VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jeffry

ザイオン

  • Lau
  • Pai
Career matches1,125
Career win rate63.2%
Round win rate58.1%
Peak rank36
Distinct opponents218
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1670 #948 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry3661138522663.0%
Lau3537623014661.2%
Pai32138964269.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,251 of 2,251 rounds counted

8.6 inputs a second (515 a minute) this season. Faster than 81% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry8.34991,148
Lau8.7522642
Pai9.1544461

By opponent's character

Jacky8.4507255
Kage8.7524198
Wolf8.9532188
Jeffry8.8529182
Goh9.1544135
Jean8.5509120
El Blaze8.4505124
Akira8.6518123
Aoi8.6517116
Lau8.7524115
Brad8.4502114
Lion8.8525108
Shun8.249392
Sarah8.349884
Pai8.148489
Vanessa8.752377
Eileen8.249546
Lei Fei8.047848
Taka8.249132
Dural7.84665

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky62352756.5%-10.0
Kage50311962.0%-2.8
Wolf50391178.0%+13.4
Jeffry47301763.8%-2.4
Goh34181652.9%-7.8
Jean33231069.7%+4.1
El Blaze32221068.8%+6.3
Akira31171454.8%-10.6
Aoi29181162.1%-3.5
Lau2922775.9%+14.4
Brad2819967.9%+2.2
Lion26151157.7%-3.5
Shun2417770.8%+15.2
Sarah2216672.7%+10.6
Pai2112957.1%-5.9
Vanessa2014670.0%+7.5
Eileen127558.3%-8.8
Lei Fei128466.7%-5.5
Taka83537.5%-26.9
Dural1010.0%-72.2

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall72462663.9%-2.4
Full Fence70502071.4%+8.0
Octagon63352855.6%-10.4
Low Fence61362559.0%-3.6
Half Fence60451575.0%+12.3
Breakable Half Fence56352162.5%-5.1
Breakable Full Fence49321765.3%+5.3
Open44281663.6%+0.2
Rectangle37211656.8%-3.0
Full Fence and Open32201262.5%-2.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls33565.1%63.7%+1.3
No walls17762.1%64.0%-1.9

Walls against open: +3.2 points (95% range -5.5 to +11.9), p 0.465 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

究極無敵 (Rank 33)2026/10/1854180.0%
アドリブ使い (Rank 37)2026/10/1883537.5%
ankocat2 (Rank 38)2026/10/1252340.0%
おこげ (Rank 38)2026/10/1252340.0%
あがな (Rank 33)2026/10/1254180.0%
crazy7infinty (Rank 28)2026/10/1254180.0%
俺様バーンズ (Rank 38)2026/10/1152340.0%
feeling-frame (Rank 31)2026/10/1152340.0%
オドパンJ (Rank 32)2026/10/101511473.3%
nora-tanuki07 (Rank 27)2026/10/10119281.8%
yusyusonna (Rank 28)2026/10/1076185.7%
ねこまじん (Rank 35)2026/10/0963350.0%
混浴ジャキミリアン (Rank 30)2026/10/092091145.0%
Gun-Interceptor (Rank 29)2026/10/09116554.5%
下P撃ち過ぎですか!? (Rank 29)2026/10/09550100.0%
duda1982 (Rank 33)2026/10/0964266.7%
RAINBOWUNK (Rank 36)2026/10/0752340.0%
はげまん (Rank 29)2026/10/0763350.0%
ニトロ (Rank 33)2026/10/061711664.7%
スナ玉 Kingdom2026 (Rank 37)2026/10/0554180.0%
tamaneen (Rank 31)2026/10/0264266.7%
okb@j>おーけーびー (Rank 29)2026/10/0276185.7%
イイクルーン (Rank 36)2026/09/2453260.0%
cokeshi (Rank 32)2026/09/2354180.0%
だっちん (Rank 25)2026/09/2253260.0%

Round openings

Every character

forward movement into punchP837.5%
Middle Hell Stab6P+K484.4%
crouch into Ducking Low2K+G333.0%
backdash into Tsunami Beat3K+G292.6%
evade down into forward dash252.3%
backdash into Megaton Knuckle43P+K201.8%
guardG201.8%
guardG into evade down201.8%
evade down into crouch dash forward191.7%
guardG into punchP191.7%
Senchutai3K181.6%
Overblow Shoulder66P+K161.5%
backdash into evade down161.5%
backdash into Senchutai3K151.4%
backdash into evade up151.4%

299 further openings account for the other 703 rounds.

Counted from 281 of the 453 matches played. The rest were not pulled for openings.

Jeffry

Career
385–226 · 63.0%
This season
293 matches · 64.2%
Peak rank
36

First hit in 53.4% of 727 rounds. Won 66.2% of the rounds they struck first, 56.9% of the rounds they were struck first.

Significant Tells

  • Against Wolf: backs off first in 45.2% of rounds, against 22.3% against everyone else.

How is this tested?

forward movement into punchP689.3%
Middle Hell Stab6P+K486.6%
crouch into Ducking Low2K+G334.5%
backdash into Tsunami Beat3K+G294.0%
backdash into Megaton Knuckle43P+K202.7%
guardG into evade down172.3%
Overblow Shoulder66P+K162.2%
guardG into punchP162.2%
evade down into crouch dash forward131.8%
evade down into forward dash131.8%
backdash into punchP121.6%
forward movement into Double KnucklePP121.6%
guardG121.6%
backdash into throwP+G111.5%
crouch into Hammer Slide1P101.4%

178 further openings account for the other 401 rounds.

Counted from 189 of the 293 matches played. The rest were not pulled for openings.

Lau

Career
230–146 · 61.2%
This season
160 matches · 59.4%
Peak rank
35

First hit in 52.5% of 368 rounds. Won 59.1% of the rounds they struck first, 58.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Senchutai3K184.9%
backdash into Senchutai3K154.1%
forward movement into punchP154.1%
evade down into forward dash123.3%
Fukko Kensou1P102.7%
crouch dash forward into Sako Soushou4P+K102.7%
backdash into Sako Soushou4P+K92.5%
crouch into Senchutai3K82.2%
evade down into Senchutai3K82.2%
guardG82.2%
backdash into Senkyaku Chushou3KP71.9%
backdash into evade down71.9%
crouch into Fukko Kensou1P71.9%
backdash into evade up61.6%
crouch dash back into Sako Soushou4P+K61.6%

135 further openings account for the other 222 rounds.

Counted from 92 of the 160 matches played. The rest were not pulled for openings.

Not counted here: Pai. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (23 here; about 1.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 1 of 15 tests hold up
  • Lau: 0 of 8 tests hold up