Virtua Fighter 5 REVO · v1.10 · Region: Asia
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Characters played — VF5's own record
| Lion | 40 | 1,981 | 1,090 | 891 | 55.0% |
|---|---|---|---|---|---|
| Lei Fei | 37 | 1,656 | 886 | 770 | 53.5% |
| Jacky | 31 | 199 | 124 | 75 | 62.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 86 | 46 | 40 | 53.5% | +1.1 |
|---|---|---|---|---|---|
| Akira | 79 | 47 | 32 | 59.5% | +14.1 |
| Wolf | 63 | 34 | 29 | 54.0% | +2.1 |
| Goh | 53 | 31 | 22 | 58.5% | +7.3 |
| Lau | 49 | 22 | 27 | 44.9% | -2.2 |
| Jean | 48 | 21 | 27 | 43.8% | -8.5 |
| Jeffry | 48 | 19 | 29 | 39.6% | -9.9 |
| Kage | 47 | 21 | 26 | 44.7% | -1.4 |
| Vanessa | 46 | 17 | 29 | 37.0% | -9.5 |
| Sarah | 42 | 21 | 21 | 50.0% | -0.1 |
| Shun | 41 | 14 | 27 | 34.1% | -15.4 |
| Brad | 36 | 19 | 17 | 52.8% | -0.0 |
| Lion | 35 | 20 | 15 | 57.1% | +6.1 |
| Pai | 34 | 21 | 13 | 61.8% | +13.3 |
| El Blaze | 22 | 9 | 13 | 40.9% | -10.6 |
| Aoi | 20 | 11 | 9 | 55.0% | +6.1 |
| Eileen | 11 | 6 | 5 | 54.5% | +3.9 |
| Lei Fei | 10 | 6 | 4 | 60.0% | +4.0 |
| Taka | 7 | 2 | 5 | 28.6% | -18.6 |
| Dural | 1 | 0 | 1 | 0.0% | -45.8 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 93 | 48 | 45 | 51.6% | +1.6 |
|---|---|---|---|---|---|
| Single Wall | 88 | 42 | 46 | 47.7% | -1.6 |
| Full Fence | 87 | 46 | 41 | 52.9% | +3.6 |
| Breakable Half Fence | 84 | 44 | 40 | 52.4% | +2.1 |
| Half Fence | 84 | 33 | 51 | 39.3% | -12.0 |
| Open | 81 | 46 | 35 | 56.8% | +9.6 |
| Octagon | 70 | 38 | 32 | 54.3% | +4.1 |
| Low Fence | 63 | 30 | 33 | 47.6% | -2.4 |
| Breakable Full Fence | 62 | 26 | 36 | 41.9% | -7.7 |
| Full Fence and Open | 33 | 18 | 15 | 54.5% | +4.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 480 | 49.0% | 50.0% | -1.1 |
| No walls | 232 | 50.9% | 49.0% | +1.8 |
Walls against open: -2.9 points (95% range -10.9 to +5.1), p 0.476 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| lapislazuli (Rank 37) | 18 | 8 | 10 | 44.4% |
|---|---|---|---|---|
| cyomiko (Rank 42) | 12 | 3 | 9 | 25.0% |
| ∈挙動不審∋ (Rank 33) | 11 | 7 | 4 | 63.6% |
| モブ太郎 (Rank 42) | 11 | 4 | 7 | 36.4% |
| ENGLID (Rank 37) | 10 | 5 | 5 | 50.0% |
| expensive-sand (Rank 38) | 10 | 3 | 7 | 30.0% |
| かべごん (Rank 38) | 10 | 3 | 7 | 30.0% |
| くりたろう (Rank 38) | 10 | 5 | 5 | 50.0% |
| manatsu_7 (Rank 42) | 9 | 3 | 6 | 33.3% |
| たたみん♪ (Rank 37) | 9 | 3 | 6 | 33.3% |
| ひかる (Rank 39) | 8 | 3 | 5 | 37.5% |
| らうらう (Rank 37) | 8 | 2 | 6 | 25.0% |
| ハッチンパモス (Rank 41) | 8 | 4 | 4 | 50.0% |
| Aki (Rank 42) | 7 | 3 | 4 | 42.9% |
| KA-GO (Rank 39) | 7 | 4 | 3 | 57.1% |
