85 of the 88 matches played. The rest were not pulled for openings.

Lau

Career
216–101 · 68.1%
This season
44 matches · 70.5%
Peak rank
33

First hit in 54.3% of 175 rounds. Won 62.1% of the rounds they struck first, 57.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Honten Rakutoutai46K+G2815.9%
RenshouPP into Renshou Senputai3PPK179.7%
backdash into Souko Reppa3P+K137.4%
Shakashou3P into RenshouPP95.1%
up-back kick+guard7K+G84.5%
Fukko Kensou1P74.0%
backdash into Souko Sensou66P+K74.0%
Chugeki6P into Hou'ou Soushou6PP63.4%
backdash into Kosoushou46P52.8%
Enjin Senpukyaku4K+G42.3%
Souchuken2P42.3%
backdash into evade down42.3%
punchP42.3%
Chugeki6P31.7%
backdash into Fukko Kensou1P31.7%

38 further openings account for the other 54 rounds.

Counted from 43 of the 44 matches played. The rest were not pulled for openings.

Taka

Career
39–16 · 70.9%
This season
20 matches · 70.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P1720.5%
backdash into Zangeki33P1214.5%
backdash into Kachi'age33P+K1012.1%
punchP67.2%
Shita Harite2P56.0%
backdash into Yoko Harite4P56.0%
backdash into Mawashi Harite44P44.8%
Hiji'ate6P into forward dash22.4%
Shita Harite2P into evade down22.4%
Tsuyubarai2P+K22.4%
evade down into Kumoyaburi4P+K22.4%
evade down into Takatsumehashi3P+K22.4%
Hiji'ate6P into backdash11.2%
Zangeki33P11.2%
backdash into Dohyouwari43P11.2%

11 further openings account for the other 11 rounds.

El Blaze

Career
52–6 · 89.7%
This season
11 matches · 90.9%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Head Smash Kick46K716.3%
Hammer Smash46P+K49.3%
back, up-back kick+guard47K+G into forward dash37.0%
crouch dash back into Straight6P+K37.0%
Shouda46PP into Rising Back Spin Kick46PPK24.7%
back, up-back kick+guard47K+G24.7%
back, up-back kick+guard47K+G into forward movement24.7%
backdash into Darkness Sword43K+G24.7%
backdash into guardG24.7%
backward movement into Straight6P+K24.7%
crouch dash back into Hammer Smash46P+K24.7%
Straight6P+K12.3%
backdash into Rolling Low Knuckle1P12.3%
backdash into Shadow Lance66K12.3%
backdash into Volcano Upper4P+K12.3%

8 further openings account for the other 8 rounds.

Vanessa

Career
66–15 · 81.5%
This season
9 matches · 88.9%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Back Charge Kick822.2%
Defensive Style: kick into Switch Left SlicerKK513.9%
Offensive Style: Body Blow into Body Blow~Bullet Hook6PP411.1%
Defensive Style: Defensive Elbow (Deflect)38.3%
Defensive Style: Sit Jab25.6%
Defensive Style: backdash into Boomerang Hook3P+K25.6%
Offensive Style: Bunker Buster25.6%
Defensive Style: Back Knuckle into Back Knuckle High6PK12.8%
Defensive Style: back kick+guard12.8%
Defensive Style: backdash into Back Charge Kick44K+G12.8%
Defensive Style: backdash into Switch Left SlicerKK12.8%
Defensive Style: backdash into back kick+guard4K+G12.8%
Defensive Style: backward movement into Hind Back Spin KickK+G12.8%
Defensive Style: forward dash into Cut-in Knee Kick6K12.8%
Offensive Style: Sweet Leg Slash12.8%

2 further openings account for the other 2 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: 0 of 14 tests hold up
  • Lau: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)