VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

。。。。。。

Career matches3,836
Career win rate54.7%
Round win rate50.3%
Peak rank40
Distinct opponents267
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion401,9811,09089155.0%
Lei Fei371,65688677053.5%
Jacky311991247562.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky86464053.5%+1.1
Akira79473259.5%+14.1
Wolf63342954.0%+2.1
Goh53312258.5%+7.3
Lau49222744.9%-2.2
Jean48212743.8%-8.5
Jeffry48192939.6%-9.9
Kage47212644.7%-1.4
Vanessa46172937.0%-9.5
Sarah42212150.0%-0.1
Shun41142734.1%-15.4
Brad36191752.8%-0.0
Lion35201557.1%+6.1
Pai34211361.8%+13.3
El Blaze2291340.9%-10.6
Aoi2011955.0%+6.1
Eileen116554.5%+3.9
Lei Fei106460.0%+4.0
Taka72528.6%-18.6
Dural1010.0%-45.8

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle93484551.6%+1.6
Single Wall88424647.7%-1.6
Full Fence87464152.9%+3.6
Breakable Half Fence84444052.4%+2.1
Half Fence84335139.3%-12.0
Open81463556.8%+9.6
Octagon70383254.3%+4.1
Low Fence63303347.6%-2.4
Breakable Full Fence62263641.9%-7.7
Full Fence and Open33181554.5%+4.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls48049.0%50.0%-1.1
No walls23250.9%49.0%+1.8

Walls against open: -2.9 points (95% range -10.9 to +5.1), p 0.476 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

cyomiko (Rank 42)2026/09/14123925.0%
ピーエス (Rank 38)2026/09/1473442.9%
村長~災禍の中心~ (Rank 38)2026/09/1263350.0%
Aki (Rank 42)2026/09/0973442.9%
ハッチンパモス (Rank 41)2026/09/0884450.0%
lapislazuli (Rank 37)2026/09/071881044.4%
俺様バーンズ (Rank 37)2026/09/0673442.9%
Hi:D (Rank 36)2026/09/0664266.7%
ENGLID (Rank 37)2026/08/31105550.0%
たたみん♪ (Rank 37)2026/08/2793633.3%
expensive-sand (Rank 38)2026/08/22103730.0%
ひかる (Rank 39)2026/08/2183537.5%
空き缶。 (Rank 40)2026/08/2176185.7%
manatsu_7 (Rank 42)2026/08/2093633.3%
かべごん (Rank 38)2026/08/04103730.0%
モブ太郎 (Rank 42)2026/08/04114736.4%
∈挙動不審∋ (Rank 33)2026/07/09117463.6%
らうらう (Rank 37)2026/07/0582625.0%
のみ (Rank 34)2026/07/0562433.3%
おかし (Rank 41)2026/07/0462433.3%
KA-GO (Rank 39)2026/07/0474357.1%
★闘将拉麵男★ (Rank 39)2026/06/30770100.0%
いえす (Rank 40)2026/06/1875271.4%
くりたろう (Rank 38)2026/06/16105550.0%
うるヲ参拾 (Rank 38)2026/06/0474357.1%

Round openings

Every character

forward movement into punchP35311.3%
backdash into offensive move2708.7%
crouch into Katousui2P2417.7%
backdash into evade up1795.8%
crouch into Fukusoushou2P1555.0%
Sayu ShoukenPP into Renkan MahosuiPPP1474.7%
backdash into Senshippo66P1344.3%
guardG into throwP+G953.0%
throwP+G882.8%
SokutankyakuK+G into Shishi DaichoukouK+GP862.8%
backdash into Shicchi Soutai3K+G832.7%
forward movement into Koushu RensuiPP692.2%
crouch into Shicchi Soutai3K+G612.0%
backdash into guardG531.7%
backdash into crouch491.6%

276 further openings account for the other 1,052 rounds.

Counted from 770 of the 778 matches played. The rest were not pulled for openings.

Lion

forward movement into punchP30819.3%
crouch into Katousui2P24115.1%
backdash into Senshippo66P1348.4%
backdash into evade up966.0%
backdash into Shicchi Soutai3K+G835.2%
forward movement into Koushu RensuiPP694.3%
crouch into Shicchi Soutai3K+G613.8%
guardG into throwP+G503.1%
backdash into crouch392.5%
forward movement into Renkan SenshouPPP382.4%
throwP+G342.1%
backdash into Taizan Soukoushu4P+K291.8%
backdash into guardG281.8%
backdash into Banchu Renkanshu6PP171.1%
backdash into Dantai3K171.1%

132 further openings account for the other 349 rounds.

Counted from 394 of the 395 matches played. The rest were not pulled for openings.

Lei Fei

backdash into offensive move27019.6%
crouch into Fukusoushou2P15511.2%
Sayu ShoukenPP into Renkan MahosuiPPP14710.7%
SokutankyakuK+G into Shishi DaichoukouK+GP866.2%
backdash into evade up674.9%
throwP+G493.6%
punchP into Sayu ShoukenPP433.1%
guardG into throwP+G423.0%
forward movement into punchP342.5%
backdash into throwP+G282.0%
backdash into Hai Shiki2P+K+G241.7%
crouch into Zensoutai2K+G241.7%
backdash into Kaisei Tento1P+K221.6%
backdash into guardG201.4%
punchP201.4%

111 further openings account for the other 347 rounds.

Counted from 340 of the 341 matches played. The rest were not pulled for openings.

Jacky

backdash into evade up1611.1%
forward movement into Jab Double StraightPPP1510.4%
crouch into Squat Straight2P117.6%
forward movement into punchP117.6%
backdash into Spin Heel Sword4K+G106.9%
crouch into Low Spin Kick1K+G85.6%
Jab StraightPP into Jab Double StraightPPP53.5%
backdash into guardG53.5%
punchP into Punch High KickPK53.5%
throwP+G53.5%
backdash into Step-in Middle Kick66K+G32.1%
backdash into evade down32.1%
guardG into throwP+G32.1%
Slant Back Knuckle1P into Rage Kick1PK21.4%
backdash into Dash Hammer Kick66K21.4%

36 further openings account for the other 40 rounds.

Counted from 36 of the 42 matches played. The rest were not pulled for openings.