| ★闘将拉麵男★ (Rank 39) | 7 | 7 | 0 | 100.0% |
| いえす (Rank 40) | 7 | 5 | 2 | 71.4% |
| うるヲ参拾 (Rank 38) | 7 | 4 | 3 | 57.1% |
| ピーエス (Rank 38) | 7 | 3 | 4 | 42.9% |
| 俺様バーンズ (Rank 37) | 7 | 3 | 4 | 42.9% |
| 空き缶。 (Rank 40) | 7 | 6 | 1 | 85.7% |
| Hi:D (Rank 36) | 6 | 4 | 2 | 66.7% |
| おかし (Rank 41) | 6 | 2 | 4 | 33.3% |
| のみ (Rank 34) | 6 | 2 | 4 | 33.3% |
| 村長~災禍の中心~ (Rank 38) | 6 | 3 | 3 | 50.0% |
Most played opponents, most recent first
| cyomiko (Rank 42) | 2026/09/14 | 12 | 3 | 9 | 25.0% |
|---|---|---|---|---|---|
| ピーエス (Rank 38) | 2026/09/14 | 7 | 3 | 4 | 42.9% |
| 村長~災禍の中心~ (Rank 38) | 2026/09/12 | 6 | 3 | 3 | 50.0% |
| Aki (Rank 42) | 2026/09/09 | 7 | 3 | 4 | 42.9% |
| ハッチンパモス (Rank 41) | 2026/09/08 | 8 | 4 | 4 | 50.0% |
| lapislazuli (Rank 37) | 2026/09/07 | 18 | 8 | 10 | 44.4% |
| 俺様バーンズ (Rank 37) | 2026/09/06 | 7 | 3 | 4 | 42.9% |
| Hi:D (Rank 36) | 2026/09/06 | 6 | 4 | 2 | 66.7% |
| ENGLID (Rank 37) | 2026/08/31 | 10 | 5 | 5 | 50.0% |
| たたみん♪ (Rank 37) | 2026/08/27 | 9 | 3 | 6 | 33.3% |
| expensive-sand (Rank 38) | 2026/08/22 | 10 | 3 | 7 | 30.0% |
| ひかる (Rank 39) | 2026/08/21 | 8 | 3 | 5 | 37.5% |
| 空き缶。 (Rank 40) | 2026/08/21 | 7 | 6 | 1 | 85.7% |
| manatsu_7 (Rank 42) | 2026/08/20 | 9 | 3 | 6 | 33.3% |
| かべごん (Rank 38) | 2026/08/04 | 10 | 3 | 7 | 30.0% |
| モブ太郎 (Rank 42) | 2026/08/04 | 11 | 4 | 7 | 36.4% |
| ∈挙動不審∋ (Rank 33) | 2026/07/09 | 11 | 7 | 4 | 63.6% |
| らうらう (Rank 37) | 2026/07/05 | 8 | 2 | 6 | 25.0% |
| のみ (Rank 34) | 2026/07/05 | 6 | 2 | 4 | 33.3% |
| おかし (Rank 41) | 2026/07/04 | 6 | 2 | 4 | 33.3% |
| KA-GO (Rank 39) | 2026/07/04 | 7 | 4 | 3 | 57.1% |
| ★闘将拉麵男★ (Rank 39) | 2026/06/30 | 7 | 7 | 0 | 100.0% |
| いえす (Rank 40) | 2026/06/18 | 7 | 5 | 2 | 71.4% |
| くりたろう (Rank 38) | 2026/06/16 | 10 | 5 | 5 | 50.0% |
| うるヲ参拾 (Rank 38) | 2026/06/04 | 7 | 4 | 3 | 57.1% |
Round openings
Every character
| forward movement into punchP | 353 | 11.3% |
|---|---|---|
| backdash into offensive move | 270 | 8.7% |
| crouch into Katousui2P | 241 | 7.7% |
| backdash into evade up | 179 | 5.8% |
| crouch into Fukusoushou2P | 155 | 5.0% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 147 | 4.7% |
| backdash into Senshippo66P | 134 | 4.3% |
| guardG into throwP+G | 95 | 3.0% |
| throwP+G | 88 | 2.8% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 86 | 2.8% |
| backdash into Shicchi Soutai3K+G | 83 | 2.7% |
| forward movement into Koushu RensuiPP | 69 | 2.2% |
| crouch into Shicchi Soutai3K+G | 61 | 2.0% |
| backdash into guardG | 53 | 1.7% |
| backdash into crouch | 49 | 1.6% |
276 further openings account for the other 1,052 rounds.
Counted from 770 of the 778 matches played. The rest were not pulled for openings.
Lion
| forward movement into punchP | 308 | 19.3% |
|---|---|---|
| crouch into Katousui2P | 241 | 15.1% |
| backdash into Senshippo66P | 134 | 8.4% |
| backdash into evade up | 96 | 6.0% |
| backdash into Shicchi Soutai3K+G | 83 | 5.2% |
| forward movement into Koushu RensuiPP | 69 | 4.3% |
| crouch into Shicchi Soutai3K+G | 61 | 3.8% |
| guardG into throwP+G | 50 | 3.1% |
| backdash into crouch | 39 | 2.5% |
| forward movement into Renkan SenshouPPP | 38 | 2.4% |
| throwP+G | 34 | 2.1% |
| backdash into Taizan Soukoushu4P+K | 29 | 1.8% |
| backdash into guardG | 28 | 1.8% |
| backdash into Banchu Renkanshu6PP | 17 | 1.1% |
| backdash into Dantai3K | 17 | 1.1% |
132 further openings account for the other 349 rounds.
Counted from 394 of the 395 matches played. The rest were not pulled for openings.
Lei Fei
| backdash into offensive move | 270 | 19.6% |
|---|---|---|
| crouch into Fukusoushou2P | 155 | 11.2% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 147 | 10.7% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 86 | 6.2% |
| backdash into evade up | 67 | 4.9% |
| throwP+G | 49 | 3.6% |
| punchP into Sayu ShoukenPP | 43 | 3.1% |
| guardG into throwP+G | 42 | 3.0% |
| forward movement into punchP | 34 | 2.5% |
| backdash into throwP+G | 28 | 2.0% |
| backdash into Hai Shiki2P+K+G | 24 | 1.7% |
| crouch into Zensoutai2K+G | 24 | 1.7% |
| backdash into Kaisei Tento1P+K | 22 | 1.6% |
| backdash into guardG | 20 | 1.4% |
| punchP | 20 | 1.4% |
111 further openings account for the other 347 rounds.
Counted from 340 of the 341 matches played. The rest were not pulled for openings.
Jacky
| backdash into evade up | 16 | 11.1% |
|---|---|---|
| forward movement into Jab Double StraightPPP | 15 | 10.4% |
| crouch into Squat Straight2P | 11 | 7.6% |
| forward movement into punchP | 11 | 7.6% |
| backdash into Spin Heel Sword4K+G | 10 | 6.9% |
| crouch into Low Spin Kick1K+G | 8 | 5.6% |
| Jab StraightPP into Jab Double StraightPPP | 5 | 3.5% |
| backdash into guardG | 5 | 3.5% |
| punchP into Punch High KickPK | 5 | 3.5% |
| throwP+G | 5 | 3.5% |
| backdash into Step-in Middle Kick66K+G | 3 | 2.1% |
| backdash into evade down | 3 | 2.1% |
| guardG into throwP+G | 3 | 2.1% |
| Slant Back Knuckle1P into Rage Kick1PK | 2 | 1.4% |
| backdash into Dash Hammer Kick66K | 2 | 1.4% |
36 further openings account for the other 40 rounds.
Counted from 36 of the 42 matches played. The rest were not pulled for openings.
